voxelcore/src/graphics
Vyacheslav Ivanov 3a78746185
fix: render: Fix WorldRenderer::renderBlockSelection
Block selection clears before new selection be drawn
Added a call to LineBatch::flush() to ensure that all buffered data is correctly uploaded to the GPU and rendered. The missing flush() was causing rendering artifacts, such as flickering of block outlines, which has now been resolved by ensuring that all accumulated data is processed and rendered properly.
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 07:46:13 +03:00
..
core fix: optimization: PVS-Studio warning V813 2024-08-02 05:35:55 +03:00
render fix: render: Fix WorldRenderer::renderBlockSelection 2024-08-02 07:46:13 +03:00
ui fix: optimization: PVS-Studio warning V813 2024-08-02 05:35:55 +03:00