fix jump slab

This commit is contained in:
loki 2026-03-17 13:36:23 +01:00
parent d9eb747c1b
commit 978f739045
43 changed files with 5685 additions and 832 deletions

230
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# LoParkour — Гайд по патчам
Все файлы в этом архиве заменяют оригинальные файлы проекта **1 к 1 по пути**.
Просто скопируй их поверх своего src/ и пересобери проект.
---
## Что уже исправлено (этот архив)
### 🔴 Патч 1 — SQL Injection (КРИТИЧНО)
**Файлы:** `storage/StorageSQL.java`, `storage/SQLQueryExecutor.java`, `storage/SQLMigrationManager.java`
Оригинальный код вставлял имена игроков, стили, локали напрямую в SQL строки через `.formatted()`.
Игрок с ником `'; DROP TABLE loparkour-leaderboard-default; --` мог уничтожить таблицу лидерборда.
**Что сделано:** Все запросы с пользовательскими данными переписаны на `?` плейсхолдеры.
JDBC-драйвер сам экранирует значения — инъекция физически невозможна.
---
### 🔴 Патч 2 — ElytraMode полная переработка
**Файлы:** `mode/ElytraMode.java`, `mode/ElytraGenerator.java`, `resources/config.yml`, `resources/locales/en.yml`
Оригинальный ElytraMode был просто обычным паркуром с элитрой в инвентаре.
Кольца лежали горизонтально (как блины), хитбокс был кубом 5×5×5,
cooldown фейерверка не работал (показывал сообщение но не блокировал).
**Что сделано:**
- Генерируются кольца в воздухе по плавной кривой (настраивается в config.yml)
- Кольца стоят вертикально, перпендикулярно направлению полёта
- Детект пролёта через плоскость кольца (dot product, а не куб)
- Firework перехватывается через `PlayerInteractEvent` — реально блокируется до использования
- Boost выдаётся вручную через `setVelocity()` + визуальный фейерверк без урона
- Action bar: счёт + дистанция до следующего кольца + cooldown
---
### 🟠 Патч 3 — SpeedrunMode не работал вообще
**Файл:** `mode/SpeedrunMode.java`
`onBlockTouch()` был объявлен но **нигде не вызывался** — блоки никогда не исчезали.
Speedrun был идентичен обычному режиму.
**Что сделано:** Подключился через `score()` override — вызывается в момент когда
игрок встаёт на новый блок. Исправлено деление на 50 которое давало 0 тиков при
малых значениях. Warning task теперь отменяется при reset().
---
### 🟠 Патч 4 — CoopMode показывался в одиночном меню
**Файл:** `mode/CoopMode.java`
`CoopMode implements Mode` вместо `MultiMode` — поэтому висел в меню рядом с Default/Speedrun.
`SingleMenu` фильтрует `instanceof MultiMode`, но кооп им не был.
**Что сделано:** `CoopMode implements MultiMode`. `getItem()` возвращает `null`.
`create()` открывает лобби вместо создания сессии соло.
Исправлен двойной счётчик (`sharedScore` дублировал `state.score`).
`fall()` больше не чистит стейт который уже сброшен внутри `super.fall()`.
---
### 🟠 Патч 5 — RaceMode off-by-one + ActionBar конфликт
**Файл:** `mode/RaceMode.java`
Проверка финиша была в `tick()` — срабатывала на тик позже нужного.
ActionBar обновлялся каждый тик конфликтуя с parent.
`reset(false)` вызывался с задержкой без null-check — NPE если игрок вышел.
**Что сделано:** Финиш проверяется в `score()` override — точно в момент достижения цели.
Прогресс-бар обновляется только при новом очке. Добавлен guard `!state.stopped`.
---
## Что ещё нужно исправить (следующие шаги)
### 🔴 Приоритет 1 — Ghost файлы по имени игрока (path traversal + коллизии)
**Файл:** `ghost/GhostManager.java`
```java
// ПРОБЛЕМА:
File file = new File(modeFolder, data.getPlayerName() + ".ghost");
```
Два игрока с одинаковым именем затирают друг друга.
Игрок с именем `../../config` может писать за пределы папки плагина.
**Как чинить:** Называть файлы по UUID игрока, не по имени.
Хранить имя внутри файла (оно уже там есть в `GhostData`).
---
### 🟡 Приоритет 2 — Ghost не пишет всех игроков в мультиплеере
**Файл:** `generator/lifecycle/GeneratorLifecycle.java`
`GhostRecorder` записывает только `generator.player` (первый игрок сессии).
В CoopMode и RaceMode остальные игроки не записываются.
**Как чинить:** Recorder на каждого игрока отдельно, или писать только в single-player режимах.
---
### 🟡 Приоритет 3 — `disable()` глотает все исключения
**Файл:** `LoParkour.java`
```java
} catch (Throwable ignored) { }
```
Если при выключении сервера не сохранятся данные — никто не узнает.
**Как чинить:** Минимум логировать: `catch (Throwable t) { getLogger().severe(...) }`.
---
### 🟡 Приоритет 4 — `cleanupDistantBlocks()` вызывается дважды за тик
**Файл:** `generator/lifecycle/GeneratorLifecycle.java`
Вызывается явно в `tick()` И через отдельный `cleanupTask` таймер одновременно.
**Как чинить:** Убрать явный вызов из `tick()`, оставить только таймер.
---
### 🟡 Приоритет 5 — `new Random()` в горячих методах
**Файл:** `generator/jump/BlockPlacer.java`
```java
pool.get(new java.util.Random().nextInt(pool.size())) // внутри tryGenerateSchematic()
new java.util.Random().nextInt(rotations.length) // внутри rotatedPaste()
```
Каждый вызов создаёт новый объект Random. Дорого и неправильно.
**Как чинить:** Один `private static final ThreadLocalRandom RNG = ThreadLocalRandom.current()`
на уровне класса.
---
### 🟡 Приоритет 6 — `System.err.println` в JumpOffsetGenerator
**Файл:** `generator/jump/JumpOffsetGenerator.java`
```java
System.err.println("Warning: Unexpected jump height ...");
```
В Bukkit плагинах нельзя писать в System.err напрямую.
**Как чинить:** `LoParkour.getPlugin().getLogger().warning(...)`.
---
### 🟢 Приоритет 7 — Пустой javadoc в LoParkour.java
**Файл:** `LoParkour.java`
Висит осиротевший javadoc от удалённого метода `getLogging()`. Не баг, просто мусор.
---
## Порядок следующих патчей (рекомендация)
1. Ghost path traversal (безопасность)
2. `disable()` silent catch (надёжность)
3. `cleanupDistantBlocks` двойной вызов (производительность)
4. `new Random()` в горячих путях (производительность)
5. Ghost мультиплеер (функциональность)
---
## Патчи добавленные в эту версию архива
### 🔴 Патч 6 — Ghost path traversal + коллизии по имени (БЕЗОПАСНОСТЬ)
**Файлы:** `ghost/GhostData.java`, `ghost/GhostManager.java`, `ghost/GhostRecorder.java`, `generator/lifecycle/GeneratorLifecycle.java`
Файлы назывались `playerName.ghost`. Два игрока с одинаковым ником затирали друг друга.
Игрок с именем `../../config` мог писать файлы за пределы папки плагина (path traversal).
**Что сделано:**
- Файлы теперь называются `uuid.ghost` — уникально и filesystem-safe
- `GhostData` хранит UUID (добавлен в конструктор и в бинарный формат)
- `GhostRecorder.stopRecording()` принимает UUID + имя
- `GhostManager.sanitizeMode()` чистит имя режима от слэшей
- Старые файлы v1 (без UUID) автоматически удаляются при загрузке с логом
- Формат файла версионирован (int VERSION=2 в начале)
---
### 🟡 Патч 7 — `cleanupDistantBlocks()` вызывался дважды за тик
**Файл:** `generator/lifecycle/GeneratorLifecycle.java`
Был явный вызов в `tick()` И таймер `cleanupTask` — двойная работа каждый тик.
**Что сделано:** Убран явный вызов из `tick()`. Только таймер.
---
### 🟡 Патч 8 — `new Random()` в горячих методах BlockPlacer
**Файл:** `generator/jump/BlockPlacer.java`
`new java.util.Random()` создавался внутри `tryGenerateSchematic()` и `rotatedPaste()` при каждом вызове.
**Что сделано:** Заменено на `ThreadLocalRandom.current().nextInt()`.
---
### 🟡 Патч 9 — `System.err.println` в JumpOffsetGenerator
**Файл:** `generator/jump/JumpOffsetGenerator.java`
**Что сделано:** Заменено на `LoParkour.getPlugin().getLogger().warning(...)`.
---
### 🟡 Патч 10 — `disable()` глотал все исключения молча
**Файл:** `LoParkour.java`
`catch (Throwable ignored) {}` — если данные не сохранялись при выключении сервера, никто не узнавал.
**Что сделано:** `catch (Throwable t)` с логированием и `t.printStackTrace()`.
---
## Оставшиеся задачи
### 🟡 Ghost мультиплеер
`GhostRecorder` пишет только `generator.player` (первый игрок сессии).
В CoopMode/RaceMode остальные игроки не записываются.
**Решение:** Либо отдельный рекордер на каждого, либо запись только в single-player режимах.
### 🟢 Осиротевший javadoc в LoParkour.java
Комментарий от удалённого метода `getLogging()` — просто мусор, не баг.

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package dev.loki.loparkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.hook.HoloHook;
import dev.loki.loparkour.hook.PAPIHook;
import dev.loki.loparkour.mode.DefaultMode;
import dev.loki.loparkour.mode.ElytraMode;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.mode.SpectatorMode;
import dev.loki.loparkour.mode.SpeedrunMode;
import dev.loki.loparkour.mode.RaceMode;
import dev.loki.loparkour.mode.CoopMode;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.player.UserRegistry;
import dev.loki.loparkour.reward.Rewards;
import dev.loki.loparkour.schematic.lpschem.LPSchematicManager;
import dev.loki.loparkour.storage.Storage;
import dev.loki.loparkour.world.World;
import dev.lolib.core.LoPlugin;
import dev.lolib.scheduler.Scheduler;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import org.bstats.bukkit.Metrics;
import org.bstats.charts.SimplePie;
import org.bstats.charts.SingleLineChart;
import org.jetbrains.annotations.Nullable;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
/**
* Main class of LoParkour
*
* @author loki
*/
public final class LoParkour extends LoPlugin {
public static final String NAME = "&#FF6464<bold>LoParkour<reset>";
public static final String PREFIX = NAME + " &#404040» &#A0A0A0";
private static final Gson gson = new GsonBuilder()
.setPrettyPrinting()
.excludeFieldsWithoutExposeAnnotation()
.create();
public static Gson getGson() {
return gson;
}
private static LoParkour instance;
private static LPSchematicManager schematicManager;
@Nullable
private static PAPIHook placeholderHook;
public static void log(String message) {
if (Config.CONFIG.getBoolean("debug")) {
LoParkour.getPlugin().getLogger().info("[Debug] " + message);
}
}
/**
* @param child The file name.
* @return A file from within the plugin folder.
*/
public static File getInFolder(String child) {
return new File(instance.getDataFolder(), child);
}
/**
* @return This plugin's {@link Logging} instance.
*/
/**
* @return The plugin instance.
*/
public static LoParkour getPlugin() {
return instance;
}
@Nullable
public static PAPIHook getPlaceholderHook() {
return placeholderHook;
}
public static LPSchematicManager getSchematicManager() {
return schematicManager;
}
@Override
public void enable() {
instance = this; // must be first — Config enum accesses instance inside reload()
loadConfigs();
loadSchematics();
registerModes();
registerHooks();
setupWorld();
registerEventsAndCommands();
setupMetrics();
}
private void loadConfigs() {
Config.reload(true);
}
private void loadSchematics() {
schematicManager = new LPSchematicManager();
// Create default island schematic if it doesn't exist
File schematicsFolder = getInFolder("schematics-new");
File islandFile = new File(schematicsFolder, "island.lpschem");
if (!islandFile.exists()) {
try {
createDefaultIslandSchematic(islandFile);
getLogger().info("Created default island schematic");
} catch (Exception ex) {
getLogger().severe("Failed to create default island schematic: " + ex.getMessage());
ex.printStackTrace();
}
}
schematicManager.loadAll();
}
private void createDefaultIslandSchematic(File file) throws Exception {
// Create a larger 9x5x9 island for better visibility and safety
List<String> palette = new ArrayList<>();
palette.add("minecraft:air");
palette.add("minecraft:stone");
palette.add("minecraft:diamond_block");
palette.add("minecraft:emerald_block");
int width = 9, height = 5, length = 9;
int[] blocks = new int[width * height * length];
// Fill everything with air first
for (int i = 0; i < blocks.length; i++) {
blocks[i] = 0;
}
// Create a solid stone platform at y=1 (7x7 platform)
for (int z = 1; z < 8; z++) {
for (int x = 1; x < 8; x++) {
int index = x + (z * width) + (1 * width * length);
blocks[index] = 1; // stone
}
}
// Place diamond block (player spawn) at center
int centerX = 4, centerZ = 4;
int diamondIndex = centerX + (centerZ * width) + (1 * width * length);
blocks[diamondIndex] = 2; // diamond_block - player spawns here
// Place emerald block (parkour start) to the right of spawn
int emeraldIndex = (centerX + 1) + (centerZ * width) + (1 * width * length);
blocks[emeraldIndex] = 3; // emerald_block - parkour starts here
dev.loki.loparkour.schematic.lpschem.SchematicMetadata metadata =
new dev.loki.loparkour.schematic.lpschem.SchematicMetadata("island", "LoParkour", 0.0);
metadata.addTag("spawn");
metadata.addTag("island");
dev.loki.loparkour.schematic.lpschem.SchematicDimensions dimensions =
new dev.loki.loparkour.schematic.lpschem.SchematicDimensions(width, height, length);
// Markers point to the blocks where player spawns and parkour begins
dev.loki.loparkour.schematic.lpschem.SchematicMarkers markers =
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers(
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers.Vector3i(centerX, 1, centerZ),
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers.Vector3i(centerX + 1, 1, centerZ)
);
dev.loki.loparkour.schematic.lpschem.LPSchematic schematic =
new dev.loki.loparkour.schematic.lpschem.LPSchematic(metadata, dimensions, palette, blocks, markers);
schematic.save(file);
}
private void registerModes() {
Registry.register(new DefaultMode());
Registry.register(new SpectatorMode());
Registry.register(new SpeedrunMode());
Registry.register(new ElytraMode());
Registry.register(new RaceMode());
Registry.register(new CoopMode());
Modes.init();
}
private void registerHooks() {
if (getServer().getPluginManager().isPluginEnabled("HolographicDisplays")) {
getLogger().info("Registered Holographic Displays hook");
HoloHook.init();
}
if (getServer().getPluginManager().isPluginEnabled("PlaceholderAPI")) {
getLogger().info("Registered PlaceholderAPI hook");
placeholderHook = new PAPIHook();
placeholderHook.register();
}
if (Config.CONFIG.getBoolean("bungeecord.enabled")) {
getServer().getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
getLogger().info("Registered BungeeCord hook");
}
}
private void setupWorld() {
if (!Config.CONFIG.getBoolean("joining")) {
return;
}
// World creation MUST happen on the main thread (Bukkit API requirement)
try {
loLogger().info("Creating parkour world...");
World.create();
loLogger().info("Parkour world created successfully!");
} catch (Exception ex) {
loLogger().error("Failed to create parkour world", ex);
}
}
private void registerEventsAndCommands() {
dev.lolib.gui.GUIManager.init(this); // required for LoLib GUI click handling
var pm = getServer().getPluginManager();
pm.registerEvents(new dev.loki.loparkour.listener.PlayerConnectionListener(), this);
pm.registerEvents(new dev.loki.loparkour.listener.ParkourRestrictionListener(), this);
pm.registerEvents(new dev.loki.loparkour.listener.SchematicWandListener(), this);
LoParkourCommand cmd = new LoParkourCommand();
getCommand("LoParkour").setExecutor(cmd);
getCommand("LoParkour").setTabCompleter(cmd);
}
private void setupMetrics() {
Metrics metrics = new Metrics(this, 29754);
metrics.addCustomChart(new SimplePie("using_sql", () -> Boolean.toString(Option.SQL)));
metrics.addCustomChart(new SimplePie("using_rewards", () -> Boolean.toString(Rewards.REWARDS_ENABLED)));
metrics.addCustomChart(new SimplePie("locale_count", () -> Integer.toString(Locales.locales.size())));
metrics.addCustomChart(new SingleLineChart("player_joins", () -> {
int joins = UserRegistry.getJoinCount();
return joins;
}));
}
@Override
public void disable() {
try {
for (ParkourUser user : ParkourUser.getUsers()) {
ParkourUser.leave(user);
}
// write all LoParkour gamemodes
Modes.DEFAULT.getLeaderboard().write(false);
Storage.close();
World.delete();
} catch (Throwable t) {
getLogger().severe("Error during plugin shutdown: " + t.getMessage());
t.printStackTrace();
}
}
}

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package dev.loki.loparkour.generator.jump;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.event.ParkourBlockGenerateEvent;
import dev.loki.loparkour.api.event.ParkourSchematicGenerateEvent;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.generator.GeneratorOption;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.style.Style;
import dev.loki.loparkour.util.Probs;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Fence;
import org.bukkit.block.data.type.GlassPane;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ThreadLocalRandom;
import java.util.logging.Level;
/**
* Handles block selection, placement, and schematic generation.
* Extracted from {@link ParkourGenerator}.
*/
public class BlockPlacer {
private final ParkourGenerator g;
public BlockPlacer(ParkourGenerator generator) {
this.g = generator;
}
// ── Public entry points ────────────────────────────────────────────────────
/** Generates one block or schematic ahead. */
public void generate() {
if (g.state.waitForSchematicCompletion) return;
Map<ParkourGenerator.BlockGenerationType, Double> chances = new HashMap<>(g.state.defaultChances);
if (g.state.schematicCooldown > 0
|| g.generatorOptions.contains(GeneratorOption.DISABLE_SCHEMATICS)
|| g.profile.get("schematicDifficulty").asDouble() == 0.0
|| !g.state.schematicBlocks.isEmpty()) {
chances.remove(ParkourGenerator.BlockGenerationType.SCHEMATIC);
}
if (!g.profile.get("useSpecialBlocks").asBoolean()) {
chances.remove(ParkourGenerator.BlockGenerationType.SPECIAL);
}
if (chances.isEmpty()) chances.put(ParkourGenerator.BlockGenerationType.DEFAULT, 1.0);
ParkourGenerator.BlockGenerationType jump = Probs.random(chances);
if (jump == ParkourGenerator.BlockGenerationType.SCHEMATIC && tryGenerateSchematic()) return;
placeNormalBlock(jump);
}
/** Generates {@code amount+1} blocks. */
public void generate(int amount) {
for (int i = 0; i <= amount; i++) generate();
}
/** Seeds the history and generates the initial lead. */
public void generateFirst(Location spawn, Location blockSpawn) {
g.state.playerSpawn = spawn;
g.state.lastStandingPlayerLocation = spawn;
g.state.blockSpawn = blockSpawn;
g.state.history.add(blockSpawn.getBlock());
generate(g.profile.get("blockLead").asInt());
}
/** Clears schematic blocks and resets cooldown. */
public void deleteSchematic() {
if (!g.state.deleteSchematic) return;
g.state.schematicBlocks.forEach(b -> b.setType(Material.AIR));
g.state.schematicBlocks.clear();
g.state.deleteSchematic = false;
g.state.schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
}
// ── Block selection ────────────────────────────────────────────────────────
protected List<Block> selectBlocks() {
int height = Probs.random(g.state.heightChances);
int distance = Probs.random(g.state.distanceChances);
return List.of(selectNext(g.getLatest(), distance, height));
}
protected Block selectNext(Block current, int distance, int height) {
JumpDirector director = new JumpDirector(
BoundingBox.of(g.zone[0], g.zone[1]), g.getLatest().getLocation().toVector());
g.state.heading = director.getRecommendedHeading(g.state.heading);
height = director.getRecommendedHeight(height);
// Restrict jumps after special blocks to prevent impossible jumps
Material lastType = g.getLatest().getType();
switch (lastType) {
case SMOOTH_QUARTZ_SLAB -> {
height = Math.min(height, 0); // Can't jump up from slab
distance = Math.min(distance, 3); // Limit distance
}
case GLASS_PANE -> {
height = Math.min(height, 0); // Can't jump up from pane
distance = Math.min(distance, 3); // Limit distance
}
case OAK_FENCE, BIRCH_FENCE, SPRUCE_FENCE, DARK_OAK_FENCE,
JUNGLE_FENCE, ACACIA_FENCE, MANGROVE_FENCE, CHERRY_FENCE,
CRIMSON_FENCE, WARPED_FENCE, NETHER_BRICK_FENCE -> {
height = Math.min(height, 0); // Can't jump up from fence
distance = Math.min(distance, 3); // Limit distance
}
case PACKED_ICE -> {
distance = Math.min(distance, 3); // Ice is slippery, limit distance
}
case OAK_TRAPDOOR, BIRCH_TRAPDOOR, SPRUCE_TRAPDOOR, DARK_OAK_TRAPDOOR,
JUNGLE_TRAPDOOR, ACACIA_TRAPDOOR, MANGROVE_TRAPDOOR, CHERRY_TRAPDOOR,
CRIMSON_TRAPDOOR, WARPED_TRAPDOOR, IRON_TRAPDOOR -> {
height = Math.min(height, 0); // Can't jump up from trapdoor
distance = Math.min(distance, 2); // Very limited distance
}
case LADDER -> {
height = Math.min(height, 1); // Limited height from ladder
distance = Math.min(distance, 2); // Very limited distance
}
}
// Clamp values to valid ranges for JumpOffsetGenerator
height = Math.max(-2, Math.min(1, height));
distance = Math.max(1, Math.min(4, distance));
if (height > 0) distance = Math.max(distance - height, 1);
double sd = g.generatorOptions.contains(GeneratorOption.REDUCE_RANDOM_BLOCK_SELECTION_ANGLE) ? 0.5 : 1;
int randomOffset = new JumpOffsetGenerator(height, distance).getRandomOffset(0, sd);
Vector offset = g.state.heading.clone().multiply(distance + 1).setY(height);
if (offset.getX() == 0) offset.setX(randomOffset);
else offset.setZ(randomOffset);
offset.rotateAroundY(angleInY(g.state.heading, Option.HEADING.getDirection()));
Block candidate = current.getLocation().add(offset).getBlock();
// Retry with JumpValidator if jump is impossible (up to 10 attempts)
JumpValidator validator = new JumpValidator();
int attempts = 0;
while (!validator.canJump(current.getLocation(), candidate.getLocation()) && attempts < 10) {
// Reduce distance and height to make jump easier
distance = Math.max(1, distance - 1);
height = Math.max(-1, height - 1);
randomOffset = new JumpOffsetGenerator(height, distance).getRandomOffset(0, sd);
offset = g.state.heading.clone().multiply(distance + 1).setY(height);
if (offset.getX() == 0) offset.setX(randomOffset);
else offset.setZ(randomOffset);
offset.rotateAroundY(angleInY(g.state.heading, Option.HEADING.getDirection()));
candidate = current.getLocation().add(offset).getBlock();
attempts++;
}
return candidate;
}
protected BlockData selectBlockData() {
Style style = Registry.getStyle(g.profile.get("style").value());
if (style == null) {
g.profile.set("style", Registry.getStyles().stream().findFirst().orElseThrow().getName());
return selectBlockData();
}
return style.getNext().createBlockData();
}
// ── Internal ───────────────────────────────────────────────────────────────
private void placeNormalBlock(ParkourGenerator.BlockGenerationType jump) {
List<Block> blocks = selectBlocks();
if (blocks.isEmpty()) {
LoParkour.getPlugin().getLogger().severe("No blocks to generate!");
return;
}
List<Block> placed = new ArrayList<>();
for (Block block : blocks) {
BlockData data;
// Select JumpType based on chances (70% normal, 30% special types)
JumpType jumpType = selectJumpType();
if (jumpType != JumpType.NORMAL && !g.generatorOptions.contains(GeneratorOption.DISABLE_SPECIAL)) {
// Use JumpType material
data = jumpType.getRandomMaterial().createBlockData();
} else if (jump == ParkourGenerator.BlockGenerationType.SPECIAL
&& !g.generatorOptions.contains(GeneratorOption.DISABLE_SPECIAL)) {
data = Probs.random(g.state.specialChances);
} else {
data = selectBlockData();
}
if (data instanceof Fence) block = block.getLocation().subtract(0, 1, 0).getBlock();
block.setBlockData(data, data instanceof Fence || data instanceof GlassPane);
placed.add(block);
}
new ParkourBlockGenerateEvent(placed, g, g.player).call();
g.effects.particles(placed);
g.effects.sound(placed);
g.state.history.addAll(placed);
g.state.schematicCooldown--;
}
private JumpType selectJumpType() {
// Simple chances: 70% normal, 5% each for special types
Map<JumpType, Double> chances = new HashMap<>();
chances.put(JumpType.NORMAL, 70.0);
chances.put(JumpType.NEO_JUMP, 5.0);
chances.put(JumpType.HEAD_HITTER, 5.0);
chances.put(JumpType.FENCE_JUMP, 10.0);
chances.put(JumpType.TRAPDOOR_JUMP, 5.0);
chances.put(JumpType.LADDER_JUMP, 5.0);
return Probs.random(chances);
}
private boolean tryGenerateSchematic() {
var manager = LoParkour.getSchematicManager();
if (manager == null) return false;
var all = manager.getAllSchematics();
if (all.isEmpty()) return false;
double diff = g.profile.get("schematicDifficulty").asDouble();
var candidates = all.values().stream()
.filter(s -> s.getMetadata() != null && Math.abs(s.getMetadata().getDifficulty() - diff) <= 0.26)
.toList();
var pool = candidates.isEmpty() ? new ArrayList<>(all.values()) : candidates;
var schematic = pool.get(ThreadLocalRandom.current().nextInt(pool.size()));
Location origin = g.getLatest().getLocation().add(g.state.heading.clone().multiply(2));
List<Block> placed = rotatedPaste(schematic, origin);
if (placed.isEmpty()) return false;
g.state.schematicBlocks.addAll(placed);
g.state.history.addAll(placed);
g.state.waitForSchematicCompletion = true;
g.state.deleteSchematic = false;
new ParkourSchematicGenerateEvent(schematic, g, g.player).call();
return true;
}
private @NotNull List<Block> rotatedPaste(
dev.loki.loparkour.schematic.lpschem.LPSchematic schematic, Location location) {
int[] rotations = {0, 90, 180, 270};
int rotation = rotations[ThreadLocalRandom.current().nextInt(rotations.length)];
org.bukkit.World world = location.getWorld();
if (world == null) return List.of();
if (rotation == 0) return schematic.paste(location, world);
try {
var t = new dev.loki.loparkour.schematic.lpschem.SchematicTransformer(schematic);
return t.rotate(rotation).paste(location, world);
} catch (Exception ex) {
LoParkour.getPlugin().getLogger().log(Level.WARNING, "Could not rotate schematic", ex);
return schematic.paste(location, world);
}
}
private double angleInY(Vector a, Vector b) {
return Math.atan2(a.getX() * b.getZ() - a.getZ() * b.getX(), a.dot(b));
}
}

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package dev.loki.loparkour.generator.jump;
import dev.loki.loparkour.util.Probs;
import java.util.Map;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
/**
* Generates a random offset (the sidestep) for a parkour block.
* Source: <a href="https://i.imgur.com/RPevMfX.png">here</a>.
*/
public class JumpOffsetGenerator {
private final int maxOffset;
/**
* Constructor.
*
* @param y The height difference.
*/
public JumpOffsetGenerator(int y, int distance) {
this.maxOffset = switch (y) {
case 1 -> switch (distance) {
case 1 -> 4;
case 2 -> 3;
default -> 2;
};
case 0 -> switch (distance) {
case 1, 2 -> 4;
case 3 -> 3;
default -> 2;
};
case -1 -> switch (distance) {
case 1, 2 -> 5;
case 3 -> 4;
default -> 3;
};
case -2 -> switch (distance) {
case 1, 2 -> 5;
default -> 4;
};
default -> {
// Fallback for unexpected values
dev.loki.loparkour.LoParkour.getPlugin().getLogger()
.warning("Unexpected jump height " + y + ", using default maxOffset=2");
yield 2;
}
};
}
/**
* @param mean The mean (average) value for the offset. Usually 0 to avoid parkour going only left or right.
* @param standardDeviation The standard deviation.
* @param random The random instance.
* @return A random jump-able offset.
*/
public int getRandomOffset(double mean, double standardDeviation, Random random) {
Map<Double, Double> distribution = java.util.stream.IntStream.range(-maxOffset, maxOffset + 1)
.boxed()
.collect(Collectors.toMap(
offset -> (double) offset,
offset -> Probs.normalpdf(mean, standardDeviation, (double) offset)
));
return (int) (double) Probs.random(distribution, random);
}
/**
* @param mean The mean (average) value for the offset. Usually 0 to avoid parkour going only left or right.
* @param standardDeviation The standard deviation.
* @return A random jump-able offset.
*/
public int getRandomOffset(double mean, double standardDeviation) {
return getRandomOffset(mean, standardDeviation, ThreadLocalRandom.current());
}
}

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package dev.loki.loparkour.generator.lifecycle;
import dev.lolib.scheduler.Scheduler;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.event.ParkourFallEvent;
import dev.loki.loparkour.api.event.ParkourScoreEvent;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.ghost.GhostData;
import dev.loki.loparkour.ghost.GhostManager;
import dev.loki.loparkour.ghost.GhostRecorder;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourSpectator;
import dev.loki.loparkour.reward.Rewards;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.jetbrains.annotations.Nullable;
import java.time.Instant;
import java.util.Iterator;
/**
* Handles parkour lifecycle: tick, fall, reset, cleanup.
*/
public class GeneratorLifecycle {
private final ParkourGenerator generator;
private dev.lolib.scheduler.ScheduledTask cleanupTask;
private GhostRecorder ghostRecorder;
private GhostManager ghostManager;
public GeneratorLifecycle(ParkourGenerator generator) {
this.generator = generator;
if (Config.CONFIG.getBoolean("ghost-mode.enabled")) {
this.ghostRecorder = new GhostRecorder();
this.ghostManager = new GhostManager();
this.ghostManager.loadGhosts(generator.getMode().getName());
}
}
public void startTick() {
generator.task = Scheduler.get(LoParkour.getPlugin()).runTimer(this::tick, 0, 1);
cleanupTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::cleanupDistantBlocks, 0, Option.CLEANUP_INTERVAL);
// Start ghost recording if enabled
if (ghostRecorder != null && ghostManager != null) {
ghostRecorder.startRecording(generator.player.getLocation());
// Spawn top ghosts
if (generator.state.playerSpawn != null) {
ghostManager.spawnGhosts(
generator.getMode().getName(),
generator.state.playerSpawn,
generator.player.player.getWorld()
);
}
}
}
public void tick() {
if (generator.state.stopped) {
generator.task.cancel();
if (cleanupTask != null) cleanupTask.cancel();
if (ghostManager != null) ghostManager.stopAllGhosts();
return;
}
generator.getPlayers().forEach(p -> {
updateVisualTime(p, p.selectedTime);
p.updateScoreboard(generator);
p.player.setSaturation(20);
// Record ghost frame
if (ghostRecorder != null && ghostRecorder.isRecording()) {
ghostRecorder.recordFrame(p.getLocation());
}
});
generator.getSpectators().forEach(ParkourSpectator::update);
if (generator.player.getLocation().getWorld() != generator.state.lastStandingPlayerLocation.getWorld()) return;
if (generator.player.getLocation().subtract(generator.state.lastStandingPlayerLocation).getY() < -10) {
fall();
return;
}
Block below = blockBelow();
if (below == null) return;
handleSchematicEndBlock(below);
// Clean up schematic blocks that are behind the player
if (!generator.state.schematicBlocks.isEmpty()) {
int currentIdx = generator.state.history.indexOf(below);
if (currentIdx > 0) {
generator.state.schematicBlocks.removeIf(b -> {
int blockIdx = generator.state.history.indexOf(b);
if (blockIdx >= 0 && blockIdx < currentIdx - 5) {
b.setType(Material.AIR);
return true;
}
return false;
});
}
}
// Reset schematic wait if player is far from schematic blocks
if (generator.state.waitForSchematicCompletion && !generator.state.schematicBlocks.isEmpty()) {
boolean nearSchematic = generator.state.schematicBlocks.stream()
.anyMatch(b -> b.getLocation().distance(generator.player.getLocation()) < 15);
if (!nearSchematic) {
generator.state.waitForSchematicCompletion = false;
// Force delete schematic blocks
generator.state.schematicBlocks.forEach(b -> b.setType(Material.AIR));
generator.state.schematicBlocks.clear();
generator.state.deleteSchematic = false;
generator.state.schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
}
}
if (!generator.state.history.contains(below)) return;
int idx = generator.state.history.indexOf(below);
int delta = idx - generator.state.lastPositionIndexPlayer;
if (delta <= 0) return;
generator.state.lastStandingPlayerLocation = generator.player.getLocation();
int lead = generator.profile.get("blockLead").asInt();
if (generator.state.history.size() - idx <= lead) {
generator.generate(lead - (generator.state.history.size() - idx));
}
generator.state.lastPositionIndexPlayer = idx;
removeTrailBlocks(idx);
generator.placer.deleteSchematic();
int pts = Config.CONFIG.getBoolean("scoring.all-points") ? delta : 1;
for (int i = 0; i < pts; i++) score();
if (generator.state.start == null) generator.state.start = Instant.now();
}
private void handleSchematicEndBlock(Block below) {
if (generator.state.schematicBlocks.contains(below)
&& below.getType() == Material.RED_WOOL
&& !generator.state.deleteSchematic) {
for (int i = 0; i < generator.profile.get("schematicDifficulty").asDouble() * 15; i++) {
score();
}
generator.state.waitForSchematicCompletion = false;
generator.state.schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
generator.generate(generator.profile.get("blockLead").asInt());
generator.state.deleteSchematic = true;
}
}
private @Nullable Block blockBelow() {
Location loc = generator.player.getLocation().subtract(0, 1, 0);
Block b = loc.getBlock();
if (b.getType() == Material.AIR) {
if (loc.subtract(0, 0.5, 0).getBlock().getType() == Material.AIR) return null;
b = loc.getBlock();
}
return b;
}
private void removeTrailBlocks(int idx) {
for (int i = idx - ParkourGenerator.BLOCK_TRAIL - 1; i >= idx - 4 * ParkourGenerator.BLOCK_TRAIL; i--) {
if (i > 0) generator.state.history.get(i).setType(Material.AIR);
}
}
private void updateVisualTime(ParkourPlayer p, int selectedTime) {
int t = 18000 + selectedTime;
if (t >= 24000) t -= 24000;
p.player.setPlayerTime(t, false);
}
public void score() {
generator.state.score++;
generator.state.totalScore++;
checkRewards();
new ParkourScoreEvent(generator.player).call();
}
private void checkRewards() {
if (!Rewards.REWARDS_ENABLED || generator.state.score == 0) return;
if (Rewards.SCORE_REWARDS.containsKey(generator.state.score)) {
Rewards.SCORE_REWARDS.get(generator.state.score).forEach(r -> r.execute(generator.player, generator.getMode()));
}
int intervalScore = Config.CONFIG.getBoolean("scoring.rewards-use-total-score")
? generator.state.totalScore
: generator.state.score;
for (int interval : Rewards.INTERVAL_REWARDS.keySet()) {
if (intervalScore % interval == 0) {
Rewards.INTERVAL_REWARDS.get(interval).forEach(r -> r.execute(generator.player, generator.getMode()));
}
}
String key = Integer.toString(generator.state.score);
if (Rewards.ONE_TIME_REWARDS.containsKey(generator.state.score)
&& !generator.player.collectedRewards.contains(key)) {
Rewards.ONE_TIME_REWARDS.get(generator.state.score).forEach(r -> r.execute(generator.player, generator.getMode()));
generator.player.collectedRewards.add(key);
}
}
public void fall() {
new ParkourFallEvent(generator.player).call();
// Save ghost if score is good enough
if (ghostRecorder != null && ghostManager != null && ghostRecorder.isRecording()) {
String modeName = generator.getMode().getName();
int score = generator.state.score;
if (ghostManager.shouldRecordGhost(modeName, score)) {
// Pass UUID as well as name — GhostManager names files by UUID
GhostData ghostData = ghostRecorder.stopRecording(
generator.player.getUUID(),
generator.player.getName(),
score
);
ghostManager.saveGhost(modeName, ghostData);
generator.player.sendTranslated("ghost.saved", Integer.toString(score));
}
}
if (ghostManager != null) {
ghostManager.stopAllGhosts();
}
generator.reset(true);
}
protected void cleanupDistantBlocks() {
if (generator.state.history.size() < Option.BLOCK_CLEANUP_DISTANCE * 2) return;
Location loc = generator.player.getLocation();
int removed = 0;
Iterator<Block> it = generator.state.history.iterator();
while (it.hasNext()) {
Block b = it.next();
if (b.getLocation().distance(loc) > Option.BLOCK_CLEANUP_DISTANCE) {
b.setType(Material.AIR, false);
it.remove();
removed++;
} else break;
}
if (removed > 0) {
generator.state.lastPositionIndexPlayer = Math.max(0, generator.state.lastPositionIndexPlayer - removed);
}
}
}

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package dev.loki.loparkour.ghost;
import org.jetbrains.annotations.NotNull;
import java.io.*;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* Immutable snapshot of a player's run: who ran it, their score, and every recorded frame.
*
* <p>Bugs fixed vs original:
* <ul>
* <li>Files were named {@code playerName.ghost} — two players with the same name
* overwrote each other, and a name like {@code ../../config} caused path traversal.
* UUID is now stored and used as the filename instead.</li>
* <li>File format is backwards-compatible: UUID is written first (new field),
* then the existing layout. Old files without a UUID are handled in
* {@link #loadFromFile} by catching the format mismatch and returning null.</li>
* </ul>
*/
public class GhostData {
/** Binary format version — bump when changing the serialised layout. */
private static final int FORMAT_VERSION = 2;
private final UUID playerUuid;
private final String playerName;
private final int score;
private final List<GhostFrame> frames;
public GhostData(@NotNull UUID playerUuid, @NotNull String playerName,
int score, @NotNull List<GhostFrame> frames) {
this.playerUuid = playerUuid;
this.playerName = playerName;
this.score = score;
this.frames = new ArrayList<>(frames);
}
// ── Getters ───────────────────────────────────────────────────────────────
public UUID getPlayerUuid() { return playerUuid; }
public String getPlayerName() { return playerName; }
public int getScore() { return score; }
public List<GhostFrame> getFrames() { return frames; }
// ── Serialisation ─────────────────────────────────────────────────────────
public void saveToFile(@NotNull File file) throws IOException {
try (DataOutputStream out = new DataOutputStream(
new BufferedOutputStream(new FileOutputStream(file)))) {
out.writeInt(FORMAT_VERSION); // version header
out.writeUTF(playerUuid.toString()); // UUID (filename-safe, collision-free)
out.writeUTF(playerName); // display name (for the ghost label)
out.writeInt(score);
out.writeInt(frames.size());
for (GhostFrame frame : frames) {
out.writeLong(frame.getTimestamp());
out.writeDouble(frame.getX());
out.writeDouble(frame.getY());
out.writeDouble(frame.getZ());
out.writeFloat(frame.getYaw());
out.writeFloat(frame.getPitch());
}
}
}
/**
* Loads a ghost from file.
*
* @return The loaded data, or {@code null} if the file is an old v1 format
* (no version header / UUID) — caller should delete and ignore it.
*/
public static GhostData loadFromFile(@NotNull File file) throws IOException {
try (DataInputStream in = new DataInputStream(
new BufferedInputStream(new FileInputStream(file)))) {
int version = in.readInt();
if (version != FORMAT_VERSION) {
// Old format (v1) started with readUTF for playerName, not an int version.
// Those files are stale — return null so the manager can discard them.
return null;
}
UUID uuid = UUID.fromString(in.readUTF());
String name = in.readUTF();
int score = in.readInt();
int frameCount = in.readInt();
List<GhostFrame> frames = new ArrayList<>(frameCount);
for (int i = 0; i < frameCount; i++) {
frames.add(new GhostFrame(
in.readLong(),
in.readDouble(), in.readDouble(), in.readDouble(),
in.readFloat(), in.readFloat()));
}
return new GhostData(uuid, name, score, frames);
}
}
}

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package dev.loki.loparkour.ghost;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import org.bukkit.Location;
import org.bukkit.World;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.io.File;
import java.io.IOException;
import java.util.*;
/**
* Loads, saves, and spawns ghost runs per mode.
*
* <p>Bugs fixed vs original:
* <ul>
* <li>Files were named {@code playerName.ghost} — collisions between players sharing
* a name, and path traversal via names like {@code ../../config}.
* Now named {@code uuid.ghost} — guaranteed unique and filesystem-safe.</li>
* <li>When evicting the lowest ghost, the old file was looked up by player name
* which failed if the name had changed since the run was saved.</li>
* <li>Old v1 files (no UUID) are detected via {@link GhostData#loadFromFile}
* returning null — they are deleted automatically on first load.</li>
* </ul>
*/
public class GhostManager {
private static final int MAX_GHOSTS_PER_MODE = 3;
private final File ghostFolder;
private final Map<String, List<GhostData>> ghostsByMode = new HashMap<>();
private final List<GhostPlayer> activeGhosts = new ArrayList<>();
public GhostManager() {
this.ghostFolder = LoParkour.getInFolder("ghosts");
if (!ghostFolder.exists()) {
ghostFolder.mkdirs();
}
}
// ── Loading ───────────────────────────────────────────────────────────────
public void loadGhosts(@NotNull String mode) {
File modeFolder = new File(ghostFolder, sanitizeMode(mode));
if (!modeFolder.exists()) return;
File[] files = modeFolder.listFiles((dir, name) -> name.endsWith(".ghost"));
if (files == null) return;
List<GhostData> ghosts = new ArrayList<>();
for (File file : files) {
try {
GhostData data = GhostData.loadFromFile(file);
if (data == null) {
// Old v1 format — delete and skip
LoParkour.getPlugin().getLogger().info(
"Deleting outdated ghost file (old format): " + file.getName());
file.delete();
continue;
}
ghosts.add(data);
} catch (IOException e) {
LoParkour.getPlugin().getLogger().severe(
"Failed to load ghost file " + file.getName() + ": " + e.getMessage());
}
}
ghosts.sort(Comparator.comparingInt(GhostData::getScore).reversed());
ghostsByMode.put(mode, ghosts);
}
// ── Saving ────────────────────────────────────────────────────────────────
public void saveGhost(@NotNull String mode, @NotNull GhostData data) {
File modeFolder = new File(ghostFolder, sanitizeMode(mode));
if (!modeFolder.exists()) modeFolder.mkdirs();
List<GhostData> ghosts = new ArrayList<>(ghostsByMode.getOrDefault(mode, new ArrayList<>()));
ghosts.add(data);
ghosts.sort(Comparator.comparingInt(GhostData::getScore).reversed());
// Evict lowest-score ghosts beyond the cap
while (ghosts.size() > MAX_GHOSTS_PER_MODE) {
GhostData evicted = ghosts.remove(ghosts.size() - 1);
// File is named by UUID — always finds the right file regardless of name changes
File evictedFile = ghostFile(modeFolder, evicted);
if (evictedFile.exists()) evictedFile.delete();
}
ghostsByMode.put(mode, ghosts);
// Save new ghost — named by UUID, not by player name
File file = ghostFile(modeFolder, data);
try {
data.saveToFile(file);
} catch (IOException e) {
LoParkour.getPlugin().getLogger().severe(
"Failed to save ghost for " + data.getPlayerName() + ": " + e.getMessage());
}
}
// ── Spawning ──────────────────────────────────────────────────────────────
public void spawnGhosts(@NotNull String mode, @NotNull Location startLocation,
@NotNull World world) {
if (!Config.CONFIG.getBoolean("ghost-mode.enabled")) return;
stopAllGhosts();
List<GhostData> ghosts = ghostsByMode.get(mode);
if (ghosts == null || ghosts.isEmpty()) return;
int showTop = Math.min(Config.CONFIG.getInt("ghost-mode.show-top"), ghosts.size());
for (int i = 0; i < showTop; i++) {
GhostPlayer ghost = new GhostPlayer(ghosts.get(i), world);
ghost.spawn(startLocation);
activeGhosts.add(ghost);
}
}
public void stopAllGhosts() {
activeGhosts.forEach(GhostPlayer::stop);
activeGhosts.clear();
}
// ── Queries ───────────────────────────────────────────────────────────────
@Nullable
public GhostData getTopGhost(@NotNull String mode) {
List<GhostData> ghosts = ghostsByMode.get(mode);
return (ghosts == null || ghosts.isEmpty()) ? null : ghosts.get(0);
}
public List<GhostData> getTopGhosts(@NotNull String mode, int count) {
List<GhostData> ghosts = ghostsByMode.get(mode);
if (ghosts == null || ghosts.isEmpty()) return Collections.emptyList();
return Collections.unmodifiableList(ghosts.subList(0, Math.min(count, ghosts.size())));
}
public boolean shouldRecordGhost(@NotNull String mode, int score) {
List<GhostData> ghosts = ghostsByMode.get(mode);
if (ghosts == null || ghosts.size() < MAX_GHOSTS_PER_MODE) return true;
return score > ghosts.get(ghosts.size() - 1).getScore();
}
// ── Internals ─────────────────────────────────────────────────────────────
/** Returns the ghost file for a run — always UUID-based, never name-based. */
private File ghostFile(File modeFolder, GhostData data) {
return new File(modeFolder, data.getPlayerUuid().toString() + ".ghost");
}
/**
* Strips any path separators from mode names so they can't be used to
* escape the ghosts directory (e.g. mode name "../../etc").
*/
private static String sanitizeMode(String mode) {
return mode.replaceAll("[/\\\\.]", "_");
}
}

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package dev.loki.loparkour.ghost;
import dev.lolib.scheduler.Scheduler;
import dev.lolib.scheduler.ScheduledTask;
import dev.loki.loparkour.LoParkour;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.EntityType;
import org.jetbrains.annotations.NotNull;
/**
* Spawns and animates an ArmorStand that replays a {@link GhostData} run.
*
* <p>Bugs fixed vs original:
* <ul>
* <li>Duplicate import of {@code dev.lolib.scheduler.Scheduler} — removed.</li>
* <li>Duplicate field declaration {@code dev.lolib.scheduler.ScheduledTask task}
* shadowed the already-imported type — removed the fully-qualified duplicate.</li>
* </ul>
*/
public class GhostPlayer {
private final GhostData data;
private final World world;
private ArmorStand entity;
private ScheduledTask task;
private int currentFrame = 0;
private long startTime;
public GhostPlayer(@NotNull GhostData data, @NotNull World world) {
this.data = data;
this.world = world;
}
public void spawn(@NotNull Location startLocation) {
if (data.getFrames().isEmpty()) return;
entity = (ArmorStand) world.spawnEntity(startLocation, EntityType.ARMOR_STAND);
entity.setVisible(false);
entity.setGravity(false);
entity.setInvulnerable(true);
entity.setCustomName("§7" + data.getPlayerName() + " §8(Ghost)");
entity.setCustomNameVisible(true);
startTime = System.currentTimeMillis();
currentFrame = 0;
task = Scheduler.get(LoParkour.getPlugin()).runTimer(this::update, 0, 1);
}
private void update() {
if (entity == null || !entity.isValid()) {
stop();
return;
}
long elapsed = System.currentTimeMillis() - startTime;
while (currentFrame < data.getFrames().size()) {
GhostFrame frame = data.getFrames().get(currentFrame);
if (frame.getTimestamp() > elapsed) break;
entity.teleport(frame.toLocation(world));
currentFrame++;
}
if (currentFrame >= data.getFrames().size()) stop();
}
public void stop() {
if (task != null) { task.cancel(); task = null; }
if (entity != null) { entity.remove(); entity = null; }
}
public boolean isActive() { return entity != null && entity.isValid(); }
public String getPlayerName() { return data.getPlayerName(); }
public int getScore() { return data.getScore(); }
}

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package dev.loki.loparkour.ghost;
import org.bukkit.Location;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* Records a player's movement as a sequence of {@link GhostFrame}s.
*
* <p>Bugs fixed vs original:
* <ul>
* <li>{@code stopRecording} took only {@code playerName} — now also takes {@code playerUuid}
* so {@link GhostData} can store it and {@link GhostManager} can name files by UUID.</li>
* </ul>
*/
public class GhostRecorder {
private static final double MIN_MOVEMENT = 0.1;
private final List<GhostFrame> frames = new ArrayList<>();
private Location lastLocation;
private long startTime;
private boolean recording = false;
public void startRecording(@NotNull Location startLocation) {
frames.clear();
lastLocation = startLocation.clone();
startTime = System.currentTimeMillis();
recording = true;
frames.add(new GhostFrame(0, startLocation.clone()));
}
public void recordFrame(@NotNull Location currentLocation) {
if (!recording) return;
if (lastLocation.distance(currentLocation) < MIN_MOVEMENT) return;
long timestamp = System.currentTimeMillis() - startTime;
frames.add(new GhostFrame(timestamp, currentLocation.clone()));
lastLocation = currentLocation.clone();
}
/**
* Stops recording and returns the completed ghost data.
*
* @param playerUuid UUID of the player — used as the filename in {@link GhostManager}.
* @param playerName Display name shown on the ghost label in-game.
* @param score The score achieved this run.
*/
public GhostData stopRecording(@NotNull UUID playerUuid,
@NotNull String playerName,
int score) {
recording = false;
return new GhostData(playerUuid, playerName, score, frames);
}
public boolean isRecording() { return recording; }
public int getFrameCount() { return frames.size(); }
}

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package dev.loki.loparkour.mode;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.world.Divider;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
/**
* Co-op Mode — multiple players share one session and one score.
*
* <p>Implements {@link MultiMode} so it is excluded from the single-player
* mode selection menu in {@link dev.loki.loparkour.menu.play.SingleMenu}.
* Players join via /parkour coop or through a lobby invite flow.</p>
*
* <p>Problems fixed vs previous version:
* <ul>
* <li>Did NOT implement MultiMode → showed up in single-player menu</li>
* <li>CoopGenerator was a private inner class — inaccessible from join/leave</li>
* <li>sharedScore was a separate field that duplicated state.score</li>
* <li>fall() called super.fall() THEN tried to clear state that was already reset</li>
* <li>playerContributions never cleared between falls correctly</li>
* <li>create(Player) silently created a solo session instead of rejecting</li>
* </ul>
*/
public class CoopMode implements MultiMode {
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
// Active coop sessions — used so join() can add to an existing one
// Key = session, tracked via Divider automatically; this is just for lookup
// We look up by existing player's session instead.
@Override
@NotNull
public String getName() {
return "coop";
}
/**
* Returns null so this mode never appears in any menu item list.
* Players join via lobby invite or command only.
*/
@Override
@Nullable
public dev.loki.loparkour.util.Item getItem(String locale) {
return null;
}
@Override
@NotNull
public Leaderboard getLeaderboard() {
return leaderboard;
}
/**
* Called when a player tries to start coop solo from a command/menu.
* Opens the lobby menu so they can invite others — does NOT create a session here.
* A session is created only once a second player joins via {@link #join}.
*/
@Override
public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage("§cJoining is currently disabled.");
return;
}
// Opening lobby menu lets player invite others — actual session created in join()
Menus.LOBBY.open(player);
}
/**
* Adds a player to an existing coop session, or creates a new session if
* the target player is not yet in one.
*/
@Override
public void join(Player joiningPlayer, Session session) {
if (!Config.CONFIG.getBoolean("joining")) {
joiningPlayer.sendMessage("§cJoining is currently disabled.");
return;
}
if (session.generator == null) return;
// Register the joining player into the existing session
ParkourPlayer pp = ParkourUser.register(joiningPlayer, session);
session.addPlayers(pp);
pp.updateGeneratorSettings(session.generator);
// Inform everyone
session.getPlayers().forEach(p ->
p.sendTranslated("modes.coop.player_joined", joiningPlayer.getName()));
}
/**
* Removes a player from a coop session.
* If the last player leaves, the session ends normally.
*/
@Override
public void leave(Player player, Session session) {
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp == null) return;
ParkourUser.leave(pp);
}
@Override
public int getMaxPlayers() {
return Config.CONFIG.getInt("modes.coop.max-players");
}
// ── CoopGenerator ─────────────────────────────────────────────────────────
/**
* Package-accessible so Session.create() lambda can reference it,
* and so join() can cast generator when needed.
*/
static class CoopGenerator extends ParkourGenerator {
/** Individual block contributions per player UUID. */
private final Map<UUID, Integer> contributions = new HashMap<>();
public CoopGenerator(@NotNull Session session) {
super(session);
session.getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
}
@Override
protected void score() {
super.score(); // increments state.score and totalScore
// Track which player was on the block (primary player for single, varies in multi)
contributions.merge(player.getUUID(), 1, Integer::sum);
// Milestone every 50 points
if (state.score % 50 == 0) {
getPlayers().forEach(pp -> {
pp.player.sendTitle(
"§6Team: §e" + state.score,
"§aKeep it up!",
5, 40, 10);
pp.player.playSound(pp.getLocation(),
Sound.ENTITY_PLAYER_LEVELUP, 0.6f, 1.5f);
});
}
}
/**
* When a new player joins mid-game, add them to contributions map.
*/
public void onPlayerJoin(ParkourPlayer pp) {
contributions.putIfAbsent(pp.getUUID(), 0);
}
@Override
protected void fall() {
// Show each player their individual contribution before reset
getPlayers().forEach(pp -> {
int contrib = contributions.getOrDefault(pp.getUUID(), 0);
int pct = state.score > 0 ? (contrib * 100 / state.score) : 0;
pp.sendTranslated("modes.coop.stats",
Integer.toString(state.score),
Integer.toString(contrib),
Integer.toString(pct));
});
super.fall(); // handles reset, leaderboard, etc.
}
@Override
public void reset(boolean regenerate) {
super.reset(regenerate);
contributions.clear();
getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
}
@Override
public Mode getMode() {
return Modes.COOP;
}
}
}

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package dev.loki.loparkour.mode;
import dev.lolib.scheduler.Scheduler;
import dev.lolib.scheduler.ScheduledTask;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.event.ParkourFallEvent;
import dev.loki.loparkour.api.event.ParkourScoreEvent;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.world.Divider;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.FireworkMeta;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import java.time.Instant;
import java.time.ZoneOffset;
import java.time.format.DateTimeFormatter;
import java.util.*;
import java.util.concurrent.ThreadLocalRandom;
/**
* Generator for Elytra mode.
*
* <p>Completely replaces block-based parkour with an aerial ring course:
* <ul>
* <li>Rings are placed ahead along a smooth curved path in the sky</li>
* <li>Each ring is vertical, perpendicular to the flight direction</li>
* <li>Player must fly through the center — detection uses plane-crossing math</li>
* <li>Firework usage is intercepted via event to enforce cooldown properly</li>
* <li>Fall = player touches ground / loses flight / flies too far from course</li>
* </ul>
*/
public class ElytraGenerator extends ParkourGenerator implements Listener {
// ── Constants ─────────────────────────────────────────────────────────────
/** How many rings behind the player to keep before deleting. */
private static final int RING_TRAIL = 3;
/** Ticks between particle ring renders (every 2 ticks = 10fps). */
private static final int RENDER_INTERVAL = 2;
/** Minimum Y height — if player drops below this they failed. */
private static final double MIN_Y_OFFSET = -30.0;
// Config-driven values cached at init
private int ringLead;
private double maxDeviation;
/** Particle count per ring point. */
private static final int PARTICLES_PER_POINT = 1;
/** Number of particle points around each ring. */
private static final int RING_POINTS = 36;
// ── State ─────────────────────────────────────────────────────────────────
private final List<ElytraRing> rings = new ArrayList<>();
private int nextRingIndex = 0; // index of the next ring the player hasn't passed
private int tickCounter = 0;
private Instant startTime = null;
private int score = 0;
private ScheduledTask tickTask;
private ScheduledTask renderTask;
/** Firework cooldown per player UUID in ms. */
private final Map<UUID, Long> fireworkCooldowns = new HashMap<>();
/** Starting Y for fall detection. */
private double spawnY;
// ── Constructor ───────────────────────────────────────────────────────────
public ElytraGenerator(@NotNull Session session) {
super(session);
this.ringLead = Config.CONFIG.getInt("modes.elytra.ring-lead");
this.maxDeviation = Config.CONFIG.getDouble("modes.elytra.max-deviation");
}
// ── Mode identification ───────────────────────────────────────────────────
@Override
public Mode getMode() {
return Modes.ELYTRA;
}
// ── Lifecycle: called by Session after island.build() ────────────────────
/**
* Called once when the generator is set up.
* We skip the block-based generateFirst and do our own aerial setup.
*/
@Override
public void generateFirst(Location spawn, Location blockSpawn) {
spawnY = spawn.getY();
state.playerSpawn = spawn;
state.lastStandingPlayerLocation = spawn;
state.blockSpawn = blockSpawn;
// Seed the ring path starting just in front of spawn
Vector initialHeading = state.heading.clone().normalize();
Location ringOrigin = spawn.clone().add(initialHeading.clone().multiply(10)).add(0, 2, 0);
generateRings(ringOrigin, initialHeading, ringLead);
// Setup player
for (ParkourPlayer pp : getPlayers()) {
Player p = pp.player;
p.setGameMode(GameMode.ADVENTURE);
p.getInventory().clear();
// Elytra chestplate
p.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
// Starting fireworks
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
p.getInventory().setItem(0, makeFirework(amount));
p.getInventory().setHeldItemSlot(0);
// Launch into glide
p.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
p.setGliding(true);
pp.sendTranslated("modes.elytra.start_hint");
}
// Register firework event listener
Bukkit.getPluginManager().registerEvents(this, LoParkour.getPlugin());
// Start ticks
tickTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::tick, 1, 1);
renderTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::renderRings, 0, RENDER_INTERVAL);
}
// ── generateFirst is the entry — skip normal generate() completely ────────
@Override
public void generate() { /* not used in elytra mode */ }
@Override
public void generate(int amount) { /* not used */ }
@Override
public void startTick() { /* tick started in generateFirst */ }
// ── Main tick ─────────────────────────────────────────────────────────────
private void tick() {
if (state.stopped) {
stopTasks();
return;
}
tickCounter++;
for (ParkourPlayer pp : getPlayers()) {
Player p = pp.player;
// Ensure player stays gliding
if (!p.isGliding() && p.getGameMode() == GameMode.ADVENTURE) {
// Only force-glide if they're not on ground and have elytra
if (!p.isOnGround()) {
p.setGliding(true);
}
}
// Update scoreboard
pp.updateScoreboard(this);
p.setSaturation(20);
// Action bar: score + next ring distance
updateActionBar(pp);
}
// Fall detection
checkFall();
// Ring crossing detection
checkRingCrossings();
}
// ── Ring generation ───────────────────────────────────────────────────────
/**
* Generates {@code count} new rings starting from {@code origin},
* heading in {@code direction}, with smooth curve randomisation.
*/
private void generateRings(Location origin, Vector direction, int count) {
int distMin = Config.CONFIG.getInt("modes.elytra.ring-distance-min");
int distMax = Config.CONFIG.getInt("modes.elytra.ring-distance-max");
double ringSize = Config.CONFIG.getDouble("modes.elytra.ring-size");
double maxYaw = Config.CONFIG.getDouble("modes.elytra.max-heading-change-horizontal");
double maxPitch = Config.CONFIG.getDouble("modes.elytra.max-heading-change-vertical");
double maxHeight = Config.CONFIG.getDouble("modes.elytra.max-height-above-spawn");
ThreadLocalRandom rng = ThreadLocalRandom.current();
Location cursor = origin.clone();
Vector heading = direction.clone().normalize();
// If we already have rings, continue from the last one
if (!rings.isEmpty()) {
ElytraRing last = rings.get(rings.size() - 1);
cursor = last.center.clone();
heading = last.normal.clone();
}
for (int i = 0; i < count; i++) {
// Distance between rings
double dist = distMin + rng.nextDouble() * (distMax - distMin);
// Smooth heading change using config-defined limits
double yawDelta = Math.toRadians(rng.nextDouble(-maxYaw, maxYaw));
double pitchDelta = Math.toRadians(rng.nextDouble(-maxPitch, maxPitch));
heading = rotateVector(heading, yawDelta, pitchDelta);
heading.normalize();
// New ring center
Location center = cursor.clone().add(heading.clone().multiply(dist));
// Keep rings in a reasonable Y band
double targetY = Math.max(spawnY + 5, Math.min(spawnY + maxHeight, center.getY()));
center.setY(targetY);
rings.add(new ElytraRing(rings.size(), center.clone(), heading.clone(), ringSize));
cursor = center;
}
}
// ── Ring crossing detection ───────────────────────────────────────────────
private void checkRingCrossings() {
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
ParkourPlayer pp = player; // primary player
Location loc = pp.getLocation();
ElytraRing nextRing = rings.get(nextRingIndex);
// Check if player crossed the ring's plane
if (nextRing.hasCrossed(loc, pp.player.getVelocity())) {
if (nextRing.isInside(loc)) {
// Perfect pass — score
onRingPassed(pp, nextRing, true);
} else {
// Crossed the plane but missed the ring hole
onRingMissed(pp, nextRing);
}
nextRingIndex++;
// Generate more rings ahead
int ahead = rings.size() - nextRingIndex;
if (ahead < ringLead) {
generateRings(null, null, ringLead - ahead);
}
// Clean up old rings
cleanOldRings();
}
// Check deviation — if player flew too far off course
double deviation = nextRing.center.distance(loc);
if (deviation > maxDeviation) {
triggerFall("flew off course");
}
}
private void onRingPassed(ParkourPlayer pp, ElytraRing ring, boolean centered) {
score++;
if (startTime == null) startTime = Instant.now();
new ParkourScoreEvent(pp).call();
// Visual + sound feedback
pp.player.spawnParticle(Particle.TOTEM, ring.center, 40, 0.3, 0.3, 0.3, 0.15);
pp.player.playSound(ring.center, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1f, centered ? 1.8f : 1.2f);
// Update state score so scoreboard works
state.score = score;
state.totalScore++;
}
private void onRingMissed(ParkourPlayer pp, ElytraRing ring) {
// Flash red to indicate miss — no score
pp.player.spawnParticle(Particle.REDSTONE,
ring.center, 20, 0.5, 0.5, 0.5, 0,
new Particle.DustOptions(Color.RED, 2.0f));
pp.player.playSound(ring.center, Sound.BLOCK_NOTE_BLOCK_BASS, 1f, 0.5f);
}
// ── Fall / Reset ──────────────────────────────────────────────────────────
private void checkFall() {
for (ParkourPlayer pp : getPlayers()) {
Player p = pp.player;
double y = p.getLocation().getY();
// Touched ground or fell too far below spawn
if (p.isOnGround() || y < spawnY + MIN_Y_OFFSET) {
triggerFall("touched ground or fell below course");
return;
}
}
}
private void triggerFall(String reason) {
LoParkour.log("ElytraGenerator fall: " + reason);
new ParkourFallEvent(player).call();
// Save score to leaderboard if it's a new record
Leaderboard lb = getMode().getLeaderboard();
if (lb != null) {
int record = lb.get(player.getUUID()).score();
if (score > record) {
String time = getFormattedTime();
getPlayers().forEach(p -> lb.put(p.getUUID(),
new Score(p.getName(), time, "0.0", score)));
}
}
// Show fall message
sendFallMessage();
reset(true);
}
private void sendFallMessage() {
Leaderboard lb = getMode().getLeaderboard();
int record = lb != null ? lb.get(player.getUUID()).score() : 0;
for (ParkourPlayer pp : getPlayers()) {
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
pp.sendTranslated("settings.parkour_settings.items.fall_message.score", Integer.toString(score));
pp.sendTranslated("settings.parkour_settings.items.fall_message.time", getFormattedTime());
pp.sendTranslated("settings.parkour_settings.items.fall_message.high_score", Integer.toString(record));
if (score > record) {
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.beat",
Integer.toString(score - record));
} else if (score == record) {
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.tied", "0");
} else {
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.miss",
Integer.toString(record - score));
}
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
}
}
@Override
public void reset(boolean regenerate) {
state.stopped = !regenerate;
// Clear rings from world (remove barrier blocks)
rings.forEach(ElytraRing::remove);
rings.clear();
nextRingIndex = 0;
score = 0;
state.score = 0;
startTime = null;
state.start = null;
tickCounter = 0;
fireworkCooldowns.clear();
if (!regenerate) {
stopTasks();
unregisterListener();
island.destroy();
if (getPlayers().isEmpty()) {
getSpectators().forEach(s -> Modes.DEFAULT.create(s.player));
}
return;
}
// Teleport back to spawn and restart
for (ParkourPlayer pp : getPlayers()) {
pp.teleport(state.playerSpawn);
pp.player.setGliding(false);
pp.player.setVelocity(new Vector(0, 0, 0));
// Restore fireworks
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
pp.player.getInventory().clear();
pp.player.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
pp.player.getInventory().setItem(0, makeFirework(amount));
pp.player.setHeldItemSlot(0);
}
// Re-generate rings
Vector initialHeading = state.heading.clone().normalize();
Location ringOrigin = state.playerSpawn.clone()
.add(initialHeading.clone().multiply(10)).add(0, 2, 0);
generateRings(ringOrigin, initialHeading, ringLead);
// Brief delay then launch
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
for (ParkourPlayer pp : getPlayers()) {
pp.player.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
pp.player.setGliding(true);
}
}, 10L);
}
// ── Ring rendering ────────────────────────────────────────────────────────
private void renderRings() {
if (state.stopped) return;
Location playerLoc = player.getLocation();
for (int i = nextRingIndex; i < Math.min(nextRingIndex + ringLead, rings.size()); i++) {
ElytraRing ring = rings.get(i);
double dist = ring.center.distance(playerLoc);
if (dist > 80) continue; // Don't render very far rings
// Colour gradient: next ring = gold, further = white, collected = skip
Color color = (i == nextRingIndex) ? Color.YELLOW
: (i == nextRingIndex + 1) ? Color.ORANGE
: Color.WHITE;
renderRing(ring, color);
}
}
private void renderRing(ElytraRing ring, Color color) {
World world = ring.center.getWorld();
if (world == null) return;
// Two orthogonal vectors in the ring's plane
Vector normal = ring.normal.clone().normalize();
Vector up = findPerpendicular(normal);
Vector right = normal.clone().crossProduct(up).normalize();
double r = ring.radius;
Particle.DustOptions dust = new Particle.DustOptions(color, 1.5f);
for (int i = 0; i < RING_POINTS; i++) {
double angle = 2 * Math.PI * i / RING_POINTS;
double x = r * Math.cos(angle);
double y = r * Math.sin(angle);
Location p = ring.center.clone()
.add(right.clone().multiply(x))
.add(up.clone().multiply(y));
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, dust);
}
// Inner ring (smaller, brighter) so it's visible
Particle.DustOptions innerDust = new Particle.DustOptions(Color.WHITE, 0.8f);
double innerR = r * 0.4;
for (int i = 0; i < RING_POINTS / 2; i++) {
double angle = 2 * Math.PI * i / (RING_POINTS / 2);
double x = innerR * Math.cos(angle);
double y = innerR * Math.sin(angle);
Location p = ring.center.clone()
.add(right.clone().multiply(x))
.add(up.clone().multiply(y));
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, innerDust);
}
}
// ── Firework event — cancel if on cooldown ────────────────────────────────
@EventHandler(priority = EventPriority.HIGH)
public void onFireworkUse(PlayerInteractEvent event) {
Player p = event.getPlayer();
ParkourPlayer pp = ParkourPlayer.getPlayer(p);
if (pp == null || !(pp.session.generator instanceof ElytraGenerator gen)) return;
if (gen != this) return;
// Only care about firework rockets
org.bukkit.inventory.ItemStack item = event.getItem();
if (item == null || item.getType() != Material.FIREWORK_ROCKET) return;
boolean isRightClick = event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_AIR
|| event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK;
if (!isRightClick) return;
if (!p.isGliding()) return;
long now = System.currentTimeMillis();
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
UUID uuid = p.getUniqueId();
Long lastUse = fireworkCooldowns.get(uuid);
if (lastUse != null && now - lastUse < cooldownMs) {
event.setCancelled(true);
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
p.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
"§c⏱ Firework cooldown: §f" + remaining + "s"));
return;
}
fireworkCooldowns.put(uuid, now);
// Spawn a boost firework at player location instead of vanilla behaviour
event.setCancelled(true);
spawnBoostFirework(p);
}
/**
* Spawns a visual-only firework that gives the player a velocity boost.
* We do it manually so we control the power and remove the damage.
*/
private void spawnBoostFirework(Player p) {
double power = Config.CONFIG.getDouble("modes.elytra.boost-power");
Vector dir = p.getLocation().getDirection().normalize();
// Remove one firework from inventory
ItemStack held = p.getInventory().getItemInMainHand();
if (held.getType() == Material.FIREWORK_ROCKET) {
if (held.getAmount() > 1) {
held.setAmount(held.getAmount() - 1);
} else {
p.getInventory().setItemInMainHand(null);
}
}
// Apply boost velocity
Vector boost = dir.multiply(power);
p.setVelocity(p.getVelocity().add(boost));
p.setGliding(true);
// Spawn visual firework that instantly explodes (no damage)
Firework fw = p.getWorld().spawn(p.getLocation(), Firework.class);
FireworkMeta meta = fw.getFireworkMeta();
meta.addEffect(FireworkEffect.builder()
.with(FireworkEffect.Type.STAR)
.withColor(Color.AQUA, Color.WHITE)
.withFade(Color.YELLOW)
.withTrail()
.build());
meta.setPower(0);
fw.setFireworkMeta(meta);
fw.setShotAtAngle(true);
// Detonate immediately (no damage tick)
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
if (fw.isValid()) fw.detonate();
}, 1L);
p.playSound(p.getLocation(), Sound.ENTITY_FIREWORK_ROCKET_LAUNCH, 0.8f, 1.2f);
}
// ── Action bar ────────────────────────────────────────────────────────────
private void updateActionBar(ParkourPlayer pp) {
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
ElytraRing nextRing = rings.get(nextRingIndex);
double dist = Math.round(nextRing.center.distance(pp.getLocation()) * 10.0) / 10.0;
// Firework cooldown indicator
long now = System.currentTimeMillis();
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
Long lastUse = fireworkCooldowns.get(pp.getUUID());
String cooldownStr;
if (lastUse != null && now - lastUse < cooldownMs) {
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
cooldownStr = "§c⏱ " + remaining + "s";
} else {
cooldownStr = "§a✔ Ready";
}
pp.player.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
"§6⬤ §fRings: §e" + score
+ " §7| §f➤ §b" + dist + "m"
+ " §7| §f🚀 " + cooldownStr));
}
// ── Time helpers ──────────────────────────────────────────────────────────
private String getFormattedTime() {
if (startTime == null) return "00:00:000";
var ms = Instant.now().minusMillis(startTime.toEpochMilli());
try {
return DateTimeFormatter.ofPattern("mm:ss:SSS").withZone(ZoneOffset.UTC).format(ms);
} catch (Exception e) {
return "00:00:000";
}
}
// ── Cleanup ───────────────────────────────────────────────────────────────
private void cleanOldRings() {
// Remove rings more than RING_TRAIL behind the player
int removeUntil = nextRingIndex - RING_TRAIL;
if (removeUntil <= 0) return;
Iterator<ElytraRing> it = rings.iterator();
int idx = 0;
while (it.hasNext()) {
ElytraRing ring = it.next();
if (idx < removeUntil) {
ring.remove();
it.remove();
} else {
break;
}
idx++;
}
nextRingIndex -= removeUntil;
}
private void stopTasks() {
if (tickTask != null) { tickTask.cancel(); tickTask = null; }
if (renderTask != null) { renderTask.cancel(); renderTask = null; }
}
private void unregisterListener() {
HandlerList.unregisterAll(this);
}
// ── Utilities ─────────────────────────────────────────────────────────────
/**
* Returns a vector perpendicular to the given one.
* Used to form the ring's local coordinate axes.
*/
private static Vector findPerpendicular(Vector v) {
Vector perp = (Math.abs(v.getX()) < 0.9)
? new Vector(1, 0, 0)
: new Vector(0, 1, 0);
return perp.subtract(v.clone().multiply(perp.dot(v))).normalize();
}
/**
* Rotates a vector by yaw (horizontal) and pitch (vertical) deltas.
*/
private static Vector rotateVector(Vector v, double yawRad, double pitchRad) {
// Rotate around Y axis (yaw)
double cos = Math.cos(yawRad);
double sin = Math.sin(yawRad);
double nx = v.getX() * cos - v.getZ() * sin;
double nz = v.getX() * sin + v.getZ() * cos;
v = new Vector(nx, v.getY(), nz);
// Rotate around the local right axis (pitch)
Vector right = new Vector(v.getZ(), 0, -v.getX()).normalize();
double c = Math.cos(pitchRad);
double s = Math.sin(pitchRad);
double vDotR = v.dot(right);
return new Vector(
v.getX() * c + (right.getY() * v.getZ() - right.getZ() * v.getY()) * s,
v.getY() * c + (right.getZ() * v.getX() - right.getX() * v.getZ()) * s,
v.getZ() * c + (right.getX() * v.getY() - right.getY() * v.getX()) * s
);
}
private static ItemStack makeFirework(int amount) {
ItemStack item = new ItemStack(Material.FIREWORK_ROCKET, amount);
FireworkMeta meta = (FireworkMeta) item.getItemMeta();
if (meta != null) {
meta.addEffect(FireworkEffect.builder()
.with(FireworkEffect.Type.BALL)
.withColor(Color.AQUA)
.build());
meta.setPower(1);
item.setItemMeta(meta);
}
return item;
}
// ── Inner class: ElytraRing ───────────────────────────────────────────────
/**
* Represents one ring in the course.
*
* <p>A ring is defined by its center point and its normal vector (the direction
* of travel through it). The "inside" is a circle of {@code radius} around the center
* on the plane perpendicular to {@code normal}.
*/
public static class ElytraRing {
public final int id;
public final Location center;
/** Direction of travel — the ring faces perpendicular to this. */
public final Vector normal;
public final double radius;
/** Signed distance of the player on the last tick (for plane crossing detection). */
private double lastSignedDist = Double.NaN;
/** Barrier blocks placed for this ring (optional, used if solid rings are enabled). */
private final List<Block> barrierBlocks = new ArrayList<>();
public ElytraRing(int id, Location center, Vector normal, double radius) {
this.id = id;
this.center = center.clone();
this.normal = normal.clone().normalize();
this.radius = radius;
}
/**
* Returns true if the player crossed the ring's plane since the last call.
* Uses the dot product of (playerPos - ringCenter) with the ring's normal.
* Sign change = crossing.
*/
public boolean hasCrossed(Location playerLoc, Vector velocity) {
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
double signedDist = toPlayer.dot(normal);
boolean crossed = false;
if (!Double.isNaN(lastSignedDist)) {
// Crossed if sign flipped (was positive, now negative or vice versa)
crossed = (lastSignedDist > 0) != (signedDist > 0);
}
lastSignedDist = signedDist;
return crossed;
}
/**
* Returns true if the player's position (projected onto the ring's plane)
* is within the ring's radius — i.e. they flew through the hole.
*/
public boolean isInside(Location playerLoc) {
// Project player position onto ring's plane
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
// Remove the component along the normal
Vector projected = toPlayer.clone().subtract(normal.clone().multiply(toPlayer.dot(normal)));
return projected.length() <= radius;
}
/** Remove any barrier blocks this ring placed in the world. */
public void remove() {
barrierBlocks.forEach(b -> b.setType(Material.AIR, false));
barrierBlocks.clear();
}
}
}

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@ -0,0 +1,55 @@
package dev.loki.loparkour.mode;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.util.Item;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Elytra Parkour Mode.
* Players fly through vertical rings generated ahead along a curved aerial path.
* No blocks on the ground — pure flight mechanics.
*/
public class ElytraMode implements Mode {
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
@Override
@NotNull
public String getName() {
return "elytra";
}
@Override
@Nullable
public Item getItem(String locale) {
return Locales.getItem(locale, "modes.elytra");
}
@Override
@NotNull
public Leaderboard getLeaderboard() {
return leaderboard;
}
@Override
public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage("§cJoining is currently disabled.");
return;
}
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator instanceof ElytraGenerator) {
return;
}
player.closeInventory();
Session.create(session -> new ElytraGenerator(session), null, null, player);
}
}

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package dev.loki.loparkour.mode;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.session.Session;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Race Mode — reach the target score as fast as possible.
* Leaderboard sorts by time (fastest wins).
*
* <p>Bugs fixed vs previous version:
* <ul>
* <li>{@code tick()} called {@code super.tick()} AND checked score every tick —
* but super.tick() already calls {@code score()} internally, so the finish
* check ran one tick late causing an off-by-one where state.score could
* briefly exceed targetScore before finishing. Fixed by overriding
* {@link #score()} instead — finish check fires the exact moment target is hit.</li>
* <li>ActionBar was re-sent every tick inside tick() which conflicted with the
* parent's ActionBar updates. Moved to score() so it updates only on change.</li>
* <li>{@code reset(false)} was called via scheduler delay — if the player left the
* server in those 5 seconds it would NPE. Now guarded with null-check.</li>
* <li>{@code getFormattedTime()} is private in parent — accessed via
* {@code getDetailedTime()} which is protected. Fixed method call.</li>
* </ul>
*/
public class RaceMode implements Mode {
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.TIME);
@Override
@NotNull
public String getName() {
return "race";
}
@Override
@Nullable
public dev.loki.loparkour.util.Item getItem(String locale) {
return Locales.getItem(locale, "modes.race");
}
@Override
@NotNull
public Leaderboard getLeaderboard() {
return leaderboard;
}
@Override
public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage("§cJoining is currently disabled.");
return;
}
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator instanceof RaceGenerator) {
return;
}
player.closeInventory();
Session.create(session -> new RaceGenerator(session), null, null, player);
}
// ── RaceGenerator ─────────────────────────────────────────────────────────
private static class RaceGenerator extends ParkourGenerator {
private final int targetScore;
private boolean raceFinished = false;
public RaceGenerator(@NotNull Session session) {
super(session);
this.targetScore = Config.CONFIG.getInt("modes.race.target-score");
}
/**
* Hook into score() — the exact moment a new point is added.
* This ensures finish detection is frame-perfect with no off-by-one.
*/
@Override
protected void score() {
super.score();
// Update action bar on every new block
updateProgressBar();
if (!raceFinished && state.score >= targetScore) {
finishRace();
}
}
private void updateProgressBar() {
int remaining = Math.max(0, targetScore - state.score);
int filled = Math.min(20, state.score * 20 / targetScore);
String bar = "§a" + "█".repeat(filled) + "§7" + "█".repeat(20 - filled);
getPlayers().forEach(pp ->
pp.player.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
bar + " §e" + state.score + " §7/ §a" + targetScore
+ (remaining > 0 ? " §7(§c" + remaining + " §7left)" : " §6§lDONE!")
)));
}
private void finishRace() {
raceFinished = true;
String time = getDetailedTime();
getPlayers().forEach(pp -> {
pp.player.sendTitle(
"§6§lRACE COMPLETE!",
"§aFinished in §f" + time,
10, 80, 20);
pp.player.playSound(pp.getLocation(),
Sound.UI_TOAST_CHALLENGE_COMPLETE, 1f, 1f);
pp.sendTranslated("modes.race.completed",
Integer.toString(targetScore), time);
});
// Save to leaderboard
registerScore(time, "1.0", targetScore);
// Return to lobby after 5 seconds — guarded against null session
dev.lolib.scheduler.Scheduler.get(LoParkour.getPlugin())
.runLater(() -> {
if (!state.stopped) reset(false);
}, 100L);
}
@Override
public void reset(boolean regenerate) {
raceFinished = false;
super.reset(regenerate);
}
@Override
public Mode getMode() {
return Modes.RACE;
}
}
}

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package dev.loki.loparkour.mode;
import dev.loki.loparkour.util.Item;
import dev.lolib.scheduler.Scheduler;
import dev.lolib.scheduler.ScheduledTask;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.session.Session;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.HashMap;
import java.util.Map;
/**
* Speedrun Mode — blocks disappear a short time after the player lands on them.
*
* <p>Bugs fixed vs previous version:
* <ul>
* <li>{@code onBlockTouch()} was never called from anywhere — blocks never disappeared.
* Fixed by hooking into {@link #score()} which fires exactly when the player
* steps onto a new block for the first time.</li>
* <li>Warning task reference was stored in a throwaway local, not in scheduledTasks,
* so it could never be cancelled on reset.</li>
* <li>{@code removalTime / 50} used integer division that truncated sub-second values
* to 0 ticks when blockLifetime < 0.05s. Now uses Math.max(1, ...).</li>
* </ul>
*/
public class SpeedrunMode implements Mode {
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
@Override
@NotNull
public String getName() {
return "speedrun";
}
@Override
@Nullable
public Item getItem(String locale) {
return Locales.getItem(locale, "play.single.speedrun");
}
@Override
@NotNull
public Leaderboard getLeaderboard() {
return leaderboard;
}
@Override
public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage("Joining is currently disabled.");
return;
}
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator instanceof SpeedrunGenerator) {
return;
}
player.closeInventory();
Session.create(session -> new SpeedrunGenerator(session), null, null, player);
}
// ── SpeedrunGenerator ─────────────────────────────────────────────────────
private static class SpeedrunGenerator extends ParkourGenerator {
/** Tracks scheduled tasks per block. Key = block, value = [warningTask, removalTask]. */
private final Map<Block, ScheduledTask[]> scheduledTasks = new HashMap<>();
public SpeedrunGenerator(@NotNull Session session) {
super(session);
}
/**
* Called every time the player scores a point (= lands on a new block).
* We hook here instead of a separate onBlockTouch() because score() is the
* canonical place where "player stepped on block N" is detected.
*/
@Override
protected void score() {
super.score();
// The block the player just landed on is the previous-to-last in history
// (history.size()-1 is the leading block, size()-2 is where player stands)
int histSize = state.history.size();
if (histSize < 2) return;
Block stepped = state.history.get(histSize - 2);
if (stepped.getType() == Material.AIR) return;
if (scheduledTasks.containsKey(stepped)) return; // already scheduled
scheduleBlockRemoval(stepped);
}
private void scheduleBlockRemoval(@NotNull Block block) {
double blockLifetime = Config.CONFIG.getDouble("modes.speedrun.block-lifetime");
double warningTime = Config.CONFIG.getDouble("modes.speedrun.warning-time");
// Convert seconds → ticks (20 ticks/s), minimum 1 tick
long removalTicks = Math.max(1, Math.round(blockLifetime * 20));
long warningTicks = Math.max(1, Math.round(warningTime * 20));
ScheduledTask warningTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
if (block.getType() != Material.AIR) {
player.player.playSound(block.getLocation(),
Sound.BLOCK_NOTE_BLOCK_PLING, 1.0f, 2.0f);
player.player.spawnParticle(Particle.FLAME,
block.getLocation().add(0.5, 1, 0.5), 8, 0.2, 0.2, 0.2, 0.01);
}
}, warningTicks);
ScheduledTask removalTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
if (block.getType() != Material.AIR) {
block.setType(Material.AIR, false);
}
scheduledTasks.remove(block);
}, removalTicks);
// Store both so we can cancel them on reset
scheduledTasks.put(block, new ScheduledTask[]{warningTask, removalTask});
}
@Override
public void reset(boolean regenerate) {
// Cancel every pending warning and removal task
scheduledTasks.values().forEach(tasks -> {
for (ScheduledTask t : tasks) {
if (t != null) t.cancel();
}
});
scheduledTasks.clear();
super.reset(regenerate);
}
@Override
public Mode getMode() {
return Modes.SPEEDRUN;
}
}
}

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package dev.loki.loparkour.storage;
import dev.loki.loparkour.config.Option;
/**
* Manages database schema migrations.
*
* @since 5.0.0
*/
class SQLMigrationManager {
private final SQLQueryExecutor queryExecutor;
public SQLMigrationManager(SQLQueryExecutor queryExecutor) {
this.queryExecutor = queryExecutor;
}
public void initializeDatabase() {
createDatabase();
createOptionsTable();
runMigrations();
}
private void createDatabase() {
queryExecutor.executeStaticUpdate("CREATE DATABASE IF NOT EXISTS `%s`;".formatted(Option.SQL_DB));
queryExecutor.executeStaticUpdate("USE `%s`;".formatted(Option.SQL_DB));
}
private void createOptionsTable() {
queryExecutor.executeStaticUpdate(
("CREATE TABLE IF NOT EXISTS `%soptions` " +
"(`uuid` CHAR(36) NOT NULL, `time` VARCHAR(8), `style` VARCHAR(32), `blockLead` INT, " +
"`useParticles` BOOLEAN, `useDifficulty` BOOLEAN, `useSpecial` BOOLEAN, " +
"`showFallMsg` BOOLEAN, `showScoreboard` BOOLEAN, PRIMARY KEY (`uuid`)) " +
"ENGINE = InnoDB CHARSET = utf8;").formatted(Option.SQL_PREFIX));
}
private void runMigrations() {
String prefix = Option.SQL_PREFIX;
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `time`;".formatted(prefix));
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `selectedTime` INT NOT NULL;".formatted(prefix));
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `collectedRewards` MEDIUMTEXT;".formatted(prefix));
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `locale` VARCHAR(8);".formatted(prefix));
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `schematicDifficulty` DOUBLE;".formatted(prefix));
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `sound` BOOLEAN;".formatted(prefix));
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useDifficulty`;".formatted(prefix));
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useStructure`;".formatted(prefix));
}
}

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package dev.loki.loparkour.storage;
import dev.loki.loparkour.LoParkour;
import java.sql.PreparedStatement;
import java.sql.SQLException;
/**
* Executes SQL queries with error handling.
*
* <p>All public methods accept parameters separately so callers never
* interpolate user data into SQL strings — preventing SQL injection.</p>
*
* @since 5.0.0
*/
class SQLQueryExecutor {
private final SQLConnectionManager connectionManager;
public SQLQueryExecutor(SQLConnectionManager connectionManager) {
this.connectionManager = connectionManager;
}
/**
* Executes a DDL/static update with no user-supplied parameters.
* Only used for CREATE TABLE statements where all values are hardcoded.
*/
public void executeStaticUpdate(String sql) {
executeStaticUpdate(sql, false);
}
/**
* Same as {@link #executeStaticUpdate(String)} but optionally suppresses errors.
* Used for ALTER TABLE migrations that may already have been applied.
*/
public void executeStaticUpdateSuppressed(String sql) {
executeStaticUpdate(sql, true);
}
private void executeStaticUpdate(String sql, boolean suppressErrors) {
connectionManager.validateConnection();
try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) {
if (stmt != null) stmt.executeUpdate();
} catch (SQLException ex) {
if (!suppressErrors) {
LoParkour.getPlugin().getLogger().severe(
"Error while executing static update - " + ex.getMessage());
}
}
}
/**
* Executes a parameterised update. Values are bound via {@link PreparedStatement#setObject}
* — the JDBC driver handles escaping, no interpolation ever touches the SQL string.
*
* @param sql SQL with {@code ?} placeholders
* @param params Values to bind in order
*/
public void executeUpdate(String sql, Object... params) {
connectionManager.validateConnection();
try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) {
if (stmt == null) return;
bindParams(stmt, params);
stmt.executeUpdate();
} catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe(
"Error while executing update - " + ex.getMessage());
}
}
/**
* Prepares a statement for callers that need to read a {@link java.sql.ResultSet}.
* Parameters must be bound by the caller before executing.
*/
public PreparedStatement prepareStatement(String sql) {
return connectionManager.prepareStatement(sql);
}
// ── Helpers ───────────────────────────────────────────────────────────────
private static void bindParams(PreparedStatement stmt, Object[] params) throws SQLException {
for (int i = 0; i < params.length; i++) {
stmt.setObject(i + 1, params[i]);
}
}
}

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package dev.loki.loparkour.storage;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.player.ParkourPlayer;
import org.bukkit.Bukkit;
import org.jetbrains.annotations.NotNull;
import java.sql.*;
import java.text.DecimalFormat;
import java.text.DecimalFormatSymbols;
import java.util.*;
import java.util.concurrent.CopyOnWriteArrayList;
/**
* MySQL storage manager.
*
* <p><b>Security:</b> Every query that touches user-supplied data uses
* {@code ?} placeholders bound via {@link PreparedStatement#setObject}.
* No string interpolation of player names, UUIDs, scores, or any other
* external value ever reaches the SQL string itself.</p>
*
* @since 5.0.0
*/
class StorageSQL {
private static final SQLConnectionManager connectionManager = new SQLConnectionManager();
private static final SQLQueryExecutor queryExecutor = new SQLQueryExecutor(connectionManager);
private static final SQLMigrationManager migrationManager = new SQLMigrationManager(queryExecutor);
private static boolean initialized = false;
private static final List<String> pendingTableCreations = new CopyOnWriteArrayList<>();
// ── Connection lifecycle ──────────────────────────────────────────────────
public static boolean isConnected() {
return connectionManager.isConnected();
}
public static void runWhenConnected(Runnable callback) {
connectionManager.runWhenConnected(callback);
}
public static void close() {
connectionManager.close();
}
// ── Initialisation ────────────────────────────────────────────────────────
/**
* Queues creation of the leaderboard table for {@code mode}.
* Table name is constructed from a config-defined prefix (admin-controlled,
* not user input) so formatting here is safe.
*/
public static void init(String mode) {
// Table names are derived from admin config, not player input — safe to format.
String createTableSql = """
CREATE TABLE IF NOT EXISTS `%s`
(
uuid CHAR(36) NOT NULL PRIMARY KEY,
name VARCHAR(16),
time VARCHAR(16),
difficulty VARCHAR(3),
score INT
) CHARSET = utf8 ENGINE = InnoDB;
""".formatted(getTableName(mode));
if (!initialized) {
initialized = true;
pendingTableCreations.add(createTableSql);
Bukkit.getScheduler().runTaskAsynchronously(LoParkour.getPlugin(), StorageSQL::connect);
} else {
pendingTableCreations.add(createTableSql);
}
}
// ── Leaderboard ───────────────────────────────────────────────────────────
public static @NotNull Map<UUID, Score> readScores(@NotNull String mode) {
// Table name from admin config — safe to format; no user data here.
String sql = "SELECT * FROM `%s`;".formatted(getTableName(mode));
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
if (stmt == null) return new HashMap<>();
try (ResultSet rs = stmt.executeQuery()) {
Map<UUID, Score> scores = new HashMap<>();
while (rs.next()) {
scores.put(
UUID.fromString(rs.getString("uuid")),
new Score(
rs.getString("name"),
rs.getString("time"),
rs.getString("difficulty"),
rs.getInt("score")));
}
return scores;
}
} catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe(
"Error reading leaderboard for mode %s - %s".formatted(mode, ex.getMessage()));
return new HashMap<>();
}
}
/**
* Writes all scores for a mode.
*
* <p>Uses an INSERT … ON DUPLICATE KEY UPDATE with {@code ?} placeholders.
* Player name, time, difficulty come from the leaderboard record — all bound
* as parameters, never interpolated.</p>
*/
public static void writeScores(@NotNull String mode, @NotNull Map<UUID, Score> scores) {
// Table name is from admin config — safe to format.
String sql = """
INSERT INTO `%s` (uuid, name, time, difficulty, score)
VALUES (?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE
name = VALUES(name),
time = VALUES(time),
difficulty = VALUES(difficulty),
score = VALUES(score);
""".formatted(getTableName(mode));
new HashMap<>(scores).forEach((uuid, score) ->
queryExecutor.executeUpdate(sql,
uuid.toString(),
score.name(),
score.time(),
score.difficulty(),
score.score()));
}
// ── Player settings ───────────────────────────────────────────────────────
/**
* Reads player settings from the options table.
*
* <p>UUID is bound as a parameter — never interpolated into the query string.</p>
*/
public static void readPlayer(@NotNull ParkourPlayer player) {
// Table name from admin config — safe. UUID bound as parameter below.
String sql = "SELECT * FROM `%soptions` WHERE uuid = ?;".formatted(Option.SQL_PREFIX);
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
if (stmt == null) {
player.setSettings(new HashMap<>());
return;
}
// Bind UUID as parameter — no injection possible
stmt.setString(1, player.getUUID().toString());
try (ResultSet rs = stmt.executeQuery()) {
if (!rs.next()) {
player.setSettings(new HashMap<>());
return;
}
Map<String, Object> settings = new HashMap<>();
for (String key : ParkourPlayer.PLAYER_COLUMNS.keySet()) {
try {
settings.put(key, rs.getObject(key));
} catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe(
"Error reading SQL column %s for %s - %s"
.formatted(key, player.getName(), ex.getMessage()));
}
}
player.setSettings(settings);
}
} catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe(
"Error reading player data for %s - %s".formatted(player.getName(), ex.getMessage()));
}
}
/**
* Writes player settings to the options table.
*
* <p>All 12 player-controlled values (style, locale, rewards, etc.) are bound
* as {@code ?} parameters. None of them are interpolated into the SQL string.</p>
*/
public static void writePlayer(@NotNull ParkourPlayer player) {
DecimalFormat df = new DecimalFormat("#.######",
DecimalFormatSymbols.getInstance(Locale.ENGLISH));
double schemDiff = df.format(player.schematicDifficulty) != null
? player.schematicDifficulty : 0.0;
// Table name from admin config — safe to format.
String sql = """
INSERT INTO `%soptions`
(uuid, style, blockLead, useParticles, useSpecial, showFallMsg,
showScoreboard, selectedTime, collectedRewards, locale,
schematicDifficulty, sound)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE
style = VALUES(style),
blockLead = VALUES(blockLead),
useParticles = VALUES(useParticles),
useSpecial = VALUES(useSpecial),
showFallMsg = VALUES(showFallMsg),
showScoreboard = VALUES(showScoreboard),
selectedTime = VALUES(selectedTime),
collectedRewards = VALUES(collectedRewards),
locale = VALUES(locale),
schematicDifficulty = VALUES(schematicDifficulty),
sound = VALUES(sound);
""".formatted(Option.SQL_PREFIX);
queryExecutor.executeUpdate(sql,
player.getUUID().toString(), // 1 uuid
player.style, // 2 style
player.blockLead, // 3 blockLead
player.particles, // 4 useParticles
player.useSpecialBlocks, // 5 useSpecial
player.showFallMessage, // 6 showFallMsg
player.showScoreboard, // 7 showScoreboard
player.selectedTime, // 8 selectedTime
String.join(",", player.collectedRewards), // 9 collectedRewards
player.locale, // 10 locale
schemDiff, // 11 schematicDifficulty
player.sound // 12 sound
);
}
// ── Internals ─────────────────────────────────────────────────────────────
/**
* Table name is built from the admin-configured SQL prefix and the internal
* mode name (e.g. "default", "speedrun"). Neither is user-supplied.
*/
private static String getTableName(String mode) {
return "%sleaderboard-%s".formatted(Option.SQL_PREFIX, mode);
}
private static void connect() {
connectionManager.connect();
migrationManager.initializeDatabase();
for (String sql : pendingTableCreations) {
queryExecutor.executeStaticUpdate(sql);
}
pendingTableCreations.clear();
}
}

View file

@ -0,0 +1,524 @@
#===============================================================================#
# #
# 88 88888888ba #
# 88 88 "8b #
# 88 88 ,8P #
# 88 88aaaaaa8P' #
# 88 88""""""' #
# 88 88 #
# 88 88 #
# 88 88 #
# #
#===============================================================================#
#===============================================================================#
# #
# (c) loki 2026 #
# #
#===============================================================================#
# -= Debugging =-
debug: false
# -= Enable joining =-
# Whether players can join the parkour.
# When joining is disabled, the IP instance on this server will only read data from leaderboard databases.
# Set joining to false if you want to create a cross-server leaderboard on this server.
# true = players can join, false = players can't join.
joining: true
# -= Proxy options =-
# Change the proxy settings. Applies to Velocity as well.
# This also applies to servers who only want to run this plugin.
bungeecord:
# -= Proxy enabled =-
# Enabling this will make players who join the server automatically join the parkour.
# You can enable this even without BungeeCord to make this a parkour-only server.
# True = players will automatically join the parkour on join, false = players have to use the menu/parkour command.
enabled: false
# -= Proxy return server =-
# The server the players will be returned to after they leave.
return_server: 'Lobby'
# -= Go back enabled =-
# Whether players should be teleported to a specific location after leaving.
# True = players get teleported to a specific location when they leave, false = they go to their location when they joined.
go-back-enabled: false
# -= Go back location =-
# The place players will go back to when they leave
# Only applies if proxy mode is disabled and the go-back-enabled option is true.
# Syntax: '(x,y,z,worldName)'
go-back: '(0,100,0,world)'
# -= Go back axes =-
# Sets the pitch and yaw of the go-back location.
# The first argument is the pitch, second yaw.
go-back-axes: '0,0'
# -= Storage update interval =-
# The amount of seconds between every disk/database storage update.
# In this update, the in-memory scores will be written to storage.
# A lower number might reduce the chance of losing data on server crashes,
# but will increase the amount of requests to the disk/database.
# (requires a restart, default = 300)
storage-update-interval: 300
# -= MySQL =-
# The options for using MySQL as storage.
sql:
# -= MySQL enabled =-
# Using databases makes you able to sync player data across multiple servers.
# True = data will be stored in a database, false = data will be stored locally.
enabled: false
# -= MySQL settings =-
url: 'localhost'
port: 3306
username: 'efnilite'
password: 'super secret password'
database: 'ip'
# -= MySQL prefix =-
# The prefix given to any table names
# The default is ''. Example: 'ip-' -> this would make the table 'ip-players'
prefix: ''
# -= World options =-
world:
# -= World name =-
# The world in which parkour will take place
name: 'loparkour'
# -= Delete world on reload =-
# Deletes the world on reload/restart of the server.
# This makes sure there are no ghost blocks left when a server crash occurs.
# Disable this if you want to have a custom map.
delete-on-reload: true
# -= World fall back =-
# The world players will be teleported to if they accidentally join the Parkour world without joining parkour
fall-back: 'world'
# -= General options =-
options:
# -= Leads options =-
leads:
# -= Leads amounts =-
# The lead amounts a player can select in their options menu.
# Values also need to be above 1 and below 64.
amount:
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
# -= Time options =-
time:
# -= Time format =-
# Choose between:
# 24 - 24 hour clock. (00:00, 12:00, 23:59)
# 12 - 12 hour clock. (12:00 AM, 12:00 PM, 11:59 PM)
format: 24
# -= Score time format =-
# H = hours, m = minutes, s = seconds, S = milliseconds
score-format: "mm:ss:SSS"
# -= Inventory handling =-
# Toggles the inventory handling system.
# True = players' inventories get saved and cleared when they join the parkour and when they leave they get their items back
# False = players keep their inventories when they join the parkour
inventory-handling: true
# -= Inventory saving =-
# Logs inventories of the players that join to the inventories/ folder.
# It is highly recommended to keep this enabled. Server crashes or errors while leaving might cause
# inventories of players to be lost if this is set to false!
# Use /ip recoverinventory to recover inventories of players who joined the parkour and who lost their inventories in a crash, etc.
inventory-saving: true
# -= Alternate inventory saving command =-
# If you don't trust this plugin to save inventories, you can select another plugin to execute a command
# to save players' inventories.
# Example: /inventory save %player%
# This command will be executed by console.
alt-inventory-saving-command: ''
# -= Disables inventory blocks =-
# Disables the ability for a player to open blocks with an inventory.
disable-inventory-blocks: false
# -= Hotbar slots =-
# Configure which hotbar slots (0-8) to use for parkour items
# Items will be placed in these slots in order: play, community, settings, lobby, quit
hotbar-slots:
play: 1
community: 3
settings: 4
lobby: 5
quit: 7
# -= Permissions options =-
# These permissions are used to determine which things the player can change.
# Find them at https://efnilite.dev/projects/ip/wiki
permissions:
# -= Permissions enabled =-
# If permission handling is enabled.
# True = players need a permission to join, view the leaderboard, etc., false = players can do and view anything
# from this plugin besides admin commands.
enabled: false
# -= Per style permissions =-
# Gives every style a permission. The permission is the name of the style.
# Syntax: ip.settings.styles.<style> - example: ip.settings.styles.red
# Useful for servers with ranks.
per-style: false
# -= Focus mode options =-
focus-mode:
# -= Focus mode enabled =-
# If focus mode is enabled players can't use commands while in parkour.
# Note: this might not work on all commands because Minecraft.
enabled: false
# -=
# A whitelist for commands which ARE allowed during focus mode (if focus mode is enabled).
# If you want to disable the default whitelisted commands you can remove every item in the list below.
whitelist:
- 'ip'
- 'parkour'
- 'msg'
- 'r'
- 'w'
- 'whisper'
- 'reply'
- 'message'
# -= Styles options =-
styles:
# -= Styles list =-
# The list of all available styles, which you can add to if you want.
# For changes, you have to restart or reload your server.
list:
red: [red_wool, red_stained_glass, red_concrete, red_terracotta]
blue: [blue_wool, blue_stained_glass, blue_concrete, blue_terracotta]
light blue: [light_blue_wool, light_blue_stained_glass, light_blue_concrete, light_blue_terracotta]
green: [green_wool, green_stained_glass, green_concrete, green_terracotta]
lime: [lime_wool, lime_stained_glass, lime_concrete, lime_terracotta]
cyan: [cyan_wool, cyan_stained_glass, cyan_concrete, cyan_terracotta]
purple: [purple_wool, purple_stained_glass, purple_concrete, purple_terracotta]
yellow: [yellow_wool, yellow_stained_glass, yellow_concrete, yellow_terracotta]
gray: [gray_wool, gray_stained_glass, gray_concrete, gray_terracotta]
end: [end_stone, end_stone_bricks, purpur_block, purpur_pillar]
nether: [netherrack, nether_bricks, red_nether_bricks, chiseled_nether_bricks, nether_wart_block, nether_gold_ore, netherite_block, basalt]
quartz: [smooth_quartz, chiseled_quartz_block, quartz_block, quartz_bricks, quartz_pillar]
ocean: [prismarine, prismarine_bricks, dark_prismarine, sea_lantern]
redstone: [observer, dispenser, redstone_block, piston, sticky_piston, redstone_lamp, target]
overworld: [grass_block, stone, cobblestone, oak_log]
ores: [diamond_ore, gold_ore, iron_ore, coal_ore, nether_gold_ore, lapis_ore, redstone_ore, emerald_ore, nether_quartz_ore]
wood: [oak_planks, spruce_planks, jungle_planks, acacia_planks, birch_planks, dark_oak_planks, oak_log, spruce_log, jungle_log, birch_log, acacia_log, dark_oak_log]
rainbow: [red_wool, blue_wool, orange_wool, magenta_wool, lime_wool, purple_wool, yellow_concrete, orange_concrete, lime_concrete, light_blue_concrete, yellow_stained_glass, white_stained_glass, magenta_stained_glass, light_blue_stained_glass]
glow: [glowstone, jack_o_lantern, beacon, sea_lantern, crying_obsidian, shroomlight]
# -= Jump validation options =-
jump-validation:
# -= Jump validation enabled =-
# Validates generated jumps using Minecraft physics.
# Ensures all jumps are physically possible.
enabled: true
# -= Maximum jump distance =-
# Maximum 3D distance for a jump (Pythagorean theorem).
max-distance: 4.5
# -= Maximum horizontal distance =-
# Maximum horizontal distance (X and Z axes only).
max-horizontal: 4.1
# -= Maximum vertical up =-
# Maximum height a player can jump up.
max-vertical-up: 1.25
# -= Maximum vertical down =-
# Maximum height a player can jump down.
max-vertical-down: 3.0
# -= Jump types options =-
jump-types:
# -= Jump types enabled =-
# Enables special jump types (neo-jumps, fence jumps, etc.).
enabled: false
# -= Jump types list =-
# Configure which jump types are enabled and their spawn chances.
types:
neo-jump:
enabled: true
chance: 0.05
head-hitter:
enabled: true
chance: 0.08
fence-jump:
enabled: true
chance: 0.10
trapdoor-jump:
enabled: true
chance: 0.12
ladder-jump:
enabled: true
chance: 0.07
# -= Memory optimization =-
memory:
# -= Block cleanup distance =-
# Distance in blocks after which old parkour blocks are removed.
# Lower values save memory but might remove blocks too early.
block-cleanup-distance: 20
# -= Cleanup interval =-
# How often (in ticks) to check for blocks to clean up.
# 20 ticks = 1 second
cleanup-interval: 100
# -= Ghost mode options =-
ghost-mode:
# -= Ghost mode enabled =-
# Shows ghosts of top players running alongside you.
enabled: false
# -= Show top =-
# How many top ghosts to show (1-3).
show-top: 3
# -= Ghost transparency =-
# Transparency of ghost entities (0.0 = invisible, 1.0 = fully visible).
transparency: 0.5
# -= Game modes options =-
modes:
# -= Speedrun mode =-
speedrun:
# Block lifetime in seconds before disappearing
block-lifetime: 1.5
# Warning time in seconds before block disappears
warning-time: 0.5
# -= Gravity shift mode =-
gravity-shift:
# Interval in jumps before effect changes
interval: 10
effects:
jump-boost:
enabled: true
amplifier: 2
duration: 30
speed:
enabled: true
amplifier: 1
duration: 30
slowness:
enabled: true
amplifier: 1
duration: 15
levitation:
enabled: true
amplifier: 1
duration: 5
# -= Hardcore mode =-
hardcore:
# Reset all rewards on fall
reset-rewards: true
# -= Elytra mode =-
elytra:
# Enable elytra mode
enabled: true
# --- Ring course settings ---
# Minimum distance (blocks) between consecutive rings
ring-distance-min: 20
# Maximum distance (blocks) between consecutive rings
ring-distance-max: 40
# Ring radius in blocks. Player must fly through the center hole.
ring-size: 5
# How many rings to generate ahead of the player
ring-lead: 8
# Maximum horizontal heading change per ring in degrees (course curvature)
max-heading-change-horizontal: 30
# Maximum vertical heading change per ring in degrees
max-heading-change-vertical: 15
# Maximum Y blocks above spawn point that the course can reach
max-height-above-spawn: 60
# How far from the course (blocks) before a fall is triggered
max-deviation: 25
# --- Firework / boost settings ---
# Firework velocity boost multiplier
boost-power: 1.5
# Cooldown between firework boosts in milliseconds
firework-cooldown-ms: 3000
# Number of fireworks given at session start
starting-fireworks: 64
# -= Race mode =-
race:
# Enable race mode
enabled: true
# Target score to win
target-score: 100
# -= Co-op mode =-
coop:
# Enable co-op mode
enabled: true
# Maximum players in co-op session
max-players: 4
# -= Scoring options =-
scoring:
# -= All points =-
# This will give the player all possible points.
# If a player skips a block jump, it will still give the points for that block.
all-points: false
# -= Rewards use total score =-
# Whether interval rewards should use the total score of a session or not.
# The total score doesn't reset when a player falls.
rewards-use-total-score: false
# -= Particle options =-
particles:
# -= Particle shape =-
# The shape of the particle that will appear when a new block generates.
# Possible options: dot, box, circle
particle-shape: 'box'
# -= Particle type =-
# The type of particle that will appear when a new block generates.
# You can find all types at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
particle-type: 'SPELL_INSTANT'
# -= Sound type =-
# The sound that will play when a new block generates.
# You can find all sounds at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
sound-type: 'BLOCK_NOTE_BLOCK_GUITAR'
# -= Sound pitch =-
# The pitch of the sound that will play when a new block generates.
sound-pitch: 3
# -= Sound volume =-
sound-volume: 2
# -= Default values =-
# This is a list of all options and defaults.
default-values:
main:
enabled: true
quit:
enabled: true
play:
enabled: true
single:
enabled: true
spectator:
enabled: true
community:
enabled: true
leaderboards:
enabled: true
settings:
enabled: true
lang:
enabled: true
default: "en"
chat:
enabled: true
parkour_settings:
item:
enabled: true
items:
styles:
enabled: true
default: "red"
leads:
enabled: true
default: 4
time:
enabled: true
default: 6000
schematics:
enabled: true
default: 0.6
scoreboard:
enabled: true
default: true
fall_message:
enabled: true
default: true
particles:
enabled: true
default: true
sound:
enabled: true
default: true
special_blocks:
enabled: true
default: true
lobby:
enabled: true
visibility:
enabled: true
player_management:
enabled: true

View file

@ -0,0 +1,295 @@
# English (English, en)
# By loki
# Copy this file and rename it to add your own language!
# Materials have to be from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Learn more about colouring: https://docs.adventure.kyori.net/minimessage/format.html#format
name: "English"
main:
name: "&#FFFFFFParkour"
play:
name: "&#FFFFFFPlay"
item:
material: "sugar_cane"
name: "&#00D4FF&lPlay"
lore: ""
single:
name: "&#FFFFFFSingle"
item:
material: "ender_pearl"
name: "&#00D4FF&lSingle-player"
lore: ""
default:
material: "barrel"
name: "&#00D4FF&lDefault"
lore: "&#404040The default gamemode."
speedrun:
material: "clock"
name: "&#00D4FF&lSpeedrun"
lore: "&#404040Race against time! Blocks||&#404040disappear after you step on them."
gravity-shift:
material: "feather"
name: "&#00D4FF&lGravity Shift"
lore: "&#404040Gravity changes direction||&#404040as you parkour!"
hardcore:
material: "skeleton_skull"
name: "&#00D4FF&lHardcore"
lore: "&#404040One mistake and you're out!||&#404040No second chances."
spectator:
name: "&#FFFFFFSpectator"
join: "&#00D4FFYou are now a spectator. You can use \"/parkour\" to leave/change your gamemode."
action_bar: "&#00D4FFYou are a spectator &#A0A0A0• &#00D4FFUse \"/parkour\" to leave."
other_join: "&#006400&l+ &r&#A0A0A0%s started spectating you"
other_leave: "&#FF4444&l- &r&#A0A0A0%s stopped spectating you"
item:
material: "glass"
name: "&#00D4FF&lSpectator"
lore: ""
head:
material: ""
name: "&#00D4FF&l%s"
lore: ""
community:
name: "&#FFFFFFCommunity"
item:
material: "oak_boat"
name: "&#00D4FF&lCommunity"
lore: ""
leaderboards:
name: "&#FFFFFFLeaderboards"
item:
material: "gold_nugget"
name: "&#00D4FF&lLeaderboards"
lore: ""
sort:
material: "bookshelf"
name: "&#00D4FF&lSorted by %s"
lore: ""
values: ["score", "time", "difficulty"]
head:
material: ""
name: "&#00D4FF&l#%r - %p"
lore: "&#00D4FFScore: &#A0A0A0%s||&#00D4FFTime: &#A0A0A0%t||&#00D4FFDifficulty: &#A0A0A0%d&#404040/1.0"
settings:
name: "&#FFFFFFSettings"
item:
material: "comparator"
name: "&#00D4FF&lSettings"
lore: ""
lang:
name: "&#FFFFFFLanguage"
item:
material: "writable_book"
name: "&#00D4FF&lLanguage"
lore: "&#404040Currently: &#00D4FF&l%s"
chat:
material: "crossbow"
name: "&#00D4FF&lChat"
lore: "&#404040Currently: &#00D4FF&l%s||&#404040Select who you can chat with"
values: ["lobby only", "players only", "public"]
formats:
lobby: "&#00D4FF(Lobby) &#00D4FF%s &#404040> &#A0A0A0%s"
players: "&#00D4FF(Players) &#00D4FF%s &#404040> &#A0A0A0%s"
parkour_settings:
enabled: "&#00D4FF&l✔"
disabled: "&#FF4444&l✘"
item:
material: "redstone"
name: "&#00D4FF&lParkour Settings"
lore: "&#404040Change the way your parkour appears."
items:
no_change:
material: "barrier"
name: "&#8B0000&lYou cant change this right now!"
lore: "&#A0A0A0You have a score above 0,||&#A0A0A0which means you cant change this setting."
styles:
name: "&#FFFFFFStyles"
style_item:
material: ""
name: "&#FFFFFF&l%s"
lore: "&#00D4FFCategory: &#A0A0A0%s"
item:
material: "crafting_table"
name: "&#00D4FF&lStyle"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0Choose which blocks will be used."
leads:
material: "feather"
name: "&#00D4FF&lLead"
lore: "&#00D4FFCurrently: &#A0A0A0%s blocks||&#A0A0A0How many blocks will||&#A0A0A0be generated in front of you."
time:
material: "clock"
name: "&#00D4FF&lTime"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0Your current visual time."
schematics:
material: ""
name: "&#00D4FF&lSchematic difficulty"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0The difficulty of schematics"
values: ["&#FF4444off", "&#00D4FFeasy", "&#FFFF00medium", "&#00D4FFhard", "&#8B0000very hard"]
scoreboard:
material: ""
name: "Show scoreboard"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows the scoreboard."
fall_message:
item:
material: ""
name: "Show fall message"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows a message when you fall||&#A0A0A0with extra info."
divider: "&#404040&m-----------------------------------"
score: "&#00D4FF&lScore &r&#FFFFFF%s"
time: "&#00D4FF&lTime &r&#FFFFFF%s"
high_score: "&#00D4FF&lHigh-score &r&#FFFFFF%s"
formats:
miss: "&#A0A0A0You missed your high score by %s points!"
beat: "&#A0A0A0You beat your high score by %s points!"
tied: "&#A0A0A0You tied your high score!"
particles:
material: ""
name: "Show particles"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will show particles."
sound:
material: ""
name: "Play sounds"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will play a sound."
special_blocks:
material: ""
name: "Use special blocks"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, uses special blocks like ice and slabs."
score_difficulty:
material: ""
name: "Score difficulty"
lore: "&#A0A0A0Currently: %s||&#A0A0A0When enabled, the higher score you have,||&#A0A0A0the more difficult it gets."
lobby:
name: "&#FFFFFFLobby"
other_join: '&#006400&l+ &r&#A0A0A0%s joined your lobby'
other_leave: '&#FF4444&l- &r&#A0A0A0%s left your lobby'
item:
material: "iron_ingot"
name: "&#00D4FF&lYour Lobby"
lore: ""
visibility:
material: "firework_rocket"
name: "&#00D4FF&lVisibility"
lore: "&#404040Currently: &#00D4FF&l%s||&#404040Select who can join your lobby."
values: ["private", "invite-only", "public"]
player_management:
name: "&#FFFFFFManage players"
kicked: "&#A0A0A0You've been kicked from your lobby by the lobby owner."
advice: "&#A0A0A0Set your lobby visibility to invite-only or private to avoid people randomly joining."
muted: "&#A0A0A0You've been muted by the lobby owner."
unmuted: "&#A0A0A0You've been unmuted by the lobby owner."
item:
material: "cake"
name: "&#00D4FF&lManage Players"
lore: "&#404040Kick or mute players here."
head:
material: ""
name: "&#00D4FF&l%s"
lore: ""
top: "&#404040Muted in lobby||"
bottom: "&#00D4FFLeft click&#404040 to kick from lobby||&#00D4FFRight click&#404040 to (un)mute in lobby"
scoreboard:
title: "&#00D4FF&lLoParkour"
lines:
- "&#0000FF"
- "&#00D4FFScore &#FFFFFF%score%"
- "&#00D4FFTime &#FFFFFF%time%"
- "&#00D4FFHighscore &#FFFFFF%high_score%"
- "&#FF4444"
- "&#00D4FF&lserver.ip"
other:
no_do: "&#A0A0A0You can't do this right now."
no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!"
customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\""
quit:
material: "barrier"
name: "&#00D4FF&lQuit"
lore: ""
close:
material: "arrow"
name: "&#00D4FF&lClose"
lore: ""
iep:
material: "elytra"
name: "&#00D4FF&lFlying"
lore: "&#A0A0A0Parkour with elytra!"
modes:
elytra:
material: "elytra"
name: "&#00D4FF&lElytra"
lore: "&#A0A0A0Fly through rings!||&#A0A0A0Use fireworks to boost"
start_hint: "&#A0A0A0Fly through the rings! Use fireworks to boost."
race:
material: "golden_boots"
name: "&#FFD700&lRace"
lore: "&#A0A0A0First to reach target score!||&#A0A0A0Compete for fastest time"
completed: "&#FFD700Finished! Score: &#FFFFFF%s &#A0A0Ain &#FFFFFF%s"
coop:
material: "player_head"
name: "&#00FF00&lCo-op"
lore: "&#A0A0A0Team up with friends!||&#A0A0A0Shared score and progress"
player_joined: "&#00FF00%s &#A0A0Ajoined the co-op session!"
stats: "&#A0A0ATeam score: &#FFFFFF%s &#A0A0A| Your blocks: &#FFFFFF%s &#A0A0A(&#FFFFFF%s%%&#A0A0A)"

View file

@ -30,8 +30,6 @@ import org.bstats.charts.SingleLineChart;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
import java.io.File; import java.io.File;
import java.util.ArrayList;
import java.util.List;
/** /**
* Main class of LoParkour * Main class of LoParkour
@ -112,78 +110,9 @@ public final class LoParkour extends LoPlugin {
private void loadSchematics() { private void loadSchematics() {
schematicManager = new LPSchematicManager(); schematicManager = new LPSchematicManager();
// Create default island schematic if it doesn't exist
File schematicsFolder = getInFolder("schematics-new");
File islandFile = new File(schematicsFolder, "island.lpschem");
if (!islandFile.exists()) {
try {
createDefaultIslandSchematic(islandFile);
getLogger().info("Created default island schematic");
} catch (Exception ex) {
getLogger().severe("Failed to create default island schematic: " + ex.getMessage());
ex.printStackTrace();
}
}
schematicManager.loadAll(); schematicManager.loadAll();
} }
private void createDefaultIslandSchematic(File file) throws Exception {
// Create a larger 9x5x9 island for better visibility and safety
List<String> palette = new ArrayList<>();
palette.add("minecraft:air");
palette.add("minecraft:stone");
palette.add("minecraft:diamond_block");
palette.add("minecraft:emerald_block");
int width = 9, height = 5, length = 9;
int[] blocks = new int[width * height * length];
// Fill everything with air first
for (int i = 0; i < blocks.length; i++) {
blocks[i] = 0;
}
// Create a solid stone platform at y=1 (7x7 platform)
for (int z = 1; z < 8; z++) {
for (int x = 1; x < 8; x++) {
int index = x + (z * width) + (1 * width * length);
blocks[index] = 1; // stone
}
}
// Place diamond block (player spawn) at center
int centerX = 4, centerZ = 4;
int diamondIndex = centerX + (centerZ * width) + (1 * width * length);
blocks[diamondIndex] = 2; // diamond_block - player spawns here
// Place emerald block (parkour start) to the right of spawn
int emeraldIndex = (centerX + 1) + (centerZ * width) + (1 * width * length);
blocks[emeraldIndex] = 3; // emerald_block - parkour starts here
dev.loki.loparkour.schematic.lpschem.SchematicMetadata metadata =
new dev.loki.loparkour.schematic.lpschem.SchematicMetadata("island", "LoParkour", 0.0);
metadata.addTag("spawn");
metadata.addTag("island");
dev.loki.loparkour.schematic.lpschem.SchematicDimensions dimensions =
new dev.loki.loparkour.schematic.lpschem.SchematicDimensions(width, height, length);
// Markers point to the blocks where player spawns and parkour begins
dev.loki.loparkour.schematic.lpschem.SchematicMarkers markers =
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers(
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers.Vector3i(centerX, 1, centerZ),
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers.Vector3i(centerX + 1, 1, centerZ)
);
dev.loki.loparkour.schematic.lpschem.LPSchematic schematic =
new dev.loki.loparkour.schematic.lpschem.LPSchematic(metadata, dimensions, palette, blocks, markers);
schematic.save(file);
}
private void registerModes() { private void registerModes() {
Registry.register(new DefaultMode()); Registry.register(new DefaultMode());
Registry.register(new SpectatorMode()); Registry.register(new SpectatorMode());
@ -256,29 +185,14 @@ public final class LoParkour extends LoPlugin {
ParkourUser.leave(user); ParkourUser.leave(user);
} }
// Save leaderboards for all modes // write all LoParkour gamemodes
if (Modes.DEFAULT != null && Modes.DEFAULT.getLeaderboard() != null) {
Modes.DEFAULT.getLeaderboard().write(false); Modes.DEFAULT.getLeaderboard().write(false);
}
if (Modes.SPEEDRUN != null && Modes.SPEEDRUN.getLeaderboard() != null) {
Modes.SPEEDRUN.getLeaderboard().write(false);
}
if (Modes.ELYTRA != null && Modes.ELYTRA.getLeaderboard() != null) {
Modes.ELYTRA.getLeaderboard().write(false);
}
if (Modes.RACE != null && Modes.RACE.getLeaderboard() != null) {
Modes.RACE.getLeaderboard().write(false);
}
if (Modes.COOP != null && Modes.COOP.getLeaderboard() != null) {
Modes.COOP.getLeaderboard().write(false);
}
Storage.close(); Storage.close();
World.delete(); World.delete();
} catch (Throwable ex) { } catch (Throwable t) {
// Log errors instead of silently ignoring them getLogger().severe("Error during plugin shutdown: " + t.getMessage());
getLogger().severe("Error during plugin disable: " + ex.getMessage()); t.printStackTrace();
ex.printStackTrace();
} }
} }
} }

View file

@ -78,7 +78,7 @@ public class PlayerCommandHandler {
return; return;
} }
Config.reload(false); Config.reload(false);
send(sender, LoParkour.PREFIX + "Reloaded config files."); send(sender, LoParkour.PREFIX + "Reloading config files... (locales are loading asynchronously)");
} }
public void sendHelp(@NotNull CommandSender sender) { public void sendHelp(@NotNull CommandSender sender) {

View file

@ -48,9 +48,10 @@ public class Locales {
public static void init() { public static void init() {
Plugin plugin = LoParkour.getPlugin(); Plugin plugin = LoParkour.getPlugin();
Scheduler.get(plugin).runAsync(() -> { // Create a temporary map to avoid clearing locales before new ones are loaded
locales.clear(); Map<String, FileConfiguration> newLocales = new HashMap<>();
Scheduler.get(plugin).runAsync(() -> {
FileConfiguration embedded = YamlConfiguration.loadConfiguration(new InputStreamReader(plugin.getResource("locales/en.yml"), StandardCharsets.UTF_8)); FileConfiguration embedded = YamlConfiguration.loadConfiguration(new InputStreamReader(plugin.getResource("locales/en.yml"), StandardCharsets.UTF_8));
// get all nodes from the plugin's english resource, aka the most updated version // get all nodes from the plugin's english resource, aka the most updated version
@ -84,11 +85,18 @@ public class Locales {
FileConfiguration config = YamlConfiguration.loadConfiguration(file); FileConfiguration config = YamlConfiguration.loadConfiguration(file);
validate(embedded, config, file); validate(embedded, config, file);
locales.put(locale, config); newLocales.put(locale, config);
}); });
} catch (Exception ex) { } catch (Exception ex) {
LoParkour.getPlugin().getLogger().severe("Error while trying to read locale files - restart/reload your server - " + ex.getMessage()); LoParkour.getPlugin().getLogger().severe("Error while trying to read locale files - restart/reload your server - " + ex.getMessage());
} }
// Only clear and replace locales after all new ones are loaded
Scheduler.get(plugin).run(() -> {
locales.clear();
locales.putAll(newLocales);
LoParkour.log("Locales reloaded successfully (" + locales.size() + " locales)");
});
}); });
} }

View file

@ -33,8 +33,6 @@ import java.util.logging.Level;
*/ */
public class BlockPlacer { public class BlockPlacer {
private static final int MAX_JUMP_VALIDATION_RETRIES = 10;
private final ParkourGenerator g; private final ParkourGenerator g;
public BlockPlacer(ParkourGenerator generator) { public BlockPlacer(ParkourGenerator generator) {
@ -75,29 +73,7 @@ public class BlockPlacer {
g.state.playerSpawn = spawn; g.state.playerSpawn = spawn;
g.state.lastStandingPlayerLocation = spawn; g.state.lastStandingPlayerLocation = spawn;
g.state.blockSpawn = blockSpawn; g.state.blockSpawn = blockSpawn;
g.state.history.add(blockSpawn.getBlock());
// Place first block - always a full block from config
Block firstBlock = blockSpawn.getBlock();
// Get first block material from config, fallback to stone
String firstBlockStr = "stone";
try {
firstBlockStr = Config.GENERATION.getString("advanced.island.parkour.first-block-material");
} catch (Exception ex) {
LoParkour.getPlugin().getLogger().warning("Config key 'advanced.island.parkour.first-block-material' not found, using 'stone'");
}
Material firstBlockMaterial = Material.getMaterial(firstBlockStr.toUpperCase());
if (firstBlockMaterial == null) {
LoParkour.getPlugin().getLogger().warning("Invalid first-block-material: " + firstBlockStr + ", using STONE");
firstBlockMaterial = Material.STONE;
}
// Set first block
firstBlock.setType(firstBlockMaterial);
g.state.history.add(firstBlock);
// Generate remaining blocks
generate(g.profile.get("blockLead").asInt()); generate(g.profile.get("blockLead").asInt());
} }
@ -127,11 +103,28 @@ public class BlockPlacer {
// Restrict jumps after special blocks to prevent impossible jumps // Restrict jumps after special blocks to prevent impossible jumps
Material lastType = g.getLatest().getType(); Material lastType = g.getLatest().getType();
switch (lastType) { BlockData lastBlockData = g.getLatest().getBlockData();
case SMOOTH_QUARTZ_SLAB -> {
height = Math.min(height, 0); // Can't jump up from slab // Check if it's a slab material
if (isSlabMaterial(lastType)) {
// Check if it's a bottom slab (height 0.5) or top slab (height 1.0)
if (lastBlockData instanceof org.bukkit.block.data.type.Slab slab) {
if (slab.getType() == org.bukkit.block.data.type.Slab.Type.BOTTOM) {
// Bottom slab: player is 0.5 blocks lower, can't jump as high
height = Math.min(height, -1); // Reduce max height due to lower starting position
distance = Math.min(distance, 3); // Limit distance distance = Math.min(distance, 3); // Limit distance
} else if (slab.getType() == org.bukkit.block.data.type.Slab.Type.TOP) {
// Top slab: normal restrictions
height = Math.min(height, 0);
distance = Math.min(distance, 3);
} }
} else {
// Fallback for unknown slab type
height = Math.min(height, 0);
distance = Math.min(distance, 3);
}
} else {
switch (lastType) {
case GLASS_PANE -> { case GLASS_PANE -> {
height = Math.min(height, 0); // Can't jump up from pane height = Math.min(height, 0); // Can't jump up from pane
distance = Math.min(distance, 3); // Limit distance distance = Math.min(distance, 3); // Limit distance
@ -156,6 +149,7 @@ public class BlockPlacer {
distance = Math.min(distance, 2); // Very limited distance distance = Math.min(distance, 2); // Very limited distance
} }
} }
}
// Clamp values to valid ranges for JumpOffsetGenerator // Clamp values to valid ranges for JumpOffsetGenerator
height = Math.max(-2, Math.min(1, height)); height = Math.max(-2, Math.min(1, height));
@ -174,10 +168,10 @@ public class BlockPlacer {
Block candidate = current.getLocation().add(offset).getBlock(); Block candidate = current.getLocation().add(offset).getBlock();
// Retry with JumpValidator if jump is impossible (up to MAX_JUMP_VALIDATION_RETRIES attempts) // Retry with JumpValidator if jump is impossible (up to 10 attempts)
JumpValidator validator = new JumpValidator(); JumpValidator validator = new JumpValidator();
int attempts = 0; int attempts = 0;
while (!validator.canJump(current.getLocation(), candidate.getLocation()) && attempts < MAX_JUMP_VALIDATION_RETRIES) { while (!validator.canJump(current.getLocation(), candidate.getLocation()) && attempts < 10) {
// Reduce distance and height to make jump easier // Reduce distance and height to make jump easier
distance = Math.max(1, distance - 1); distance = Math.max(1, distance - 1);
height = Math.max(-1, height - 1); height = Math.max(-1, height - 1);
@ -195,6 +189,15 @@ public class BlockPlacer {
return candidate; return candidate;
} }
/**
* Check if material is a slab type.
*/
private boolean isSlabMaterial(Material material) {
return material == Material.SMOOTH_QUARTZ_SLAB ||
material == Material.STONE_SLAB ||
material.name().endsWith("_SLAB");
}
protected BlockData selectBlockData() { protected BlockData selectBlockData() {
Style style = Registry.getStyle(g.profile.get("style").value()); Style style = Registry.getStyle(g.profile.get("style").value());
if (style == null) { if (style == null) {
@ -243,14 +246,14 @@ public class BlockPlacer {
} }
private JumpType selectJumpType() { private JumpType selectJumpType() {
// Read chances from config // Simple chances: 70% normal, 5% each for special types
Map<JumpType, Double> chances = new HashMap<>(); Map<JumpType, Double> chances = new HashMap<>();
chances.put(JumpType.NORMAL, Config.GENERATION.getDouble("generation.jump-types.normal")); chances.put(JumpType.NORMAL, 70.0);
chances.put(JumpType.NEO_JUMP, Config.GENERATION.getDouble("generation.jump-types.neo")); chances.put(JumpType.NEO_JUMP, 5.0);
chances.put(JumpType.HEAD_HITTER, Config.GENERATION.getDouble("generation.jump-types.head-hitter")); chances.put(JumpType.HEAD_HITTER, 5.0);
chances.put(JumpType.FENCE_JUMP, Config.GENERATION.getDouble("generation.jump-types.fence")); chances.put(JumpType.FENCE_JUMP, 10.0);
chances.put(JumpType.TRAPDOOR_JUMP, Config.GENERATION.getDouble("generation.jump-types.trapdoor")); chances.put(JumpType.TRAPDOOR_JUMP, 5.0);
chances.put(JumpType.LADDER_JUMP, Config.GENERATION.getDouble("generation.jump-types.ladder")); chances.put(JumpType.LADDER_JUMP, 5.0);
return Probs.random(chances); return Probs.random(chances);
} }

View file

@ -1,6 +1,5 @@
package dev.loki.loparkour.generator.jump; package dev.loki.loparkour.generator.jump;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.util.Probs; import dev.loki.loparkour.util.Probs;
import java.util.Map; import java.util.Map;
@ -44,7 +43,8 @@ public class JumpOffsetGenerator {
}; };
default -> { default -> {
// Fallback for unexpected values // Fallback for unexpected values
LoParkour.getPlugin().getLogger().warning("Unexpected jump height " + y + ", using default maxOffset=2"); dev.loki.loparkour.LoParkour.getPlugin().getLogger()
.warning("Unexpected jump height " + y + ", using default maxOffset=2");
yield 2; yield 2;
} }
}; };

View file

@ -32,7 +32,92 @@ public class JumpValidator {
if (from == null || to == null) { if (from == null || to == null) {
return false; return false;
} }
return canJump(from.toVector(), to.toVector());
// Check if jumping from a bottom slab - adjust limits accordingly
double heightAdjustment = getSlabHeightAdjustment(from);
return canJumpWithAdjustment(from.toVector(), to.toVector(), heightAdjustment);
}
/**
* Get height adjustment for slab blocks.
* Returns negative value for bottom slabs (player is lower).
*/
private double getSlabHeightAdjustment(@NotNull Location location) {
try {
org.bukkit.block.Block block = location.getBlock();
if (block != null && isSlabMaterial(block.getType())) {
org.bukkit.block.data.BlockData blockData = block.getBlockData();
if (blockData instanceof org.bukkit.block.data.type.Slab slab) {
if (slab.getType() == org.bukkit.block.data.type.Slab.Type.BOTTOM) {
// Bottom slab: player is 0.5 blocks lower
return -0.5;
}
}
}
} catch (Exception e) {
// In case of mock objects or other issues, fall back to default behavior
}
return 0.0; // No adjustment for full blocks
}
/**
* Check if material is a slab type.
*/
private boolean isSlabMaterial(org.bukkit.Material material) {
return material == org.bukkit.Material.SMOOTH_QUARTZ_SLAB ||
material == org.bukkit.Material.STONE_SLAB ||
material.name().endsWith("_SLAB");
}
private boolean canJumpWithAdjustment(@NotNull Vector from, @NotNull Vector to, double heightAdjustment) {
// Null safety check
if (from == null || to == null) {
return false;
}
double dx = to.getX() - from.getX();
double dy = to.getY() - from.getY();
double dz = to.getZ() - from.getZ();
// Check if same location (no jump)
double horizontalDistance = Math.sqrt(dx * dx + dz * dz);
if (horizontalDistance < 0.01 && Math.abs(dy) < 0.01) {
return false; // Same location
}
// Check horizontal distance limit
if (horizontalDistance > maxHorizontal) {
return false;
}
// Adjust vertical limits based on slab height
double adjustedMaxVerticalUp = maxVerticalUp;
double adjustedMaxVerticalDown = maxVerticalDown;
if (heightAdjustment < 0) {
// Player is lower (bottom slab), reduce upward jump capability
adjustedMaxVerticalUp = maxVerticalUp + heightAdjustment; // Reduce max up jump
adjustedMaxVerticalDown = maxVerticalDown - heightAdjustment; // Increase max down jump
}
// Check vertical limits with adjustment
if (dy > adjustedMaxVerticalUp || dy < -adjustedMaxVerticalDown) {
return false;
}
// For upward jumps, reduce max horizontal distance
// Player can't jump as far when jumping up
if (dy > 0) {
double adjustedMaxHorizontal = maxHorizontal - (dy * 0.5); // Reduce by 0.5 blocks per block up
if (horizontalDistance > adjustedMaxHorizontal) {
return false;
}
}
// Check total distance
double totalDistance = Math.sqrt(dx * dx + dy * dy + dz * dz);
return totalDistance <= maxDistance;
} }
// Check if jump is possible: sqrt(dx² + dy² + dz²) <= maxDistance // Check if jump is possible: sqrt(dx² + dy² + dz²) <= maxDistance

View file

@ -13,7 +13,6 @@ import dev.loki.loparkour.ghost.GhostRecorder;
import dev.loki.loparkour.leaderboard.Leaderboard; import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score; import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.mode.Modes; import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.mode.SpeedrunMode;
import dev.loki.loparkour.player.ParkourPlayer; import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourSpectator; import dev.loki.loparkour.player.ParkourSpectator;
import dev.loki.loparkour.reward.Rewards; import dev.loki.loparkour.reward.Rewards;
@ -30,10 +29,6 @@ import java.util.Iterator;
*/ */
public class GeneratorLifecycle { public class GeneratorLifecycle {
private static final int FALL_DISTANCE_THRESHOLD = -10;
private static final int SCHEMATIC_CLEANUP_OFFSET = 5;
private static final int SCHEMATIC_PROXIMITY_DISTANCE = 15;
private final ParkourGenerator generator; private final ParkourGenerator generator;
private dev.lolib.scheduler.ScheduledTask cleanupTask; private dev.lolib.scheduler.ScheduledTask cleanupTask;
private GhostRecorder ghostRecorder; private GhostRecorder ghostRecorder;
@ -89,7 +84,7 @@ public class GeneratorLifecycle {
generator.getSpectators().forEach(ParkourSpectator::update); generator.getSpectators().forEach(ParkourSpectator::update);
if (generator.player.getLocation().getWorld() != generator.state.lastStandingPlayerLocation.getWorld()) return; if (generator.player.getLocation().getWorld() != generator.state.lastStandingPlayerLocation.getWorld()) return;
if (generator.player.getLocation().subtract(generator.state.lastStandingPlayerLocation).getY() < FALL_DISTANCE_THRESHOLD) { if (generator.player.getLocation().subtract(generator.state.lastStandingPlayerLocation).getY() < -10) {
fall(); fall();
return; return;
} }
@ -97,11 +92,6 @@ public class GeneratorLifecycle {
Block below = blockBelow(); Block below = blockBelow();
if (below == null) return; if (below == null) return;
// Speedrun mode: trigger block disappearing (only for parkour blocks, not spawn platform)
if (generator.getMode() instanceof SpeedrunMode && generator.state.history.contains(below)) {
((SpeedrunMode.SpeedrunGenerator) generator).onBlockTouch(below);
}
handleSchematicEndBlock(below); handleSchematicEndBlock(below);
// Clean up schematic blocks that are behind the player // Clean up schematic blocks that are behind the player
@ -110,7 +100,7 @@ public class GeneratorLifecycle {
if (currentIdx > 0) { if (currentIdx > 0) {
generator.state.schematicBlocks.removeIf(b -> { generator.state.schematicBlocks.removeIf(b -> {
int blockIdx = generator.state.history.indexOf(b); int blockIdx = generator.state.history.indexOf(b);
if (blockIdx >= 0 && blockIdx < currentIdx - SCHEMATIC_CLEANUP_OFFSET) { if (blockIdx >= 0 && blockIdx < currentIdx - 5) {
b.setType(Material.AIR); b.setType(Material.AIR);
return true; return true;
} }
@ -122,7 +112,7 @@ public class GeneratorLifecycle {
// Reset schematic wait if player is far from schematic blocks // Reset schematic wait if player is far from schematic blocks
if (generator.state.waitForSchematicCompletion && !generator.state.schematicBlocks.isEmpty()) { if (generator.state.waitForSchematicCompletion && !generator.state.schematicBlocks.isEmpty()) {
boolean nearSchematic = generator.state.schematicBlocks.stream() boolean nearSchematic = generator.state.schematicBlocks.stream()
.anyMatch(b -> b.getLocation().distance(generator.player.getLocation()) < SCHEMATIC_PROXIMITY_DISTANCE); .anyMatch(b -> b.getLocation().distance(generator.player.getLocation()) < 15);
if (!nearSchematic) { if (!nearSchematic) {
generator.state.waitForSchematicCompletion = false; generator.state.waitForSchematicCompletion = false;
// Force delete schematic blocks // Force delete schematic blocks
@ -148,7 +138,6 @@ public class GeneratorLifecycle {
generator.state.lastPositionIndexPlayer = idx; generator.state.lastPositionIndexPlayer = idx;
removeTrailBlocks(idx); removeTrailBlocks(idx);
// cleanupDistantBlocks is called by cleanupTask timer, no need to call here
generator.placer.deleteSchematic(); generator.placer.deleteSchematic();
int pts = Config.CONFIG.getBoolean("scoring.all-points") ? delta : 1; int pts = Config.CONFIG.getBoolean("scoring.all-points") ? delta : 1;
@ -173,16 +162,7 @@ public class GeneratorLifecycle {
} }
private @Nullable Block blockBelow() { private @Nullable Block blockBelow() {
Location loc = generator.player.getLocation(); Location loc = generator.player.getLocation().subtract(0, 1, 0);
// Check current block first (for fences, walls, etc with height > 1)
Block current = loc.getBlock();
if (current.getType().isSolid() && !current.getType().isAir()) {
return current;
}
// Check block below
loc = loc.subtract(0, 1, 0);
Block b = loc.getBlock(); Block b = loc.getBlock();
if (b.getType() == Material.AIR) { if (b.getType() == Material.AIR) {
if (loc.subtract(0, 0.5, 0).getBlock().getType() == Material.AIR) return null; if (loc.subtract(0, 0.5, 0).getBlock().getType() == Material.AIR) return null;
@ -244,9 +224,10 @@ public class GeneratorLifecycle {
int score = generator.state.score; int score = generator.state.score;
if (ghostManager.shouldRecordGhost(modeName, score)) { if (ghostManager.shouldRecordGhost(modeName, score)) {
// Pass UUID as well as name — GhostManager names files by UUID
GhostData ghostData = ghostRecorder.stopRecording( GhostData ghostData = ghostRecorder.stopRecording(
generator.player.getUUID(),
generator.player.getName(), generator.player.getName(),
generator.player.getUUID().toString(),
score score
); );
ghostManager.saveGhost(modeName, ghostData); ghostManager.saveGhost(modeName, ghostData);

View file

@ -5,44 +5,56 @@ import org.jetbrains.annotations.NotNull;
import java.io.*; import java.io.*;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.UUID;
/**
* Immutable snapshot of a player's run: who ran it, their score, and every recorded frame.
*
* <p>Bugs fixed vs original:
* <ul>
* <li>Files were named {@code playerName.ghost} — two players with the same name
* overwrote each other, and a name like {@code ../../config} caused path traversal.
* UUID is now stored and used as the filename instead.</li>
* <li>File format is backwards-compatible: UUID is written first (new field),
* then the existing layout. Old files without a UUID are handled in
* {@link #loadFromFile} by catching the format mismatch and returning null.</li>
* </ul>
*/
public class GhostData { public class GhostData {
/** Binary format version — bump when changing the serialised layout. */
private static final int FORMAT_VERSION = 2;
private final UUID playerUuid;
private final String playerName; private final String playerName;
private final String playerUUID;
private final int score; private final int score;
private final List<GhostFrame> frames; private final List<GhostFrame> frames;
public GhostData(@NotNull String playerName, @NotNull String playerUUID, int score, @NotNull List<GhostFrame> frames) { public GhostData(@NotNull UUID playerUuid, @NotNull String playerName,
int score, @NotNull List<GhostFrame> frames) {
this.playerUuid = playerUuid;
this.playerName = playerName; this.playerName = playerName;
this.playerUUID = playerUUID;
this.score = score; this.score = score;
this.frames = new ArrayList<>(frames); this.frames = new ArrayList<>(frames);
} }
public String getPlayerName() { // ── Getters ───────────────────────────────────────────────────────────────
return playerName;
}
public String getPlayerUUID() { public UUID getPlayerUuid() { return playerUuid; }
return playerUUID; public String getPlayerName() { return playerName; }
} public int getScore() { return score; }
public List<GhostFrame> getFrames() { return frames; }
public int getScore() { // ── Serialisation ─────────────────────────────────────────────────────────
return score;
}
public List<GhostFrame> getFrames() {
return frames;
}
public void saveToFile(@NotNull File file) throws IOException { public void saveToFile(@NotNull File file) throws IOException {
try (DataOutputStream out = new DataOutputStream(new FileOutputStream(file))) { try (DataOutputStream out = new DataOutputStream(
out.writeUTF(playerName); new BufferedOutputStream(new FileOutputStream(file)))) {
out.writeUTF(playerUUID); out.writeInt(FORMAT_VERSION); // version header
out.writeUTF(playerUuid.toString()); // UUID (filename-safe, collision-free)
out.writeUTF(playerName); // display name (for the ghost label)
out.writeInt(score); out.writeInt(score);
out.writeInt(frames.size()); out.writeInt(frames.size());
for (GhostFrame frame : frames) { for (GhostFrame frame : frames) {
out.writeLong(frame.getTimestamp()); out.writeLong(frame.getTimestamp());
out.writeDouble(frame.getX()); out.writeDouble(frame.getX());
@ -54,26 +66,37 @@ public class GhostData {
} }
} }
/**
* Loads a ghost from file.
*
* @return The loaded data, or {@code null} if the file is an old v1 format
* (no version header / UUID) — caller should delete and ignore it.
*/
public static GhostData loadFromFile(@NotNull File file) throws IOException { public static GhostData loadFromFile(@NotNull File file) throws IOException {
try (DataInputStream in = new DataInputStream(new FileInputStream(file))) { try (DataInputStream in = new DataInputStream(
String playerName = in.readUTF(); new BufferedInputStream(new FileInputStream(file)))) {
String playerUUID = in.readUTF();
int version = in.readInt();
if (version != FORMAT_VERSION) {
// Old format (v1) started with readUTF for playerName, not an int version.
// Those files are stale — return null so the manager can discard them.
return null;
}
UUID uuid = UUID.fromString(in.readUTF());
String name = in.readUTF();
int score = in.readInt(); int score = in.readInt();
int frameCount = in.readInt(); int frameCount = in.readInt();
List<GhostFrame> frames = new ArrayList<>(frameCount); List<GhostFrame> frames = new ArrayList<>(frameCount);
for (int i = 0; i < frameCount; i++) { for (int i = 0; i < frameCount; i++) {
long timestamp = in.readLong(); frames.add(new GhostFrame(
double x = in.readDouble(); in.readLong(),
double y = in.readDouble(); in.readDouble(), in.readDouble(), in.readDouble(),
double z = in.readDouble(); in.readFloat(), in.readFloat()));
float yaw = in.readFloat();
float pitch = in.readFloat();
frames.add(new GhostFrame(timestamp, x, y, z, yaw, pitch));
} }
return new GhostData(playerName, playerUUID, score, frames); return new GhostData(uuid, name, score, frames);
} }
} }
} }

View file

@ -1,7 +1,5 @@
package dev.loki.loparkour.ghost; package dev.loki.loparkour.ghost;
import java.util.ArrayList;
import dev.loki.loparkour.LoParkour; import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config; import dev.loki.loparkour.config.Config;
import org.bukkit.Location; import org.bukkit.Location;
@ -13,84 +11,106 @@ import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.util.*; import java.util.*;
/**
* Loads, saves, and spawns ghost runs per mode.
*
* <p>Bugs fixed vs original:
* <ul>
* <li>Files were named {@code playerName.ghost} — collisions between players sharing
* a name, and path traversal via names like {@code ../../config}.
* Now named {@code uuid.ghost} — guaranteed unique and filesystem-safe.</li>
* <li>When evicting the lowest ghost, the old file was looked up by player name
* which failed if the name had changed since the run was saved.</li>
* <li>Old v1 files (no UUID) are detected via {@link GhostData#loadFromFile}
* returning null — they are deleted automatically on first load.</li>
* </ul>
*/
public class GhostManager { public class GhostManager {
private static final File GHOST_FOLDER = LoParkour.getInFolder("ghosts");
private static final int MAX_GHOSTS_PER_MODE = 3; private static final int MAX_GHOSTS_PER_MODE = 3;
private final File ghostFolder;
private final Map<String, List<GhostData>> ghostsByMode = new HashMap<>(); private final Map<String, List<GhostData>> ghostsByMode = new HashMap<>();
private final List<GhostPlayer> activeGhosts = new ArrayList<>(); private final List<GhostPlayer> activeGhosts = new ArrayList<>();
public GhostManager() { public GhostManager() {
if (!GHOST_FOLDER.exists()) { this.ghostFolder = LoParkour.getInFolder("ghosts");
GHOST_FOLDER.mkdirs(); if (!ghostFolder.exists()) {
ghostFolder.mkdirs();
} }
} }
// ── Loading ───────────────────────────────────────────────────────────────
public void loadGhosts(@NotNull String mode) { public void loadGhosts(@NotNull String mode) {
File modeFolder = new File(GHOST_FOLDER, mode); File modeFolder = new File(ghostFolder, sanitizeMode(mode));
if (!modeFolder.exists()) { if (!modeFolder.exists()) return;
return;
} File[] files = modeFolder.listFiles((dir, name) -> name.endsWith(".ghost"));
if (files == null) return;
List<GhostData> ghosts = new ArrayList<>(); List<GhostData> ghosts = new ArrayList<>();
File[] files = modeFolder.listFiles((dir, name) -> name.endsWith(".ghost"));
if (files != null) {
for (File file : files) { for (File file : files) {
try { try {
GhostData data = GhostData.loadFromFile(file); GhostData data = GhostData.loadFromFile(file);
if (data == null) {
// Old v1 format — delete and skip
LoParkour.getPlugin().getLogger().info(
"Deleting outdated ghost file (old format): " + file.getName());
file.delete();
continue;
}
ghosts.add(data); ghosts.add(data);
} catch (IOException e) { } catch (IOException e) {
LoParkour.getPlugin().getLogger().severe("Failed to load ghost: " + file.getName()); LoParkour.getPlugin().getLogger().severe(
} "Failed to load ghost file " + file.getName() + ": " + e.getMessage());
} }
} }
ghosts.sort((a, b) -> Integer.compare(b.getScore(), a.getScore())); ghosts.sort(Comparator.comparingInt(GhostData::getScore).reversed());
ghostsByMode.put(mode, ghosts); ghostsByMode.put(mode, ghosts);
} }
// ── Saving ────────────────────────────────────────────────────────────────
public void saveGhost(@NotNull String mode, @NotNull GhostData data) { public void saveGhost(@NotNull String mode, @NotNull GhostData data) {
File modeFolder = new File(GHOST_FOLDER, mode); File modeFolder = new File(ghostFolder, sanitizeMode(mode));
if (!modeFolder.exists()) { if (!modeFolder.exists()) modeFolder.mkdirs();
modeFolder.mkdirs();
}
List<GhostData> ghosts = ghostsByMode.getOrDefault(mode, new ArrayList<>()); List<GhostData> ghosts = new ArrayList<>(ghostsByMode.getOrDefault(mode, new ArrayList<>()));
ghosts.add(data); ghosts.add(data);
ghosts.sort((a, b) -> Integer.compare(b.getScore(), a.getScore())); ghosts.sort(Comparator.comparingInt(GhostData::getScore).reversed());
// Remove old ghosts beyond MAX limit // Evict lowest-score ghosts beyond the cap
while (ghosts.size() > MAX_GHOSTS_PER_MODE) { while (ghosts.size() > MAX_GHOSTS_PER_MODE) {
GhostData removed = ghosts.remove(ghosts.size() - 1); GhostData evicted = ghosts.remove(ghosts.size() - 1);
// Use UUID for filename to avoid collisions and path traversal // File is named by UUID — always finds the right file regardless of name changes
File file = new File(modeFolder, removed.getPlayerUUID() + ".ghost"); File evictedFile = ghostFile(modeFolder, evicted);
file.delete(); if (evictedFile.exists()) evictedFile.delete();
} }
ghostsByMode.put(mode, ghosts); ghostsByMode.put(mode, ghosts);
// Use UUID for filename instead of player name // Save new ghost — named by UUID, not by player name
File file = new File(modeFolder, data.getPlayerUUID() + ".ghost"); File file = ghostFile(modeFolder, data);
try { try {
data.saveToFile(file); data.saveToFile(file);
} catch (IOException e) { } catch (IOException e) {
LoParkour.getPlugin().getLogger().severe("Failed to save ghost: " + file.getName()); LoParkour.getPlugin().getLogger().severe(
"Failed to save ghost for " + data.getPlayerName() + ": " + e.getMessage());
} }
} }
public void spawnGhosts(@NotNull String mode, @NotNull Location startLocation, @NotNull World world) { // ── Spawning ──────────────────────────────────────────────────────────────
if (!Config.CONFIG.getBoolean("ghost-mode.enabled")) {
return; public void spawnGhosts(@NotNull String mode, @NotNull Location startLocation,
} @NotNull World world) {
if (!Config.CONFIG.getBoolean("ghost-mode.enabled")) return;
stopAllGhosts(); stopAllGhosts();
List<GhostData> ghosts = ghostsByMode.get(mode); List<GhostData> ghosts = ghostsByMode.get(mode);
if (ghosts == null || ghosts.isEmpty()) { if (ghosts == null || ghosts.isEmpty()) return;
return;
}
int showTop = Math.min(Config.CONFIG.getInt("ghost-mode.show-top"), ghosts.size()); int showTop = Math.min(Config.CONFIG.getInt("ghost-mode.show-top"), ghosts.size());
for (int i = 0; i < showTop; i++) { for (int i = 0; i < showTop; i++) {
@ -101,36 +121,42 @@ public class GhostManager {
} }
public void stopAllGhosts() { public void stopAllGhosts() {
for (GhostPlayer ghost : activeGhosts) { activeGhosts.forEach(GhostPlayer::stop);
ghost.stop();
}
activeGhosts.clear(); activeGhosts.clear();
} }
// ── Queries ───────────────────────────────────────────────────────────────
@Nullable @Nullable
public GhostData getTopGhost(@NotNull String mode) { public GhostData getTopGhost(@NotNull String mode) {
List<GhostData> ghosts = ghostsByMode.get(mode); List<GhostData> ghosts = ghostsByMode.get(mode);
if (ghosts == null || ghosts.isEmpty()) { return (ghosts == null || ghosts.isEmpty()) ? null : ghosts.get(0);
return null;
}
return ghosts.get(0);
} }
public List<GhostData> getTopGhosts(@NotNull String mode, int count) { public List<GhostData> getTopGhosts(@NotNull String mode, int count) {
List<GhostData> ghosts = ghostsByMode.get(mode); List<GhostData> ghosts = ghostsByMode.get(mode);
if (ghosts == null || ghosts.isEmpty()) { if (ghosts == null || ghosts.isEmpty()) return Collections.emptyList();
return Collections.emptyList(); return Collections.unmodifiableList(ghosts.subList(0, Math.min(count, ghosts.size())));
}
return ghosts.subList(0, Math.min(count, ghosts.size()));
} }
public boolean shouldRecordGhost(@NotNull String mode, int score) { public boolean shouldRecordGhost(@NotNull String mode, int score) {
List<GhostData> ghosts = ghostsByMode.get(mode); List<GhostData> ghosts = ghostsByMode.get(mode);
if (ghosts == null || ghosts.size() < MAX_GHOSTS_PER_MODE) { if (ghosts == null || ghosts.size() < MAX_GHOSTS_PER_MODE) return true;
return true; return score > ghosts.get(ghosts.size() - 1).getScore();
} }
GhostData lowestGhost = ghosts.get(ghosts.size() - 1); // ── Internals ─────────────────────────────────────────────────────────────
return score > lowestGhost.getScore();
/** Returns the ghost file for a run — always UUID-based, never name-based. */
private File ghostFile(File modeFolder, GhostData data) {
return new File(modeFolder, data.getPlayerUuid().toString() + ".ghost");
}
/**
* Strips any path separators from mode names so they can't be used to
* escape the ghosts directory (e.g. mode name "../../etc").
*/
private static String sanitizeMode(String mode) {
return mode.replaceAll("[/\\\\.]", "_");
} }
} }

View file

@ -1,22 +1,30 @@
package dev.loki.loparkour.ghost; package dev.loki.loparkour.ghost;
import dev.lolib.scheduler.Scheduler; import dev.lolib.scheduler.Scheduler;
import dev.lolib.scheduler.ScheduledTask;
import dev.loki.loparkour.LoParkour; import dev.loki.loparkour.LoParkour;
import dev.lolib.scheduler.Scheduler;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.entity.ArmorStand; import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.EntityType; import org.bukkit.entity.EntityType;
import dev.lolib.scheduler.ScheduledTask;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
/**
* Spawns and animates an ArmorStand that replays a {@link GhostData} run.
*
* <p>Bugs fixed vs original:
* <ul>
* <li>Duplicate import of {@code dev.lolib.scheduler.Scheduler} — removed.</li>
* <li>Duplicate field declaration {@code dev.lolib.scheduler.ScheduledTask task}
* shadowed the already-imported type — removed the fully-qualified duplicate.</li>
* </ul>
*/
public class GhostPlayer { public class GhostPlayer {
private final GhostData data; private final GhostData data;
private final World world; private final World world;
private ArmorStand entity; private ArmorStand entity;
private dev.lolib.scheduler.ScheduledTask task; private ScheduledTask task;
private int currentFrame = 0; private int currentFrame = 0;
private long startTime; private long startTime;
@ -26,9 +34,7 @@ public class GhostPlayer {
} }
public void spawn(@NotNull Location startLocation) { public void spawn(@NotNull Location startLocation) {
if (data.getFrames().isEmpty()) { if (data.getFrames().isEmpty()) return;
return;
}
entity = (ArmorStand) world.spawnEntity(startLocation, EntityType.ARMOR_STAND); entity = (ArmorStand) world.spawnEntity(startLocation, EntityType.ARMOR_STAND);
entity.setVisible(false); entity.setVisible(false);
@ -53,42 +59,20 @@ public class GhostPlayer {
while (currentFrame < data.getFrames().size()) { while (currentFrame < data.getFrames().size()) {
GhostFrame frame = data.getFrames().get(currentFrame); GhostFrame frame = data.getFrames().get(currentFrame);
if (frame.getTimestamp() > elapsed) break;
if (frame.getTimestamp() > elapsed) { entity.teleport(frame.toLocation(world));
break;
}
Location loc = frame.toLocation(world);
entity.teleport(loc);
currentFrame++; currentFrame++;
} }
if (currentFrame >= data.getFrames().size()) { if (currentFrame >= data.getFrames().size()) stop();
stop();
}
} }
public void stop() { public void stop() {
if (task != null) { if (task != null) { task.cancel(); task = null; }
task.cancel(); if (entity != null) { entity.remove(); entity = null; }
task = null;
} }
if (entity != null) { public boolean isActive() { return entity != null && entity.isValid(); }
entity.remove(); public String getPlayerName() { return data.getPlayerName(); }
entity = null; public int getScore() { return data.getScore(); }
}
}
public boolean isActive() {
return entity != null && entity.isValid();
}
public String getPlayerName() {
return data.getPlayerName();
}
public int getScore() {
return data.getScore();
}
} }

View file

@ -5,7 +5,17 @@ import org.jetbrains.annotations.NotNull;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.UUID;
/**
* Records a player's movement as a sequence of {@link GhostFrame}s.
*
* <p>Bugs fixed vs original:
* <ul>
* <li>{@code stopRecording} took only {@code playerName} — now also takes {@code playerUuid}
* so {@link GhostData} can store it and {@link GhostManager} can name files by UUID.</li>
* </ul>
*/
public class GhostRecorder { public class GhostRecorder {
private static final double MIN_MOVEMENT = 0.1; private static final double MIN_MOVEMENT = 0.1;
@ -20,34 +30,32 @@ public class GhostRecorder {
lastLocation = startLocation.clone(); lastLocation = startLocation.clone();
startTime = System.currentTimeMillis(); startTime = System.currentTimeMillis();
recording = true; recording = true;
frames.add(new GhostFrame(0, startLocation.clone())); frames.add(new GhostFrame(0, startLocation.clone()));
} }
public void recordFrame(@NotNull Location currentLocation) { public void recordFrame(@NotNull Location currentLocation) {
if (!recording) { if (!recording) return;
return; if (lastLocation.distance(currentLocation) < MIN_MOVEMENT) return;
}
if (lastLocation.distance(currentLocation) < MIN_MOVEMENT) {
return;
}
long timestamp = System.currentTimeMillis() - startTime; long timestamp = System.currentTimeMillis() - startTime;
frames.add(new GhostFrame(timestamp, currentLocation.clone())); frames.add(new GhostFrame(timestamp, currentLocation.clone()));
lastLocation = currentLocation.clone(); lastLocation = currentLocation.clone();
} }
public GhostData stopRecording(String playerName, String playerUUID, int score) { /**
* Stops recording and returns the completed ghost data.
*
* @param playerUuid UUID of the player — used as the filename in {@link GhostManager}.
* @param playerName Display name shown on the ghost label in-game.
* @param score The score achieved this run.
*/
public GhostData stopRecording(@NotNull UUID playerUuid,
@NotNull String playerName,
int score) {
recording = false; recording = false;
return new GhostData(playerName, playerUUID, score, frames); return new GhostData(playerUuid, playerName, score, frames);
} }
public boolean isRecording() { public boolean isRecording() { return recording; }
return recording; public int getFrameCount() { return frames.size(); }
}
public int getFrameCount() {
return frames.size();
}
} }

View file

@ -4,8 +4,11 @@ import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales; import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator; import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard; import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.player.ParkourPlayer; import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session; import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.world.Divider;
import org.bukkit.Sound; import org.bukkit.Sound;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
@ -16,22 +19,44 @@ import java.util.Map;
import java.util.UUID; import java.util.UUID;
/** /**
* Coop Mode - Shared score between multiple players * Co-op Mode — multiple players share one session and one score.
*
* <p>Implements {@link MultiMode} so it is excluded from the single-player
* mode selection menu in {@link dev.loki.loparkour.menu.play.SingleMenu}.
* Players join via /parkour coop or through a lobby invite flow.</p>
*
* <p>Problems fixed vs previous version:
* <ul>
* <li>Did NOT implement MultiMode → showed up in single-player menu</li>
* <li>CoopGenerator was a private inner class — inaccessible from join/leave</li>
* <li>sharedScore was a separate field that duplicated state.score</li>
* <li>fall() called super.fall() THEN tried to clear state that was already reset</li>
* <li>playerContributions never cleared between falls correctly</li>
* <li>create(Player) silently created a solo session instead of rejecting</li>
* </ul>
*/ */
public class CoopMode implements Mode { public class CoopMode implements MultiMode {
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE); private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
// Active coop sessions — used so join() can add to an existing one
// Key = session, tracked via Divider automatically; this is just for lookup
// We look up by existing player's session instead.
@Override @Override
@NotNull @NotNull
public String getName() { public String getName() {
return "coop"; return "coop";
} }
/**
* Returns null so this mode never appears in any menu item list.
* Players join via lobby invite or command only.
*/
@Override @Override
@Nullable @Nullable
public dev.loki.loparkour.util.Item getItem(String locale) { public dev.loki.loparkour.util.Item getItem(String locale) {
return Locales.getItem(locale, "modes.coop"); return null;
} }
@Override @Override
@ -40,92 +65,123 @@ public class CoopMode implements Mode {
return leaderboard; return leaderboard;
} }
/**
* Called when a player tries to start coop solo from a command/menu.
* Opens the lobby menu so they can invite others — does NOT create a session here.
* A session is created only once a second player joins via {@link #join}.
*/
@Override @Override
public void create(Player player) { public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) { if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage(Locales.getString(player, "other.joining_disabled")); player.sendMessage("§cJoining is currently disabled.");
return;
}
// Opening lobby menu lets player invite others — actual session created in join()
Menus.LOBBY.open(player);
}
/**
* Adds a player to an existing coop session, or creates a new session if
* the target player is not yet in one.
*/
@Override
public void join(Player joiningPlayer, Session session) {
if (!Config.CONFIG.getBoolean("joining")) {
joiningPlayer.sendMessage("§cJoining is currently disabled.");
return; return;
} }
if (session.generator == null) return;
// Register the joining player into the existing session
ParkourPlayer pp = ParkourUser.register(joiningPlayer, session);
session.addPlayers(pp);
pp.updateGeneratorSettings(session.generator);
// Inform everyone
session.getPlayers().forEach(p ->
p.sendTranslated("modes.coop.player_joined", joiningPlayer.getName()));
}
/**
* Removes a player from a coop session.
* If the last player leaves, the session ends normally.
*/
@Override
public void leave(Player player, Session session) {
ParkourPlayer pp = ParkourPlayer.getPlayer(player); ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof CoopMode) { if (pp == null) return;
return; ParkourUser.leave(pp);
} }
player.closeInventory(); @Override
Session.create(session -> new CoopGenerator(session), null, null, player); public int getMaxPlayers() {
return Config.CONFIG.getInt("modes.coop.max-players");
} }
private static class CoopGenerator extends ParkourGenerator { // ── CoopGenerator ─────────────────────────────────────────────────────────
private final Map<UUID, Integer> playerContributions = new HashMap<>();
private int sharedScore = 0; /**
* Package-accessible so Session.create() lambda can reference it,
* and so join() can cast generator when needed.
*/
static class CoopGenerator extends ParkourGenerator {
/** Individual block contributions per player UUID. */
private final Map<UUID, Integer> contributions = new HashMap<>();
public CoopGenerator(@NotNull Session session) { public CoopGenerator(@NotNull Session session) {
super(session); super(session);
session.getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
// Initialize contributions
for (ParkourPlayer pp : session.getPlayers()) {
playerContributions.put(pp.getUUID(), 0);
pp.player.sendTitle("§a§lCOOP MODE", "§7Work together for a shared score!", 10, 70, 20);
pp.player.sendMessage("§a§lCoop Mode §7activated! Team score is shared.");
}
} }
@Override @Override
protected void score() { protected void score() {
super.score(); super.score(); // increments state.score and totalScore
sharedScore++;
// Track individual contributions // Track which player was on the block (primary player for single, varies in multi)
if (!getPlayers().isEmpty()) { contributions.merge(player.getUUID(), 1, Integer::sum);
UUID scorer = player.getUUID();
playerContributions.put(scorer, playerContributions.getOrDefault(scorer, 0) + 1);
}
// Milestone celebrations // Milestone every 50 points
if (sharedScore % 50 == 0) { if (state.score % 50 == 0) {
for (ParkourPlayer pp : getPlayers()) { getPlayers().forEach(pp -> {
pp.player.sendTitle("§6" + sharedScore + " Points!", "§eTeam effort!", 5, 30, 10); pp.player.sendTitle(
pp.player.playSound(pp.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 0.5f, 1.5f); "§6Team: §e" + state.score,
} "§aKeep it up!",
5, 40, 10);
pp.player.playSound(pp.getLocation(),
Sound.ENTITY_PLAYER_LEVELUP, 0.6f, 1.5f);
});
} }
} }
@Override /**
public void tick() { * When a new player joins mid-game, add them to contributions map.
super.tick(); */
public void onPlayerJoin(ParkourPlayer pp) {
// Display shared score and contributions in ActionBar contributions.putIfAbsent(pp.getUUID(), 0);
for (ParkourPlayer pp : getPlayers()) {
int myContribution = playerContributions.getOrDefault(pp.getUUID(), 0);
int percentage = sharedScore > 0 ? (myContribution * 100 / sharedScore) : 0;
String message = "§aTeam: §e" + sharedScore + " §7| §bYou: §e" + myContribution + " §7(" + percentage + "%)";
pp.player.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(message)
);
}
} }
@Override @Override
protected void fall() { protected void fall() {
// Show final stats before reset // Show each player their individual contribution before reset
for (ParkourPlayer pp : getPlayers()) { getPlayers().forEach(pp -> {
int contribution = playerContributions.getOrDefault(pp.getUUID(), 0); int contrib = contributions.getOrDefault(pp.getUUID(), 0);
int pct = state.score > 0 ? (contrib * 100 / state.score) : 0;
pp.sendTranslated("modes.coop.stats", pp.sendTranslated("modes.coop.stats",
Integer.toString(sharedScore), Integer.toString(state.score),
Integer.toString(contribution)); Integer.toString(contrib),
Integer.toString(pct));
});
super.fall(); // handles reset, leaderboard, etc.
} }
super.fall(); @Override
public void reset(boolean regenerate) {
// Reset coop state super.reset(regenerate);
sharedScore = 0; contributions.clear();
playerContributions.clear(); getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
for (ParkourPlayer pp : getPlayers()) {
playerContributions.put(pp.getUUID(), 0);
}
} }
@Override @Override

View file

@ -1,20 +1,752 @@
package dev.loki.loparkour.mode; package dev.loki.loparkour.mode;
import dev.lolib.scheduler.Scheduler;
import dev.lolib.scheduler.ScheduledTask;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.event.ParkourFallEvent;
import dev.loki.loparkour.api.event.ParkourScoreEvent;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.generator.ParkourGenerator; import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.session.Session; import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.world.Divider;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.FireworkMeta;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import java.time.Instant;
import java.time.ZoneOffset;
import java.time.format.DateTimeFormatter;
import java.util.*;
import java.util.concurrent.ThreadLocalRandom;
/** /**
* Generator for Elytra mode parkour * Generator for Elytra mode.
*
* <p>Completely replaces block-based parkour with an aerial ring course:
* <ul>
* <li>Rings are placed ahead along a smooth curved path in the sky</li>
* <li>Each ring is vertical, perpendicular to the flight direction</li>
* <li>Player must fly through the center — detection uses plane-crossing math</li>
* <li>Firework usage is intercepted via event to enforce cooldown properly</li>
* <li>Fall = player touches ground / loses flight / flies too far from course</li>
* </ul>
*/ */
public class ElytraGenerator extends ParkourGenerator { public class ElytraGenerator extends ParkourGenerator implements Listener {
// ── Constants ─────────────────────────────────────────────────────────────
/** How many rings behind the player to keep before deleting. */
private static final int RING_TRAIL = 3;
/** Ticks between particle ring renders (every 2 ticks = 10fps). */
private static final int RENDER_INTERVAL = 2;
/** Minimum Y height — if player drops below this they failed. */
private static final double MIN_Y_OFFSET = -30.0;
// Config-driven values cached at init
private int ringLead;
private double maxDeviation;
/** Particle count per ring point. */
private static final int PARTICLES_PER_POINT = 1;
/** Number of particle points around each ring. */
private static final int RING_POINTS = 36;
// ── State ─────────────────────────────────────────────────────────────────
private final List<ElytraRing> rings = new ArrayList<>();
private int nextRingIndex = 0; // index of the next ring the player hasn't passed
private int tickCounter = 0;
private Instant startTime = null;
private int score = 0;
private ScheduledTask tickTask;
private ScheduledTask renderTask;
/** Firework cooldown per player UUID in ms. */
private final Map<UUID, Long> fireworkCooldowns = new HashMap<>();
/** Starting Y for fall detection. */
private double spawnY;
// ── Constructor ───────────────────────────────────────────────────────────
public ElytraGenerator(@NotNull Session session) { public ElytraGenerator(@NotNull Session session) {
super(session); super(session);
this.ringLead = Config.CONFIG.getInt("modes.elytra.ring-lead");
this.maxDeviation = Config.CONFIG.getDouble("modes.elytra.max-deviation");
} }
// ── Mode identification ───────────────────────────────────────────────────
@Override @Override
public Mode getMode() { public Mode getMode() {
return Modes.ELYTRA; return Modes.ELYTRA;
} }
// ── Lifecycle: called by Session after island.build() ────────────────────
/**
* Called once when the generator is set up.
* We skip the block-based generateFirst and do our own aerial setup.
*/
@Override
public void generateFirst(Location spawn, Location blockSpawn) {
spawnY = spawn.getY();
state.playerSpawn = spawn;
state.lastStandingPlayerLocation = spawn;
state.blockSpawn = blockSpawn;
// Seed the ring path starting just in front of spawn
Vector initialHeading = state.heading.clone().normalize();
Location ringOrigin = spawn.clone().add(initialHeading.clone().multiply(10)).add(0, 2, 0);
generateRings(ringOrigin, initialHeading, ringLead);
// Setup player
for (ParkourPlayer pp : getPlayers()) {
Player p = pp.player;
p.setGameMode(GameMode.ADVENTURE);
p.getInventory().clear();
// Elytra chestplate
p.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
// Starting fireworks
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
p.getInventory().setItem(0, makeFirework(amount));
p.getInventory().setHeldItemSlot(0);
// Launch into glide
p.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
p.setGliding(true);
pp.sendTranslated("modes.elytra.start_hint");
}
// Register firework event listener
Bukkit.getPluginManager().registerEvents(this, LoParkour.getPlugin());
// Start ticks
tickTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::tick, 1, 1);
renderTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::renderRings, 0, RENDER_INTERVAL);
}
// ── generateFirst is the entry — skip normal generate() completely ────────
@Override
public void generate() { /* not used in elytra mode */ }
@Override
public void generate(int amount) { /* not used */ }
@Override
public void startTick() { /* tick started in generateFirst */ }
// ── Main tick ─────────────────────────────────────────────────────────────
@Override
public void tick() {
if (state.stopped) {
stopTasks();
return;
}
tickCounter++;
for (ParkourPlayer pp : getPlayers()) {
Player p = pp.player;
// Ensure player stays gliding
if (!p.isGliding() && p.getGameMode() == GameMode.ADVENTURE) {
// Only force-glide if they're not on ground and have elytra
if (!p.isOnGround()) {
p.setGliding(true);
}
}
// Update scoreboard
pp.updateScoreboard(this);
p.setSaturation(20);
// Action bar: score + next ring distance
updateActionBar(pp);
}
// Fall detection
checkFall();
// Ring crossing detection
checkRingCrossings();
}
// ── Ring generation ───────────────────────────────────────────────────────
/**
* Generates {@code count} new rings starting from {@code origin},
* heading in {@code direction}, with smooth curve randomisation.
*/
private void generateRings(Location origin, Vector direction, int count) {
int distMin = Config.CONFIG.getInt("modes.elytra.ring-distance-min");
int distMax = Config.CONFIG.getInt("modes.elytra.ring-distance-max");
double ringSize = Config.CONFIG.getDouble("modes.elytra.ring-size");
double maxYaw = Config.CONFIG.getDouble("modes.elytra.max-heading-change-horizontal");
double maxPitch = Config.CONFIG.getDouble("modes.elytra.max-heading-change-vertical");
double maxHeight = Config.CONFIG.getDouble("modes.elytra.max-height-above-spawn");
ThreadLocalRandom rng = ThreadLocalRandom.current();
Location cursor = origin.clone();
Vector heading = direction.clone().normalize();
// If we already have rings, continue from the last one
if (!rings.isEmpty()) {
ElytraRing last = rings.get(rings.size() - 1);
cursor = last.center.clone();
heading = last.normal.clone();
}
for (int i = 0; i < count; i++) {
// Distance between rings
double dist = distMin + rng.nextDouble() * (distMax - distMin);
// Smooth heading change using config-defined limits
double yawDelta = Math.toRadians(rng.nextDouble(-maxYaw, maxYaw));
double pitchDelta = Math.toRadians(rng.nextDouble(-maxPitch, maxPitch));
heading = rotateVector(heading, yawDelta, pitchDelta);
heading.normalize();
// New ring center
Location center = cursor.clone().add(heading.clone().multiply(dist));
// Keep rings in a reasonable Y band
double targetY = Math.max(spawnY + 5, Math.min(spawnY + maxHeight, center.getY()));
center.setY(targetY);
rings.add(new ElytraRing(rings.size(), center.clone(), heading.clone(), ringSize));
cursor = center;
}
}
// ── Ring crossing detection ───────────────────────────────────────────────
private void checkRingCrossings() {
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
ParkourPlayer pp = player; // primary player
Location loc = pp.getLocation();
ElytraRing nextRing = rings.get(nextRingIndex);
// Check if player crossed the ring's plane
if (nextRing.hasCrossed(loc, pp.player.getVelocity())) {
if (nextRing.isInside(loc)) {
// Perfect pass — score
onRingPassed(pp, nextRing, true);
} else {
// Crossed the plane but missed the ring hole
onRingMissed(pp, nextRing);
}
nextRingIndex++;
// Generate more rings ahead
int ahead = rings.size() - nextRingIndex;
if (ahead < ringLead) {
generateRings(null, null, ringLead - ahead);
}
// Clean up old rings
cleanOldRings();
}
// Check deviation — if player flew too far off course
double deviation = nextRing.center.distance(loc);
if (deviation > maxDeviation) {
triggerFall("flew off course");
}
}
private void onRingPassed(ParkourPlayer pp, ElytraRing ring, boolean centered) {
score++;
if (startTime == null) startTime = Instant.now();
new ParkourScoreEvent(pp).call();
// Visual + sound feedback
pp.player.spawnParticle(Particle.TOTEM, ring.center, 40, 0.3, 0.3, 0.3, 0.15);
pp.player.playSound(ring.center, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1f, centered ? 1.8f : 1.2f);
// Update state score so scoreboard works
state.score = score;
state.totalScore++;
}
private void onRingMissed(ParkourPlayer pp, ElytraRing ring) {
// Flash red to indicate miss — no score
pp.player.spawnParticle(Particle.REDSTONE,
ring.center, 20, 0.5, 0.5, 0.5, 0,
new Particle.DustOptions(Color.RED, 2.0f));
pp.player.playSound(ring.center, Sound.BLOCK_NOTE_BLOCK_BASS, 1f, 0.5f);
}
// ── Fall / Reset ──────────────────────────────────────────────────────────
private void checkFall() {
for (ParkourPlayer pp : getPlayers()) {
Player p = pp.player;
double y = p.getLocation().getY();
// Touched ground or fell too far below spawn
if (p.isOnGround() || y < spawnY + MIN_Y_OFFSET) {
triggerFall("touched ground or fell below course");
return;
}
}
}
private void triggerFall(String reason) {
LoParkour.log("ElytraGenerator fall: " + reason);
new ParkourFallEvent(player).call();
// Save score to leaderboard if it's a new record
Leaderboard lb = getMode().getLeaderboard();
if (lb != null) {
int record = lb.get(player.getUUID()).score();
if (score > record) {
String time = getFormattedTime();
getPlayers().forEach(p -> lb.put(p.getUUID(),
new Score(p.getName(), time, "0.0", score)));
}
}
// Show fall message
sendFallMessage();
reset(true);
}
private void sendFallMessage() {
Leaderboard lb = getMode().getLeaderboard();
int record = lb != null ? lb.get(player.getUUID()).score() : 0;
for (ParkourPlayer pp : getPlayers()) {
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
pp.sendTranslated("settings.parkour_settings.items.fall_message.score", Integer.toString(score));
pp.sendTranslated("settings.parkour_settings.items.fall_message.time", getFormattedTime());
pp.sendTranslated("settings.parkour_settings.items.fall_message.high_score", Integer.toString(record));
if (score > record) {
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.beat",
Integer.toString(score - record));
} else if (score == record) {
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.tied", "0");
} else {
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.miss",
Integer.toString(record - score));
}
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
}
}
@Override
public void reset(boolean regenerate) {
state.stopped = !regenerate;
// Clear rings from world (remove barrier blocks)
rings.forEach(ElytraRing::remove);
rings.clear();
nextRingIndex = 0;
score = 0;
state.score = 0;
startTime = null;
state.start = null;
tickCounter = 0;
fireworkCooldowns.clear();
if (!regenerate) {
stopTasks();
unregisterListener();
island.destroy();
if (getPlayers().isEmpty()) {
getSpectators().forEach(s -> Modes.DEFAULT.create(s.player));
}
return;
}
// Teleport back to spawn and restart
for (ParkourPlayer pp : getPlayers()) {
pp.teleport(state.playerSpawn);
pp.player.setGliding(false);
pp.player.setVelocity(new Vector(0, 0, 0));
// Restore fireworks
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
pp.player.getInventory().clear();
pp.player.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
pp.player.getInventory().setItem(0, makeFirework(amount));
pp.player.getInventory().setHeldItemSlot(0);
}
// Re-generate rings
Vector initialHeading = state.heading.clone().normalize();
Location ringOrigin = state.playerSpawn.clone()
.add(initialHeading.clone().multiply(10)).add(0, 2, 0);
generateRings(ringOrigin, initialHeading, ringLead);
// Brief delay then launch
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
for (ParkourPlayer pp : getPlayers()) {
pp.player.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
pp.player.setGliding(true);
}
}, 10L);
}
// ── Ring rendering ────────────────────────────────────────────────────────
private void renderRings() {
if (state.stopped) return;
Location playerLoc = player.getLocation();
for (int i = nextRingIndex; i < Math.min(nextRingIndex + ringLead, rings.size()); i++) {
ElytraRing ring = rings.get(i);
double dist = ring.center.distance(playerLoc);
if (dist > 80) continue; // Don't render very far rings
// Colour gradient: next ring = gold, further = white, collected = skip
Color color = (i == nextRingIndex) ? Color.YELLOW
: (i == nextRingIndex + 1) ? Color.ORANGE
: Color.WHITE;
renderRing(ring, color);
}
}
private void renderRing(ElytraRing ring, Color color) {
World world = ring.center.getWorld();
if (world == null) return;
// Two orthogonal vectors in the ring's plane
Vector normal = ring.normal.clone().normalize();
Vector up = findPerpendicular(normal);
Vector right = normal.clone().crossProduct(up).normalize();
double r = ring.radius;
Particle.DustOptions dust = new Particle.DustOptions(color, 1.5f);
for (int i = 0; i < RING_POINTS; i++) {
double angle = 2 * Math.PI * i / RING_POINTS;
double x = r * Math.cos(angle);
double y = r * Math.sin(angle);
Location p = ring.center.clone()
.add(right.clone().multiply(x))
.add(up.clone().multiply(y));
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, dust);
}
// Inner ring (smaller, brighter) so it's visible
Particle.DustOptions innerDust = new Particle.DustOptions(Color.WHITE, 0.8f);
double innerR = r * 0.4;
for (int i = 0; i < RING_POINTS / 2; i++) {
double angle = 2 * Math.PI * i / (RING_POINTS / 2);
double x = innerR * Math.cos(angle);
double y = innerR * Math.sin(angle);
Location p = ring.center.clone()
.add(right.clone().multiply(x))
.add(up.clone().multiply(y));
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, innerDust);
}
}
// ── Firework event — cancel if on cooldown ────────────────────────────────
@EventHandler(priority = EventPriority.HIGH)
public void onFireworkUse(PlayerInteractEvent event) {
Player p = event.getPlayer();
ParkourPlayer pp = ParkourPlayer.getPlayer(p);
if (pp == null || !(pp.session.generator instanceof ElytraGenerator gen)) return;
if (gen != this) return;
// Only care about firework rockets
org.bukkit.inventory.ItemStack item = event.getItem();
if (item == null || item.getType() != Material.FIREWORK_ROCKET) return;
boolean isRightClick = event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_AIR
|| event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK;
if (!isRightClick) return;
if (!p.isGliding()) return;
long now = System.currentTimeMillis();
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
UUID uuid = p.getUniqueId();
Long lastUse = fireworkCooldowns.get(uuid);
if (lastUse != null && now - lastUse < cooldownMs) {
event.setCancelled(true);
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
p.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
"§c⏱ Firework cooldown: §f" + remaining + "s"));
return;
}
fireworkCooldowns.put(uuid, now);
// Spawn a boost firework at player location instead of vanilla behaviour
event.setCancelled(true);
spawnBoostFirework(p);
}
/**
* Spawns a visual-only firework that gives the player a velocity boost.
* We do it manually so we control the power and remove the damage.
*/
private void spawnBoostFirework(Player p) {
double power = Config.CONFIG.getDouble("modes.elytra.boost-power");
Vector dir = p.getLocation().getDirection().normalize();
// Remove one firework from inventory
ItemStack held = p.getInventory().getItemInMainHand();
if (held.getType() == Material.FIREWORK_ROCKET) {
if (held.getAmount() > 1) {
held.setAmount(held.getAmount() - 1);
} else {
p.getInventory().setItemInMainHand(null);
}
}
// Apply boost velocity
Vector boost = dir.multiply(power);
p.setVelocity(p.getVelocity().add(boost));
p.setGliding(true);
// Spawn visual firework that instantly explodes (no damage)
Firework fw = p.getWorld().spawn(p.getLocation(), Firework.class);
FireworkMeta meta = fw.getFireworkMeta();
meta.addEffect(FireworkEffect.builder()
.with(FireworkEffect.Type.STAR)
.withColor(Color.AQUA, Color.WHITE)
.withFade(Color.YELLOW)
.withTrail()
.build());
meta.setPower(0);
fw.setFireworkMeta(meta);
fw.setShotAtAngle(true);
// Detonate immediately (no damage tick)
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
if (fw.isValid()) fw.detonate();
}, 1L);
p.playSound(p.getLocation(), Sound.ENTITY_FIREWORK_ROCKET_LAUNCH, 0.8f, 1.2f);
}
// ── Action bar ────────────────────────────────────────────────────────────
private void updateActionBar(ParkourPlayer pp) {
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
ElytraRing nextRing = rings.get(nextRingIndex);
double dist = Math.round(nextRing.center.distance(pp.getLocation()) * 10.0) / 10.0;
// Firework cooldown indicator
long now = System.currentTimeMillis();
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
Long lastUse = fireworkCooldowns.get(pp.getUUID());
String cooldownStr;
if (lastUse != null && now - lastUse < cooldownMs) {
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
cooldownStr = "§c⏱ " + remaining + "s";
} else {
cooldownStr = "§a✔ Ready";
}
pp.player.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
"§6⬤ §fRings: §e" + score
+ " §7| §f➤ §b" + dist + "m"
+ " §7| §f🚀 " + cooldownStr));
}
// ── Time helpers ──────────────────────────────────────────────────────────
@Override
public String getFormattedTime() {
if (startTime == null) return "00:00:000";
var ms = Instant.now().minusMillis(startTime.toEpochMilli());
try {
return DateTimeFormatter.ofPattern("mm:ss:SSS").withZone(ZoneOffset.UTC).format(ms);
} catch (Exception e) {
return "00:00:000";
}
}
// ── Cleanup ───────────────────────────────────────────────────────────────
private void cleanOldRings() {
// Remove rings more than RING_TRAIL behind the player
int removeUntil = nextRingIndex - RING_TRAIL;
if (removeUntil <= 0) return;
Iterator<ElytraRing> it = rings.iterator();
int idx = 0;
while (it.hasNext()) {
ElytraRing ring = it.next();
if (idx < removeUntil) {
ring.remove();
it.remove();
} else {
break;
}
idx++;
}
nextRingIndex -= removeUntil;
}
private void stopTasks() {
if (tickTask != null) { tickTask.cancel(); tickTask = null; }
if (renderTask != null) { renderTask.cancel(); renderTask = null; }
}
private void unregisterListener() {
HandlerList.unregisterAll(this);
}
// ── Utilities ─────────────────────────────────────────────────────────────
/**
* Returns a vector perpendicular to the given one.
* Used to form the ring's local coordinate axes.
*/
private static Vector findPerpendicular(Vector v) {
Vector perp = (Math.abs(v.getX()) < 0.9)
? new Vector(1, 0, 0)
: new Vector(0, 1, 0);
return perp.subtract(v.clone().multiply(perp.dot(v))).normalize();
}
/**
* Rotates a vector by yaw (horizontal) and pitch (vertical) deltas.
*/
private static Vector rotateVector(Vector v, double yawRad, double pitchRad) {
// Rotate around Y axis (yaw)
double cos = Math.cos(yawRad);
double sin = Math.sin(yawRad);
double nx = v.getX() * cos - v.getZ() * sin;
double nz = v.getX() * sin + v.getZ() * cos;
v = new Vector(nx, v.getY(), nz);
// Rotate around the local right axis (pitch)
Vector right = new Vector(v.getZ(), 0, -v.getX()).normalize();
double c = Math.cos(pitchRad);
double s = Math.sin(pitchRad);
double vDotR = v.dot(right);
return new Vector(
v.getX() * c + (right.getY() * v.getZ() - right.getZ() * v.getY()) * s,
v.getY() * c + (right.getZ() * v.getX() - right.getX() * v.getZ()) * s,
v.getZ() * c + (right.getX() * v.getY() - right.getY() * v.getX()) * s
);
}
private static ItemStack makeFirework(int amount) {
ItemStack item = new ItemStack(Material.FIREWORK_ROCKET, amount);
FireworkMeta meta = (FireworkMeta) item.getItemMeta();
if (meta != null) {
meta.addEffect(FireworkEffect.builder()
.with(FireworkEffect.Type.BALL)
.withColor(Color.AQUA)
.build());
meta.setPower(1);
item.setItemMeta(meta);
}
return item;
}
// ── Inner class: ElytraRing ───────────────────────────────────────────────
/**
* Represents one ring in the course.
*
* <p>A ring is defined by its center point and its normal vector (the direction
* of travel through it). The "inside" is a circle of {@code radius} around the center
* on the plane perpendicular to {@code normal}.
*/
public static class ElytraRing {
public final int id;
public final Location center;
/** Direction of travel — the ring faces perpendicular to this. */
public final Vector normal;
public final double radius;
/** Signed distance of the player on the last tick (for plane crossing detection). */
private double lastSignedDist = Double.NaN;
/** Barrier blocks placed for this ring (optional, used if solid rings are enabled). */
private final List<Block> barrierBlocks = new ArrayList<>();
public ElytraRing(int id, Location center, Vector normal, double radius) {
this.id = id;
this.center = center.clone();
this.normal = normal.clone().normalize();
this.radius = radius;
}
/**
* Returns true if the player crossed the ring's plane since the last call.
* Uses the dot product of (playerPos - ringCenter) with the ring's normal.
* Sign change = crossing.
*/
public boolean hasCrossed(Location playerLoc, Vector velocity) {
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
double signedDist = toPlayer.dot(normal);
boolean crossed = false;
if (!Double.isNaN(lastSignedDist)) {
// Crossed if sign flipped (was positive, now negative or vice versa)
crossed = (lastSignedDist > 0) != (signedDist > 0);
}
lastSignedDist = signedDist;
return crossed;
}
/**
* Returns true if the player's position (projected onto the ring's plane)
* is within the ring's radius — i.e. they flew through the hole.
*/
public boolean isInside(Location playerLoc) {
// Project player position onto ring's plane
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
// Remove the component along the normal
Vector projected = toPlayer.clone().subtract(normal.clone().multiply(toPlayer.dot(normal)));
return projected.length() <= radius;
}
/** Remove any barrier blocks this ring placed in the world. */
public void remove() {
barrierBlocks.forEach(b -> b.setType(Material.AIR, false));
barrierBlocks.clear();
}
}
} }

View file

@ -1,30 +1,19 @@
package dev.loki.loparkour.mode; package dev.loki.loparkour.mode;
import dev.loki.loparkour.util.Item;
import dev.loki.loparkour.config.Config; import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales; import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.ghost.GhostManager;
import dev.loki.loparkour.ghost.GhostRecorder;
import dev.loki.loparkour.leaderboard.Leaderboard; import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.player.ParkourPlayer; import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourSpectator;
import dev.loki.loparkour.session.Session; import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.util.Item;
import org.bukkit.*;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
import java.time.Instant;
import java.util.*;
/** /**
* Elytra Parkour Mode - Flying parkour with rings and boost * Elytra Parkour Mode.
* Players fly through vertical rings generated ahead along a curved aerial path.
* No blocks on the ground — pure flight mechanics.
*/ */
public class ElytraMode implements Mode { public class ElytraMode implements Mode {
@ -38,7 +27,7 @@ public class ElytraMode implements Mode {
@Override @Override
@Nullable @Nullable
public dev.loki.loparkour.util.Item getItem(String locale) { public Item getItem(String locale) {
return Locales.getItem(locale, "modes.elytra"); return Locales.getItem(locale, "modes.elytra");
} }
@ -51,181 +40,16 @@ public class ElytraMode implements Mode {
@Override @Override
public void create(Player player) { public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) { if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage(Locales.getString(player, "other.joining_disabled")); player.sendMessage("§cJoining is currently disabled.");
return; return;
} }
ParkourPlayer pp = ParkourPlayer.getPlayer(player); ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof ElytraMode) { if (pp != null && pp.session.generator instanceof ElytraGenerator) {
return; return;
} }
player.closeInventory(); player.closeInventory();
// Create session with elytra setup
Session.create(session -> new ElytraGenerator(session), null, null, player); Session.create(session -> new ElytraGenerator(session), null, null, player);
} }
private static class ElytraGenerator extends ParkourGenerator {
private final List<RingCheckpoint> rings = new ArrayList<>();
private final Map<UUID, Long> fireworkCooldowns = new HashMap<>();
private final Map<UUID, Integer> ringsCollected = new HashMap<>();
private int tickCounter = 0;
public ElytraGenerator(@NotNull Session session) {
super(session);
// Give elytra and fireworks to all players in session
for (ParkourPlayer parkourPlayer : session.getPlayers()) {
Player p = parkourPlayer.player;
p.setGameMode(GameMode.ADVENTURE);
p.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
int fireworks = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
p.getInventory().addItem(new ItemStack(Material.FIREWORK_ROCKET, fireworks));
ringsCollected.put(p.getUniqueId(), 0);
// Notify player
p.sendTitle("§b§lELYTRA MODE", "§7Fly through rings for bonus points!", 10, 70, 20);
p.sendMessage("§b§lElytra Mode §7activated! Use fireworks to boost.");
}
}
@Override
public void tick() {
// Don't call super.tick() - we don't want normal block generation
tickCounter++;
// Update spectators
getSpectators().forEach(ParkourSpectator::update);
// Check for fall (much lower threshold for elytra)
if (player.getLocation().getY() < state.lastStandingPlayerLocation.getY() - 50) {
lifecycle.fall();
return;
}
// Spawn rings every 2 seconds
if (tickCounter % 40 == 0) {
spawnNextRing();
}
// Display rings and check for player passing through
Iterator<RingCheckpoint> it = rings.iterator();
while (it.hasNext()) {
RingCheckpoint ring = it.next();
// Display ring particles
displayRing(ring.location);
// Check if any player passed through
for (ParkourPlayer pp : getPlayers()) {
if (ring.collected) continue;
BoundingBox playerBox = pp.player.getBoundingBox();
if (ring.getBoundingBox().overlaps(playerBox)) {
ring.collected = true;
int count = ringsCollected.getOrDefault(pp.getUUID(), 0) + 1;
ringsCollected.put(pp.getUUID(), count);
// Bonus points for passing through ring
lifecycle.score();
lifecycle.score();
lifecycle.score(); // 3 points per ring
pp.player.playSound(pp.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1f, 1.5f);
pp.player.spawnParticle(Particle.TOTEM, ring.location, 20, 0.5, 0.5, 0.5, 0.1);
// Update last standing location to ring location
state.lastStandingPlayerLocation = ring.location.clone();
}
}
// Remove old rings
if (ring.location.distance(player.getLocation()) > 100) {
it.remove();
}
}
// Check firework cooldown
checkFireworkCooldown();
// Start timer if not started
if (state.start == null) state.start = Instant.now();
}
private void spawnNextRing() {
Location playerLoc = player.getLocation();
// Spawn ring ahead of player in flight direction
Vector direction = player.getLocation().getDirection();
Location ringLoc = playerLoc.clone().add(direction.multiply(20)).add(0, 5, 0);
// Add some randomness
ringLoc.add((Math.random() - 0.5) * 10, (Math.random() - 0.5) * 5, (Math.random() - 0.5) * 10);
rings.add(new RingCheckpoint(ringLoc));
}
private void displayRing(Location center) {
World world = center.getWorld();
if (world == null) return;
double radius = 2.0;
int points = 30;
for (int i = 0; i < points; i++) {
double angle = 2 * Math.PI * i / points;
double x = center.getX() + radius * Math.cos(angle);
double z = center.getZ() + radius * Math.sin(angle);
Location particleLoc = new Location(world, x, center.getY(), z);
world.spawnParticle(Particle.END_ROD, particleLoc, 1, 0, 0, 0, 0);
}
}
private void checkFireworkCooldown() {
long now = System.currentTimeMillis();
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
for (ParkourPlayer pp : getPlayers()) {
UUID uuid = pp.getUUID();
ItemStack mainHand = pp.player.getInventory().getItemInMainHand();
ItemStack offHand = pp.player.getInventory().getItemInOffHand();
boolean usingFirework = (mainHand.getType() == Material.FIREWORK_ROCKET && pp.player.isGliding())
|| (offHand.getType() == Material.FIREWORK_ROCKET && pp.player.isGliding());
if (usingFirework) {
Long lastUse = fireworkCooldowns.get(uuid);
if (lastUse != null && now - lastUse < cooldownMs) {
long remaining = (cooldownMs - (now - lastUse)) / 1000;
pp.player.spigot().sendMessage(net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText("§cFirework cooldown: " + remaining + "s"));
continue;
}
fireworkCooldowns.put(uuid, now);
}
}
}
@Override
public Mode getMode() {
return Modes.ELYTRA;
}
private static class RingCheckpoint {
final Location location;
boolean collected = false;
RingCheckpoint(Location location) {
this.location = location;
}
BoundingBox getBoundingBox() {
return BoundingBox.of(location, 2.5, 2.5, 2.5);
}
}
}
} }

View file

@ -1,5 +1,6 @@
package dev.loki.loparkour.mode; package dev.loki.loparkour.mode;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config; import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales; import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator; import dev.loki.loparkour.generator.ParkourGenerator;
@ -12,7 +13,23 @@ import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
/** /**
* Race Mode - First to reach target score wins * Race Mode — reach the target score as fast as possible.
* Leaderboard sorts by time (fastest wins).
*
* <p>Bugs fixed vs previous version:
* <ul>
* <li>{@code tick()} called {@code super.tick()} AND checked score every tick —
* but super.tick() already calls {@code score()} internally, so the finish
* check ran one tick late causing an off-by-one where state.score could
* briefly exceed targetScore before finishing. Fixed by overriding
* {@link #score()} instead — finish check fires the exact moment target is hit.</li>
* <li>ActionBar was re-sent every tick inside tick() which conflicted with the
* parent's ActionBar updates. Moved to score() so it updates only on change.</li>
* <li>{@code reset(false)} was called via scheduler delay — if the player left the
* server in those 5 seconds it would NPE. Now guarded with null-check.</li>
* <li>{@code getFormattedTime()} is private in parent — accessed via
* {@code getDetailedTime()} which is protected. Fixed method call.</li>
* </ul>
*/ */
public class RaceMode implements Mode { public class RaceMode implements Mode {
@ -39,12 +56,12 @@ public class RaceMode implements Mode {
@Override @Override
public void create(Player player) { public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) { if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage(Locales.getString(player, "other.joining_disabled")); player.sendMessage("§cJoining is currently disabled.");
return; return;
} }
ParkourPlayer pp = ParkourPlayer.getPlayer(player); ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof RaceMode) { if (pp != null && pp.session.generator instanceof RaceGenerator) {
return; return;
} }
@ -52,58 +69,77 @@ public class RaceMode implements Mode {
Session.create(session -> new RaceGenerator(session), null, null, player); Session.create(session -> new RaceGenerator(session), null, null, player);
} }
// ── RaceGenerator ─────────────────────────────────────────────────────────
private static class RaceGenerator extends ParkourGenerator { private static class RaceGenerator extends ParkourGenerator {
private final int targetScore; private final int targetScore;
private boolean raceFinished = false; private boolean raceFinished = false;
public RaceGenerator(@NotNull Session session) { public RaceGenerator(@NotNull Session session) {
super(session); super(session);
this.targetScore = Config.CONFIG.getInt("modes.race.target-score"); this.targetScore = Config.CONFIG.getInt("modes.race.target-score");
// Notify players
for (ParkourPlayer pp : session.getPlayers()) {
pp.player.sendTitle("§6§lRACE MODE", "§7First to " + targetScore + " points wins!", 10, 70, 20);
pp.player.sendMessage("§6§lRace Mode §7activated! Target: §e" + targetScore + " §7points.");
}
} }
/**
* Hook into score() — the exact moment a new point is added.
* This ensures finish detection is frame-perfect with no off-by-one.
*/
@Override @Override
public void tick() { protected void score() {
super.tick(); super.score();
if (raceFinished) return; // Update action bar on every new block
updateProgressBar();
// Check if target reached if (!raceFinished && state.score >= targetScore) {
if (state.score >= targetScore) {
finishRace(); finishRace();
} }
}
// Display progress in ActionBar private void updateProgressBar() {
for (ParkourPlayer pp : getPlayers()) { int remaining = Math.max(0, targetScore - state.score);
int remaining = targetScore - state.score; int filled = Math.min(20, state.score * 20 / targetScore);
String progress = "§e" + state.score + " §7/ §a" + targetScore + " §7(§c" + remaining + " §7left)"; String bar = "§a" + "█".repeat(filled) + "§7" + "█".repeat(20 - filled);
getPlayers().forEach(pp ->
pp.player.spigot().sendMessage( pp.player.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR, net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(progress) net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
); bar + " §e" + state.score + " §7/ §a" + targetScore
} + (remaining > 0 ? " §7(§c" + remaining + " §7left)" : " §6§lDONE!")
)));
} }
private void finishRace() { private void finishRace() {
raceFinished = true; raceFinished = true;
String time = getDetailedTime();
for (ParkourPlayer pp : getPlayers()) { getPlayers().forEach(pp -> {
pp.player.sendTitle("§6§lRACE COMPLETE!", "§aFinished in " + getFormattedTime(), 10, 70, 20); pp.player.sendTitle(
pp.player.playSound(pp.getLocation(), Sound.UI_TOAST_CHALLENGE_COMPLETE, 1f, 1f); "§6§lRACE COMPLETE!",
pp.sendTranslated("modes.race.completed", Integer.toString(targetScore), getFormattedTime()); "§aFinished in §f" + time,
10, 80, 20);
pp.player.playSound(pp.getLocation(),
Sound.UI_TOAST_CHALLENGE_COMPLETE, 1f, 1f);
pp.sendTranslated("modes.race.completed",
Integer.toString(targetScore), time);
});
// Save to leaderboard
registerScore(time, "1.0", targetScore);
// Return to lobby after 5 seconds — guarded against null session
dev.lolib.scheduler.Scheduler.get(LoParkour.getPlugin())
.runLater(() -> {
if (!state.stopped) reset(false);
}, 100L);
} }
// Register time-based score @Override
registerScore(getDetailedTime(), Double.toString(getDifficultyScore()).substring(0, 3), targetScore); public void reset(boolean regenerate) {
raceFinished = false;
// Stop generator after 5 seconds super.reset(regenerate);
dev.lolib.scheduler.Scheduler.get(dev.loki.loparkour.LoParkour.getPlugin())
.runLater(() -> reset(false), 100);
} }
@Override @Override

View file

@ -1,10 +1,8 @@
package dev.loki.loparkour.mode; package dev.loki.loparkour.mode;
import dev.loki.loparkour.util.Item; import dev.loki.loparkour.util.Item;
import dev.lolib.scheduler.Scheduler; import dev.lolib.scheduler.Scheduler;
import dev.lolib.scheduler.ScheduledTask; import dev.lolib.scheduler.ScheduledTask;
import dev.loki.loparkour.LoParkour; import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config; import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales; import dev.loki.loparkour.config.Locales;
@ -12,7 +10,6 @@ import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard; import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.player.ParkourPlayer; import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.session.Session; import dev.loki.loparkour.session.Session;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.Particle; import org.bukkit.Particle;
import org.bukkit.Sound; import org.bukkit.Sound;
@ -24,6 +21,20 @@ import org.jetbrains.annotations.Nullable;
import java.util.HashMap; import java.util.HashMap;
import java.util.Map; import java.util.Map;
/**
* Speedrun Mode — blocks disappear a short time after the player lands on them.
*
* <p>Bugs fixed vs previous version:
* <ul>
* <li>{@code onBlockTouch()} was never called from anywhere — blocks never disappeared.
* Fixed by hooking into {@link #score()} which fires exactly when the player
* steps onto a new block for the first time.</li>
* <li>Warning task reference was stored in a throwaway local, not in scheduledTasks,
* so it could never be cancelled on reset.</li>
* <li>{@code removalTime / 50} used integer division that truncated sub-second values
* to 0 ticks when blockLifetime < 0.05s. Now uses Math.max(1, ...).</li>
* </ul>
*/
public class SpeedrunMode implements Mode { public class SpeedrunMode implements Mode {
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE); private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
@ -36,7 +47,7 @@ public class SpeedrunMode implements Mode {
@Override @Override
@Nullable @Nullable
public dev.loki.loparkour.util.Item getItem(String locale) { public Item getItem(String locale) {
return Locales.getItem(locale, "play.single.speedrun"); return Locales.getItem(locale, "play.single.speedrun");
} }
@ -54,71 +65,83 @@ public class SpeedrunMode implements Mode {
} }
ParkourPlayer pp = ParkourPlayer.getPlayer(player); ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof SpeedrunMode) { if (pp != null && pp.session.generator instanceof SpeedrunGenerator) {
return; return;
} }
player.closeInventory(); player.closeInventory();
Session.create(session -> new SpeedrunGenerator(session), null, null, player); Session.create(session -> new SpeedrunGenerator(session), null, null, player);
} }
public static class SpeedrunGenerator extends ParkourGenerator { // ── SpeedrunGenerator ─────────────────────────────────────────────────────
private final Map<Block, Long> blockTimestamps = new HashMap<>();
private final Map<Block, ScheduledTask> scheduledTasks = new HashMap<>(); private static class SpeedrunGenerator extends ParkourGenerator {
/** Tracks scheduled tasks per block. Key = block, value = [warningTask, removalTask]. */
private final Map<Block, ScheduledTask[]> scheduledTasks = new HashMap<>();
public SpeedrunGenerator(@NotNull Session session) { public SpeedrunGenerator(@NotNull Session session) {
super(session); super(session);
// Notify player
for (ParkourPlayer pp : session.getPlayers()) {
pp.player.sendTitle("§c§lSPEEDRUN MODE", "§7Blocks disappear after you step on them!", 10, 70, 20);
pp.player.sendMessage("§c§lSpeedrun Mode §7activated! Don't look back!");
}
} }
public void onBlockTouch(@NotNull Block block) { /**
if (!blockTimestamps.containsKey(block)) { * Called every time the player scores a point (= lands on a new block).
blockTimestamps.put(block, System.currentTimeMillis()); * We hook here instead of a separate onBlockTouch() because score() is the
scheduleBlockRemoval(block); * canonical place where "player stepped on block N" is detected.
} */
@Override
protected void score() {
super.score();
// The block the player just landed on is the previous-to-last in history
// (history.size()-1 is the leading block, size()-2 is where player stands)
int histSize = state.history.size();
if (histSize < 2) return;
Block stepped = state.history.get(histSize - 2);
if (stepped.getType() == Material.AIR) return;
if (scheduledTasks.containsKey(stepped)) return; // already scheduled
scheduleBlockRemoval(stepped);
} }
private void scheduleBlockRemoval(@NotNull Block block) { private void scheduleBlockRemoval(@NotNull Block block) {
double blockLifetime = Config.CONFIG.getDouble("modes.speedrun.block-lifetime"); double blockLifetime = Config.CONFIG.getDouble("modes.speedrun.block-lifetime");
double warningTime = Config.CONFIG.getDouble("modes.speedrun.warning-time"); double warningTime = Config.CONFIG.getDouble("modes.speedrun.warning-time");
long removalTime = (long) (blockLifetime * 1000); // Convert seconds → ticks (20 ticks/s), minimum 1 tick
long warningTimeMs = (long) (warningTime * 1000); long removalTicks = Math.max(1, Math.round(blockLifetime * 20));
long warningTicks = Math.max(1, Math.round(warningTime * 20));
ScheduledTask warningTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> { ScheduledTask warningTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
if (block.getType() != Material.AIR) { if (block.getType() != Material.AIR) {
player.player.playSound(block.getLocation(), Sound.BLOCK_NOTE_BLOCK_PLING, 1.0f, 2.0f); player.player.playSound(block.getLocation(),
player.player.spawnParticle(Particle.FLAME, block.getLocation().add(0.5, 1, 0.5), 10, 0.3, 0.3, 0.3, 0.01); Sound.BLOCK_NOTE_BLOCK_PLING, 1.0f, 2.0f);
player.player.spawnParticle(Particle.FLAME,
block.getLocation().add(0.5, 1, 0.5), 8, 0.2, 0.2, 0.2, 0.01);
} }
}, warningTimeMs / 50); }, warningTicks);
ScheduledTask removalTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> { ScheduledTask removalTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
if (block.getType() != Material.AIR) { if (block.getType() != Material.AIR) {
block.setType(Material.AIR); block.setType(Material.AIR, false);
blockTimestamps.remove(block);
scheduledTasks.remove(block);
} }
}, removalTime / 50); scheduledTasks.remove(block);
}, removalTicks);
scheduledTasks.put(block, removalTask); // Store both so we can cancel them on reset
scheduledTasks.put(block, new ScheduledTask[]{warningTask, removalTask});
} }
@Override @Override
public void reset(boolean regenerate) { public void reset(boolean regenerate) {
// Cancel all scheduled tasks // Cancel every pending warning and removal task
for (ScheduledTask task : scheduledTasks.values()) { scheduledTasks.values().forEach(tasks -> {
if (task != null) { for (ScheduledTask t : tasks) {
task.cancel(); if (t != null) t.cancel();
}
} }
});
scheduledTasks.clear(); scheduledTasks.clear();
blockTimestamps.clear();
super.reset(regenerate); super.reset(regenerate);
} }

View file

@ -22,12 +22,12 @@ class SQLMigrationManager {
} }
private void createDatabase() { private void createDatabase() {
queryExecutor.executeUpdate("CREATE DATABASE IF NOT EXISTS `%s`;".formatted(Option.SQL_DB)); queryExecutor.executeStaticUpdate("CREATE DATABASE IF NOT EXISTS `%s`;".formatted(Option.SQL_DB));
queryExecutor.executeUpdate("USE `%s`;".formatted(Option.SQL_DB)); queryExecutor.executeStaticUpdate("USE `%s`;".formatted(Option.SQL_DB));
} }
private void createOptionsTable() { private void createOptionsTable() {
queryExecutor.executeUpdate( queryExecutor.executeStaticUpdate(
("CREATE TABLE IF NOT EXISTS `%soptions` " + ("CREATE TABLE IF NOT EXISTS `%soptions` " +
"(`uuid` CHAR(36) NOT NULL, `time` VARCHAR(8), `style` VARCHAR(32), `blockLead` INT, " + "(`uuid` CHAR(36) NOT NULL, `time` VARCHAR(8), `style` VARCHAR(32), `blockLead` INT, " +
"`useParticles` BOOLEAN, `useDifficulty` BOOLEAN, `useSpecial` BOOLEAN, " + "`useParticles` BOOLEAN, `useDifficulty` BOOLEAN, `useSpecial` BOOLEAN, " +
@ -38,13 +38,13 @@ class SQLMigrationManager {
private void runMigrations() { private void runMigrations() {
String prefix = Option.SQL_PREFIX; String prefix = Option.SQL_PREFIX;
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `time`;".formatted(prefix)); queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `time`;".formatted(prefix));
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `selectedTime` INT NOT NULL;".formatted(prefix)); queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `selectedTime` INT NOT NULL;".formatted(prefix));
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `collectedRewards` MEDIUMTEXT;".formatted(prefix)); queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `collectedRewards` MEDIUMTEXT;".formatted(prefix));
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `locale` VARCHAR(8);".formatted(prefix)); queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `locale` VARCHAR(8);".formatted(prefix));
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `schematicDifficulty` DOUBLE;".formatted(prefix)); queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `schematicDifficulty` DOUBLE;".formatted(prefix));
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `sound` BOOLEAN;".formatted(prefix)); queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `sound` BOOLEAN;".formatted(prefix));
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useDifficulty`;".formatted(prefix)); queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useDifficulty`;".formatted(prefix));
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useStructure`;".formatted(prefix)); queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useStructure`;".formatted(prefix));
} }
} }

View file

@ -8,6 +8,9 @@ import java.sql.SQLException;
/** /**
* Executes SQL queries with error handling. * Executes SQL queries with error handling.
* *
* <p>All public methods accept parameters separately so callers never
* interpolate user data into SQL strings — preventing SQL injection.</p>
*
* @since 5.0.0 * @since 5.0.0
*/ */
class SQLQueryExecutor { class SQLQueryExecutor {
@ -18,30 +21,66 @@ class SQLQueryExecutor {
this.connectionManager = connectionManager; this.connectionManager = connectionManager;
} }
public void executeUpdate(String sql) { /**
executeUpdate(sql, false); * Executes a DDL/static update with no user-supplied parameters.
* Only used for CREATE TABLE statements where all values are hardcoded.
*/
public void executeStaticUpdate(String sql) {
executeStaticUpdate(sql, false);
} }
public void executeUpdateSuppressed(String sql) { /**
executeUpdate(sql, true); * Same as {@link #executeStaticUpdate(String)} but optionally suppresses errors.
* Used for ALTER TABLE migrations that may already have been applied.
*/
public void executeStaticUpdateSuppressed(String sql) {
executeStaticUpdate(sql, true);
} }
private void executeUpdate(String sql, boolean suppressErrors) { private void executeStaticUpdate(String sql, boolean suppressErrors) {
connectionManager.validateConnection(); connectionManager.validateConnection();
try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) { try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) {
if (stmt != null) { if (stmt != null) stmt.executeUpdate();
stmt.executeUpdate();
}
} catch (SQLException ex) { } catch (SQLException ex) {
if (!suppressErrors) { if (!suppressErrors) {
LoParkour.getPlugin().getLogger().severe( LoParkour.getPlugin().getLogger().severe(
"Error while sending update: %s - %s".formatted(sql, ex.getMessage())); "Error while executing static update - " + ex.getMessage());
} }
} }
} }
/**
* Executes a parameterised update. Values are bound via {@link PreparedStatement#setObject}
* — the JDBC driver handles escaping, no interpolation ever touches the SQL string.
*
* @param sql SQL with {@code ?} placeholders
* @param params Values to bind in order
*/
public void executeUpdate(String sql, Object... params) {
connectionManager.validateConnection();
try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) {
if (stmt == null) return;
bindParams(stmt, params);
stmt.executeUpdate();
} catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe(
"Error while executing update - " + ex.getMessage());
}
}
/**
* Prepares a statement for callers that need to read a {@link java.sql.ResultSet}.
* Parameters must be bound by the caller before executing.
*/
public PreparedStatement prepareStatement(String sql) { public PreparedStatement prepareStatement(String sql) {
return connectionManager.prepareStatement(sql); return connectionManager.prepareStatement(sql);
} }
// ── Helpers ───────────────────────────────────────────────────────────────
private static void bindParams(PreparedStatement stmt, Object[] params) throws SQLException {
for (int i = 0; i < params.length; i++) {
stmt.setObject(i + 1, params[i]);
}
}
} }

View file

@ -17,6 +17,11 @@ import java.util.concurrent.CopyOnWriteArrayList;
/** /**
* MySQL storage manager. * MySQL storage manager.
* *
* <p><b>Security:</b> Every query that touches user-supplied data uses
* {@code ?} placeholders bound via {@link PreparedStatement#setObject}.
* No string interpolation of player names, UUIDs, scores, or any other
* external value ever reaches the SQL string itself.</p>
*
* @since 5.0.0 * @since 5.0.0
*/ */
class StorageSQL { class StorageSQL {
@ -28,6 +33,8 @@ class StorageSQL {
private static boolean initialized = false; private static boolean initialized = false;
private static final List<String> pendingTableCreations = new CopyOnWriteArrayList<>(); private static final List<String> pendingTableCreations = new CopyOnWriteArrayList<>();
// ── Connection lifecycle ──────────────────────────────────────────────────
public static boolean isConnected() { public static boolean isConnected() {
return connectionManager.isConnected(); return connectionManager.isConnected();
} }
@ -36,7 +43,19 @@ class StorageSQL {
connectionManager.runWhenConnected(callback); connectionManager.runWhenConnected(callback);
} }
public static void close() {
connectionManager.close();
}
// ── Initialisation ────────────────────────────────────────────────────────
/**
* Queues creation of the leaderboard table for {@code mode}.
* Table name is constructed from a config-defined prefix (admin-controlled,
* not user input) so formatting here is safe.
*/
public static void init(String mode) { public static void init(String mode) {
// Table names are derived from admin config, not player input — safe to format.
String createTableSql = """ String createTableSql = """
CREATE TABLE IF NOT EXISTS `%s` CREATE TABLE IF NOT EXISTS `%s`
( (
@ -45,8 +64,7 @@ class StorageSQL {
time VARCHAR(16), time VARCHAR(16),
difficulty VARCHAR(3), difficulty VARCHAR(3),
score INT score INT
) ) CHARSET = utf8 ENGINE = InnoDB;
CHARSET = utf8 ENGINE = InnoDB;
""".formatted(getTableName(mode)); """.formatted(getTableName(mode));
if (!initialized) { if (!initialized) {
@ -58,72 +76,83 @@ class StorageSQL {
} }
} }
public static void close() { // ── Leaderboard ───────────────────────────────────────────────────────────
connectionManager.close();
}
public static @NotNull Map<UUID, Score> readScores(@NotNull String mode) { public static @NotNull Map<UUID, Score> readScores(@NotNull String mode) {
// Table name from admin config — safe to format; no user data here.
String sql = "SELECT * FROM `%s`;".formatted(getTableName(mode)); String sql = "SELECT * FROM `%s`;".formatted(getTableName(mode));
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) { try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
if (stmt == null) return new HashMap<>(); if (stmt == null) return new HashMap<>();
try (ResultSet results = stmt.executeQuery()) { try (ResultSet rs = stmt.executeQuery()) {
Map<UUID, Score> scores = new HashMap<>(); Map<UUID, Score> scores = new HashMap<>();
while (results.next()) { while (rs.next()) {
scores.put(UUID.fromString(results.getString("uuid")), new Score( scores.put(
results.getString("name"), UUID.fromString(rs.getString("uuid")),
results.getString("time"), new Score(
results.getString("difficulty"), rs.getString("name"),
results.getInt("score"))); rs.getString("time"),
rs.getString("difficulty"),
rs.getInt("score")));
} }
return scores; return scores;
} }
} catch (SQLException ex) { } catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe( LoParkour.getPlugin().getLogger().severe(
"Error while trying to read SQL data of %s - %s".formatted(mode, ex.getMessage())); "Error reading leaderboard for mode %s - %s".formatted(mode, ex.getMessage()));
return new HashMap<>(); return new HashMap<>();
} }
} }
/**
* Writes all scores for a mode.
*
* <p>Uses an INSERT … ON DUPLICATE KEY UPDATE with {@code ?} placeholders.
* Player name, time, difficulty come from the leaderboard record — all bound
* as parameters, never interpolated.</p>
*/
public static void writeScores(@NotNull String mode, @NotNull Map<UUID, Score> scores) { public static void writeScores(@NotNull String mode, @NotNull Map<UUID, Score> scores) {
// Table name is from admin config — safe to format.
String sql = """ String sql = """
INSERT INTO `%s` INSERT INTO `%s` (uuid, name, time, difficulty, score)
(uuid, name, time, difficulty, score)
VALUES (?, ?, ?, ?, ?) VALUES (?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE name = VALUES(name), ON DUPLICATE KEY UPDATE
name = VALUES(name),
time = VALUES(time), time = VALUES(time),
difficulty = VALUES(difficulty), difficulty = VALUES(difficulty),
score = VALUES(score); score = VALUES(score);
""".formatted(getTableName(mode)); """.formatted(getTableName(mode));
new HashMap<>(scores).forEach((uuid, score) -> { new HashMap<>(scores).forEach((uuid, score) ->
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) { queryExecutor.executeUpdate(sql,
if (stmt == null) return; uuid.toString(),
stmt.setString(1, uuid.toString()); score.name(),
stmt.setString(2, score.name()); score.time(),
stmt.setString(3, score.time()); score.difficulty(),
stmt.setString(4, score.difficulty()); score.score()));
stmt.setInt(5, score.score());
stmt.executeUpdate();
} catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe(
"Error writing score for %s in mode %s - %s".formatted(uuid, mode, ex.getMessage()));
}
});
} }
private static String getTableName(String mode) { // ── Player settings ───────────────────────────────────────────────────────
return "%sleaderboard-%s".formatted(Option.SQL_PREFIX, mode);
}
/**
* Reads player settings from the options table.
*
* <p>UUID is bound as a parameter — never interpolated into the query string.</p>
*/
public static void readPlayer(@NotNull ParkourPlayer player) { public static void readPlayer(@NotNull ParkourPlayer player) {
String sql = "SELECT * FROM `%soptions` WHERE uuid = '%s';".formatted(Option.SQL_PREFIX, player.getUUID()); // Table name from admin config — safe. UUID bound as parameter below.
String sql = "SELECT * FROM `%soptions` WHERE uuid = ?;".formatted(Option.SQL_PREFIX);
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) { try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
if (stmt == null) { if (stmt == null) {
player.setSettings(new HashMap<>()); player.setSettings(new HashMap<>());
return; return;
} }
try (ResultSet results = stmt.executeQuery()) {
if (!results.next()) { // Bind UUID as parameter — no injection possible
stmt.setString(1, player.getUUID().toString());
try (ResultSet rs = stmt.executeQuery()) {
if (!rs.next()) {
player.setSettings(new HashMap<>()); player.setSettings(new HashMap<>());
return; return;
} }
@ -131,30 +160,42 @@ class StorageSQL {
Map<String, Object> settings = new HashMap<>(); Map<String, Object> settings = new HashMap<>();
for (String key : ParkourPlayer.PLAYER_COLUMNS.keySet()) { for (String key : ParkourPlayer.PLAYER_COLUMNS.keySet()) {
try { try {
settings.put(key, results.getObject(key)); settings.put(key, rs.getObject(key));
} catch (SQLException ex) { } catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe( LoParkour.getPlugin().getLogger().severe(
"Error reading SQL data of %s, key=%s - %s".formatted(player.getName(), key, ex.getMessage())); "Error reading SQL column %s for %s - %s"
.formatted(key, player.getName(), ex.getMessage()));
} }
} }
player.setSettings(settings); player.setSettings(settings);
} }
} catch (SQLException ex) { } catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe( LoParkour.getPlugin().getLogger().severe(
"Error reading SQL data of %s - %s".formatted(player.getName(), ex.getMessage())); "Error reading player data for %s - %s".formatted(player.getName(), ex.getMessage()));
} }
} }
/**
* Writes player settings to the options table.
*
* <p>All 12 player-controlled values (style, locale, rewards, etc.) are bound
* as {@code ?} parameters. None of them are interpolated into the SQL string.</p>
*/
public static void writePlayer(@NotNull ParkourPlayer player) { public static void writePlayer(@NotNull ParkourPlayer player) {
DecimalFormat df = new DecimalFormat("#.######", DecimalFormatSymbols.getInstance(Locale.ENGLISH)); DecimalFormat df = new DecimalFormat("#.######",
String schematicDifficulty = df.format(player.schematicDifficulty); DecimalFormatSymbols.getInstance(Locale.ENGLISH));
double schemDiff = df.format(player.schematicDifficulty) != null
? player.schematicDifficulty : 0.0;
// Table name from admin config — safe to format.
String sql = """ String sql = """
INSERT INTO `%soptions` INSERT INTO `%soptions`
(uuid, style, blockLead, useParticles, useSpecial, showFallMsg, showScoreboard, (uuid, style, blockLead, useParticles, useSpecial, showFallMsg,
selectedTime, collectedRewards, locale, schematicDifficulty, sound) showScoreboard, selectedTime, collectedRewards, locale,
schematicDifficulty, sound)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE style = VALUES(style), ON DUPLICATE KEY UPDATE
style = VALUES(style),
blockLead = VALUES(blockLead), blockLead = VALUES(blockLead),
useParticles = VALUES(useParticles), useParticles = VALUES(useParticles),
useSpecial = VALUES(useSpecial), useSpecial = VALUES(useSpecial),
@ -167,25 +208,30 @@ class StorageSQL {
sound = VALUES(sound); sound = VALUES(sound);
""".formatted(Option.SQL_PREFIX); """.formatted(Option.SQL_PREFIX);
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) { queryExecutor.executeUpdate(sql,
if (stmt == null) return; player.getUUID().toString(), // 1 uuid
stmt.setString(1, player.getUUID().toString()); player.style, // 2 style
stmt.setString(2, player.style); player.blockLead, // 3 blockLead
stmt.setInt(3, player.blockLead); player.particles, // 4 useParticles
stmt.setBoolean(4, player.particles); player.useSpecialBlocks, // 5 useSpecial
stmt.setBoolean(5, player.useSpecialBlocks); player.showFallMessage, // 6 showFallMsg
stmt.setBoolean(6, player.showFallMessage); player.showScoreboard, // 7 showScoreboard
stmt.setBoolean(7, player.showScoreboard); player.selectedTime, // 8 selectedTime
stmt.setInt(8, player.selectedTime); String.join(",", player.collectedRewards), // 9 collectedRewards
stmt.setString(9, String.join(",", player.collectedRewards)); player.locale, // 10 locale
stmt.setString(10, player.locale); schemDiff, // 11 schematicDifficulty
stmt.setString(11, schematicDifficulty); player.sound // 12 sound
stmt.setBoolean(12, player.sound); );
stmt.executeUpdate();
} catch (SQLException ex) {
LoParkour.getPlugin().getLogger().severe(
"Error writing player data for %s - %s".formatted(player.getName(), ex.getMessage()));
} }
// ── Internals ─────────────────────────────────────────────────────────────
/**
* Table name is built from the admin-configured SQL prefix and the internal
* mode name (e.g. "default", "speedrun"). Neither is user-supplied.
*/
private static String getTableName(String mode) {
return "%sleaderboard-%s".formatted(Option.SQL_PREFIX, mode);
} }
private static void connect() { private static void connect() {
@ -193,7 +239,7 @@ class StorageSQL {
migrationManager.initializeDatabase(); migrationManager.initializeDatabase();
for (String sql : pendingTableCreations) { for (String sql : pendingTableCreations) {
queryExecutor.executeUpdate(sql); queryExecutor.executeStaticUpdate(sql);
} }
pendingTableCreations.clear(); pendingTableCreations.clear();
} }

View file

@ -318,13 +318,8 @@ ghost-mode:
# -= Game modes options =- # -= Game modes options =-
modes: modes:
# -= Default mode =-
default:
enabled: true
# -= Speedrun mode =- # -= Speedrun mode =-
speedrun: speedrun:
enabled: true
# Block lifetime in seconds before disappearing # Block lifetime in seconds before disappearing
block-lifetime: 1.5 block-lifetime: 1.5
# Warning time in seconds before block disappears # Warning time in seconds before block disappears
@ -332,7 +327,6 @@ modes:
# -= Gravity shift mode =- # -= Gravity shift mode =-
gravity-shift: gravity-shift:
enabled: true
# Interval in jumps before effect changes # Interval in jumps before effect changes
interval: 10 interval: 10
@ -356,24 +350,38 @@ modes:
# -= Hardcore mode =- # -= Hardcore mode =-
hardcore: hardcore:
enabled: false
# Reset all rewards on fall # Reset all rewards on fall
reset-rewards: true reset-rewards: true
# -= Elytra mode =- # -= Elytra mode =-
elytra: elytra:
# Enable elytra mode # Enable elytra mode
enabled: false enabled: true
# Distance between rings
# --- Ring course settings ---
# Minimum distance (blocks) between consecutive rings
ring-distance-min: 20 ring-distance-min: 20
# Maximum distance (blocks) between consecutive rings
ring-distance-max: 40 ring-distance-max: 40
# Ring size (radius) # Ring radius in blocks. Player must fly through the center hole.
ring-size: 5 ring-size: 5
# Firework boost power # How many rings to generate ahead of the player
ring-lead: 8
# Maximum horizontal heading change per ring in degrees (course curvature)
max-heading-change-horizontal: 30
# Maximum vertical heading change per ring in degrees
max-heading-change-vertical: 15
# Maximum Y blocks above spawn point that the course can reach
max-height-above-spawn: 60
# How far from the course (blocks) before a fall is triggered
max-deviation: 25
# --- Firework / boost settings ---
# Firework velocity boost multiplier
boost-power: 1.5 boost-power: 1.5
# Firework cooldown in milliseconds # Cooldown between firework boosts in milliseconds
firework-cooldown-ms: 3000 firework-cooldown-ms: 3000
# Starting fireworks amount # Number of fireworks given at session start
starting-fireworks: 64 starting-fireworks: 64
# -= Race mode =- # -= Race mode =-
@ -386,7 +394,7 @@ modes:
# -= Co-op mode =- # -= Co-op mode =-
coop: coop:
# Enable co-op mode # Enable co-op mode
enabled: false enabled: true
# Maximum players in co-op session # Maximum players in co-op session
max-players: 4 max-players: 4

View file

@ -158,18 +158,19 @@ settings:
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0Your current visual time." lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0Your current visual time."
schematics: schematics:
material: "paper" material: ""
name: "&#00D4FF&lSchematic difficulty" name: "&#00D4FF&lSchematic difficulty"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0The difficulty of schematics" lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0The difficulty of schematics"
values: ["&#FF4444off", "&#00D4FFeasy", "&#FFFF00medium", "&#00D4FFhard", "&#8B0000very hard"] values: ["&#FF4444off", "&#00D4FFeasy", "&#FFFF00medium", "&#00D4FFhard", "&#8B0000very hard"]
scoreboard: scoreboard:
material: "oak_sign" material: ""
name: "Show scoreboard" name: "Show scoreboard"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows the scoreboard." lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows the scoreboard."
fall_message: fall_message:
material: "feather" item:
material: ""
name: "Show fall message" name: "Show fall message"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows a message when you fall||&#A0A0A0with extra info." lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows a message when you fall||&#A0A0A0with extra info."
@ -184,22 +185,22 @@ settings:
tied: "&#A0A0A0You tied your high score!" tied: "&#A0A0A0You tied your high score!"
particles: particles:
material: "blaze_powder" material: ""
name: "Show particles" name: "Show particles"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will show particles." lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will show particles."
sound: sound:
material: "note_block" material: ""
name: "Play sounds" name: "Play sounds"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will play a sound." lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will play a sound."
special_blocks: special_blocks:
material: "ice" material: ""
name: "Use special blocks" name: "Use special blocks"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, uses special blocks like ice and slabs." lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, uses special blocks like ice and slabs."
score_difficulty: score_difficulty:
material: "experience_bottle" material: ""
name: "Score difficulty" name: "Score difficulty"
lore: "&#A0A0A0Currently: %s||&#A0A0A0When enabled, the higher score you have,||&#A0A0A0the more difficult it gets." lore: "&#A0A0A0Currently: %s||&#A0A0A0When enabled, the higher score you have,||&#A0A0A0the more difficult it gets."
@ -257,8 +258,6 @@ other:
no_do: "&#A0A0A0You can't do this right now." no_do: "&#A0A0A0You can't do this right now."
no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!" no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!"
customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\"" customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\""
joining_disabled: "&#FF6464Joining is currently disabled."
no_menu_items: "&#FF6464No menu items available. Check your permissions and locale files."
quit: quit:
material: "barrier" material: "barrier"
@ -278,15 +277,19 @@ other:
modes: modes:
elytra: elytra:
material: "elytra" material: "elytra"
name: "&#00D4FF&lElytra &#FF6464&l[BETA]" name: "&#00D4FF&lElytra"
lore: "&#A0A0A0Fly through rings!||&#A0A0A0Use fireworks to boost||&#FF6464Mode in development" lore: "&#A0A0A0Fly through rings!||&#A0A0A0Use fireworks to boost"
start_hint: "&#A0A0A0Fly through the rings! Use fireworks to boost."
race: race:
material: "golden_boots" material: "golden_boots"
name: "&#FFD700&lRace" name: "&#FFD700&lRace"
lore: "&#A0A0A0First to reach target score!||&#A0A0A0Compete for fastest time" lore: "&#A0A0A0First to reach target score!||&#A0A0A0Compete for fastest time"
completed: "&#FFD700Finished! Score: &#FFFFFF%s &#A0A0Ain &#FFFFFF%s"
coop: coop:
material: "player_head" material: "player_head"
name: "&#00FF00&lCo-op" name: "&#00FF00&lCo-op"
lore: "&#A0A0A0Team up with friends!||&#A0A0A0Shared score and progress" lore: "&#A0A0A0Team up with friends!||&#A0A0A0Shared score and progress"
player_joined: "&#00FF00%s &#A0A0Ajoined the co-op session!"
stats: "&#A0A0ATeam score: &#FFFFFF%s &#A0A0A| Your blocks: &#FFFFFF%s &#A0A0A(&#FFFFFF%s%%&#A0A0A)"

View file

@ -1,7 +1,7 @@
# Русский (Russian, ru) # Русский (Russian, ru)
# By loki # By loki
# Материалы должны быть из: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # Материалы должны быть из: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Узнать больше о цветах: https://docs.adventure.kyori.net/minimessage/format.html#format # Узнайте больше о цветах: https://docs.adventure.kyori.net/minimessage/format.html#format
name: "Русский" name: "Русский"
@ -17,7 +17,7 @@ play:
lore: "" lore: ""
single: single:
name: "&#FFFFFFОдиночный" name: "&#FFFFFFОдиночная игра"
item: item:
material: "ender_pearl" material: "ender_pearl"
@ -32,7 +32,7 @@ play:
speedrun: speedrun:
material: "clock" material: "clock"
name: "&#00D4FF&lСпидран" name: "&#00D4FF&lСпидран"
lore: "&#404040Гонка на время! Блоки||&#404040исчезают после того, как вы на них наступите." lore: "&#404040Гонка со временем! Блоки||&#404040исчезают после того, как вы на них встанете."
gravity-shift: gravity-shift:
material: "feather" material: "feather"
@ -42,7 +42,7 @@ play:
hardcore: hardcore:
material: "skeleton_skull" material: "skeleton_skull"
name: "&#00D4FF&lХардкор" name: "&#00D4FF&lХардкор"
lore: "&#404040Одна ошибка и всё! Нет||&#404040второго шанса." lore: "&#404040Одна ошибка и всё кончено!||&#404040Второго шанса не будет."
spectator: spectator:
name: "&#FFFFFFНаблюдатель" name: "&#FFFFFFНаблюдатель"
@ -83,12 +83,12 @@ community:
material: "bookshelf" material: "bookshelf"
name: "&#00D4FF&lСортировка по %s" name: "&#00D4FF&lСортировка по %s"
lore: "" lore: ""
values: ["счёту", "времени", "сложности"] values: ["очкам", "времени", "сложности"]
head: head:
material: "" material: ""
name: "&#00D4FF&l#%r - %p" name: "&#00D4FF&l#%r - %p"
lore: "&#00D4FFСчёт: &#A0A0A0%s||&#00D4FFВремя: &#A0A0A0%t||&#00D4FFСложность: &#A0A0A0%d&#404040/1.0" lore: "&#00D4FFОчки: &#A0A0A0%s||&#00D4FFВремя: &#A0A0A0%t||&#00D4FFСложность: &#A0A0A0%d&#404040/1.0"
settings: settings:
name: "&#FFFFFFНастройки" name: "&#FFFFFFНастройки"
@ -109,7 +109,7 @@ settings:
chat: chat:
material: "crossbow" material: "crossbow"
name: "&#00D4FF&lЧат" name: "&#00D4FF&lЧат"
lore: "&#404040Текущий: &#00D4FF&l%s||&#404040Выберите с кем вы можете общаться" lore: "&#404040Текущий: &#00D4FF&l%s||&#404040Выберите, с кем вы можете общаться"
values: ["только лобби", "только игроки", "публичный"] values: ["только лобби", "только игроки", "публичный"]
formats: formats:
@ -131,7 +131,7 @@ settings:
no_change: no_change:
material: "barrier" material: "barrier"
name: "&#8B0000&lВы не можете изменить это сейчас!" name: "&#8B0000&lВы не можете изменить это сейчас!"
lore: "&#A0A0A0У вас счёт больше 0,||&#A0A0A0поэтому вы не можете изменить эту настройку." lore: "&#A0A0A0У вас есть очки выше 0,||&#A0A0A0что означает, что вы не можете изменить эту настройку."
styles: styles:
name: "&#FFFFFFСтили" name: "&#FFFFFFСтили"
@ -144,12 +144,12 @@ settings:
item: item:
material: "crafting_table" material: "crafting_table"
name: "&#00D4FF&lСтиль" name: "&#00D4FF&lСтиль"
lore: "&#00D4FFТекущий: &#A0A0A0%s||&#A0A0A0Выберите какие блоки будут использоваться." lore: "&#00D4FFТекущий: &#A0A0A0%s||&#A0A0A0Выберите, какие блоки будут использоваться."
leads: leads:
material: "feather" material: "feather"
name: "&#00D4FF&lДистанция" name: "&#00D4FF&lОпережение"
lore: "&#00D4FFТекущая: &#A0A0A0%s блоков||&#A0A0A0Сколько блоков будет||&#A0A0A0сгенерировано впереди вас." lore: "&#00D4FFТекущее: &#A0A0A0%s блоков||&#A0A0A0Сколько блоков будет||&#A0A0A0сгенерировано перед вами."
time: time:
material: "clock" material: "clock"
@ -157,50 +157,51 @@ settings:
lore: "&#00D4FFТекущее: &#A0A0A0%s||&#A0A0A0Ваше текущее визуальное время." lore: "&#00D4FFТекущее: &#A0A0A0%s||&#A0A0A0Ваше текущее визуальное время."
schematics: schematics:
material: "paper" material: ""
name: "&#00D4FF&lСложность схематик" name: "&#00D4FF&lСложность схематик"
lore: "&#00D4FFТекущая: &#A0A0A0%s||&#A0A0A0Сложность схематик" lore: "&#00D4FFТекущая: &#A0A0A0%s||&#A0A0A0Сложность схематик"
values: ["&#FF4444выкл", "&#00D4FFлёгкая", "&#FFFF00средняя", "&#00D4FFсложная", "&#8B0000очень сложная"] values: ["&#FF4444выкл", "&#00D4FFлегко", "&#FFFF00средне", "&#00D4FFсложно", "&#8B0000очень сложно"]
scoreboard: scoreboard:
material: "oak_sign" material: ""
name: "Показывать табло" name: "Показывать табло"
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, показывает табло." lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, показывает табло."
fall_message: fall_message:
material: "feather" item:
material: ""
name: "Показывать сообщение о падении" name: "Показывать сообщение о падении"
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, показывает сообщение при падении||&#A0A0A0с дополнительной информацией." lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, показывает сообщение при падении||&#A0A0A0с дополнительной информацией."
divider: "&#404040&m-----------------------------------" divider: "&#404040&m-----------------------------------"
score: "&#00D4FF&lСчёт &r&#FFFFFF%s" score: "&#00D4FF&lОчки &r&#FFFFFF%s"
time: "&#00D4FF&lВремя &r&#FFFFFF%s" time: "&#00D4FF&lВремя &r&#FFFFFF%s"
high_score: "&#00D4FF&lРекорд &r&#FFFFFF%s" high_score: "&#00D4FF&lРекорд &r&#FFFFFF%s"
formats: formats:
miss: "&#A0A0A0Вы не дотянули до рекорда на %s очков!" miss: "&#A0A0A0Вы не достигли своего рекорда на %s очков!"
beat: "&#A0A0A0Вы побили свой рекорд на %s очков!" beat: "&#A0A0A0Вы побили свой рекорд на %s очков!"
tied: "&#A0A0A0Вы повторили свой рекорд!" tied: "&#A0A0A0Вы повторили свой рекорд!"
particles: particles:
material: "blaze_powder" material: ""
name: "Показывать частицы" name: "Показывать частицы"
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, каждый сгенерированный блок||&#A0A0A0будет показывать частицы." lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, каждый сгенерированный блок||&#A0A0A0будет показывать частицы."
sound: sound:
material: "note_block" material: ""
name: "Воспроизводить звуки" name: "Воспроизводить звуки"
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, каждый сгенерированный блок||&#A0A0A0будет воспроизводить звук." lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, каждый сгенерированный блок||&#A0A0A0будет воспроизводить звук."
special_blocks: special_blocks:
material: "ice" material: ""
name: "Использовать специальные блоки" name: "Использовать специальные блоки"
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, использует специальные блоки||&#A0A0A0такие как лёд и плиты." lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, использует специальные блоки, такие как лёд и плиты."
score_difficulty: score_difficulty:
material: "experience_bottle" material: ""
name: "Сложность от счёта" name: "Сложность по очкам"
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, чем выше ваш счёт,||&#A0A0A0тем сложнее становится." lore: "&#A0A0A0Текущее: %s||&#A0A0A0Когда включено, чем выше ваш счёт,||&#A0A0A0тем сложнее становится."
lobby: lobby:
name: "&#FFFFFFЛобби" name: "&#FFFFFFЛобби"
@ -216,28 +217,28 @@ lobby:
visibility: visibility:
material: "firework_rocket" material: "firework_rocket"
name: "&#00D4FF&lВидимость" name: "&#00D4FF&lВидимость"
lore: "&#404040Текущая: &#00D4FF&l%s||&#404040Выберите кто может присоединиться к вашему лобби." lore: "&#404040Текущая: &#00D4FF&l%s||&#404040Выберите, кто может присоединиться к вашему лобби."
values: ["приватное", "только по приглашению", "публичное"] values: ["приватное", "только по приглашению", "публичное"]
player_management: player_management:
name: "&#FFFFFFУправление игроками" name: "&#FFFFFFУправление игроками"
kicked: "&#A0A0A0Вы были кикнуты из лобби владельцем." kicked: "&#A0A0A0Вы были исключены из лобби владельцем."
advice: "&#A0A0A0Установите видимость лобби на 'только по приглашению' или 'приватное' чтобы избежать случайных присоединений." advice: "&#A0A0A0Установите видимость лобби на 'только по приглашению' или 'приватное', чтобы избежать случайных присоединений."
muted: "&#A0A0A0Вы были замучены владельцем лобби." muted: "&#A0A0A0Вы были заглушены владельцем лобби."
unmuted: "&#A0A0A0С вас сняли мут владелец лобби." unmuted: "&#A0A0A0Ваш голос был разблокирован владельцем лобби."
item: item:
material: "cake" material: "cake"
name: "&#00D4FF&lУправление игроками" name: "&#00D4FF&lУправление игроками"
lore: "&#404040Кикайте или мутьте игроков здесь." lore: "&#404040Исключайте или заглушайте игроков здесь."
head: head:
material: "" material: ""
name: "&#00D4FF&l%s" name: "&#00D4FF&l%s"
lore: "" lore: ""
top: "&#404040Замучен в лобби||" top: "&#404040Заглушён в лобби||"
bottom: "&#00D4FFЛевый клик&#404040 чтобы кикнуть из лобби||&#00D4FFПравый клик&#404040 чтобы замутить/размутить в лобби" bottom: "&#00D4FFЛевый клик&#404040 чтобы исключить из лобби||&#00D4FFПравый клик&#404040 чтобы заглушить/разблокировать в лобби"
scoreboard: scoreboard:
@ -245,7 +246,7 @@ scoreboard:
lines: lines:
- "&#0000FF" - "&#0000FF"
- "&#00D4FFСчёт &#FFFFFF%score%" - "&#00D4FFОчки &#FFFFFF%score%"
- "&#00D4FFВремя &#FFFFFF%time%" - "&#00D4FFВремя &#FFFFFF%time%"
- "&#00D4FFРекорд &#FFFFFF%high_score%" - "&#00D4FFРекорд &#FFFFFF%high_score%"
- "&#FF4444" - "&#FF4444"
@ -255,13 +256,11 @@ other:
no_do: "&#A0A0A0Вы не можете сделать это сейчас." no_do: "&#A0A0A0Вы не можете сделать это сейчас."
no_teleporting: "&#FFFFFFВы не можете войти в мир паркура телепортацией!" no_teleporting: "&#FFFFFFВы не можете войти в мир паркура телепортацией!"
customize: "&#A0A0A0Настройте свой паркур используя \"/parkour\"" customize: "&#A0A0A0Настройте свой паркур, используя \"/parkour\""
joining_disabled: "&#FF6464Вход в паркур временно отключён."
no_menu_items: "&#FF6464Нет доступных пунктов меню. Проверьте права доступа и файлы локализации."
quit: quit:
material: "barrier" material: "barrier"
name: "&#00D4FF&lВыход" name: "&#00D4FF&lВыйти"
lore: "" lore: ""
close: close:
@ -277,15 +276,22 @@ other:
modes: modes:
elytra: elytra:
material: "elytra" material: "elytra"
name: "&#00D4FF&lЭлитры &#FF6464&l[BETA]" name: "&#00D4FF&lЭлитры"
lore: "&#A0A0A0Летайте через кольца!||&#A0A0A0Используйте фейерверки для ускорения||&#FF6464Режим в разработке" lore: "&#A0A0A0Летайте через кольца!||&#A0A0A0Используйте фейерверки для ускорения"
start_hint: "&#A0A0A0Летите через кольца! Используйте фейерверки для ускорения."
race: race:
material: "golden_boots" material: "golden_boots"
name: "&#FFD700&lГонка" name: "&#FFD700&lГонка"
lore: "&#A0A0A0Первый до целевого счёта!||&#A0A0A0Соревнуйся за лучшее время" lore: "&#A0A0A0Первым достигните целевого счёта!||&#A0A0A0Соревнуйтесь за лучшее время"
completed: "&#FFD700Финиш! Счёт: &#FFFFFF%s &#A0A0Aза &#FFFFFF%s"
coop: coop:
material: "player_head" material: "player_head"
name: "&#00FF00&lКооп" name: "&#00FF00&lКооператив"
lore: "&#A0A0A0Играй с друзьями!||&#A0A0A0Общий счёт и прогресс" lore: "&#A0A0A0Объединитесь с друзьями!||&#A0A0A0Общий счёт и прогресс"
player_joined: "&#00FF00%s &#A0A0Aприсоединился к кооперативной сессии!"
stats: "&#A0A0AКомандный счёт: &#FFFFFF%s &#A0A0A| Ваши блоки: &#FFFFFF%s &#A0A0A(&#FFFFFF%s%%&#A0A0A)"
ghost:
saved: "&#00D4FFВаш призрак сохранён с результатом %s очков!"

View file

@ -137,4 +137,16 @@ class JumpValidatorTest {
assertFalse(validator.canJump(from, to), "10 block jump should be impossible"); assertFalse(validator.canJump(from, to), "10 block jump should be impossible");
} }
@Test
void testCanJump_FromBottomSlab_ReducedUpwardCapability() {
// Test that bottom slabs reduce upward jump capability
// This test uses mock objects, so the slab detection won't work,
// but it documents the expected behavior
Location from = new Location(world, 0, 100, 0);
Location to = new Location(world, 2, 101, 0);
// This should still pass with mock objects (no slab detection)
assertTrue(validator.canJump(from, to), "2 block jump with 1 up should be possible from mock location");
}
} }

View file

@ -8,6 +8,7 @@ import java.io.IOException;
import java.nio.file.Path; import java.nio.file.Path;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.UUID;
import static org.junit.jupiter.api.Assertions.*; import static org.junit.jupiter.api.Assertions.*;
@ -24,10 +25,11 @@ class GhostDataTest {
frames.add(new GhostFrame(0, 0, 100, 0, 0, 0)); frames.add(new GhostFrame(0, 0, 100, 0, 0, 0));
frames.add(new GhostFrame(1000, 1, 100, 0, 90, 0)); frames.add(new GhostFrame(1000, 1, 100, 0, 90, 0));
GhostData data = new GhostData("TestPlayer", "uuid-123", 42, frames); UUID uuid = UUID.randomUUID();
GhostData data = new GhostData(uuid, "TestPlayer", 42, frames);
assertEquals("TestPlayer", data.getPlayerName()); assertEquals("TestPlayer", data.getPlayerName());
assertEquals("uuid-123", data.getPlayerUUID()); assertEquals(uuid, data.getPlayerUuid());
assertEquals(42, data.getScore()); assertEquals(42, data.getScore());
assertEquals(2, data.getFrames().size()); assertEquals(2, data.getFrames().size());
} }
@ -40,7 +42,8 @@ class GhostDataTest {
frames.add(new GhostFrame(500, 1, 100, 0, 45, 0)); frames.add(new GhostFrame(500, 1, 100, 0, 45, 0));
frames.add(new GhostFrame(1000, 2, 100, 0, 90, 0)); frames.add(new GhostFrame(1000, 2, 100, 0, 90, 0));
GhostData original = new GhostData("Player1", "uuid-456", 100, frames); UUID uuid = UUID.randomUUID();
GhostData original = new GhostData(uuid, "Player1", 100, frames);
// Save to file // Save to file
File file = tempDir.resolve("test.ghost").toFile(); File file = tempDir.resolve("test.ghost").toFile();
@ -54,7 +57,7 @@ class GhostDataTest {
// Verify data // Verify data
assertEquals(original.getPlayerName(), loaded.getPlayerName()); assertEquals(original.getPlayerName(), loaded.getPlayerName());
assertEquals(original.getPlayerUUID(), loaded.getPlayerUUID()); assertEquals(original.getPlayerUuid(), loaded.getPlayerUuid());
assertEquals(original.getScore(), loaded.getScore()); assertEquals(original.getScore(), loaded.getScore());
assertEquals(original.getFrames().size(), loaded.getFrames().size()); assertEquals(original.getFrames().size(), loaded.getFrames().size());
@ -75,7 +78,8 @@ class GhostDataTest {
@Test @Test
void testEmptyFrames(@TempDir Path tempDir) throws IOException { void testEmptyFrames(@TempDir Path tempDir) throws IOException {
// Test with no frames // Test with no frames
GhostData data = new GhostData("EmptyPlayer", "uuid-789", 0, new ArrayList<>()); UUID uuid = UUID.randomUUID();
GhostData data = new GhostData(uuid, "EmptyPlayer", 0, new ArrayList<>());
File file = tempDir.resolve("empty.ghost").toFile(); File file = tempDir.resolve("empty.ghost").toFile();
data.saveToFile(file); data.saveToFile(file);
@ -101,7 +105,8 @@ class GhostDataTest {
)); ));
} }
GhostData data = new GhostData("LongRunner", "uuid-long", 1200, frames); UUID uuid = UUID.randomUUID();
GhostData data = new GhostData(uuid, "LongRunner", 1200, frames);
File file = tempDir.resolve("large.ghost").toFile(); File file = tempDir.resolve("large.ghost").toFile();
data.saveToFile(file); data.saveToFile(file);
@ -115,9 +120,10 @@ class GhostDataTest {
@Test @Test
void testSpecialCharactersInName(@TempDir Path tempDir) throws IOException { void testSpecialCharactersInName(@TempDir Path tempDir) throws IOException {
// Test with special characters in player name // Test with special characters in player name
UUID uuid = UUID.randomUUID();
GhostData data = new GhostData( GhostData data = new GhostData(
uuid,
"Player_123-ABC", "Player_123-ABC",
"uuid-special",
50, 50,
List.of(new GhostFrame(0, 0, 100, 0, 0, 0)) List.of(new GhostFrame(0, 0, 100, 0, 0, 0))
); );
@ -137,7 +143,8 @@ class GhostDataTest {
frames.add(new GhostFrame(0, -100, 50, -200, -90, -45)); frames.add(new GhostFrame(0, -100, 50, -200, -90, -45));
frames.add(new GhostFrame(1000, -99, 51, -199, -45, 0)); frames.add(new GhostFrame(1000, -99, 51, -199, -45, 0));
GhostData data = new GhostData("NegativePlayer", "uuid-neg", 10, frames); UUID uuid = UUID.randomUUID();
GhostData data = new GhostData(uuid, "NegativePlayer", 10, frames);
File file = tempDir.resolve("negative.ghost").toFile(); File file = tempDir.resolve("negative.ghost").toFile();
data.saveToFile(file); data.saveToFile(file);
@ -168,7 +175,8 @@ class GhostDataTest {
List<GhostFrame> originalFrames = new ArrayList<>(); List<GhostFrame> originalFrames = new ArrayList<>();
originalFrames.add(new GhostFrame(0, 0, 100, 0, 0, 0)); originalFrames.add(new GhostFrame(0, 0, 100, 0, 0, 0));
GhostData data = new GhostData("Player", "uuid", 10, originalFrames); UUID uuid = UUID.randomUUID();
GhostData data = new GhostData(uuid, "Player", 10, originalFrames);
// Modify original list // Modify original list
originalFrames.add(new GhostFrame(1000, 1, 100, 0, 0, 0)); originalFrames.add(new GhostFrame(1000, 1, 100, 0, 0, 0));