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Batch2D.cpp
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Inventory blocks render fix
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2023-11-12 05:52:14 +03:00 |
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Batch2D.h
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2D graphics performance fix
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2023-11-06 02:49:05 +03:00 |
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Batch3D.cpp
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Added graphics/ImageData class
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2023-11-12 03:26:06 +03:00 |
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Batch3D.h
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Added Batch3D
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2022-08-29 15:56:29 +03:00 |
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BlocksRenderer.cpp
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Optimization
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2023-11-19 15:37:18 +02:00 |
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BlocksRenderer.h
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Optimization
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2023-11-19 15:37:18 +02:00 |
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ChunksRenderer.cpp
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voxels renderer rebuilt, WorldFiles fix
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2023-11-02 13:23:52 +03:00 |
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ChunksRenderer.h
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voxels renderer rebuilt, WorldFiles fix
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2023-11-02 13:23:52 +03:00 |
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Font.cpp
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Decreased GL,GLFW presence out of Window module
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2023-11-09 01:19:44 +03:00 |
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Font.h
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Decreased GL,GLFW presence out of Window module
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2023-11-09 01:19:44 +03:00 |
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Framebuffer.cpp
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ui update,many fixes
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2022-12-08 01:03:12 +03:00 |
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Framebuffer.h
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world-wide commit to ruin everything
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2022-10-28 22:44:32 +03:00 |
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ImageData.cpp
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Added screenshot feature (F2 key)
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2023-11-13 15:01:41 +03:00 |
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ImageData.h
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Added screenshot feature (F2 key)
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2023-11-13 15:01:41 +03:00 |
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LineBatch.cpp
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world render refactor
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2023-11-19 00:22:12 +03:00 |
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LineBatch.h
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world render refactor
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2023-11-19 00:22:12 +03:00 |
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Mesh.cpp
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voxels renderer rebuilt, WorldFiles fix
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2023-11-02 13:23:52 +03:00 |
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Mesh.h
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voxels renderer rebuilt, WorldFiles fix
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2023-11-02 13:23:52 +03:00 |
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Shader.cpp
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GLM-related Shader.uniformNf overloads
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2023-11-16 21:32:55 +03:00 |
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Shader.h
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GLM-related Shader.uniformNf overloads
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2023-11-16 21:32:55 +03:00 |
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Sprite.cpp
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world-wide commit to ruin everything
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2022-10-28 22:44:32 +03:00 |
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Sprite.h
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world-wide commit to ruin everything
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2022-10-28 22:44:32 +03:00 |
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Texture.cpp
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Atlas padding, mip-mapping
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2023-11-12 04:42:04 +03:00 |
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Texture.h
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Fixed Windows build errors
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2023-11-12 05:25:32 +03:00 |
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UVRegion.cpp
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world-wide commit to ruin everything
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2022-10-28 22:44:32 +03:00 |
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UVRegion.h
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world-wide commit to ruin everything
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2022-10-28 22:44:32 +03:00 |