voxelcore/src/voxels/ChunksLoader.cpp
2022-06-29 19:30:23 +03:00

90 lines
2 KiB
C++

#include "ChunksLoader.h"
#include <chrono>
#include "Chunk.h"
#include "Chunks.h"
#include "WorldGenerator.h"
#include "../lighting/Lighting.h"
#include "../graphics/VoxelRenderer.h"
#include <iostream>
#define CLOSES_C 27
void ChunksLoader::_thread(){
Chunks chunks(3,3,3, -1,-1,-1);
Lighting lighting(&chunks);
VoxelRenderer renderer;
while (state != OFF){
if (current == nullptr){
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
Chunk* chunk = current;
chunks._setOffset(chunk->x-1, chunk->y-1, chunk->z-1);
for (size_t i = 0; i < CLOSES_C; i++){
Chunk* other = closes[i];
if (other){
chunks.putChunk(other);
}
}
if (state == LOAD){
chunks.putChunk(chunk);
if (!chunk->loaded){
WorldGenerator::generate(chunk->voxels, chunk->x, chunk->y, chunk->z);
}
lighting.onChunkLoaded(chunk->x, chunk->y, chunk->z, true);
}
else if (state == RENDER){
size_t size;
renderer.render(chunk, (const Chunk**)(closes.load()), size);
float* vertices = new float[size];
for (size_t i = 0; i < size; i++)
vertices[i] = renderer.buffer[i];
chunk->renderData.vertices = vertices;
chunk->renderData.size = size;
}
chunks.clear(false);
for (int i = 0; i < CLOSES_C; i++){
Chunk* other = closes[i];
if (other)
other->decref();
}
chunk->ready = true;
current = nullptr;
chunk->decref();
}
}
void ChunksLoader::perform(Chunk* chunk, Chunk** closes_passed, LoaderMode mode){
if (isBusy()){
std::cerr << "performing while busy" << std::endl;
return;
}
chunk->incref();
if (closes == nullptr){
closes = new Chunk*[CLOSES_C];
}
for (int i = 0; i < CLOSES_C; i++){
Chunk* other = closes_passed[i];
if (other == nullptr)
closes[i] = nullptr;
else {
other->incref();
closes[i] = other;
}
}
current = chunk;
state = mode;
}
void ChunksLoader::load(Chunk* chunk, Chunk** closes_passed){
perform(chunk, closes_passed, LOAD);
}
void ChunksLoader::render(Chunk* chunk, Chunk** closes_passed){
perform(chunk, closes_passed, RENDER);
}