voxelcore/src/world/Level.cpp
2024-02-19 11:43:53 +03:00

88 lines
2.3 KiB
C++

#include "Level.h"
#include "World.h"
#include "LevelEvents.h"
#include "../content/Content.h"
#include "../lighting/Lighting.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../voxels/ChunksStorage.h"
#include "../physics/Hitbox.h"
#include "../physics/PhysicsSolver.h"
#include "../interfaces/Object.h"
#include "../objects/Player.h"
#include "../items/Inventory.h"
#include "../items/Inventories.h"
const float DEF_PLAYER_Y = 100.0f;
const float DEF_PLAYER_SPEED = 4.0f;
const int DEF_PLAYER_INVENTORY_SIZE = 40;
Level::Level(World* world, const Content* content, EngineSettings& settings)
: world(world),
content(content),
chunksStorage(new ChunksStorage(this)),
events(new LevelEvents()) ,
settings(settings)
{
objCounter = 0;
physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
player = spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv);
uint matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2;
chunks = new Chunks(matrixSize, matrixSize, 0, 0,
world->wfile, events, content);
lighting = new Lighting(content, chunks);
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
this->chunksStorage->remove(chunk->x, chunk->z);
});
inventories = std::make_unique<Inventories>(*this);
inventories->store(player->getInventory());
}
Level::~Level(){
delete chunks;
delete events;
delete physics;
delete lighting;
delete chunksStorage;
for(auto obj : objects)
{
obj.reset();
}
}
void Level::update() {
glm::vec3 position = player->hitbox->position;
chunks->setCenter(position.x, position.z);
int matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2;
if (chunks->w != matrixSize) {
chunks->resize(matrixSize, matrixSize);
}
}
World* Level::getWorld() {
return world.get();
}
template<class T, typename... Args>
std::shared_ptr<T> Level::spawnObject(Args&&... args)
{
static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
std::shared_ptr<T> tObj = std::make_shared<T>(args...);
std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
objects.push_back(obj);
obj->objectUID = objCounter;
obj->spawned();
objCounter += 1;
return tObj;
}