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2023-11-16 19:32:44 +03:00
.github/workflows Create cmake.yml 2023-08-02 08:34:06 +00:00
res Minor refactor 2023-11-15 13:38:42 +03:00
src Refactor, world.bin file, BinaryWriter, BinaryReader 2023-11-16 19:32:44 +03:00
.gitignore Advancec Frustum Culling & fixes 2023-11-16 16:42:57 +02:00
CMakeLists.txt Fog factor correction, small fixes 2023-11-14 22:57:27 +03:00
README.md Update README.md 2023-11-12 05:30:15 +03:00
run.sh Added run.sh 2023-10-30 00:19:56 +03:00

Run in windows with compiled executable file:

EXE for Windows

Controls:

  • Esc - pause
  • Tab - open inventory
  • W A S D - movement
  • Space - jump
  • LMB - remove block
  • RMB - place block
  • F - toggle flight mode
  • N - noclip mode

Build with CMake

git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake ../
cmake --build .

Instal libs:

Debian-based distro:

$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev

RHEL-based distro:

$ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel

Arch-based distro:

If you use X11 $ sudo pacman -S glfw-x11 glew glm libpng openal

If you use Wayland $ sudo pacman -S glfw-wayland glew glm libpng openal