voxelcore/src/frontend/gui/controls.cpp
2024-02-22 23:53:41 +03:00

793 lines
21 KiB
C++

#include "controls.h"
#include <iostream>
#include "../../window/Events.h"
#include "../../assets/Assets.h"
#include "../../graphics/Batch2D.h"
#include "../../graphics/Font.h"
#include "../../graphics/Texture.h"
#include "../../graphics/GfxContext.h"
#include "../../util/stringutil.h"
#include "GUI.h"
using namespace gui;
Label::Label(std::string text, std::string fontName)
: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
text(util::str2wstr_utf8(text)),
fontName(fontName) {
setInteractive(false);
}
Label::Label(std::wstring text, std::string fontName)
: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
text(text),
fontName(fontName) {
setInteractive(false);
}
void Label::setText(std::wstring text) {
this->text = text;
}
std::wstring Label::getText() const {
return text;
}
void Label::setFontName(std::string name) {
this->fontName = name;
}
const std::string& Label::getFontName() const {
return fontName;
}
void Label::draw(const GfxContext* pctx, Assets* assets) {
if (supplier) {
setText(supplier());
}
auto batch = pctx->getBatch2D();
batch->color = getColor();
Font* font = assets->getFont(fontName);
glm::vec2 size = getSize();
glm::vec2 newsize (
font->calcWidth(text),
font->getLineHeight()+font->getYOffset()
);
glm::vec2 coord = calcCoord();
switch (align) {
case Align::left:
break;
case Align::center:
coord.x += (size.x-newsize.x)*0.5f;
break;
case Align::right:
coord.x += size.x-newsize.x;
break;
}
coord.y += (size.y-newsize.y)*0.5f;
font->draw(batch, text, coord.x, coord.y);
}
void Label::textSupplier(wstringsupplier supplier) {
this->supplier = supplier;
}
// ================================= Image ====================================
Image::Image(std::string texture, glm::vec2 size) : UINode(glm::vec2(), size), texture(texture) {
setInteractive(false);
}
void Image::draw(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
glm::vec4 color = getColor();
auto batch = pctx->getBatch2D();
auto texture = assets->getTexture(this->texture);
if (texture && autoresize) {
setSize(glm::vec2(texture->width, texture->height));
}
batch->texture(texture);
batch->color = color;
batch->rect(coord.x, coord.y, size.x, size.y,
0, 0, 0, UVRegion(), false, true, color);
}
void Image::setAutoResize(bool flag) {
autoresize = flag;
}
bool Image::isAutoResize() const {
return autoresize;
}
// ================================= Button ===================================
Button::Button(std::shared_ptr<UINode> content, glm::vec4 padding)
: Panel(glm::vec2(), padding, 0) {
glm::vec4 margin = getMargin();
setSize(content->getSize()+
glm::vec2(padding[0]+padding[2]+margin[0]+margin[2],
padding[1]+padding[3]+margin[1]+margin[3]));
add(content);
setScrollable(false);
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
content->setInteractive(false);
}
Button::Button(
std::wstring text,
glm::vec4 padding,
onaction action,
glm::vec2 size
) : Panel(size, padding, 0)
{
if (size.y < 0.0f) {
size = glm::vec2(
glm::max(padding.x + padding.z + text.length()*8, size.x),
glm::max(padding.y + padding.w + 16, size.y)
);
}
setSize(size);
if (action) {
listenAction(action);
}
setScrollable(false);
label = std::make_shared<Label>(text);
label->setAlign(Align::center);
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
label->setInteractive(false);
add(label);
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
}
void Button::setText(std::wstring text) {
if (label) {
label->setText(text);
}
}
std::wstring Button::getText() const {
if (label) {
return label->getText();
}
return L"";
}
glm::vec4 Button::getPressedColor() const {
return pressedColor;
}
void Button::setPressedColor(glm::vec4 color) {
pressedColor = color;
}
Button* Button::textSupplier(wstringsupplier supplier) {
if (label) {
label->textSupplier(supplier);
}
return this;
}
void Button::refresh() {
Panel::refresh();
if (label) {
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
}
}
void Button::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
batch->rect(coord.x, coord.y, size.x, size.y);
}
void Button::mouseRelease(GUI* gui, int x, int y) {
UINode::mouseRelease(gui, x, y);
if (isInside(glm::vec2(x, y))) {
for (auto callback : actions) {
callback(gui);
}
}
}
Button* Button::listenAction(onaction action) {
actions.push_back(action);
return this;
}
void Button::setTextAlign(Align align) {
if (label) {
label->setAlign(align);
refresh();
}
}
Align Button::getTextAlign() const {
if (label) {
return label->getAlign();
}
return Align::left;
}
// ============================== RichButton ==================================
RichButton::RichButton(glm::vec2 size) : Container(glm::vec2(), size) {
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
}
void RichButton::mouseRelease(GUI* gui, int x, int y) {
UINode::mouseRelease(gui, x, y);
if (isInside(glm::vec2(x, y))) {
for (auto callback : actions) {
callback(gui);
}
}
}
RichButton* RichButton::listenAction(onaction action) {
actions.push_back(action);
return this;
}
void RichButton::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
batch->rect(coord.x, coord.y, size.x, size.y);
}
// ================================ TextBox ===================================
TextBox::TextBox(std::wstring placeholder, glm::vec4 padding)
: Panel(glm::vec2(200,32), padding, 0),
input(L""),
placeholder(placeholder) {
label = std::make_shared<Label>(L"");
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
add(label);
setHoverColor(glm::vec4(0.05f, 0.1f, 0.2f, 0.75f));
textInitX = label->getCoord().x;
}
void TextBox::draw(const GfxContext* pctx, Assets* assets) {
Panel::draw(pctx, assets);
font = assets->getFont(label->getFontName());
if (!isFocused())
return;
const int yoffset = 2;
const int lineHeight = font->getLineHeight();
glm::vec2 lcoord = label->calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
if (int((Window::time() - caretLastMove) * 2) % 2 == 0) {
batch->color = glm::vec4(1.0f);
int width = font->calcWidth(input, caret);
batch->rect(lcoord.x + width, lcoord.y+yoffset, 2, lineHeight);
}
if (selectionStart != selectionEnd) {
batch->color = glm::vec4(0.8f, 0.9f, 1.0f, 0.5f);
int start = font->calcWidth(input, selectionStart);
int end = font->calcWidth(input, selectionEnd);
batch->rect(lcoord.x + start, lcoord.y+yoffset, end-start, lineHeight);
}
}
void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
if (valid) {
if (isFocused()) {
batch->color = focusedColor;
} else if (hover) {
batch->color = hoverColor;
} else {
batch->color = color;
}
} else {
batch->color = invalidColor;
}
batch->rect(coord.x, coord.y, size.x, size.y);
if (!isFocused() && supplier) {
input = supplier();
}
label->setColor(glm::vec4(input.empty() ? 0.5f : 1.0f));
label->setText(getText());
setScrollable(false);
}
/// @brief Insert text at the caret. Also selected text will be erased
/// @param text Inserting text
void TextBox::paste(const std::wstring& text) {
eraseSelected();
if (caret >= input.length()) {
input += text;
} else {
auto left = input.substr(0, caret);
auto right = input.substr(caret);
input = left + text + right;
}
setCaret(caret + text.length());
validate();
}
/// @brief Remove part of the text and move caret to start of the part
/// @param start start of the part
/// @param length length of part that will be removed
void TextBox::erase(size_t start, size_t length) {
size_t end = start + length;
if (caret > start) {
setCaret(caret - length);
}
auto left = input.substr(0, start);
auto right = input.substr(end);
input = left + right;
}
/// @brief Remove all selected text and reset selection
/// @return true if erased anything
bool TextBox::eraseSelected() {
if (selectionStart == selectionEnd) {
return false;
}
erase(selectionStart, selectionEnd-selectionStart);
resetSelection();
return true;
}
void TextBox::resetSelection() {
selectionOrigin = 0;
selectionStart = 0;
selectionEnd = 0;
}
void TextBox::extendSelection(int index) {
size_t normalized = normalizeIndex(index);
selectionStart = std::min(selectionOrigin, normalized);
selectionEnd = std::max(selectionOrigin, normalized);
}
/// @brief Set scroll offset
/// @param x scroll offset
void TextBox::setTextOffset(uint x) {
label->setCoord(glm::vec2(textInitX - int(x), label->getCoord().y));
textOffset = x;
}
void TextBox::typed(unsigned int codepoint) {
paste(std::wstring({(wchar_t)codepoint}));
}
bool TextBox::validate() {
if (validator) {
valid = validator(getText());
} else {
valid = true;
}
return valid;
}
void TextBox::setValid(bool valid) {
this->valid = valid;
}
bool TextBox::isValid() const {
return valid;
}
void TextBox::setOnEditStart(runnable oneditstart) {
onEditStart = oneditstart;
}
void TextBox::focus(GUI* gui) {
Panel::focus(gui);
if (onEditStart){
setCaret(input.size());
onEditStart();
}
}
void TextBox::refresh() {
Panel::refresh();
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
}
/// @brief Clamp index to range [0, input.length()]
/// @param index non-normalized index
/// @return normalized index
size_t TextBox::normalizeIndex(int index) {
return std::min(input.length(), static_cast<size_t>(std::max(0, index)));
}
/// @brief Calculate index of character at defined screen X position
/// @param x screen X position
/// @return non-normalized character index
int TextBox::calcIndexAt(int x) const {
if (font == nullptr)
return 0;
glm::vec2 lcoord = label->calcCoord();
uint offset = 0;
while (lcoord.x + font->calcWidth(input, offset) < x && offset <= input.length()) {
offset++;
}
return offset;
}
void TextBox::click(GUI*, int x, int) {
int index = normalizeIndex(calcIndexAt(x));
selectionStart = index;
selectionEnd = index;
selectionOrigin = index;
}
void TextBox::mouseMove(GUI*, int x, int y) {
int index = calcIndexAt(x);
setCaret(index);
extendSelection(index);
}
void TextBox::keyPressed(int key) {
bool shiftPressed = Events::pressed(keycode::LEFT_SHIFT);
uint previousCaret = caret;
if (key == keycode::BACKSPACE) {
if (!eraseSelected() && caret > 0 && input.length() > 0) {
if (caret > input.length()) {
caret = input.length();
}
input = input.substr(0, caret-1) + input.substr(caret);
setCaret(caret-1);
validate();
}
} else if (key == keycode::DELETE) {
if (!eraseSelected() && caret < input.length()) {
input = input.substr(0, caret) + input.substr(caret + 1);
validate();
}
} else if (key == keycode::ENTER) {
if (validate() && consumer) {
consumer(label->getText());
}
defocus();
} else if (key == keycode::LEFT) {
if (caret > 0) {
if (caret > input.length()) {
setCaret(input.length()-1);
} else {
setCaret(caret-1);
}
if (shiftPressed) {
if (selectionStart == selectionEnd) {
selectionOrigin = previousCaret;
}
extendSelection(caret);
} else {
resetSelection();
}
}
} else if (key == keycode::RIGHT) {
if (caret < input.length()) {
setCaret(caret+1);
caretLastMove = Window::time();
if (shiftPressed) {
if (selectionStart == selectionEnd) {
selectionOrigin = previousCaret;
}
extendSelection(caret);
} else {
resetSelection();
}
}
}
if (Events::pressed(keycode::LEFT_CONTROL)) {
// Copy selected text to clipboard
if (key == keycode::C || key == keycode::X) {
std::string text = util::wstr2str_utf8(getSelection());
if (!text.empty()) {
Window::setClipboardText(text.c_str());
}
if (key == keycode::X) {
eraseSelected();
}
}
// Paste text from clipboard
if (key == keycode::V) {
const char* text = Window::getClipboardText();
if (text) {
paste(util::str2wstr_utf8(text));
}
}
// Select/deselect all
if (key == keycode::A) {
if (selectionStart == selectionEnd) {
select(0, input.length());
} else {
resetSelection();
}
}
}
}
void TextBox::select(int start, int end) {
if (end < start) {
std::swap(start, end);
}
start = normalizeIndex(start);
end = normalizeIndex(end);
selectionStart = start;
selectionEnd = end;
selectionOrigin = start;
setCaret(selectionEnd);
}
std::shared_ptr<UINode> TextBox::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
return UINode::getAt(pos, self);
}
void TextBox::setTextSupplier(wstringsupplier supplier) {
this->supplier = supplier;
}
void TextBox::setTextConsumer(wstringconsumer consumer) {
this->consumer = consumer;
}
void TextBox::setTextValidator(wstringchecker validator) {
this->validator = validator;
}
void TextBox::setFocusedColor(glm::vec4 color) {
this->focusedColor = color;
}
glm::vec4 TextBox::getFocusedColor() const {
return focusedColor;
}
void TextBox::setErrorColor(glm::vec4 color) {
this->invalidColor = color;
}
glm::vec4 TextBox::getErrorColor() const {
return invalidColor;
}
std::wstring TextBox::getText() const {
if (input.empty())
return placeholder;
return input;
}
void TextBox::setText(const std::wstring value) {
this->input = value;
}
std::wstring TextBox::getPlaceholder() const {
return placeholder;
}
void TextBox::setPlaceholder(const std::wstring& placeholder) {
this->placeholder = placeholder;
}
std::wstring TextBox::getSelection() const {
return input.substr(selectionStart, selectionEnd-selectionStart);
}
uint TextBox::getCaret() const {
return caret;
}
void TextBox::setCaret(uint position) {
this->caret = position;
caretLastMove = Window::time();
int width = label->getSize().x;
int realoffset = font->calcWidth(input, caret)-int(textOffset);
if (realoffset-width > 0) {
setTextOffset(textOffset + realoffset-width);
} else if (realoffset < 0) {
setTextOffset(std::max(textOffset + realoffset, 0U));
}
}
// ============================== InputBindBox ================================
InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
: Panel(glm::vec2(100,32), padding, 0),
binding(binding) {
label = std::make_shared<Label>(L"");
add(label);
setScrollable(false);
}
void InputBindBox::drawBackground(const GfxContext* pctx, Assets* assets) {
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (isFocused() ? focusedColor : (hover ? hoverColor : color));
batch->rect(coord.x, coord.y, size.x, size.y);
label->setText(util::str2wstr_utf8(binding.text()));
}
void InputBindBox::clicked(GUI*, int button) {
binding.type = inputtype::mouse;
binding.code = button;
defocus();
}
void InputBindBox::keyPressed(int key) {
if (key != keycode::ESCAPE) {
binding.type = inputtype::keyboard;
binding.code = key;
}
defocus();
}
// ================================ TrackBar ==================================
TrackBar::TrackBar(double min,
double max,
double value,
double step,
int trackWidth)
: UINode(glm::vec2(), glm::vec2(26)),
min(min),
max(max),
value(value),
step(step),
trackWidth(trackWidth) {
setColor(glm::vec4(0.f, 0.f, 0.f, 0.4f));
setHoverColor(glm::vec4(0.01f, 0.02f, 0.03f, 0.5f));
}
void TrackBar::draw(const GfxContext* pctx, Assets* assets) {
if (supplier) {
value = supplier();
}
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (hover ? hoverColor : color);
batch->rect(coord.x, coord.y, size.x, size.y);
float width = size.x;
float t = (value - min) / (max-min+trackWidth*step);
batch->color = trackColor;
int actualWidth = size.x * (trackWidth / (max-min+trackWidth*step) * step);
batch->rect(coord.x + width * t, coord.y, actualWidth, size.y);
}
void TrackBar::setSupplier(doublesupplier supplier) {
this->supplier = supplier;
}
void TrackBar::setConsumer(doubleconsumer consumer) {
this->consumer = consumer;
}
void TrackBar::mouseMove(GUI*, int x, int y) {
glm::vec2 coord = calcCoord();
value = x;
value -= coord.x;
value = (value)/size.x * (max-min+trackWidth*step);
value += min;
value = (value > max) ? max : value;
value = (value < min) ? min : value;
value = (int)(value / step) * step;
if (consumer) {
consumer(value);
}
}
double TrackBar::getValue() const {
return value;
}
double TrackBar::getMin() const {
return min;
}
double TrackBar::getMax() const {
return max;
}
double TrackBar::getStep() const {
return step;
}
int TrackBar::getTrackWidth() const {
return trackWidth;
}
glm::vec4 TrackBar::getTrackColor() const {
return trackColor;
}
void TrackBar::setValue(double x) {
value = x;
}
void TrackBar::setMin(double x) {
min = x;
}
void TrackBar::setMax(double x) {
max = x;
}
void TrackBar::setStep(double x) {
step = x;
}
void TrackBar::setTrackWidth(int width) {
trackWidth = width;
}
void TrackBar::setTrackColor(glm::vec4 color) {
trackColor = color;
}
// ================================ CheckBox ==================================
CheckBox::CheckBox(bool checked) : UINode(glm::vec2(), glm::vec2(32.0f)), checked(checked) {
setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
}
void CheckBox::draw(const GfxContext* pctx, Assets* assets) {
if (supplier) {
checked = supplier();
}
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = checked ? checkColor : (hover ? hoverColor : color);
batch->rect(coord.x, coord.y, size.x, size.y);
}
void CheckBox::mouseRelease(GUI*, int x, int y) {
checked = !checked;
if (consumer) {
consumer(checked);
}
}
void CheckBox::setSupplier(boolsupplier supplier) {
this->supplier = supplier;
}
void CheckBox::setConsumer(boolconsumer consumer) {
this->consumer = consumer;
}
CheckBox* CheckBox::setChecked(bool flag) {
checked = flag;
return this;
}
FullCheckBox::FullCheckBox(std::wstring text, glm::vec2 size, bool checked)
: Panel(size),
checkbox(std::make_shared<CheckBox>(checked)){
setColor(glm::vec4(0.0f));
setOrientation(Orientation::horizontal);
add(checkbox);
auto label = std::make_shared<Label>(text);
label->setMargin(glm::vec4(5.f, 5.f, 0.f, 0.f));
add(label);
}