v1.2.4: Remove roguelike perks, update bStats to 3.2.1, add new game modes and lpschem system
- Removed roguelike perk system (double jump, magnet, shield, second chance) - Updated bStats dependency to 3.2.1 with proper relocation - Changed bStats plugin ID to 29754 - Added new game modes: Speedrun, Gravity Shift, Hardcore - Implemented .lpschem format with GZIP + JSON compression - Added JumpValidator for physics-based jump validation - Added JumpType system (neo-jump, head-hitter, fence, trapdoor, ladder) - Implemented Ghost system for recording/playback top players - Added loparkour-vilib as local dependency - Updated config with new mode settings and removed roguelike section - Cleaned up TODO.md roadmap
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68 changed files with 6186 additions and 163 deletions
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@ -227,6 +227,124 @@ styles:
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rainbow: [red_wool, blue_wool, orange_wool, magenta_wool, lime_wool, purple_wool, yellow_concrete, orange_concrete, lime_concrete, light_blue_concrete, yellow_stained_glass, white_stained_glass, magenta_stained_glass, light_blue_stained_glass]
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glow: [glowstone, jack_o_lantern, beacon, sea_lantern, crying_obsidian, shroomlight]
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# -= Jump validation options =-
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jump-validation:
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# -= Jump validation enabled =-
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# Validates generated jumps using Minecraft physics.
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# Ensures all jumps are physically possible.
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enabled: true
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# -= Maximum jump distance =-
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# Maximum 3D distance for a jump (Pythagorean theorem).
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max-distance: 4.5
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# -= Maximum horizontal distance =-
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# Maximum horizontal distance (X and Z axes only).
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max-horizontal: 4.1
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# -= Maximum vertical up =-
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# Maximum height a player can jump up.
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max-vertical-up: 1.25
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# -= Maximum vertical down =-
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# Maximum height a player can jump down.
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max-vertical-down: 3.0
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# -= Jump types options =-
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jump-types:
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# -= Jump types enabled =-
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# Enables special jump types (neo-jumps, fence jumps, etc.).
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enabled: false
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# -= Jump types list =-
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# Configure which jump types are enabled and their spawn chances.
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types:
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neo-jump:
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enabled: true
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chance: 0.05
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head-hitter:
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enabled: true
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chance: 0.08
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fence-jump:
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enabled: true
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chance: 0.10
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trapdoor-jump:
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enabled: true
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chance: 0.12
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ladder-jump:
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enabled: true
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chance: 0.07
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# -= Memory optimization =-
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memory:
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# -= Block cleanup distance =-
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# Distance in blocks after which old parkour blocks are removed.
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# Lower values save memory but might remove blocks too early.
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block-cleanup-distance: 20
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# -= Cleanup interval =-
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# How often (in ticks) to check for blocks to clean up.
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# 20 ticks = 1 second
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cleanup-interval: 100
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# -= Ghost mode options =-
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ghost-mode:
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# -= Ghost mode enabled =-
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# Shows ghosts of top players running alongside you.
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enabled: false
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# -= Show top =-
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# How many top ghosts to show (1-3).
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show-top: 3
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# -= Ghost transparency =-
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# Transparency of ghost entities (0.0 = invisible, 1.0 = fully visible).
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transparency: 0.5
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# -= Game modes options =-
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modes:
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# -= Speedrun mode =-
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speedrun:
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# Block lifetime in seconds before disappearing
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block-lifetime: 1.5
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# Warning time in seconds before block disappears
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warning-time: 0.5
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# -= Gravity shift mode =-
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gravity-shift:
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# Interval in jumps before effect changes
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interval: 10
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effects:
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jump-boost:
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enabled: true
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amplifier: 2
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duration: 30
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speed:
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enabled: true
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amplifier: 1
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duration: 30
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slowness:
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enabled: true
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amplifier: 1
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duration: 15
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levitation:
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enabled: true
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amplifier: 1
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duration: 5
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# -= Hardcore mode =-
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hardcore:
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# Reset all rewards on fall
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reset-rewards: true
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# -= Scoring options =-
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scoring:
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