voxelcore/src
2024-07-07 22:33:13 +03:00
..
assets feat: saving entities (WIP) 2024-07-05 05:16:31 +03:00
audio Optimize container insertions using emplace_back instead of push_back 2024-06-07 04:43:27 +03:00
coders feat: saving entities (WIP) 2024-07-05 05:16:31 +03:00
content feat: loading entities (WIP) 2024-07-05 22:51:03 +03:00
data feat: loading entities (WIP) 2024-07-05 22:51:03 +03:00
debug Optimize parameter passing to avoid unnecessary copying 2024-06-07 04:00:38 +03:00
files add chunk 'entities' flag 2024-07-05 23:26:17 +03:00
frontend add "Show Hitboxes" to the debug panel 2024-07-06 05:36:16 +03:00
graphics add "Show Hitboxes" to the debug panel 2024-07-06 05:36:16 +03:00
interfaces the final rename 2024-05-06 03:38:19 +03:00
items fix Block.rt and ItemDef.rt initialization 2024-07-06 01:34:52 +03:00
lighting refactor Content 2024-06-25 22:37:53 +03:00
logic add input.is_active and .is_pressed 2024-07-07 22:33:13 +03:00
maths feat: saving entities (WIP) 2024-07-05 05:16:31 +03:00
objects add player entity (draft) 2024-07-07 22:19:15 +03:00
physics add radial triggers 2024-07-04 06:09:29 +03:00
util Optimize container insertions using emplace_back instead of push_back 2024-06-07 04:43:27 +03:00
voxels fix Block.rt and ItemDef.rt initialization 2024-07-06 01:34:52 +03:00
window ignore GLEW_ERROR_NO_GLX_DISPLAY (issue #240) 2024-06-12 12:21:18 +03:00
world add player entity (draft) 2024-07-07 22:19:15 +03:00
constants.hpp update RigConfig 2024-07-01 05:30:27 +03:00
core_defs.cpp refactor ContentBuilder and add entities support 2024-06-26 03:40:14 +03:00
core_defs.hpp fix: input F1..F25 key codes & add binding 'chunks.reload' 2024-06-05 19:29:35 +03:00
delegates.hpp the final rename 2024-05-06 03:38:19 +03:00
engine.cpp refactor: moved funcs to assetload 2024-07-01 17:15:48 +03:00
engine.hpp Optimize parameter passing to avoid unnecessary copying 2024-06-07 04:00:38 +03:00
settings.hpp player.get_selected_block 2024-05-31 08:33:37 +03:00
typedefs.hpp add test entities prototype 2024-06-23 22:09:04 +03:00
voxel_engine.cpp converting block states to a bitfield 2024-05-31 11:13:36 +03:00