v1.2.4: Remove roguelike perks, update bStats to 3.2.1, add new game modes and lpschem system

- Removed roguelike perk system (double jump, magnet, shield, second chance)
- Updated bStats dependency to 3.2.1 with proper relocation
- Changed bStats plugin ID to 29754
- Added new game modes: Speedrun, Gravity Shift, Hardcore
- Implemented .lpschem format with GZIP + JSON compression
- Added JumpValidator for physics-based jump validation
- Added JumpType system (neo-jump, head-hitter, fence, trapdoor, ladder)
- Implemented Ghost system for recording/playback top players
- Added loparkour-vilib as local dependency
- Updated config with new mode settings and removed roguelike section
- Cleaned up TODO.md roadmap
This commit is contained in:
loki 2026-02-25 00:55:24 +01:00
parent aecb03ccf8
commit 8aeb547897
68 changed files with 6186 additions and 163 deletions

View file

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package dev.loki.loparkour.ghost;
import dev.loki.loparkour.LoParkour;
import dev.efnilite.vilib.util.Task;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.EntityType;
import org.bukkit.scheduler.BukkitTask;
import org.jetbrains.annotations.NotNull;
public class GhostPlayer {
private final GhostData data;
private final World world;
private ArmorStand entity;
private BukkitTask task;
private int currentFrame = 0;
private long startTime;
public GhostPlayer(@NotNull GhostData data, @NotNull World world) {
this.data = data;
this.world = world;
}
public void spawn(@NotNull Location startLocation) {
if (data.getFrames().isEmpty()) {
return;
}
entity = (ArmorStand) world.spawnEntity(startLocation, EntityType.ARMOR_STAND);
entity.setVisible(false);
entity.setGravity(false);
entity.setInvulnerable(true);
entity.setCustomName("§7" + data.getPlayerName() + " §8(Ghost)");
entity.setCustomNameVisible(true);
startTime = System.currentTimeMillis();
currentFrame = 0;
task = Task.create(LoParkour.getPlugin())
.repeat(1)
.execute(this::update)
.run();
}
private void update() {
if (entity == null || !entity.isValid()) {
stop();
return;
}
long elapsed = System.currentTimeMillis() - startTime;
while (currentFrame < data.getFrames().size()) {
GhostFrame frame = data.getFrames().get(currentFrame);
if (frame.getTimestamp() > elapsed) {
break;
}
Location loc = frame.toLocation(world);
entity.teleport(loc);
currentFrame++;
}
if (currentFrame >= data.getFrames().size()) {
stop();
}
}
public void stop() {
if (task != null) {
task.cancel();
task = null;
}
if (entity != null) {
entity.remove();
entity = null;
}
}
public boolean isActive() {
return entity != null && entity.isValid();
}
public String getPlayerName() {
return data.getPlayerName();
}
public int getScore() {
return data.getScore();
}
}