voxelcore/src/graphics
2023-11-24 21:17:54 +03:00
..
Atlas.cpp Added include <stdexcept> 2023-11-23 12:37:50 +03:00
Atlas.h Atlas.build: max resolution limit argument 2023-11-23 12:35:35 +03:00
Batch2D.cpp Blocks atlas is auto-assembling now 2023-11-22 01:53:48 +03:00
Batch2D.h Blocks atlas is auto-assembling now 2023-11-22 01:53:48 +03:00
Batch3D.cpp Added graphics/ImageData class 2023-11-12 03:26:06 +03:00
Batch3D.h Added Batch3D 2022-08-29 15:56:29 +03:00
BlocksRenderer.cpp Lamps render fix 2023-11-24 21:17:54 +03:00
BlocksRenderer.h Backlight setting 2023-11-23 14:10:08 +03:00
ChunksRenderer.cpp Backlight setting 2023-11-23 14:10:08 +03:00
ChunksRenderer.h Backlight setting 2023-11-23 14:10:08 +03:00
Font.cpp Decreased GL,GLFW presence out of Window module 2023-11-09 01:19:44 +03:00
Font.h Decreased GL,GLFW presence out of Window module 2023-11-09 01:19:44 +03:00
Framebuffer.cpp ui update,many fixes 2022-12-08 01:03:12 +03:00
Framebuffer.h world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
GfxContext.cpp GfxContext, render refactor 2023-11-19 20:18:44 +03:00
GfxContext.h GfxContext, render refactor 2023-11-19 20:18:44 +03:00
ImageData.cpp Added sky lights multiplier track bar 2023-11-22 16:03:23 +03:00
ImageData.h Blocks atlas is auto-assembling now 2023-11-22 01:53:48 +03:00
LineBatch.cpp world render refactor 2023-11-19 00:22:12 +03:00
LineBatch.h world render refactor 2023-11-19 00:22:12 +03:00
Mesh.cpp -Wreorder warning fix 2023-11-20 11:37:47 +03:00
Mesh.h Chunks meshes indexing 2023-11-20 09:16:07 +02:00
Shader.cpp GLM-related Shader.uniformNf overloads 2023-11-16 21:32:55 +03:00
Shader.h GLM-related Shader.uniformNf overloads 2023-11-16 21:32:55 +03:00
Sprite.cpp world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
Sprite.h world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
Texture.cpp Atlas padding, mip-mapping 2023-11-12 04:42:04 +03:00
Texture.h Fixed Windows build errors 2023-11-12 05:25:32 +03:00
UVRegion.cpp world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
UVRegion.h world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
Viewport.cpp GfxContext, render refactor 2023-11-19 20:18:44 +03:00
Viewport.h GfxContext, render refactor 2023-11-19 20:18:44 +03:00