mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
#include "window/input.hpp"
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#include "coders/toml.hpp"
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#include "debug/Logger.hpp"
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#include "util/stringutil.hpp"
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#include <SDL3/SDL_mouse.h>
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debug::Logger logger("input");
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static std::unordered_map<int, std::string> keynames {};
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static std::unordered_map<int, std::string> buttonsnames {};
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static std::unordered_map<std::string, int> mousecodes {
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{"left", SDL_BUTTON_LEFT},
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{"right", SDL_BUTTON_RIGHT},
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{"middle", SDL_BUTTON_MIDDLE},
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{"side1", SDL_BUTTON_X1},
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{"side2", SDL_BUTTON_X2},
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};
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std::string input_util::get_name(Mousecode code) {
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const auto found = buttonsnames.find(static_cast<int>(code));
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if (found == buttonsnames.end()) {
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return "unknown";
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}
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return found->second;
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}
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std::string input_util::get_name(Keycode code) {
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const auto found = keynames.find(static_cast<int>(code));
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if (found == keynames.end()) {
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return "unknown";
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}
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return found->second;
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}
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void Binding::reset(InputType type, int code) {
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this->type = type;
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this->code = code;
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}
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void Binding::reset(Keycode code) {
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reset(InputType::KEYBOARD, static_cast<int>(code));
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}
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void Binding::reset(Mousecode code) {
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reset(InputType::MOUSE, static_cast<int>(code));
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}
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Mousecode input_util::mousecode_from(const std::string& name) {
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return {};
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}
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void input_util::initialize() {
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// for (int i = 0; i <= 9; i++) {
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// keycodes[std::to_string(i)] = GLFW_KEY_0 + i;
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// }
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// for (int i = 0; i < 25; i++) {
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// keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i;
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// }
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// for (char i = 'a'; i <= 'z'; i++) {
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// keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i;
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// }
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// for (const auto& entry : keycodes) {
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// keynames[entry.second] = entry.first;
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// }
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for (const auto& entry : mousecodes) {
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buttonsnames[entry.second] = entry.first;
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}
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}
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std::string input_util::to_string(Mousecode code) {
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switch (code) {
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case Mousecode::BUTTON_1:
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return "LMB";
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case Mousecode::BUTTON_2:
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return "RMB";
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case Mousecode::BUTTON_3:
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return "MMB";
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case Mousecode::BUTTON_4:
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case Mousecode::BUTTON_5:
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return "XButton " + std::to_string(
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static_cast<int>(code) -
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static_cast<int>(Mousecode::BUTTON_3)
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);
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default:
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return "unknown button";
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}
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}
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const Binding& Bindings::require(const std::string& name) const {
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if (const auto found = get(name)) {
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return *found;
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}
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throw std::runtime_error("binding '" + name + "' does not exist");
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}
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Binding& Bindings::require(const std::string& name) {
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if (const auto found = get(name)) {
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return *found;
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}
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throw std::runtime_error("binding '" + name + "' does not exist");
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}
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void Bindings::read(const dv::value& map, BindType bindType) {
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for (auto& [sectionName, section] : map.asObject()) {
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for (auto& [name, value] : section.asObject()) {
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auto key = sectionName + "." + name;
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auto [prefix, codename] = util::split_at(value.asString(), ':');
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InputType type;
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int code;
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if (prefix == "key") {
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type = InputType::KEYBOARD;
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code = static_cast<int>(input_util::keycode_from(codename));
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} else if (prefix == "mouse") {
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type = InputType::MOUSE;
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code = static_cast<int>(input_util::mousecode_from(codename));
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} else {
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logger.error() << "unknown input type: " << prefix
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<< " (binding " << util::quote(key) << ")";
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continue;
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}
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if (bindType == BindType::BIND) {
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bind(key, type, code);
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} else if (bindType == BindType::REBIND) {
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rebind(key, type, code);
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}
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}
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}
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}
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std::string Bindings::write() const {
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auto obj = dv::object();
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for (auto& entry : bindings) {
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const auto& binding = entry.second;
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std::string value;
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switch (binding.type) {
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case InputType::KEYBOARD:
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value =
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"key:" +
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input_util::get_name(static_cast<Keycode>(binding.code));
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break;
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case InputType::MOUSE:
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value =
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"mouse:" +
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input_util::get_name(static_cast<Mousecode>(binding.code));
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break;
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default:
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throw std::runtime_error("unsupported control type");
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}
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obj[entry.first] = std::move(value);
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}
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return toml::stringify(obj);
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}
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