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2023-11-08 15:57:31 +03:00
.github/workflows Create cmake.yml 2023-08-02 08:34:06 +00:00
res EngineSettings.chunksLoadSpeed; removed unused assets 2023-11-06 00:20:58 +03:00
src EngineSettings save/load functions 2023-11-08 15:57:31 +03:00
.gitignore Fixed .gitignore, removed .gitmodules 2023-11-05 21:58:25 +03:00
CMakeLists.txt Fixed 'res' copy destination 2023-11-02 13:29:52 +03:00
README.md Update README.md 2023-11-06 12:18:14 +03:00
run.sh Added run.sh 2023-10-30 00:19:56 +03:00

Run in windows with compiled executable file:

EXE for windows (old version)

Controls:

  • Tab - toggle camera control
  • W A S D - movement
  • Space - jump
  • LMB - remove block
  • RMB - place block
  • F - toggle flight mode
  • N - noclip mode
  • Esc - exit

Build with CMake

git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake ../
cmake --build .

Instal libs:

Debian-based distro:

$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev

RHEL-based distro:

$ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel

Arch-based distro:

If you use X11 $ sudo pacman -S glfw-x11 glew glm libpng openal

If you use Wayland $ sudo pacman -S glfw-wayland glew glm libpng openal