voxelcore/src/graphics/render/PrecipitationRenderer.hpp
2026-02-02 22:40:54 +03:00

33 lines
645 B
C++

#pragma once
#include "typedefs.hpp"
class Level;
class Assets;
class Chunks;
class Camera;
class MainBatch;
struct GraphicsSettings;
struct WeatherPreset;
class PrecipitationRenderer {
std::unique_ptr<MainBatch> batch;
const Chunks& chunks;
const Assets& assets;
float timer = 0.0f;
int getHeightAt(int x, int z);
public:
PrecipitationRenderer(
const Assets& assets,
const Level& level,
const Chunks& chunks,
const GraphicsSettings* settings
);
~PrecipitationRenderer();
void update(float delta);
void render(const Camera& camera, const WeatherPreset& weather);
};