voxelcore/src/maths/Heightmap.cpp
2024-10-28 04:47:40 +10:00

179 lines
6.4 KiB
C++

#include "Heightmap.hpp"
#include <cmath>
#include <cstring>
#include <stdexcept>
#include <glm/glm.hpp>
static inline float smootherstep(float x) {
return glm::smoothstep(std::floor(x), std::floor(x)+1, x);
}
static inline float sample_at(
const float* buffer,
uint width,
uint x, uint y
) {
return buffer[y*width+x];
}
static inline float sample_at(
const float* buffer,
uint width, uint height,
float x, float y,
InterpolationType interp
) {
// std::floor is redundant here because x and y are positive values
uint ix = static_cast<uint>(x);
uint iy = static_cast<uint>(y);
float val = buffer[iy*width+ix];
if (interp == InterpolationType::NEAREST) {
return val;
}
float tx = x - ix;
float ty = y - iy;
switch (interp) {
case InterpolationType::LINEAR: {
float s00 = val;
float s10 = sample_at(buffer, width,
ix + 1 < width ? ix + 1 : ix, iy);
float s01 = sample_at(buffer, width, ix,
iy + 1 < height ? iy + 1 : iy);
float s11 = sample_at(buffer, width,
ix + 1 < width ? ix + 1 : ix, iy + 1 < height ? iy + 1 : iy);
float a00 = s00;
float a10 = s10 - s00;
float a01 = s01 - s00;
float a11 = s11 - s10 - s01 + s00;
return a00 + a10*tx + a01*ty + a11*tx*ty;
}
case InterpolationType::CUBIC: {
float b1 =
((tx - 1) * (tx - 2) * (tx + 1) * (ty - 1) * (ty - 2) * (ty + 1)) / 4;
float b2 =
(tx * (tx + 1) * (tx - 2) * (ty - 1) * (ty - 2) * (ty + 1)) / -4;
float b3 =
(tx * (tx + 1) * (tx - 2) * (ty - 1) * (ty - 2) * (ty + 1)) / -4;
float b4 =
(tx * (tx + 1) * (tx + 2) * ty * (ty + 1) * (ty - 2)) / 4;
float b5 =
(tx * (tx - 1) * (tx - 2) * (ty - 1) * (ty - 2) * (ty + 1)) / -12;
float b6 =
((tx - 1) * (tx - 2) * (tx + 1) * ty * (ty - 1) * (ty - 2)) / -12;
float b7 =
(tx * (tx - 1) * (tx - 2) * ty * (ty + 1) * (ty - 2)) / 12;
float b8 =
(tx * (tx + 1) * (tx - 2) * ty * (ty - 1) * (ty - 2)) / 12;
float b9 =
(tx * (tx - 1) * (tx + 1) * (ty - 1) * (ty - 2) * (ty + 1)) / 12;
float b10 =
((tx - 1) * (tx - 2) * (tx + 1) * ty * (ty - 1) * (ty + 1)) /12;
float b11 =
(tx * (tx - 1) * (tx - 2) * ty * (ty + 1) * (ty - 2)) / 36;
float b12 =
(tx * (tx - 1) * (tx + 1) * ty * (ty + 1) * (ty - 2)) / -12;
float b13 =
(tx * (tx + 1) * (tx - 2) * ty * (ty - 1) * (ty + 1)) / -12;
float b14 =
(tx * (tx - 1) * (tx + 1) * ty * (ty - 1) * (ty - 2)) / -36;
float b15 =
(tx * (tx - 1) * (tx - 2) * ty * (ty - 1) * (ty + 1)) / -36;
float b16 =
(tx * (tx - 1) * (tx + 1) * ty * (ty - 1) * (ty + 1)) / 36;
float a1 = b1 * val;
float a2 = b2 * sample_at(buffer, width, ix, iy + 1 < height ? iy + 1 : iy);
float a3 = b3 * sample_at(buffer, width, ix + 1 < width ? ix + 1 : ix, iy);
float a4 = b4 * sample_at(buffer, width,
ix + 1 < width ? ix + 1 : ix, iy + 1 < height ? iy + 1 : iy);
float a5 = b5 * sample_at(buffer, width, ix, iy > 1 ? iy - 1 : iy);
float a6 = b6 * sample_at(buffer, width, ix > 1 ? ix - 1 : ix, iy);
float a7 = b7 * sample_at(buffer, width,
ix + 1 < width ? ix + 1 : ix, iy > 1 ? iy - 1 : iy);
float a8 = b8 * sample_at(buffer, width,
ix > 1 ? ix - 1 : ix, iy + 1 < height ? iy + 1 : iy);
float a9 = b9 * sample_at(buffer, width,
ix, iy + 2 < height ? iy + 2 : iy);
float a10 = b10 * sample_at(buffer, width,
ix + 2 < width ? ix + 2 : ix, iy);
float a11 = b11 * sample_at( buffer, width,
ix > 1 ? ix - 1 : ix, iy > 1 ? iy - 1 : iy);
float a12 = b12 * sample_at(buffer, width,
ix + 1 < width ? ix + 1 : ix, iy + 2 < height ? iy + 2 : iy);
float a13 = b13 * sample_at(buffer, width,
ix + 2 < width ? ix + 2 : ix, iy + 1 < height ? iy + 1 : iy);
float a14 = b14 * sample_at(buffer, width,
ix > 1 ? ix - 1 : ix, iy + 2 < height ? iy + 2 : iy);
float a15 = b15 * sample_at(buffer, width,
ix + 2 < width ? ix + 2 : ix, iy > 1 ? iy - 1 : iy);
float a16 = b16 * sample_at(buffer, width,
ix + 2 < width ? ix + 2 : ix, iy + 2 < height ? iy + 2 : iy);
return a1 + a2 + a3 + a4 + a5 + a6 + a7 + a8 +
a9 + a10 + a11 + a12 + a13 + a14 + a15 + a16;
}
default:
throw std::runtime_error("interpolation type is not implemented");
}
return val;
}
void Heightmap::resize(
uint dstwidth, uint dstheight, InterpolationType interp
) {
if (width == dstwidth && height == dstheight) {
return;
}
std::vector<float> dst;
dst.resize(dstwidth*dstheight);
uint index = 0;
for (uint y = 0; y < dstheight; y++) {
for (uint x = 0; x < dstwidth; x++, index++) {
float sx = static_cast<float>(x) / dstwidth * width;
float sy = static_cast<float>(y) / dstheight * height;
dst[index] = sample_at(buffer.data(), width, height, sx, sy, interp);
}
}
width = dstwidth;
height = dstheight;
buffer = std::move(dst);
}
void Heightmap::crop(
uint srcx, uint srcy, uint dstwidth, uint dstheight
) {
if (srcx + dstwidth > width || srcy + dstheight > height) {
throw std::runtime_error(
"crop zone is not fully inside of the source image");
}
if (dstwidth == width && dstheight == height) {
return;
}
std::vector<float> dst;
dst.resize(dstwidth*dstheight);
for (uint y = 0; y < dstheight; y++) {
std::memcpy(
dst.data()+y*dstwidth,
buffer.data()+(y+srcy)*width+srcx,
dstwidth*sizeof(float));
}
width = dstwidth;
height = dstheight;
buffer = std::move(dst);
}
void Heightmap::clamp() {
for (uint i = 0; i < width * height; i++) {
buffer[i] = std::min(1.0f, std::max(0.0f, buffer[i]));
}
}