voxelcore/src/world/Level.cpp
InfiniteCoder 8f9c7eb7ff data/
2024-08-05 23:59:42 +03:00

118 lines
3.7 KiB
C++

#include "Level.hpp"
#include <content/Content.hpp>
#include <data/dynamic_util.hpp>
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include "../lighting/Lighting.hpp"
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include <settings.hpp>
#include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp>
#include <voxels/ChunksStorage.hpp>
#include "../window/Camera.hpp"
#include "LevelEvents.hpp"
#include "World.hpp"
Level::Level(
std::unique_ptr<World> worldPtr,
const Content* content,
EngineSettings& settings
)
: world(std::move(worldPtr)),
content(content),
chunksStorage(std::make_unique<ChunksStorage>(this)),
physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
events(std::make_unique<LevelEvents>()),
entities(std::make_unique<Entities>(this)),
settings(settings) {
auto& cameraIndices = content->getIndices(ResourceType::CAMERA);
for (size_t i = 0; i < cameraIndices.size(); i++) {
auto camera = std::make_shared<Camera>();
if (auto map = cameraIndices.getSavedData(i)) {
dynamic::get_vec(map, "pos", camera->position);
dynamic::get_mat(map, "rot", camera->rotation);
map->flag("perspective", camera->perspective);
map->flag("flipped", camera->flipped);
map->num("zoom", camera->zoom);
float fov = camera->getFov();
map->num("fov", fov);
camera->setFov(fov);
}
camera->updateVectors();
cameras.push_back(std::move(camera));
}
if (world->nextEntityId) {
entities->setNextID(world->nextEntityId);
}
auto inv = std::make_shared<Inventory>(
world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
);
auto player = spawnObject<Player>(
this, glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv, 0
);
uint matrixSize =
(settings.chunks.loadDistance.get() + settings.chunks.padding.get()) *
2;
chunks = std::make_unique<Chunks>(
matrixSize, matrixSize, 0, 0, world->wfile.get(), this
);
lighting = std::make_unique<Lighting>(content, chunks.get());
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type, Chunk* chunk) {
this->chunksStorage->remove(chunk->x, chunk->z);
});
inventories = std::make_unique<Inventories>(*this);
inventories->store(player->getInventory());
}
Level::~Level() {
for (auto obj : objects) {
obj.reset();
}
}
void Level::loadMatrix(int32_t x, int32_t z, uint32_t radius) {
chunks->setCenter(x, z);
uint32_t diameter = std::min(
radius * 2LL,
(settings.chunks.loadDistance.get() + settings.chunks.padding.get()) *
2LL
);
if (chunks->w != diameter) {
chunks->resize(diameter, diameter);
}
}
World* Level::getWorld() {
return world.get();
}
void Level::onSave() {
auto& cameraIndices = content->getIndices(ResourceType::CAMERA);
for (size_t i = 0; i < cameraIndices.size(); i++) {
auto& camera = *cameras.at(i);
auto map = dynamic::create_map();
map->put("pos", dynamic::to_value(camera.position));
map->put("rot", dynamic::to_value(camera.rotation));
map->put("perspective", camera.perspective);
map->put("flipped", camera.flipped);
map->put("zoom", camera.zoom);
map->put("fov", camera.getFov());
cameraIndices.saveData(i, std::move(map));
}
}
std::shared_ptr<Camera> Level::getCamera(const std::string& name) {
size_t index = content->getIndices(ResourceType::CAMERA).indexOf(name);
if (index == ResourceIndices::MISSING) {
return nullptr;
}
return cameras.at(index);
}