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10 lines
184 B
GLSL
10 lines
184 B
GLSL
layout (location = 0) in vec2 v_position;
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out vec2 v_uv;
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uniform ivec2 u_screenSize;
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void main(){
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v_uv = v_position * 0.5 + 0.5;
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gl_Position = vec4(v_position, 0.0, 1.0);
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}
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