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https://github.com/MihailRis/voxelcore.git
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54 lines
1.6 KiB
Makefile
54 lines
1.6 KiB
Makefile
################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/graphics/Batch2D.cpp \
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../src/graphics/Batch3D.cpp \
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../src/graphics/Font.cpp \
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../src/graphics/LineBatch.cpp \
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../src/graphics/Mesh.cpp \
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../src/graphics/Shader.cpp \
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../src/graphics/Texture.cpp \
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../src/graphics/Sprite.cpp \
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../src/graphics/UVRegion.cpp \
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../src/graphics/Framebuffer.cpp \
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../src/graphics/VoxelRenderer.cpp
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OBJS += \
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./src/graphics/Batch2D.o \
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./src/graphics/Batch3D.o \
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./src/graphics/Font.o \
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./src/graphics/LineBatch.o \
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./src/graphics/Mesh.o \
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./src/graphics/Shader.o \
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./src/graphics/Texture.o \
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./src/graphics/Sprite.o \
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./src/graphics/UVRegion.o \
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./src/graphics/Framebuffer.o \
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./src/graphics/VoxelRenderer.o
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CPP_DEPS += \
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./src/graphics/Batch2D.d \
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./src/graphics/Batch3D.d \
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./src/graphics/Font.d \
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./src/graphics/LineBatch.d \
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./src/graphics/Mesh.d \
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./src/graphics/Shader.d \
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./src/graphics/Texture.d \
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./src/graphics/Sprite.d \
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./src/graphics/UVRegion.d \
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./src/graphics/Framebuffer.d \
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./src/graphics/VoxelRenderer.d
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# Each subdirectory must supply rules for building sources it contributes
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src/graphics/%.o: ../src/graphics/%.cpp src/graphics/subdir.mk
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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