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api_lua.hpp
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add byteutil library
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2024-12-27 08:33:52 +03:00 |
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lib__rigidbody.cpp
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fix rigidbody:is_enabled
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2025-01-16 18:17:12 +03:00 |
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lib__skeleton.cpp
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feat: players interpolation & add hud.set_allow_pause(...)
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2025-01-17 01:44:46 +03:00 |
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lib__transform.cpp
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move lua libs to /logic/scripting/lua/libs
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2024-10-05 00:53:41 +03:00 |
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libapp.cpp
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add pack.assemble(...), app.config_packs(...)
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2025-01-03 23:51:36 +03:00 |
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libaudio.cpp
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rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder
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2024-12-25 12:13:03 +03:00 |
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libbase64.cpp
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add base64 library
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2024-11-18 11:52:06 +03:00 |
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libbjson.cpp
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add bjson library & update /doc/en/scripting/filesystem.md
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2024-10-17 09:04:31 +03:00 |
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libblock.cpp
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fix block.set in headless mode & fix: vctest does not cleanup worlds
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2024-12-29 22:41:11 +03:00 |
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libblockwraps.cpp
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add gfx.blockwraps library & add on_player_tick world event
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2024-11-21 06:48:23 +03:00 |
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libbyteutil.cpp
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fix libbyteutil
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2025-01-17 03:58:22 +03:00 |
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libcamera.cpp
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move lua libs to /logic/scripting/lua/libs
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2024-10-05 00:53:41 +03:00 |
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libconsole.cpp
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add console.get(...) & add 'player' console variable
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2025-01-22 10:15:31 +03:00 |
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libcore.cpp
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completely remove EnginePaths::resolve
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2025-02-04 12:35:19 +03:00 |
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libentity.cpp
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add entity:get_player()
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2025-01-16 06:50:01 +03:00 |
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libentity.hpp
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move lua libs to /logic/scripting/lua/libs
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2024-10-05 00:53:41 +03:00 |
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libfile.cpp
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completely remove EnginePaths::resolve
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2025-02-04 12:35:19 +03:00 |
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libgeneration.cpp
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completely remove EnginePaths::resolve
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2025-02-04 12:35:19 +03:00 |
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libgui.cpp
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completely remove EnginePaths::resolve
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2025-02-04 12:35:19 +03:00 |
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libgui.hpp
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feat: key pressed event interception & 'owner' input.add_callback third argument
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2025-01-02 20:51:43 +03:00 |
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libhud.cpp
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feat: players interpolation & add hud.set_allow_pause(...)
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2025-01-17 01:44:46 +03:00 |
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libinput.cpp
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migrate from std::filesystem::path to io::path (WIP)
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2025-01-30 22:23:13 +03:00 |
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libinventory.cpp
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add player.set_selected_slot, inventory.find_by_item
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2024-12-23 12:24:29 +03:00 |
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libitem.cpp
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libitem: Minor cleanup
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2024-11-04 21:18:13 +03:00 |
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libjson.cpp
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replace '<string>' source name with '[string]'
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2024-11-19 09:53:15 +03:00 |
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libmat4.cpp
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move lua libs to /logic/scripting/lua/libs
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2024-10-05 00:53:41 +03:00 |
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libnetwork.cpp
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add 'discardAll' parameter to socket:close(...)
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2025-01-17 23:43:44 +03:00 |
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libpack.cpp
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migrate from std::filesystem::path to io::path (WIP)
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2025-01-30 22:23:13 +03:00 |
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libparticles.cpp
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rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder
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2024-12-25 12:13:03 +03:00 |
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libplayer.cpp
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add ENTITY_NONE, ENTITY_AUTO reserved entity id & update player.set_entity(...)
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2025-01-21 05:56:14 +03:00 |
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libquat.cpp
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move lua libs to /logic/scripting/lua/libs
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2024-10-05 00:53:41 +03:00 |
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libtext3d.cpp
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rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder
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2024-12-25 12:13:03 +03:00 |
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libtime.cpp
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rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder
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2024-12-25 12:13:03 +03:00 |
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libtoml.cpp
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replace '<string>' source name with '[string]'
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2024-11-19 09:53:15 +03:00 |
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libutf8.cpp
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add utf8.escape, string.escape & reformat extensions.md
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2024-11-18 09:21:16 +03:00 |
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libvecn.cpp
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move lua libs to /logic/scripting/lua/libs
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2024-10-05 00:53:41 +03:00 |
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libworld.cpp
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fix windows build
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2025-02-04 13:32:50 +03:00 |