voxelcore/CMakeLists.txt
MihailRis cbe7a0fccd fix
2025-04-17 22:00:09 +03:00

49 lines
1.6 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(VoxelEngine)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
execute_process(COMMAND ${CMAKE_COMMAND} --version)
option(VOXELENGINE_BUILD_APPDIR "Pack linux build" OFF)
option(VOXELENGINE_BUILD_TESTS "Build tests" OFF)
# Need for static compilation on Windows with MSVC clang TODO: Make single build
# on Windows to avoid dependence on combinations of platforms and compilers and
# make it independent
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
# We use two types linking: for clang build is static (vcpkg triplet
# x64-windows-static) and for msvc build is dynamic linking (vcpkg triplet
# x64-windows) By default CMAKE_MSVC_RUNTIME_LIBRARY set by
# MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
if(VCPKG_TARGET_TRIPLET MATCHES "static")
# Need for MSVC clang
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
add_subdirectory(src)
add_executable(VoxelEngine src/main.cpp)
if(VOXELENGINE_BUILD_APPDIR)
include(${CMAKE_CURRENT_SOURCE_DIR}/dev/cmake/BuildAppdir.cmake)
endif()
target_link_libraries(VoxelEngine PRIVATE VoxelEngineSrc
$<$<PLATFORM_ID:Windows>:winmm>)
target_link_options(VoxelEngine PRIVATE $<$<CXX_COMPILER_ID:GNU>:-no-pie>)
# Deploy res to build dir
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/res)
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/res DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
endif()
if(VOXELENGINE_BUILD_TESTS)
enable_testing()
add_subdirectory(test)
endif()
add_subdirectory(vctest)