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https://github.com/MihailRis/voxelcore.git
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35 lines
759 B
C++
35 lines
759 B
C++
#pragma once
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#include "world/Weather.hpp"
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#include <memory>
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class Assets;
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class ContentGfxCache;
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class Engine;
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class Level;
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class LevelController;
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class PlayerController;
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struct EngineSettings;
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class LevelFrontend {
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Level& level;
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LevelController& controller;
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Assets& assets;
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std::unique_ptr<ContentGfxCache> contentCache;
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Weather weather {};
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public:
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LevelFrontend(
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Engine& engine,
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PlayerController& currentPlayer,
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LevelController& controller,
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const EngineSettings& settings
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);
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~LevelFrontend();
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Level& getLevel();
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const ContentGfxCache& getContentGfxCache() const;
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ContentGfxCache& getContentGfxCache();
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LevelController& getController() const;
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Weather& getWeather();
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};
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