v1.2.4: Remove roguelike perks, update bStats to 3.2.1, add new game modes and lpschem system
- Removed roguelike perk system (double jump, magnet, shield, second chance) - Updated bStats dependency to 3.2.1 with proper relocation - Changed bStats plugin ID to 29754 - Added new game modes: Speedrun, Gravity Shift, Hardcore - Implemented .lpschem format with GZIP + JSON compression - Added JumpValidator for physics-based jump validation - Added JumpType system (neo-jump, head-hitter, fence, trapdoor, ladder) - Implemented Ghost system for recording/playback top players - Added loparkour-vilib as local dependency - Updated config with new mode settings and removed roguelike section - Cleaned up TODO.md roadmap
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68 changed files with 6186 additions and 163 deletions
131
src/main/java/dev/loki/loparkour/ghost/GhostManager.java
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131
src/main/java/dev/loki/loparkour/ghost/GhostManager.java
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package dev.loki.loparkour.ghost;
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import dev.loki.loparkour.LoParkour;
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import dev.loki.loparkour.config.Config;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.io.File;
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import java.io.IOException;
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import java.util.*;
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public class GhostManager {
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private static final File GHOST_FOLDER = LoParkour.getInFolder("ghosts");
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private static final int MAX_GHOSTS_PER_MODE = 3;
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private final Map<String, List<GhostData>> ghostsByMode = new HashMap<>();
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private final List<GhostPlayer> activeGhosts = new ArrayList<>();
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public GhostManager() {
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if (!GHOST_FOLDER.exists()) {
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GHOST_FOLDER.mkdirs();
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}
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}
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public void loadGhosts(@NotNull String mode) {
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File modeFolder = new File(GHOST_FOLDER, mode);
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if (!modeFolder.exists()) {
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return;
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}
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List<GhostData> ghosts = new ArrayList<>();
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File[] files = modeFolder.listFiles((dir, name) -> name.endsWith(".ghost"));
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if (files != null) {
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for (File file : files) {
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try {
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GhostData data = GhostData.loadFromFile(file);
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ghosts.add(data);
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} catch (IOException e) {
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LoParkour.logging().error("Failed to load ghost: " + file.getName());
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}
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}
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}
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ghosts.sort((a, b) -> Integer.compare(b.getScore(), a.getScore()));
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ghostsByMode.put(mode, ghosts);
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}
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public void saveGhost(@NotNull String mode, @NotNull GhostData data) {
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File modeFolder = new File(GHOST_FOLDER, mode);
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if (!modeFolder.exists()) {
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modeFolder.mkdirs();
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}
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List<GhostData> ghosts = ghostsByMode.getOrDefault(mode, new ArrayList<>());
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ghosts.add(data);
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ghosts.sort((a, b) -> Integer.compare(b.getScore(), a.getScore()));
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while (ghosts.size() > MAX_GHOSTS_PER_MODE) {
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GhostData removed = ghosts.remove(ghosts.size() - 1);
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File file = new File(modeFolder, removed.getPlayerName() + ".ghost");
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file.delete();
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}
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ghostsByMode.put(mode, ghosts);
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File file = new File(modeFolder, data.getPlayerName() + ".ghost");
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try {
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data.saveToFile(file);
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} catch (IOException e) {
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LoParkour.logging().error("Failed to save ghost: " + file.getName());
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}
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}
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public void spawnGhosts(@NotNull String mode, @NotNull Location startLocation, @NotNull World world) {
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if (!Config.CONFIG.getBoolean("ghost-mode.enabled")) {
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return;
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}
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stopAllGhosts();
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List<GhostData> ghosts = ghostsByMode.get(mode);
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if (ghosts == null || ghosts.isEmpty()) {
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return;
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}
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int showTop = Math.min(Config.CONFIG.getInt("ghost-mode.show-top"), ghosts.size());
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for (int i = 0; i < showTop; i++) {
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GhostPlayer ghost = new GhostPlayer(ghosts.get(i), world);
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ghost.spawn(startLocation);
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activeGhosts.add(ghost);
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}
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}
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public void stopAllGhosts() {
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for (GhostPlayer ghost : activeGhosts) {
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ghost.stop();
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}
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activeGhosts.clear();
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}
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@Nullable
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public GhostData getTopGhost(@NotNull String mode) {
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List<GhostData> ghosts = ghostsByMode.get(mode);
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if (ghosts == null || ghosts.isEmpty()) {
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return null;
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}
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return ghosts.get(0);
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}
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public List<GhostData> getTopGhosts(@NotNull String mode, int count) {
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List<GhostData> ghosts = ghostsByMode.get(mode);
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if (ghosts == null || ghosts.isEmpty()) {
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return Collections.emptyList();
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}
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return ghosts.subList(0, Math.min(count, ghosts.size()));
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}
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public boolean shouldRecordGhost(@NotNull String mode, int score) {
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List<GhostData> ghosts = ghostsByMode.get(mode);
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if (ghosts == null || ghosts.size() < MAX_GHOSTS_PER_MODE) {
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return true;
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}
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GhostData lowestGhost = ghosts.get(ghosts.size() - 1);
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return score > lowestGhost.getScore();
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}
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}
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