voxelcore/src
2024-01-25 21:19:59 +03:00
..
assets added extra animation frame 2024-01-24 14:55:07 +03:00
audio Minor refactor 2024-01-03 20:42:26 +03:00
coders rolled back temporary 2024-01-25 01:05:28 +03:00
content content-pack id validation + refactor 2024-01-25 03:40:08 +03:00
data includes fix 2024-01-17 16:35:17 +03:00
files lua: file library 2024-01-25 16:04:02 +03:00
frontend fixed hotbar visibility in hud hidden mode 2024-01-25 21:19:59 +03:00
graphics small lights update 2024-01-25 19:15:38 +03:00
items inventory saving 2024-01-22 01:41:57 +03:00
lighting content-pack id validation + refactor 2024-01-25 03:40:08 +03:00
logic lua: file library 2024-01-25 16:04:02 +03:00
maths randomTick sped up with faster rand implementation 2024-01-17 23:41:11 +03:00
objects fixed player spawn point 2024-01-23 01:44:16 +03:00
physics small fix 2024-01-13 21:33:36 +03:00
util small util::base64_decode optimization 2024-01-25 02:18:50 +03:00
voxels content-pack id validation + refactor 2024-01-25 03:40:08 +03:00
window inventory render optimized 2024-01-21 23:35:41 +03:00
world lua: world.get_total_time + set_block_user_bits fix 2024-01-22 09:52:26 +03:00
constants.h inventory render optimized 2024-01-21 23:35:41 +03:00
core_defs.h small fixes 2024-01-15 14:32:18 +03:00
definitions.cpp Items intruduced (part II) 2024-01-09 00:49:17 +03:00
definitions.h Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor 2023-11-21 11:38:59 +03:00
engine.cpp lua: file library 2024-01-25 16:04:02 +03:00
engine.h guiutil::alert text wrapping + refactor 2024-01-11 03:21:14 +03:00
settings.h default load-speed set to 4 + minor refactor 2024-01-24 20:43:52 +03:00
typedefs.h the big refactor + extracted data classes from coders/json to data/dynamic 2024-01-17 16:32:53 +03:00
voxel_engine.cpp Scripting WIP (#70) 2023-12-25 05:26:03 +03:00