voxelcore/res/modules/internal/extensions/math.lua
2026-07-24 19:57:40 +03:00

73 lines
1.4 KiB
Lua

function math.clamp(_in, low, high)
return math.min(math.max(_in, low), high)
end
function math.rand(low, high)
return low + (high - low) * math.random()
end
function math.normalize(num, conf)
conf = conf or 1
return (num / conf) % 1
end
function math.round(num, places)
places = places or 0
local mult = 10 ^ places
return math.floor(num * mult + 0.5) / mult
end
function math.sum(...)
local numbers = nil
local sum = 0
if type(...) == "table" then
numbers = ...
else
numbers = {...}
end
for _, v in ipairs(numbers) do
sum = sum + v
end
return sum
end
function math.sign(x)
return (x > 0) and 1 or (x < 0 and -1 or 0)
end
local noise_period = 3021
local noise_rands = {}
for i=1,noise_period do
table.insert(noise_rands, math.random() * 2.0 - 1.0)
end
local function smoothstep(t)
return t * t * (3 - 2 * t)
end
local function sample_noise(x)
x = x % noise_period
local left_cell = math.floor(x)
local right_cell = (left_cell + 1) % noise_period
local t = smoothstep(x - left_cell)
return noise_rands[left_cell + 1] * (1.0 - t)
+ noise_rands[right_cell + 1] * t
end
function math.noise(x, octaves)
octaves = octaves or 1
local value = 0.0
local mul = 1.0
for i=1,octaves do
value = value * (1.0 - mul) + sample_noise(x + 37 * i) * mul
x = x * 2.0
mul = mul * 0.5
end
return value
end