v1.2.4: Remove roguelike perks, update bStats to 3.2.1, add new game modes and lpschem system
- Removed roguelike perk system (double jump, magnet, shield, second chance) - Updated bStats dependency to 3.2.1 with proper relocation - Changed bStats plugin ID to 29754 - Added new game modes: Speedrun, Gravity Shift, Hardcore - Implemented .lpschem format with GZIP + JSON compression - Added JumpValidator for physics-based jump validation - Added JumpType system (neo-jump, head-hitter, fence, trapdoor, ladder) - Implemented Ghost system for recording/playback top players - Added loparkour-vilib as local dependency - Updated config with new mode settings and removed roguelike section - Cleaned up TODO.md roadmap
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68 changed files with 6186 additions and 163 deletions
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@ -12,6 +12,9 @@ import dev.loki.loparkour.mode.MultiMode;
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import dev.loki.loparkour.player.ParkourPlayer;
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import dev.loki.loparkour.player.ParkourUser;
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import dev.loki.loparkour.player.data.InventoryData;
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import dev.loki.loparkour.schematic.lpschem.LPSchematic;
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import dev.loki.loparkour.schematic.lpschem.LPSchematicBuilder;
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import dev.loki.loparkour.schematic.lpschem.SchematicConverter;
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import dev.loki.loparkour.session.Session;
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import dev.efnilite.vilib.command.ViCommand;
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import dev.efnilite.vilib.inventory.item.Item;
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@ -227,8 +230,11 @@ public class Command extends ViCommand {
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send(player, "<red>/LoParkour schematic wand <dark_gray>- <gray>Get the schematic wand");
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send(player, "<red>/LoParkour schematic pos1 <dark_gray>- <gray>Set the first position of your selection");
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send(player, "<red>/LoParkour schematic pos2 <dark_gray>- <gray>Set the second position of your selection");
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send(player, "<red>/LoParkour schematic save <dark_gray>- <gray>Save your selection to a schematic file");
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send(player, "<red>/LoParkour schematic paste <file> <dark_gray>- <gray>Paste a schematic file");
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send(player, "<red>/LoParkour schematic save <name> <dark_gray>- <gray>Save selection to .lpschem format");
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send(player, "<red>/LoParkour schematic paste <name> <dark_gray>- <gray>Paste a .lpschem schematic");
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send(player, "<red>/LoParkour schematic list <dark_gray>- <gray>List all loaded schematics");
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send(player, "<red>/LoParkour schematic reload <dark_gray>- <gray>Reload all schematics");
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send(player, "<red>/LoParkour schematic convert <dark_gray>- <gray>Convert old schematics to .lpschem");
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send(player, "");
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send(player, "<dark_gray><underlined>Have any questions or need help? Join the Discord.");
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}
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@ -510,6 +516,27 @@ public class Command extends ViCommand {
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Schematic.save(LoParkour.getInFolder("schematics/parkour-%s".formatted(code)), existingSelection[0], existingSelection[1], LoParkour.getPlugin());
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}
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case "list" -> {
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send(player, "<dark_red><bold>Schematics <reset><gray>Loaded schematics:");
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LoParkour.getSchematicManager().getAllSchematics().forEach((name, schem) -> {
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send(player, "<gray>- <red>" + name + " <dark_gray>(" + schem.getMetadata().getDifficulty() + ")");
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});
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}
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case "reload" -> {
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if (!cooldown(sender, "LoParkour reload schematics", 2500)) {
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return;
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}
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LoParkour.getSchematicManager().reload();
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send(player, "<dark_red><bold>Schematics <reset><gray>Reloaded all schematics.");
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}
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case "convert" -> {
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if (!cooldown(sender, "LoParkour convert schematics", 5000)) {
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return;
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}
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send(player, "<dark_red><bold>Schematics <reset><gray>Converting old schematics to .lpschem format...");
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SchematicConverter.convertAll();
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send(player, "<dark_red><bold>Schematics <reset><gray>Conversion complete! Check console for details.");
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}
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}
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}
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}
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@ -521,22 +548,56 @@ public class Command extends ViCommand {
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}
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if (arg1.equalsIgnoreCase("schematic")) {
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if (!arg2.equalsIgnoreCase("paste")) {
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return;
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}
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if (!player.hasPermission(ParkourOption.ADMIN.permission)) {
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return;
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}
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Schematic schematic = Schematics.getSchematic(LoParkour.getPlugin(), arg3);
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if (schematic == null) {
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send(sender, "%sCouldn't find %s".formatted(LoParkour.PREFIX, arg3));
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return;
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}
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switch (arg2.toLowerCase()) {
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case "save" -> {
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if (!cooldown(sender, "LoParkour save schematic", 2500)) {
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return;
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}
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schematic.paste(player.getLocation());
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send(sender, "%sPasted schematic %s".formatted(LoParkour.PREFIX, arg3));
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Location[] selection = selections.get(player);
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if (selection == null || selection[0] == null || selection[1] == null) {
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send(player, "<dark_red><bold>Schematics <reset><gray>Your schematic isn't complete yet. Make sure you've set the first and second position.");
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return;
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}
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try {
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int width = Math.abs(selection[1].getBlockX() - selection[0].getBlockX()) + 1;
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int height = Math.abs(selection[1].getBlockY() - selection[0].getBlockY()) + 1;
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int length = Math.abs(selection[1].getBlockZ() - selection[0].getBlockZ()) + 1;
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LPSchematic schematic = new LPSchematicBuilder(arg3, player.getName(), 0.5, width, height, length)
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.fromWorld(player.getWorld(), selection[0], selection[1])
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.build();
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LoParkour.getSchematicManager().saveSchematic(schematic);
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send(player, "<dark_red><bold>Schematics <reset><gray>Saved schematic as <red>" + arg3 + "<gray>!");
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} catch (Exception e) {
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send(player, "<dark_red><bold>Schematics <reset><gray>Failed to save schematic: " + e.getMessage());
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e.printStackTrace();
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}
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}
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case "paste" -> {
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LPSchematic lpSchematic = LoParkour.getSchematicManager().getSchematic(arg3);
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if (lpSchematic != null) {
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lpSchematic.paste(player.getLocation(), player.getWorld());
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send(sender, "%sPasted .lpschem schematic %s".formatted(LoParkour.PREFIX, arg3));
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return;
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}
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Schematic oldSchematic = Schematics.getSchematic(LoParkour.getPlugin(), arg3);
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if (oldSchematic == null) {
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send(sender, "%sCouldn't find %s".formatted(LoParkour.PREFIX, arg3));
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return;
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}
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oldSchematic.paste(player.getLocation());
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send(sender, "%sPasted old schematic %s".formatted(LoParkour.PREFIX, arg3));
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}
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}
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}
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}
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