voxelcore/src/objects
2026-02-18 18:54:49 +03:00
..
Entities.cpp optimize collisions calculations (remove the stupid) 2026-02-18 18:54:49 +03:00
Entities.hpp refactor world renderer a bit 2026-02-02 22:40:54 +03:00
Entity.cpp fix fatal error when skeleton is missing 2026-01-18 23:35:18 +03:00
Entity.hpp change: skeletons are assets now, not content units 2026-01-16 01:01:15 +03:00
EntityDef.cpp add entities.def_hitbox function 2024-10-29 21:16:25 +03:00
EntityDef.hpp add 'step-height' entity property 2026-02-13 02:48:40 +03:00
Player.cpp update player spawn point auto selection 2026-01-09 03:26:32 +03:00
Player.hpp update player spawn point auto selection 2026-01-09 03:26:32 +03:00
Players.cpp fix: player not spawning entity after set_suspended(pid, false) 2026-01-09 02:36:13 +03:00
Players.hpp add new players finding functions 2025-10-16 22:00:00 +03:00
rigging.cpp remove bone::addBone 2026-01-15 23:17:47 +03:00
rigging.hpp remove bone::addBone 2026-01-15 23:17:47 +03:00
Rigidbody.cpp add 'step-height' entity property 2026-02-13 02:48:40 +03:00
Rigidbody.hpp refactor 2025-08-09 22:43:06 +03:00
ScriptComponents.hpp refactor Entities 2025-08-09 21:19:01 +03:00
Transform.cpp add more debug messages and checks 2026-02-02 19:54:24 +03:00
Transform.hpp add more debug messages and checks 2026-02-02 19:54:24 +03:00