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https://github.com/MihailRis/voxelcore.git
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40 lines
831 B
C++
40 lines
831 B
C++
#ifndef CONTENT_ITEMS_ITEM_DEF_H_
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#define CONTENT_ITEMS_ITEM_DEF_H_
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#include <string>
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#include <glm/glm.hpp>
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#include "../graphics/UVRegion.h"
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#include "../typedefs.h"
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struct item_funcs_set {
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bool init: 1;
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};
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enum class item_icon_type {
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none, // invisible (core:empty) must not be rendered
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sprite, // textured quad: icon is `atlas_name:texture_name`
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block, // block preview: icon is string block id
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};
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class ItemDef {
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public:
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std::string const name;
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bool generated = false;
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item_icon_type iconType = item_icon_type::sprite;
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std::string icon = "block:notfound";
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std::string placingBlock = "none";
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struct {
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itemid_t id;
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item_funcs_set funcsset {};
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UVRegion iconRegion {0, 0, 1, 1};
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} rt;
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ItemDef(std::string name);
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};
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#endif //CONTENT_ITEMS_ITEM_DEF_H_
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