voxelcore/src/graphics/core
2025-04-13 17:14:34 +03:00
..
Atlas.cpp add Canvas constructor & add canvas:blit 2025-03-08 14:02:57 +03:00
Atlas.hpp replace include guards with pragma once 2024-08-10 01:57:59 +03:00
Batch2D.cpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
Batch2D.hpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
Batch3D.cpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
Batch3D.hpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
commons.hpp refactor enums: CursorShape, InterpolationType, ParticleSpawnShape 2025-04-13 14:18:50 +03:00
Cubemap.cpp refactor textures access 2024-11-01 02:13:21 +03:00
Cubemap.hpp refactor textures access 2024-11-01 02:13:21 +03:00
DrawContext.cpp remove Viewport class 2025-04-02 17:35:17 +03:00
DrawContext.hpp remove Viewport class 2025-04-02 17:35:17 +03:00
Font.cpp fix compiler warnings (GCC + Clang) 2025-03-20 22:04:29 +03:00
Font.hpp fix multiline width calculation & feat: multiline tooltips support 2025-03-13 22:07:10 +03:00
Framebuffer.cpp memory refactor Texture and ImageData 2024-06-30 21:24:46 +03:00
Framebuffer.hpp replace include guards with pragma once 2024-08-10 01:57:59 +03:00
gl_util.hpp replace include guards with pragma once 2024-08-10 01:57:59 +03:00
GLTexture.cpp disable mip-mapping for canvas texture 2025-03-17 04:12:56 +03:00
GLTexture.hpp disable mip-mapping for canvas texture 2025-03-17 04:12:56 +03:00
ImageData.cpp add Canvas constructor & add canvas:blit 2025-03-08 14:02:57 +03:00
ImageData.hpp add Canvas constructor & add canvas:blit 2025-03-08 14:02:57 +03:00
LineBatch.cpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
LineBatch.hpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
Mesh.cpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
Mesh.hpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
Mesh.inl Replace assert with std::runtime_error 2025-04-13 17:14:34 +03:00
MeshData.hpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
PostEffect.cpp add post-effect-slot resource & add gfx.posteffects library 2025-04-06 12:47:25 +03:00
PostEffect.hpp add EnumMetadata 2025-04-13 13:53:59 +03:00
PostProcessing.cpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
PostProcessing.hpp Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
Shader.cpp update Shader class 2025-04-06 12:45:58 +03:00
Shader.hpp update Shader class 2025-04-06 12:45:58 +03:00
Texture.cpp memory refactor Texture and ImageData 2024-06-30 21:24:46 +03:00
Texture.hpp disable mip-mapping for canvas texture 2025-03-17 04:12:56 +03:00
TextureAnimation.cpp replace remaining tabs in src/ to spaces 2024-08-10 02:04:15 +03:00
TextureAnimation.hpp replace include guards with pragma once 2024-08-10 01:57:59 +03:00