voxelcore/src/graphics/core/Shadows.hpp

46 lines
992 B
C++

#pragma once
#include <memory>
#include <functional>
#include "typedefs.hpp"
#include "window/Camera.hpp"
class Shader;
class Level;
class Assets;
struct Weather;
class DrawContext;
struct EngineSettings;
class ShadowMap;
class Shadows {
public:
Shadows(const Level& level);
~Shadows();
void setup(Shader& shader, const Weather& weather);
void setQuality(int quality);
void refresh(
const Camera& camera,
const DrawContext& pctx,
std::function<void(Camera&)> renderShadowPass
);
private:
const Level& level;
bool shadows = false;
Camera shadowCamera;
Camera wideShadowCamera;
std::unique_ptr<ShadowMap> shadowMap;
std::unique_ptr<ShadowMap> wideShadowMap;
int quality = 0;
void generateShadowsMap(
const Camera& camera,
const DrawContext& pctx,
ShadowMap& shadowMap,
Camera& shadowCamera,
float scale,
std::function<void(Camera&)> renderShadowPass
);
};