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api_lua.hpp
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rename rig to skeleton
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2024-07-10 04:28:12 +03:00 |
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lib__rigidbody.cpp
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add BodyType, fix crouching
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2024-07-09 06:39:05 +03:00 |
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lib__skeleton.cpp
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rename rig to skeleton
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2024-07-10 04:28:12 +03:00 |
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lib__transform.cpp
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move built-in components to separate cpp files
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2024-07-09 02:36:14 +03:00 |
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libaudio.cpp
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update Assets container - template-based now
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2024-06-22 22:30:14 +03:00 |
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libblock.cpp
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update block library docs & add block.get_picking_item(...)
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2024-07-09 18:39:33 +03:00 |
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libconsole.cpp
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refactor: complete 'lua' namespace use
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2024-06-11 13:51:11 +03:00 |
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libcore.cpp
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ref: libcore, libvecn
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2024-07-08 20:20:37 +03:00 |
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libentity.cpp
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rename rig to skeleton
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2024-07-10 04:28:12 +03:00 |
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libentity.hpp
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move built-in components to separate cpp files
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2024-07-09 02:36:14 +03:00 |
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libfile.cpp
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revert file.read_bytes
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2024-06-16 23:23:13 +03:00 |
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libgui.cpp
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update Assets container - template-based now
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2024-06-22 22:30:14 +03:00 |
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libhud.cpp
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refactor Content
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2024-06-25 22:37:53 +03:00 |
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libinput.cpp
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add input.is_active and .is_pressed
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2024-07-07 22:33:13 +03:00 |
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libinventory.cpp
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implement actual items dropping
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2024-07-02 23:36:38 +03:00 |
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libitem.cpp
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Merge branch 'main' into entities
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2024-06-30 23:46:18 +03:00 |
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libjson.cpp
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refactor: complete 'lua' namespace use
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2024-06-11 13:51:11 +03:00 |
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libmat4.cpp
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add vec2, vec3, vec4 libraries
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2024-06-25 17:25:42 +03:00 |
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libpack.cpp
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refactor: complete 'lua' namespace use
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2024-06-11 13:51:11 +03:00 |
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libplayer.cpp
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add player.get/set_entity
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2024-07-09 04:27:18 +03:00 |
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libtime.cpp
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refactor: complete 'lua' namespace use
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2024-06-11 13:51:11 +03:00 |
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libtoml.cpp
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refactor: complete 'lua' namespace use
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2024-06-11 13:51:11 +03:00 |
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libvecn.cpp
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add vec3.random_normal and fix entities cleanup moment
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2024-07-10 00:39:41 +03:00 |
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libworld.cpp
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ref: name in libworld.cpp & docs
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2024-07-08 21:29:16 +03:00 |
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lua_commons.cpp
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refactor: 'lua' namespace expansion
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2024-06-11 03:37:35 +03:00 |
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lua_commons.hpp
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refactor: complete 'lua' namespace use
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2024-06-11 13:51:11 +03:00 |
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lua_custom_types.cpp
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add bytearray lua-style appending support
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2024-06-16 22:07:42 +03:00 |
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lua_custom_types.hpp
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add bytearray.remove, .insert and constructor using array
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2024-06-16 21:19:49 +03:00 |
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lua_engine.cpp
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rename rig to skeleton
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2024-07-10 04:28:12 +03:00 |
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lua_engine.hpp
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refactor: complete 'lua' namespace use
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2024-06-11 13:51:11 +03:00 |
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lua_overrides.cpp
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refactor: complete 'lua' namespace use
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2024-06-11 13:51:11 +03:00 |
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lua_util.cpp
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update entity script semantics
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2024-06-29 21:01:30 +03:00 |
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lua_util.hpp
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update entity script semantics
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2024-06-29 21:01:30 +03:00 |