voxelcore/src/engine
2026-02-06 14:16:30 +03:00
..
AssetsManagement.cpp add 'system.max-bg-asset-loaders' setting 2026-01-28 20:06:00 +03:00
AssetsManagement.hpp add 'system.max-bg-asset-loaders' setting 2026-01-28 20:06:00 +03:00
CoreParameters.hpp refactor: Engine, EnginePaths, move CoreParameters to new header 2025-11-09 19:56:46 +03:00
Engine.cpp add gui.get_active_frame, set_active_frame & update cursor lock behavior 2026-02-06 14:16:30 +03:00
Engine.hpp add background assets loader 2026-01-23 22:40:57 +03:00
EnginePaths.cpp add background assets loader 2026-01-23 22:40:57 +03:00
EnginePaths.hpp add 'write-to-user' permission & refactor checking for writeability 2025-12-07 00:08:57 +03:00
Mainloop.cpp make adaptive menu fps optional ('display.adaptive-menu-fps' flag) 2025-11-10 00:25:38 +03:00
Mainloop.hpp rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00
PostRunnables.hpp rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00
ServerMainloop.cpp cleanup 2026-02-03 14:00:58 +03:00
ServerMainloop.hpp rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00
Time.hpp rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00
WindowControl.cpp fix window title if VC_BUILD_NAME is empty 2025-12-05 23:25:27 +03:00
WindowControl.hpp feat: refresh on demand in menu (adaptive framerate) 2025-11-09 22:22:24 +03:00