voxelcore/src/logic/scripting/lua
2024-07-11 10:32:05 +03:00
..
api_lua.hpp rename rig to skeleton 2024-07-10 04:28:12 +03:00
lib__rigidbody.cpp add BodyType, fix crouching 2024-07-09 06:39:05 +03:00
lib__skeleton.cpp rename rig to skeleton 2024-07-10 04:28:12 +03:00
lib__transform.cpp fix transform:set_pos 2024-07-11 01:10:23 +03:00
libaudio.cpp update Assets container - template-based now 2024-06-22 22:30:14 +03:00
libblock.cpp update block library docs & add block.get_picking_item(...) 2024-07-09 18:39:33 +03:00
libconsole.cpp refactor: complete 'lua' namespace use 2024-06-11 13:51:11 +03:00
libcore.cpp ref: libcore, libvecn 2024-07-08 20:20:37 +03:00
libentity.cpp rename rig to skeleton 2024-07-10 04:28:12 +03:00
libentity.hpp move built-in components to separate cpp files 2024-07-09 02:36:14 +03:00
libfile.cpp revert file.read_bytes 2024-06-16 23:23:13 +03:00
libgui.cpp update Assets container - template-based now 2024-06-22 22:30:14 +03:00
libhud.cpp add hud.is_paused and hud.is_inventory_open 2024-07-10 10:12:07 +03:00
libinput.cpp add input.is_active and .is_pressed 2024-07-07 22:33:13 +03:00
libinventory.cpp implement actual items dropping 2024-07-02 23:36:38 +03:00
libitem.cpp Merge branch 'main' into entities 2024-06-30 23:46:18 +03:00
libjson.cpp refactor: complete 'lua' namespace use 2024-06-11 13:51:11 +03:00
libmat4.cpp add mat4.look_at(...) 2024-07-11 03:31:48 +03:00
libpack.cpp add packs resources (WIP) 2024-07-11 10:32:05 +03:00
libplayer.cpp add player.get/set_entity 2024-07-09 04:27:18 +03:00
libtime.cpp refactor: complete 'lua' namespace use 2024-06-11 13:51:11 +03:00
libtoml.cpp refactor: complete 'lua' namespace use 2024-06-11 13:51:11 +03:00
libvecn.cpp add vec3.random_normal and fix entities cleanup moment 2024-07-10 00:39:41 +03:00
libworld.cpp ref: name in libworld.cpp & docs 2024-07-08 21:29:16 +03:00
lua_commons.cpp refactor: 'lua' namespace expansion 2024-06-11 03:37:35 +03:00
lua_commons.hpp refactor: complete 'lua' namespace use 2024-06-11 13:51:11 +03:00
lua_custom_types.cpp add bytearray lua-style appending support 2024-06-16 22:07:42 +03:00
lua_custom_types.hpp add bytearray.remove, .insert and constructor using array 2024-06-16 21:19:49 +03:00
lua_engine.cpp rename rig to skeleton 2024-07-10 04:28:12 +03:00
lua_engine.hpp refactor: complete 'lua' namespace use 2024-06-11 13:51:11 +03:00
lua_overrides.cpp refactor: complete 'lua' namespace use 2024-06-11 13:51:11 +03:00
lua_util.cpp update entity script semantics 2024-06-29 21:01:30 +03:00
lua_util.hpp update entity script semantics 2024-06-29 21:01:30 +03:00