voxelcore/src/logic/scripting/lua/libs
2025-02-04 13:32:50 +03:00
..
api_lua.hpp add byteutil library 2024-12-27 08:33:52 +03:00
lib__rigidbody.cpp fix rigidbody:is_enabled 2025-01-16 18:17:12 +03:00
lib__skeleton.cpp feat: players interpolation & add hud.set_allow_pause(...) 2025-01-17 01:44:46 +03:00
lib__transform.cpp move lua libs to /logic/scripting/lua/libs 2024-10-05 00:53:41 +03:00
libapp.cpp add pack.assemble(...), app.config_packs(...) 2025-01-03 23:51:36 +03:00
libaudio.cpp rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00
libbase64.cpp add base64 library 2024-11-18 11:52:06 +03:00
libbjson.cpp add bjson library & update /doc/en/scripting/filesystem.md 2024-10-17 09:04:31 +03:00
libblock.cpp fix block.set in headless mode & fix: vctest does not cleanup worlds 2024-12-29 22:41:11 +03:00
libblockwraps.cpp add gfx.blockwraps library & add on_player_tick world event 2024-11-21 06:48:23 +03:00
libbyteutil.cpp fix libbyteutil 2025-01-17 03:58:22 +03:00
libcamera.cpp move lua libs to /logic/scripting/lua/libs 2024-10-05 00:53:41 +03:00
libconsole.cpp add console.get(...) & add 'player' console variable 2025-01-22 10:15:31 +03:00
libcore.cpp completely remove EnginePaths::resolve 2025-02-04 12:35:19 +03:00
libentity.cpp add entity:get_player() 2025-01-16 06:50:01 +03:00
libentity.hpp move lua libs to /logic/scripting/lua/libs 2024-10-05 00:53:41 +03:00
libfile.cpp completely remove EnginePaths::resolve 2025-02-04 12:35:19 +03:00
libgeneration.cpp completely remove EnginePaths::resolve 2025-02-04 12:35:19 +03:00
libgui.cpp completely remove EnginePaths::resolve 2025-02-04 12:35:19 +03:00
libgui.hpp feat: key pressed event interception & 'owner' input.add_callback third argument 2025-01-02 20:51:43 +03:00
libhud.cpp feat: players interpolation & add hud.set_allow_pause(...) 2025-01-17 01:44:46 +03:00
libinput.cpp migrate from std::filesystem::path to io::path (WIP) 2025-01-30 22:23:13 +03:00
libinventory.cpp add player.set_selected_slot, inventory.find_by_item 2024-12-23 12:24:29 +03:00
libitem.cpp libitem: Minor cleanup 2024-11-04 21:18:13 +03:00
libjson.cpp replace '<string>' source name with '[string]' 2024-11-19 09:53:15 +03:00
libmat4.cpp move lua libs to /logic/scripting/lua/libs 2024-10-05 00:53:41 +03:00
libnetwork.cpp add 'discardAll' parameter to socket:close(...) 2025-01-17 23:43:44 +03:00
libpack.cpp migrate from std::filesystem::path to io::path (WIP) 2025-01-30 22:23:13 +03:00
libparticles.cpp rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00
libplayer.cpp add ENTITY_NONE, ENTITY_AUTO reserved entity id & update player.set_entity(...) 2025-01-21 05:56:14 +03:00
libquat.cpp move lua libs to /logic/scripting/lua/libs 2024-10-05 00:53:41 +03:00
libtext3d.cpp rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00
libtime.cpp rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00
libtoml.cpp replace '<string>' source name with '[string]' 2024-11-19 09:53:15 +03:00
libutf8.cpp add utf8.escape, string.escape & reformat extensions.md 2024-11-18 09:21:16 +03:00
libvecn.cpp move lua libs to /logic/scripting/lua/libs 2024-10-05 00:53:41 +03:00
libworld.cpp fix windows build 2025-02-04 13:32:50 +03:00