voxelcore/src/voxels/ChunksLoader.cpp

58 lines
1.3 KiB
C++

#include "ChunksLoader.h"
#include <chrono>
#include "Chunk.h"
#include "Chunks.h"
#include "WorldGenerator.h"
#include "../lighting/Lighting.h"
#include <iostream>
void ChunksLoader::_thread(){
Chunks chunks(3,3,3, -1,-1,-1);
Lighting lighting(&chunks);
while (working){
if (current == nullptr){
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
Chunk* chunk = current;
chunk->incref();
chunks._setOffset(chunk->x-1, chunk->y-1, chunk->z-1);
if (!chunk->generated){
WorldGenerator::generate(chunk->voxels, chunk->x, chunk->y, chunk->z);
}
chunks.putChunk(chunk);
lighting.onChunkLoaded(chunk->x, chunk->y, chunk->z, true);
chunks.clear(false);
for (int i = 0; i < 27; i++){
Chunk* other = closes[i];
//delete other;
}
chunk->ready = true;
current = nullptr;
chunk->decref();
//std::cout << "LOADER: success" << std::endl;
}
}
void ChunksLoader::perform(Chunk* chunk, const Chunk** cs){
if (isBusy()){
std::cerr << "performing while busy" << std::endl;
return;
}
if (closes == nullptr){
closes = new Chunk*[27];
}
for (int i = 0; i < 27; i++){
const Chunk* other = cs[i];
if (other == nullptr)
closes[i] = nullptr;
else
closes[i] = (Chunk*)other;//->clone();
}
current = chunk;
}