mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 11:01:49 +00:00
90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
#include <string>
|
|
#include <filesystem>
|
|
|
|
#include "../../delegates.h"
|
|
|
|
#include "scripting_functional.h"
|
|
|
|
namespace fs = std::filesystem;
|
|
|
|
class Engine;
|
|
class Content;
|
|
struct ContentPack;
|
|
class ContentIndices;
|
|
class Level;
|
|
class Block;
|
|
class Player;
|
|
class ItemDef;
|
|
class Inventory;
|
|
class UiDocument;
|
|
struct block_funcs_set;
|
|
struct item_funcs_set;
|
|
struct uidocscript;
|
|
class BlocksController;
|
|
|
|
namespace scripting {
|
|
extern Engine* engine;
|
|
extern const Content* content;
|
|
extern const ContentIndices* indices;
|
|
extern Level* level;
|
|
extern BlocksController* blocks;
|
|
|
|
/* Lua environment wrapper for automatic deletion */
|
|
class Environment {
|
|
int env;
|
|
public:
|
|
Environment(int env);
|
|
~Environment();
|
|
|
|
int getId() const;
|
|
};
|
|
|
|
void initialize(Engine* engine);
|
|
|
|
extern bool register_event(int env, const std::string& name, const std::string& id);
|
|
|
|
std::unique_ptr<Environment> create_environment(int parent=0);
|
|
std::unique_ptr<Environment> create_pack_environment(const ContentPack& pack);
|
|
std::unique_ptr<Environment> create_doc_environment(int parent, const std::string& name);
|
|
|
|
void on_world_load(Level* level, BlocksController* blocks);
|
|
void on_world_save();
|
|
void on_world_quit();
|
|
void on_blocks_tick(const Block* block, int tps);
|
|
void update_block(const Block* block, int x, int y, int z);
|
|
void random_update_block(const Block* block, int x, int y, int z);
|
|
void on_block_placed(Player* player, const Block* block, int x, int y, int z);
|
|
void on_block_broken(Player* player, const Block* block, int x, int y, int z);
|
|
bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
|
|
|
|
/** Called on RMB click on block with the item selected
|
|
@return true if prevents default action */
|
|
bool on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z);
|
|
/** Called on LMB click on block with the item selected
|
|
@return true if prevents default action */
|
|
bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
|
|
|
|
/** Called on UI view show */
|
|
void on_ui_open(UiDocument* layout, Inventory* inventory);
|
|
/** Called on UI view close*/
|
|
void on_ui_close(UiDocument* layout, Inventory* inventory);
|
|
|
|
/** Load script associated with a Block */
|
|
void load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset);
|
|
/** Load script associated with an Item */
|
|
void load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset);
|
|
|
|
/**
|
|
* Load package-specific world script
|
|
* @param env environment id
|
|
* @param packid content-pack id
|
|
* @param file script file path
|
|
*/
|
|
void load_world_script(int env, std::string packid, fs::path file);
|
|
|
|
/** Load script associated with an UiDocument */
|
|
void load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script);
|
|
|
|
/** Finalize lua state. Using scripting after will lead to Lua panic */
|
|
void close();
|
|
}
|