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Entities.cpp
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fix static entities
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2026-03-17 23:02:50 +03:00 |
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Entities.hpp
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feat: third-person camera now checks solid entities
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2026-03-14 15:47:26 +03:00 |
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Entity.cpp
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fix fatal error when skeleton is missing
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2026-01-18 23:35:18 +03:00 |
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Entity.hpp
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change: skeletons are assets now, not content units
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2026-01-16 01:01:15 +03:00 |
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EntityDef.cpp
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add 'mass' and 'elasticity' entity properties
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2026-03-14 18:47:10 +03:00 |
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EntityDef.hpp
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add 'material' entity property
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2026-03-19 21:24:01 +03:00 |
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Player.cpp
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add 'player-min-spawn-height', 'player-max-spawn-height' generator parameters
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2026-03-19 19:15:11 +03:00 |
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Player.hpp
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add 'player-spawn-radius' generator parameter
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2026-03-19 19:03:22 +03:00 |
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Players.cpp
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fix: player not spawning entity after set_suspended(pid, false)
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2026-01-09 02:36:13 +03:00 |
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Players.hpp
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add new players finding functions
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2025-10-16 22:00:00 +03:00 |
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rigging.cpp
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remove bone::addBone
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2026-01-15 23:17:47 +03:00 |
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rigging.hpp
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remove bone::addBone
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2026-01-15 23:17:47 +03:00 |
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Rigidbody.cpp
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add 'material' entity property
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2026-03-19 21:24:01 +03:00 |
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Rigidbody.hpp
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add mass, elasticity getters, setters to entity.rigidbody
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2026-03-14 21:02:02 +03:00 |
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ScriptComponents.hpp
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refactor Entities
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2025-08-09 21:19:01 +03:00 |
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Transform.cpp
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add more debug messages and checks
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2026-02-02 19:54:24 +03:00 |
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Transform.hpp
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add more debug messages and checks
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2026-02-02 19:54:24 +03:00 |