voxelcore/src/graphics
2023-11-19 15:37:18 +02:00
..
Batch2D.cpp Inventory blocks render fix 2023-11-12 05:52:14 +03:00
Batch2D.h 2D graphics performance fix 2023-11-06 02:49:05 +03:00
Batch3D.cpp Added graphics/ImageData class 2023-11-12 03:26:06 +03:00
Batch3D.h Added Batch3D 2022-08-29 15:56:29 +03:00
BlocksRenderer.cpp Optimization 2023-11-19 15:37:18 +02:00
BlocksRenderer.h Optimization 2023-11-19 15:37:18 +02:00
ChunksRenderer.cpp voxels renderer rebuilt, WorldFiles fix 2023-11-02 13:23:52 +03:00
ChunksRenderer.h voxels renderer rebuilt, WorldFiles fix 2023-11-02 13:23:52 +03:00
Font.cpp Decreased GL,GLFW presence out of Window module 2023-11-09 01:19:44 +03:00
Font.h Decreased GL,GLFW presence out of Window module 2023-11-09 01:19:44 +03:00
Framebuffer.cpp ui update,many fixes 2022-12-08 01:03:12 +03:00
Framebuffer.h world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
ImageData.cpp Added screenshot feature (F2 key) 2023-11-13 15:01:41 +03:00
ImageData.h Added screenshot feature (F2 key) 2023-11-13 15:01:41 +03:00
LineBatch.cpp world render refactor 2023-11-19 00:22:12 +03:00
LineBatch.h world render refactor 2023-11-19 00:22:12 +03:00
Mesh.cpp voxels renderer rebuilt, WorldFiles fix 2023-11-02 13:23:52 +03:00
Mesh.h voxels renderer rebuilt, WorldFiles fix 2023-11-02 13:23:52 +03:00
Shader.cpp GLM-related Shader.uniformNf overloads 2023-11-16 21:32:55 +03:00
Shader.h GLM-related Shader.uniformNf overloads 2023-11-16 21:32:55 +03:00
Sprite.cpp world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
Sprite.h world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
Texture.cpp Atlas padding, mip-mapping 2023-11-12 04:42:04 +03:00
Texture.h Fixed Windows build errors 2023-11-12 05:25:32 +03:00
UVRegion.cpp world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
UVRegion.h world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00