voxelcore/src/assets/assets_util.hpp
2024-11-01 02:13:21 +03:00

21 lines
347 B
C++

#pragma once
#include <string>
#include "maths/UVRegion.hpp"
class Assets;
class Texture;
namespace util {
struct TextureRegion {
const Texture* texture;
UVRegion region;
};
TextureRegion getTextureRegion(
const Assets& assets,
const std::string& name,
const std::string& fallback
);
}