voxelcore/src/graphics/ui/elements/Frame.cpp
2026-02-06 23:22:59 +03:00

64 lines
1.8 KiB
C++

#include "Frame.hpp"
#include "assets/Assets.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/Framebuffer.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Texture.hpp"
#include "frontend/UiDocument.hpp"
#include "window/Window.hpp"
#include "../GUI.hpp"
using namespace gui;
static inline constexpr int MAX_TEXTURE_SIZE = 2048;
gui::Frame::Frame(GUI& gui, std::string id, std::string outputTexture)
: Container(gui, {}),
fbo(nullptr),
outputTexture(std::move(outputTexture)) {
frameId = std::move(id);
}
gui::Frame::~Frame() = default;
void gui::Frame::draw(const DrawContext& pctx, const Assets& assets) {
if (outputTexture.empty()) {
Container::draw(pctx, assets);
return;
}
if (fbo == nullptr) {
return;
}
glm::ivec2 size = getSize();
if (size.x <= 0 || size.y <= 0 ||
size.x > MAX_TEXTURE_SIZE || size.y > MAX_TEXTURE_SIZE) {
return;
}
// ui uses flipped camera with matrix based on main viewport
setPos({0, pctx.getViewport().y - size.y});
auto ctx = pctx.sub();
ctx.setFramebuffer(fbo.get());
display::clear();
Container::draw(ctx, assets);
ctx.getBatch2D()->flush();
}
void gui::Frame::updateOutput(Assets& assets) {
if (fbo && (fbo->getWidth() != size.x || fbo->getHeight() != size.y)) {
fbo->resize(size.x, size.y);
assets.store(fbo->getSharedTexture(), outputTexture);
} else if (fbo == nullptr) {
fbo = std::make_unique<Framebuffer>(size.x, size.y, true);
assets.store(fbo->getSharedTexture(), outputTexture);
}
}
const std::string& gui::Frame::getOutputTexture() const {
return outputTexture;
}
const std::string& gui::Frame::getFrameId() const {
return frameId;
}