mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
298 lines
9.2 KiB
Lua
298 lines
9.2 KiB
Lua
local internals = __vc_internals
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local INT_CONST = animation.INT_CONST
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local INT_BEZIER = animation.INT_BEZIER
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local bezier_interpolation = animation.maths.bezier_interpolation
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local patterns = {}
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local exclude_patters = {
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"end",
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(string.pattern_safe("'")),
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(string.pattern_safe('"')),
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(string.pattern_safe("--")),
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(string.pattern_safe("..")),
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}
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-- TODO: replace with actual expression -> lua translator
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local function process_expression(src, memoised)
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for i, pattern in ipairs(exclude_patters) do
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if src:find(pattern) then
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debug.print(exclude_patters)
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error("invalid syntax "..string.escape(src))
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end
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end
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for i, pattern in ipairs(patterns) do
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local pattern_safe = string.pattern_safe(pattern.pattern)
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if src:find(pattern_safe) then
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memoised[pattern.name] = pattern.pattern
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src = src:gsub(pattern_safe, pattern.name)
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end
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end
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return src
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end
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local function key_neighbors(keys, frame)
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local left = 1
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local right = #keys
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while left <= right do
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local mid = math.floor((left + right) / 2)
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if keys[mid].frame < frame then
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left = mid + 1
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elseif keys[mid].frame > frame then
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right = mid - 1
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else
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return mid, mid
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end
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end
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if left > #keys then
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left = #keys
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end
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return right, left
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end
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local env = {
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mat4 = mat4,
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e = math.exp(1),
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X = {1, 0, 0},
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Y = {0, 1, 0},
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Z = {0, 0, 1},
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DST = mat4.idt(),
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value_at = function(keys, frame, interp)
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local left, right = key_neighbors(keys, frame)
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if left == right then
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return keys[left].value
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end
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left = keys[left]
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if interp == INT_CONST then
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return left.value
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end
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right = keys[right]
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if left == nil then
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return right.value
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end
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local t = (frame - left.frame) / (right.frame - left.frame)
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if interp == INT_BEZIER then
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return bezier_interpolation(left, right, t)
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elseif type(interp) == "function" then
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return interp(left.value, right.value, t)
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end
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return left.value * (1.0 - t) + right.value * t
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end,
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value_at_custom = function(keys, frame, func)
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local left, right = key_neighbors(keys, frame)
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if left == right then
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return keys[left].value
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end
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left = keys[left]
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right = keys[right]
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if left == nil then
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return right.value
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end
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local t = (frame - left.frame) / (right.frame - left.frame)
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return func(left, right, t)
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end,
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set_matrix = function(target, matrix)
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local info = mat4.decompose(matrix)
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if info then
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local pos = info.translation
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local rot = info.rotation
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local scale = info.scale
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if target.set_pos then
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target:set_pos(pos)
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end
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if target.set_rot then
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target:set_rot(rot)
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end
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if target.set_scale then
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target:set_scale(scale)
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end
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end
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end,
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dump = debug.print
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}
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local math_funcs = {
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"sqrt", "min", "max", "deg", "rad", "log", "log10", "floor", "ceil", "sin",
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"tan", "noise", "noise2", "sign", "round", "exp", "pi", "e"
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}
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for _, name in ipairs(math_funcs) do
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env[name] = math[name]
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end
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local function codegen_track(raw_track, lineset, memoised, keysets, use_tsf)
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local lines = lineset.lines
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local code = ""
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local has_tsf = false
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local translation = {false, false, false}
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local rotation = {false, false, false}
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local scale = {false, false, false}
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for i, line in ipairs(lines) do
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if line.expression then
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code = code .. "\n local l" .. i .. " = (" ..
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process_expression(line.expression, memoised) .. ")"
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elseif line.keys then
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local target_keysets = keysets[lineset.target_name]
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if not target_keysets then
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target_keysets = {}
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keysets[lineset.target_name] = target_keysets
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end
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target_keysets[i] = line.keys
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if line.curve_func then
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local valueat = string.format("curves[%s]", string.escape(line.curve_func))
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code = code .. string.format(
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"\n local l%d = value_at_custom(keysets['%s'][%d], t * %s, %s)",
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i, lineset.target_name, i, raw_track.fps, valueat)
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else
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code = code .. string.format(
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"\n local l%d = value_at(keysets['%s'][%d], t * %s, %s)",
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i, lineset.target_name, i, raw_track.fps, line.interp)
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end
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end
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if line.channel == animation.CH_TRANSLATE then
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translation[line.axis] = i
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has_tsf = true
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elseif line.channel == animation.CH_ROTATE then
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rotation[line.axis] = i
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has_tsf = true
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elseif line.channel == animation.CH_SCALE then
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scale[line.axis] = i
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has_tsf = true
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elseif line.channel == animation.CH_ZOOM then
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code = code .. "\n zoom = l" .. i
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end
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end
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if not has_tsf or not use_tsf then
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return code
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end
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code = code .. "\n mat4.idt(dst)"
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if translation[1] or translation[2] or translation[3] then
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code = code .. "\n mat4.translate(dst, {" ..
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(translation[1] and ("l" .. translation[1]) or '0').. ", " ..
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(translation[2] and ("l" .. translation[2]) or '0').. ", " ..
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(translation[3] and ("l" .. translation[3]) or '0').. "}, dst)"
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end
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local axis_names = {"X", "Y", "Z"}
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local axis_indices = {X=1, Y=2, Z=3}
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local rotation_order = raw_track.rotation_order
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for i=1,3 do
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local axis = axis_indices[rotation_order[i]]
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local var = rotation[axis]
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if var then
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code = code .. "\n mat4.rotate(dst, " .. axis_names[axis] ..
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", l" .. var .. ", dst)"
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end
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end
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if scale[1] or scale[2] or scale[3] then
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code = code .. "\n mat4.scale(dst, {" ..
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(scale[1] and ("l" .. scale[1]) or '1').. ", " ..
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(scale[2] and ("l" .. scale[2]) or '1').. ", " ..
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(scale[3] and ("l" .. scale[3]) or '1').. "}, dst)"
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end
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return code
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end
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local function codegen_rig_target(raw_track, context)
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local code = "\n if target.set_matrix and target.index then\n"
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code = code .. " local dst = DST\n"
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for bone, lineset in pairs(raw_track.linesets) do
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if lineset.target_type ~= "bone" then
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goto continue
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end
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local lineset_code = codegen_track(
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raw_track, lineset, context.memoised, context.keysets, true)
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code = code .. "\n do" .. lineset_code .. "\n end\n" ..
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" target:set_matrix(target:index(" .. string.escape(bone) .. "), dst)\n"
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::continue::
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end
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return code .. " end"
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end
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local function codegen_object_target(raw_track, context)
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local code = "\n if target.set_pos then\n"
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code = code .. " local dst = DST\n"
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local lineset = raw_track.linesets[""]
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if not lineset then
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return ""
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end
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local lineset_code = codegen_track(
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raw_track, lineset, context.memoised, context.keysets, true)
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code = code .. "\n do" .. lineset_code .. "\n end\n"
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.. " set_matrix(target, dst)\n"
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return code .. " end"
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end
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local function codegen_camera_target(raw_track, context)
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local code = "\n if target.set_zoom then\n"
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code = code .. " local zoom = 1.0\n"
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local lineset = raw_track.linesets[""]
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if not lineset then
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return ""
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end
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local lineset_code = codegen_track(
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raw_track, lineset, context.memoised, context.keysets, false)
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code = code .. "\n do" .. lineset_code .. "\n end\n"
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.. " target:set_zoom(zoom)\n"
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return code .. " end"
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end
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function internals.compile_animation_track(raw_track, track_name)
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local code = ""
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local context = {
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memoised = {},
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keysets = {},
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curves = {},
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}
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for name, curve in pairs(raw_track.curves) do
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context.curves[name] = load(string.format(
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"return function(kl, kr, t) return %s end",
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process_expression(curve.func, context.memoised)
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), "<curve>", "t", env)()
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end
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code = code .. codegen_rig_target(raw_track, context)
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code = code .. codegen_object_target(raw_track, context)
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code = code .. codegen_camera_target(raw_track, context)
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local memoised_code = ""
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for name, expression in pairs(context.memoised) do
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memoised_code = memoised_code .. "\n local " .. name .. " = "
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.. expression
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end
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if #memoised_code > 0 then
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code = memoised_code .. "\n" .. code
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end
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local src = "return function(target, t, m)\n"
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.. code .. "\nend"
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if animation.TRACE_CODEGEN then
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debug.log("["..
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string.escape(track_name or "nil").." codegen trace]:\n"..src)
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end
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local generator, err = load(
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src, "<expr>", "bt", table.extend({
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keysets = context.keysets, curves = context.curves
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}, env))
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if not generator then
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error(err)
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end
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return {
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duration = raw_track.duration,
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func = generator(),
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}
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end
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