mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#include "ChunksLoader.h"
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#include <chrono>
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#include "Chunk.h"
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#include "Chunks.h"
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#include "WorldGenerator.h"
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#include "../lighting/Lighting.h"
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#include <iostream>
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void ChunksLoader::_thread(){
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Chunks chunks(3,3,3, -1,-1,-1);
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Lighting lighting(&chunks);
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while (working){
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if (current == nullptr){
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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continue;
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}
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Chunk* chunk = current;
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chunk->incref();
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chunks._setOffset(chunk->x-1, chunk->y-1, chunk->z-1);
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if (!chunk->generated){
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WorldGenerator::generate(chunk->voxels, chunk->x, chunk->y, chunk->z);
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}
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chunks.putChunk(chunk);
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lighting.onChunkLoaded(chunk->x, chunk->y, chunk->z, true);
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chunks.clear(false);
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for (int i = 0; i < 27; i++){
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Chunk* other = closes[i];
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//delete other;
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}
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chunk->ready = true;
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current = nullptr;
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chunk->decref();
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//std::cout << "LOADER: success" << std::endl;
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}
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}
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void ChunksLoader::perform(Chunk* chunk, const Chunk** cs){
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if (isBusy()){
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std::cerr << "performing while busy" << std::endl;
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return;
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}
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if (closes == nullptr){
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closes = new Chunk*[27];
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}
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for (int i = 0; i < 27; i++){
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const Chunk* other = cs[i];
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if (other == nullptr)
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closes[i] = nullptr;
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else
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closes[i] = (Chunk*)other;//->clone();
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}
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current = chunk;
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}
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