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https://github.com/MihailRis/voxelcore.git
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50 lines
1 KiB
C++
50 lines
1 KiB
C++
#ifndef OBJECTS_SKELETON_HPP_
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#define OBJECTS_SKELETON_HPP_
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#include "../typedefs.hpp"
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#include <vector>
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#include <memory>
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#include <string>
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#include <glm/glm.hpp>
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#include <unordered_map>
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namespace rigging {
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struct Rig;
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struct Pose {
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std::vector<glm::mat4> matrices;
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};
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class RigNode {
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size_t index;
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std::string name;
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std::vector<std::unique_ptr<RigNode>> subnodes;
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public:
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RigNode(size_t index, std::string name, std::vector<std::unique_ptr<RigNode>> subnodes);
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size_t getIndex() const {
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return index;
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}
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const auto& getSubnodes() const {
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return subnodes;
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}
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};
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class RigConfig {
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std::unique_ptr<RigNode> root;
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std::unordered_map<std::string, size_t> indices;
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std::vector<RigNode*> nodes;
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public:
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RigConfig(std::unique_ptr<RigNode> root);
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};
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struct Rig {
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RigConfig* config;
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Pose pose;
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std::vector<std::string> textures;
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};
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};
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#endif // OBJECTS_SKELETON_HPP_
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