voxelcore/src/world/Level.cpp
2024-02-12 13:56:46 +03:00

60 lines
1.5 KiB
C++

#include "Level.h"
#include "World.h"
#include "LevelEvents.h"
#include "../content/Content.h"
#include "../lighting/Lighting.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../voxels/ChunksStorage.h"
#include "../physics/Hitbox.h"
#include "../physics/PhysicsSolver.h"
#include "../objects/Player.h"
#include "../items/Inventory.h"
#include "../items/Inventories.h"
Level::Level(World* world, const Content* content, Player* player, EngineSettings& settings)
: world(world),
content(content),
player(player),
chunksStorage(new ChunksStorage(this)),
events(new LevelEvents()) ,
settings(settings)
{
physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
uint matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2;
chunks = new Chunks(matrixSize, matrixSize, 0, 0,
world->wfile, events, content);
lighting = new Lighting(content, chunks);
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
this->chunksStorage->remove(chunk->x, chunk->z);
});
inventories = std::make_unique<Inventories>(*this);
}
Level::~Level(){
delete chunks;
delete events;
delete physics;
delete player;
delete lighting;
delete chunksStorage;
}
void Level::update() {
glm::vec3 position = player->hitbox->position;
chunks->setCenter(position.x, position.z);
int matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2;
if (chunks->w != matrixSize) {
chunks->resize(matrixSize, matrixSize);
}
}
World* Level::getWorld() {
return world.get();
}