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MihailRis bdd3fbf7d4
Added 3 unicode pages for font, fixed UI, added Block.breakable
Added 1, 2, 3 and 4 unicode pages from Minecraft.
Font now uses std::wstring instead of std::string
Added Block.breakable field (the only unbreakable block is bedrock)
Bedrock is now selectable
2022-07-14 19:23:31 +03:00
Debug Added class Level for runtime world stuff 2022-06-29 17:12:58 +03:00
Debug_win Fixed Windows MinGW building 2022-03-12 23:14:45 +03:00
res Added 3 unicode pages for font, fixed UI, added Block.breakable 2022-07-14 19:23:31 +03:00
src Added 3 unicode pages for font, fixed UI, added Block.breakable 2022-07-14 19:23:31 +03:00
.gitignore Update .gitignore 2022-06-29 17:52:35 +03:00
README.md Update README.md 2022-06-29 15:43:28 +03:00

Run in windows with compiled executable file:

EXE for windows
MinGW libraries (include & lib) + glew32.dll

Run in linux:

$ git clone https://github.com/MihailRis/VoxelEngine-Cpp.git

$ cd VoxelEngine-Cpp/Debug

$ make

$ ./voxel_engine

Instal libs:

Debian-based distro:

$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev

RHEL-based distro:

$ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel

Note for MinGW compiling:

To fix problem with #include <mingw.thread.h> get headers mingw.thread.h and mingw.invoke.h from: https://github.com/meganz/mingw-std-threads