voxelcore/src/coders/vcm.cpp
2026-08-17 23:41:24 +03:00

453 lines
13 KiB
C++

#include "vcm.hpp"
#include "xml.hpp"
#include "util/stringutil.hpp"
#include "io/io.hpp"
#include <vector>
#include <algorithm>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
using namespace vcm;
using namespace xml;
using namespace model;
using namespace rigging;
static int calc_offsets(
const Bone& bone, std::vector<glm::vec3>& dst, int index, int depth, int parent
) {
if (depth == 0) {
dst[0] = bone.getOffset();
} else {
dst[index] = dst[parent] + bone.getOffset();
}
const auto& subBones = bone.getBones();
int subIndex = index + 1;
for (int i = 0; i < subBones.size(); i++) {
subIndex += calc_offsets(*subBones[i], dst, subIndex, depth + 1, index);
}
return subIndex - index;
}
model::Model& VcmModel::squash() {
std::vector<glm::vec3> fullOffsets(skeleton->getBones().size());
calc_offsets(*skeleton->getRoot(), fullOffsets, 0, 0, 0);
Model squashed;
for (auto& [name, model] : parts) {
if (auto bone = skeleton->find(name)) {
model.translate(fullOffsets[bone->getIndex()]);
} else {
throw std::runtime_error("invalid state: bones/parts mismatch");
}
squashed.merge(std::move(model));
}
parts = { {"", std::move(squashed)} };
skeleton.reset();
return parts.at("");
}
model::Model VcmModel::squashed() const {
return std::move(VcmModel {parts, std::nullopt}).squash();
}
static const std::unordered_map<std::string, int> side_indices {
{"west", 0}, // -X
{"east", 1}, // +X
{"bottom", 2}, // -Y
{"top", 3}, // +Y
{"north", 4}, // -Z
{"south", 5}, // +Z
};
static bool to_boolean(const xml::Attribute& attr) {
return attr.getText() != "off";
}
class ModelBuilder {
public:
ModelBuilder(Model& model) : model(model) {}
void push(const glm::mat4& matrix) {
matrices.push_back(matrix);
calculateMatrix();
}
void pop() {
matrices.pop_back();
calculateMatrix();
}
const glm::mat4& getTransform() const {
return combined;
}
void addBox(
const std::string& texture,
bool shading,
const glm::vec3& pos,
const glm::vec3& size,
const UVRegion (&uvs)[6],
const bool enabledSides[6]
) {
auto& mesh = model.addMesh(texture, shading);
mesh.addBox(pos, size, uvs, enabledSides, combined);
}
void addTriangle(
const std::string& texture,
bool shading,
const glm::vec3& a,
const glm::vec3& b,
const glm::vec3& c,
const glm::vec3& norm,
const glm::vec2& uvA,
const glm::vec2& uvB,
const glm::vec2& uvC
) {
auto& mesh = model.addMesh(texture, shading);
mesh.addTriangle(
combined * glm::vec4(a, 1.0f),
combined * glm::vec4(b, 1.0f),
combined * glm::vec4(c, 1.0f),
norm,
uvA,
uvB,
uvC
);
}
void addRect(
const std::string& texture,
bool shading,
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& uv
) {
auto& mesh = model.addMesh(texture, shading);
mesh.addRect(pos, right, up, norm, uv, combined);
}
Model& getModel() {
return model;
}
private:
void calculateMatrix() {
combined = glm::mat4(1.0f);
for (const auto& matrix : matrices) {
combined *= matrix;
}
}
Model& model;
std::vector<glm::mat4> matrices;
glm::mat4 combined {1.0f};
};
struct Context {
VcmModel& vcmModel;
std::vector<std::unique_ptr<Bone>>& bones;
size_t& boneIndex;
};
static void perform_element(const xmlelement& root, ModelBuilder& builder, Context& ctx);
static void perform_rect(const xmlelement& root, ModelBuilder& builder) {
auto from = root.attr("from").asVec3();
auto right = root.attr("right").asVec3();
auto up = root.attr("up").asVec3();
bool shading = true;
right *= -1;
from -= right;
UVRegion region {};
if (root.has("region")) {
region.set(root.attr("region").asVec4());
} else {
region.scale(glm::length(right), glm::length(up));
}
if (root.has("region-scale")) {
region.scale(root.attr("region-scale").asVec2());
}
if (root.has("shading")) {
shading = to_boolean(root.attr("shading"));
}
auto flip = root.attr("flip", "").getText();
if (flip == "h") {
std::swap(region.u1, region.u2);
right *= -1;
from -= right;
} else if (flip == "v") {
std::swap(region.v1, region.v2);
up *= -1;
from -= up;
}
std::string texture = root.attr("texture", "$0").getText();
auto normal = glm::cross(glm::normalize(right), glm::normalize(up));
builder.addRect(
texture,
shading,
from + right * 0.5f + up * 0.5f,
right * 0.5f,
up * 0.5f,
normal,
region
);
}
static void perform_triangle(const xmlelement& root, ModelBuilder& builder) {
auto pointA = root.attr("a").asVec3();
auto pointB = root.attr("b").asVec3();
auto pointC = root.attr("c").asVec3();
glm::vec2 uvs[3] {{0, 0}, {1, 0}, {1, 1}};
bool shading = true;
if (root.has("shading")) {
shading = to_boolean(root.attr("shading"));
}
glm::vec3 ba = pointB - pointA;
glm::vec3 ca = pointC - pointA;
glm::vec3 normal = glm::normalize(glm::cross(ba, ca));
if (root.has("uv")) {
root.attr("uv").asNumbers(glm::value_ptr(uvs[0]), 6);
} else {
UVRegion region {};
if (root.has("region")) {
region.set(root.attr("region").asVec4());
}
if (root.has("region-scale")) {
region.scale(root.attr("region-scale").asVec2());
}
for (auto& uv : uvs) {
uv = region.apply(uv);
}
}
std::string texture = root.attr("texture", "$0").getText();
builder.addTriangle(texture, shading, pointA, pointB, pointC, normal, uvs[0], uvs[1], uvs[2]);
}
static void perform_box(const xmlelement& root, ModelBuilder& builder) {
auto from = root.attr("from").asVec3();
auto to = root.attr("to").asVec3();
glm::vec3 origin = (from + to) * 0.5f;
if (root.has("origin")) {
origin = root.attr("origin").asVec3();
}
glm::mat4 tsf(1.0f);
from -= origin;
to -= origin;
tsf = glm::translate(tsf, origin);
if (root.has("rotate")) {
auto text = root.attr("rotate").getText();
if (std::count(text.begin(), text.end(), ',') == 3) {
auto quat = root.attr("rotate").asVec4();
tsf *= glm::mat4_cast(glm::quat(quat.w, quat.x, quat.y, quat.z));
} else {
auto rot = root.attr("rotate").asVec3();
tsf = glm::rotate(tsf, glm::radians(rot.x), glm::vec3(1, 0, 0));
tsf = glm::rotate(tsf, glm::radians(rot.y), glm::vec3(0, 1, 0));
tsf = glm::rotate(tsf, glm::radians(rot.z), glm::vec3(0, 0, 1));
}
}
UVRegion regions[6] {};
regions[0].scale(to.z - from.z, to.y - from.y);
regions[1].scale(from.z - to.z, to.y - from.y);
regions[2].scale(to.x - from.x, to.z - from.z);
regions[3].scale(from.x - to.x, to.z - from.z);
regions[4].scale(to.x - from.x, to.y - from.y);
regions[5].scale(from.x - to.x, to.y - from.y);
auto center = (from + to) * 0.5f;
auto halfsize = (to - from) * 0.5f;
bool shading = true;
std::string texfaces[6] {"$0","$1","$2","$3","$4","$5"};
if (root.has("texture")) {
auto texture = root.attr("texture").getText();
for (int i = 0; i < 6; i++) {
texfaces[i] = texture;
}
}
if (root.has("shading")) {
shading = to_boolean(root.attr("shading"));
}
for (const auto& elem : root.getElements()) {
if (elem->getTag() == "part") {
// todo: replace by expression parsing
auto tags = util::split(elem->attr("tags").getText(), ',');
for (auto& tag : tags) {
util::trim(tag);
const auto& found = side_indices.find(tag);
if (found == side_indices.end()) {
continue;
}
int idx = found->second;
if (elem->has("texture")) {
texfaces[idx] = elem->attr("texture").getText();
}
if (elem->has("region")) {
auto region = elem->attr("region").asVec4();
if (idx % 2 == 1) {
std::swap(region[0], region[2]);
}
regions[idx].set(region);
}
if (elem->has("region-scale")) {
regions[idx].scale(elem->attr("region-scale").asVec2());
}
}
}
}
bool deleted[6] {};
if (root.has("delete")) {
// todo: replace with expression parsing
auto names = util::split(root.attr("delete").getText(), ',');
for (auto& name : names) {
util::trim(name);
const auto& found = side_indices.find(name);
if (found != side_indices.end()) {
deleted[found->second] = true;
}
}
}
builder.push(tsf);
for (int i = 0; i < 6; i++) {
if (deleted[i]) {
continue;
}
bool enabled[6] {};
enabled[i] = true;
builder.addBox(texfaces[i], shading, center, halfsize, regions, enabled);
}
builder.pop();
}
static void perform_bone(const xmlelement& root, ModelBuilder& builder, Context& ctx) {
std::string name = root.attr("name", "").getText();
glm::vec3 movement {};
glm::mat4 tsf(1.0f);
if (root.has("move")) {
movement = root.attr("move").asVec3();
}
if (root.has("rotate")) {
auto text = root.attr("rotate").getText();
if (std::count(text.begin(), text.end(), ',') == 3) {
auto quat = root.attr("rotate").asVec4();
tsf *= glm::mat4_cast(glm::quat(quat.w, quat.x, quat.y, quat.z));
} else {
auto rot = root.attr("rotate").asVec3();
tsf = glm::rotate(tsf, glm::radians(rot.x), glm::vec3(1, 0, 0));
tsf = glm::rotate(tsf, glm::radians(rot.y), glm::vec3(0, 1, 0));
tsf = glm::rotate(tsf, glm::radians(rot.z), glm::vec3(0, 0, 1));
}
}
if (root.has("scale")) {
tsf = glm::scale(tsf, root.attr("scale").asVec3());
}
if (name.empty()) {
tsf = glm::translate(tsf, movement);
builder.push(std::move(tsf));
for (const auto& elem : root.getElements()) {
perform_element(*elem, builder, ctx);
}
builder.pop();
} else {
glm::vec3 origin = builder.getTransform() * glm::vec4(movement, 1.0f);
size_t boneIndex = ctx.boneIndex++;
tsf = builder.getTransform() * tsf;
std::vector<std::unique_ptr<Bone>> bones;
Context boneContext {ctx.vcmModel, bones, ctx.boneIndex};
Model boneModel;
ModelBuilder boneModelBuilder(boneModel);
boneModelBuilder.push(std::move(tsf));
for (const auto& elem : root.getElements()) {
perform_element(*elem, boneModelBuilder, boneContext);
}
ctx.bones.push_back(std::make_unique<Bone>(
boneIndex, name, name, std::move(bones), std::move(origin)
));
ctx.vcmModel.parts[std::move(name)] = std::move(boneModel);
}
}
static void perform_element(const xmlelement& root, ModelBuilder& builder, Context& ctx) {
auto tag = root.getTag();
if (tag == "rect") {
perform_rect(root, builder);
} else if (tag == "box") {
perform_box(root, builder);
} else if (tag == "tri") {
perform_triangle(root, builder);
} else if (tag == "bone") {
perform_bone(root, builder, ctx);
}
}
static VcmModel load_model(const xmlelement& root) {
VcmModel vcmModel {};
Model model;
ModelBuilder builder(model);
size_t boneIndex = 1;
std::vector<std::unique_ptr<Bone>> bones;
Context ctx { vcmModel, bones, boneIndex };
for (const auto& elem : root.getElements()) {
perform_element(*elem, builder, ctx);
}
vcmModel.parts["root"] = std::move(model);
vcmModel.skeleton = SkeletonConfig(
"",
std::make_unique<Bone>(
0, "root", "root", std::move(bones), glm::vec3(0.0f)
),
boneIndex
);
return vcmModel;
}
VcmModel vcm::parse(
std::string_view file, std::string_view src, bool usexml
) {
try {
auto doc =
usexml ? xml::parse(file, src) : xml::parse_vcm(file, src, "model");
const auto& root = *doc->getRoot();
if (root.getTag() != "model") {
throw std::runtime_error(
"'model' tag expected as root, got '" + root.getTag() + "'"
);
}
return load_model(root);
} catch (const parsing_error& err) {
throw std::runtime_error(err.errorLog());
}
}