mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 02:51:49 +00:00
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
#include "Content.h"
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#include <stdexcept>
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#include <glm/glm.hpp>
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#include "../voxels/Block.h"
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using glm::vec3;
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using std::vector;
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using std::string;
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using std::unordered_map;
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void ContentBuilder::add(Block* def) {
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if (blockDefs.find(def->name) != blockDefs.end()) {
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throw std::runtime_error("block name duplicate: "+def->name);
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}
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blockDefs[def->name] = def;
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blockIds.push_back(def->name);
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}
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Content* ContentBuilder::build() {
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vector<Block*> blockDefsIndices;
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for (const string& name : blockIds) {
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Block* def = blockDefs[name];
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def->id = blockDefsIndices.size();
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def->rt.emissive = *((uint32_t*)def->emission);
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// build hitbox grid 3d for raycasts
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const AABB& hitbox = def->hitbox;
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for (uint gy = 0; gy < BLOCK_AABB_GRID; gy++) {
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for (uint gz = 0; gz < BLOCK_AABB_GRID; gz++) {
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for (uint gx = 0; gx < BLOCK_AABB_GRID; gx++) {
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float x = gx / float(BLOCK_AABB_GRID);
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float y = gy / float(BLOCK_AABB_GRID);
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float z = gz / float(BLOCK_AABB_GRID);
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bool flag = hitbox.inside({x, y, z});
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if (!flag)
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def->rt.solid = false;
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def->rt.hitboxGrid[gy][gz][gx] = flag;
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}
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}
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}
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blockDefsIndices.push_back(def);
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}
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ContentIndices* indices = new ContentIndices(blockDefsIndices);
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return new Content(indices, blockDefs);
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}
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ContentIndices::ContentIndices(vector<Block*> blockDefs)
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: blockDefs(blockDefs) {
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}
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Content::Content(ContentIndices* indices,
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unordered_map<string, Block*> blockDefs)
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: blockDefs(blockDefs),
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indices(indices) {
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}
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Content::~Content() {
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delete indices;
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}
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Block* Content::require(std::string id) const {
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auto found = blockDefs.find(id);
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if (found == blockDefs.end()) {
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throw std::runtime_error("missing block "+id);
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}
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return found->second;
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}
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