voxelcore/src
MihailRis b1fc666448 fix
2024-12-17 20:56:25 +03:00
..
assets cleanup 2024-11-27 23:25:56 +03:00
audio add headless mode (engine initialization and finalization) 2024-12-07 01:12:27 +03:00
coders add markdown dialect (WIP) & add strikethrough and underline font styles 2024-12-06 17:35:03 +03:00
content cache block.index, block.name, item.index, item.name 2024-12-12 20:28:41 +03:00
data add 'def' to settings info 2024-10-30 11:50:39 +03:00
debug replace include guards with pragma once 2024-08-10 01:57:59 +03:00
devtools add markdown dialect (WIP) & add strikethrough and underline font styles 2024-12-06 17:35:03 +03:00
files fix on_block_interact & fix segfault after engine finished 2024-12-07 02:10:36 +03:00
frontend move Chunks from Level to Player 2024-12-17 19:40:00 +03:00
graphics move Chunks from Level to Player 2024-12-17 19:40:00 +03:00
interfaces add vctest (WIP) 2024-12-07 15:49:23 +03:00
items small fixes 2024-12-05 22:36:12 +03:00
lighting add player.create, test.set_setting, test.sleep_until, world.count_chunks 2024-12-12 15:54:56 +03:00
logic move Chunks from Level to Player 2024-12-17 19:40:00 +03:00
maths migrate blocks interaction (scripting) to global chunks storage (WIP) 2024-12-13 05:54:41 +03:00
network reduce log messages in release build 2024-12-04 12:00:22 +03:00
objects move Chunks from Level to Player 2024-12-17 19:40:00 +03:00
physics move Chunks from Level to Player 2024-12-17 19:40:00 +03:00
presets minor refactor 2024-12-05 19:18:53 +03:00
util migrate blocks interaction (scripting) to global chunks storage (WIP) 2024-12-13 05:54:41 +03:00
voxels fix 2024-12-17 20:56:25 +03:00
window add player names display 2024-11-23 07:41:44 +03:00
world fix 2024-12-17 20:56:25 +03:00
CMakeLists.txt Add Windows build with Clang (#411) 2024-12-14 03:09:25 +03:00
constants.hpp add blocks_agent templates & remove block.get_slow 2024-12-16 11:26:57 +03:00
core_defs.cpp refactor 2024-12-07 00:04:56 +03:00
core_defs.hpp refactor 2024-12-07 00:04:56 +03:00
delegates.hpp replace include guards with pragma once 2024-08-10 01:57:59 +03:00
engine.cpp add test.close_world(bool) 2024-12-10 19:14:51 +03:00
engine.hpp add test.close_world(bool) 2024-12-10 19:14:51 +03:00
main.cpp add vctest (WIP) 2024-12-07 15:49:23 +03:00
Mainloop.cpp add test.close_world(bool) 2024-12-10 19:14:51 +03:00
Mainloop.hpp refactor 2024-12-09 01:12:41 +03:00
settings.hpp add Network.httpGet (WIP) 2024-11-11 03:50:00 +03:00
TestMainloop.cpp move Chunks from Level to Player 2024-12-17 19:40:00 +03:00
TestMainloop.hpp refactor & add test.new_world 2024-12-10 18:41:39 +03:00
Time.hpp add test.reconfig_packs & fix world.get_total_time() & enable level controller 2024-12-10 20:14:18 +03:00
typedefs.hpp feat: emitters random access & add ParticlesRenderer.gc() 2024-11-04 14:41:52 +03:00