voxelcore/Debug/src/graphics/subdir.mk
2022-10-28 22:44:32 +03:00

54 lines
1.6 KiB
Makefile

################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/graphics/Batch2D.cpp \
../src/graphics/Batch3D.cpp \
../src/graphics/Font.cpp \
../src/graphics/LineBatch.cpp \
../src/graphics/Mesh.cpp \
../src/graphics/Shader.cpp \
../src/graphics/Texture.cpp \
../src/graphics/Sprite.cpp \
../src/graphics/UVRegion.cpp \
../src/graphics/Framebuffer.cpp \
../src/graphics/VoxelRenderer.cpp
OBJS += \
./src/graphics/Batch2D.o \
./src/graphics/Batch3D.o \
./src/graphics/Font.o \
./src/graphics/LineBatch.o \
./src/graphics/Mesh.o \
./src/graphics/Shader.o \
./src/graphics/Texture.o \
./src/graphics/Sprite.o \
./src/graphics/UVRegion.o \
./src/graphics/Framebuffer.o \
./src/graphics/VoxelRenderer.o
CPP_DEPS += \
./src/graphics/Batch2D.d \
./src/graphics/Batch3D.d \
./src/graphics/Font.d \
./src/graphics/LineBatch.d \
./src/graphics/Mesh.d \
./src/graphics/Shader.d \
./src/graphics/Texture.d \
./src/graphics/Sprite.d \
./src/graphics/UVRegion.d \
./src/graphics/Framebuffer.d \
./src/graphics/VoxelRenderer.d
# Each subdirectory must supply rules for building sources it contributes
src/graphics/%.o: ../src/graphics/%.cpp src/graphics/subdir.mk
@echo 'Building file: $<'
@echo 'Invoking: Cross G++ Compiler'
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '