fix jump slab
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43 changed files with 5685 additions and 832 deletions
230
release/GUIDE.md
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230
release/GUIDE.md
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# LoParkour — Гайд по патчам
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Все файлы в этом архиве заменяют оригинальные файлы проекта **1 к 1 по пути**.
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Просто скопируй их поверх своего src/ и пересобери проект.
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---
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## Что уже исправлено (этот архив)
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### 🔴 Патч 1 — SQL Injection (КРИТИЧНО)
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**Файлы:** `storage/StorageSQL.java`, `storage/SQLQueryExecutor.java`, `storage/SQLMigrationManager.java`
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Оригинальный код вставлял имена игроков, стили, локали напрямую в SQL строки через `.formatted()`.
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Игрок с ником `'; DROP TABLE loparkour-leaderboard-default; --` мог уничтожить таблицу лидерборда.
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**Что сделано:** Все запросы с пользовательскими данными переписаны на `?` плейсхолдеры.
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JDBC-драйвер сам экранирует значения — инъекция физически невозможна.
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---
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### 🔴 Патч 2 — ElytraMode полная переработка
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**Файлы:** `mode/ElytraMode.java`, `mode/ElytraGenerator.java`, `resources/config.yml`, `resources/locales/en.yml`
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Оригинальный ElytraMode был просто обычным паркуром с элитрой в инвентаре.
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Кольца лежали горизонтально (как блины), хитбокс был кубом 5×5×5,
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cooldown фейерверка не работал (показывал сообщение но не блокировал).
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**Что сделано:**
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- Генерируются кольца в воздухе по плавной кривой (настраивается в config.yml)
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- Кольца стоят вертикально, перпендикулярно направлению полёта
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- Детект пролёта через плоскость кольца (dot product, а не куб)
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- Firework перехватывается через `PlayerInteractEvent` — реально блокируется до использования
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- Boost выдаётся вручную через `setVelocity()` + визуальный фейерверк без урона
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- Action bar: счёт + дистанция до следующего кольца + cooldown
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---
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### 🟠 Патч 3 — SpeedrunMode не работал вообще
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**Файл:** `mode/SpeedrunMode.java`
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`onBlockTouch()` был объявлен но **нигде не вызывался** — блоки никогда не исчезали.
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Speedrun был идентичен обычному режиму.
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**Что сделано:** Подключился через `score()` override — вызывается в момент когда
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игрок встаёт на новый блок. Исправлено деление на 50 которое давало 0 тиков при
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малых значениях. Warning task теперь отменяется при reset().
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---
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### 🟠 Патч 4 — CoopMode показывался в одиночном меню
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**Файл:** `mode/CoopMode.java`
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`CoopMode implements Mode` вместо `MultiMode` — поэтому висел в меню рядом с Default/Speedrun.
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`SingleMenu` фильтрует `instanceof MultiMode`, но кооп им не был.
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**Что сделано:** `CoopMode implements MultiMode`. `getItem()` возвращает `null`.
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`create()` открывает лобби вместо создания сессии соло.
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Исправлен двойной счётчик (`sharedScore` дублировал `state.score`).
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`fall()` больше не чистит стейт который уже сброшен внутри `super.fall()`.
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---
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### 🟠 Патч 5 — RaceMode off-by-one + ActionBar конфликт
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**Файл:** `mode/RaceMode.java`
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Проверка финиша была в `tick()` — срабатывала на тик позже нужного.
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ActionBar обновлялся каждый тик конфликтуя с parent.
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`reset(false)` вызывался с задержкой без null-check — NPE если игрок вышел.
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**Что сделано:** Финиш проверяется в `score()` override — точно в момент достижения цели.
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Прогресс-бар обновляется только при новом очке. Добавлен guard `!state.stopped`.
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---
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## Что ещё нужно исправить (следующие шаги)
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### 🔴 Приоритет 1 — Ghost файлы по имени игрока (path traversal + коллизии)
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**Файл:** `ghost/GhostManager.java`
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```java
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// ПРОБЛЕМА:
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File file = new File(modeFolder, data.getPlayerName() + ".ghost");
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```
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Два игрока с одинаковым именем затирают друг друга.
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Игрок с именем `../../config` может писать за пределы папки плагина.
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**Как чинить:** Называть файлы по UUID игрока, не по имени.
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Хранить имя внутри файла (оно уже там есть в `GhostData`).
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---
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### 🟡 Приоритет 2 — Ghost не пишет всех игроков в мультиплеере
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**Файл:** `generator/lifecycle/GeneratorLifecycle.java`
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`GhostRecorder` записывает только `generator.player` (первый игрок сессии).
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В CoopMode и RaceMode остальные игроки не записываются.
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**Как чинить:** Recorder на каждого игрока отдельно, или писать только в single-player режимах.
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---
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### 🟡 Приоритет 3 — `disable()` глотает все исключения
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**Файл:** `LoParkour.java`
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```java
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} catch (Throwable ignored) { }
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```
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Если при выключении сервера не сохранятся данные — никто не узнает.
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**Как чинить:** Минимум логировать: `catch (Throwable t) { getLogger().severe(...) }`.
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---
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### 🟡 Приоритет 4 — `cleanupDistantBlocks()` вызывается дважды за тик
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**Файл:** `generator/lifecycle/GeneratorLifecycle.java`
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Вызывается явно в `tick()` И через отдельный `cleanupTask` таймер одновременно.
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**Как чинить:** Убрать явный вызов из `tick()`, оставить только таймер.
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---
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### 🟡 Приоритет 5 — `new Random()` в горячих методах
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**Файл:** `generator/jump/BlockPlacer.java`
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```java
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pool.get(new java.util.Random().nextInt(pool.size())) // внутри tryGenerateSchematic()
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new java.util.Random().nextInt(rotations.length) // внутри rotatedPaste()
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```
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Каждый вызов создаёт новый объект Random. Дорого и неправильно.
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**Как чинить:** Один `private static final ThreadLocalRandom RNG = ThreadLocalRandom.current()`
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на уровне класса.
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---
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### 🟡 Приоритет 6 — `System.err.println` в JumpOffsetGenerator
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**Файл:** `generator/jump/JumpOffsetGenerator.java`
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```java
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System.err.println("Warning: Unexpected jump height ...");
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```
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В Bukkit плагинах нельзя писать в System.err напрямую.
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**Как чинить:** `LoParkour.getPlugin().getLogger().warning(...)`.
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---
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### 🟢 Приоритет 7 — Пустой javadoc в LoParkour.java
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**Файл:** `LoParkour.java`
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Висит осиротевший javadoc от удалённого метода `getLogging()`. Не баг, просто мусор.
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---
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## Порядок следующих патчей (рекомендация)
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1. Ghost path traversal (безопасность)
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2. `disable()` silent catch (надёжность)
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3. `cleanupDistantBlocks` двойной вызов (производительность)
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4. `new Random()` в горячих путях (производительность)
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5. Ghost мультиплеер (функциональность)
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---
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## Патчи добавленные в эту версию архива
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### 🔴 Патч 6 — Ghost path traversal + коллизии по имени (БЕЗОПАСНОСТЬ)
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**Файлы:** `ghost/GhostData.java`, `ghost/GhostManager.java`, `ghost/GhostRecorder.java`, `generator/lifecycle/GeneratorLifecycle.java`
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Файлы назывались `playerName.ghost`. Два игрока с одинаковым ником затирали друг друга.
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Игрок с именем `../../config` мог писать файлы за пределы папки плагина (path traversal).
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**Что сделано:**
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- Файлы теперь называются `uuid.ghost` — уникально и filesystem-safe
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- `GhostData` хранит UUID (добавлен в конструктор и в бинарный формат)
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- `GhostRecorder.stopRecording()` принимает UUID + имя
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- `GhostManager.sanitizeMode()` чистит имя режима от слэшей
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- Старые файлы v1 (без UUID) автоматически удаляются при загрузке с логом
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- Формат файла версионирован (int VERSION=2 в начале)
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---
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### 🟡 Патч 7 — `cleanupDistantBlocks()` вызывался дважды за тик
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**Файл:** `generator/lifecycle/GeneratorLifecycle.java`
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Был явный вызов в `tick()` И таймер `cleanupTask` — двойная работа каждый тик.
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**Что сделано:** Убран явный вызов из `tick()`. Только таймер.
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---
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### 🟡 Патч 8 — `new Random()` в горячих методах BlockPlacer
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**Файл:** `generator/jump/BlockPlacer.java`
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`new java.util.Random()` создавался внутри `tryGenerateSchematic()` и `rotatedPaste()` при каждом вызове.
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**Что сделано:** Заменено на `ThreadLocalRandom.current().nextInt()`.
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---
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### 🟡 Патч 9 — `System.err.println` в JumpOffsetGenerator
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**Файл:** `generator/jump/JumpOffsetGenerator.java`
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**Что сделано:** Заменено на `LoParkour.getPlugin().getLogger().warning(...)`.
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---
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### 🟡 Патч 10 — `disable()` глотал все исключения молча
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**Файл:** `LoParkour.java`
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`catch (Throwable ignored) {}` — если данные не сохранялись при выключении сервера, никто не узнавал.
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**Что сделано:** `catch (Throwable t)` с логированием и `t.printStackTrace()`.
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---
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## Оставшиеся задачи
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### 🟡 Ghost мультиплеер
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`GhostRecorder` пишет только `generator.player` (первый игрок сессии).
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В CoopMode/RaceMode остальные игроки не записываются.
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**Решение:** Либо отдельный рекордер на каждого, либо запись только в single-player режимах.
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### 🟢 Осиротевший javadoc в LoParkour.java
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Комментарий от удалённого метода `getLogging()` — просто мусор, не баг.
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release/src/main/java/dev/loki/loparkour/LoParkour.java
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package dev.loki.loparkour;
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import dev.loki.loparkour.api.Registry;
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import dev.loki.loparkour.config.Config;
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import dev.loki.loparkour.config.Locales;
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import dev.loki.loparkour.config.Option;
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import dev.loki.loparkour.hook.HoloHook;
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import dev.loki.loparkour.hook.PAPIHook;
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import dev.loki.loparkour.mode.DefaultMode;
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import dev.loki.loparkour.mode.ElytraMode;
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import dev.loki.loparkour.mode.Modes;
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import dev.loki.loparkour.mode.SpectatorMode;
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import dev.loki.loparkour.mode.SpeedrunMode;
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import dev.loki.loparkour.mode.RaceMode;
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import dev.loki.loparkour.mode.CoopMode;
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import dev.loki.loparkour.player.ParkourUser;
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import dev.loki.loparkour.player.UserRegistry;
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import dev.loki.loparkour.reward.Rewards;
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import dev.loki.loparkour.schematic.lpschem.LPSchematicManager;
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import dev.loki.loparkour.storage.Storage;
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import dev.loki.loparkour.world.World;
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import dev.lolib.core.LoPlugin;
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import dev.lolib.scheduler.Scheduler;
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import com.google.gson.Gson;
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import com.google.gson.GsonBuilder;
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import org.bstats.bukkit.Metrics;
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import org.bstats.charts.SimplePie;
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import org.bstats.charts.SingleLineChart;
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import org.jetbrains.annotations.Nullable;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Main class of LoParkour
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*
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* @author loki
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*/
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public final class LoParkour extends LoPlugin {
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public static final String NAME = "&#FF6464<bold>LoParkour<reset>";
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public static final String PREFIX = NAME + " 񢩈» &#A0A0A0";
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private static final Gson gson = new GsonBuilder()
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.setPrettyPrinting()
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.excludeFieldsWithoutExposeAnnotation()
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.create();
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public static Gson getGson() {
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return gson;
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}
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private static LoParkour instance;
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private static LPSchematicManager schematicManager;
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@Nullable
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private static PAPIHook placeholderHook;
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public static void log(String message) {
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if (Config.CONFIG.getBoolean("debug")) {
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LoParkour.getPlugin().getLogger().info("[Debug] " + message);
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}
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}
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/**
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* @param child The file name.
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* @return A file from within the plugin folder.
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*/
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public static File getInFolder(String child) {
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return new File(instance.getDataFolder(), child);
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}
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/**
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* @return This plugin's {@link Logging} instance.
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*/
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/**
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* @return The plugin instance.
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*/
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public static LoParkour getPlugin() {
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return instance;
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}
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@Nullable
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public static PAPIHook getPlaceholderHook() {
|
||||||
|
return placeholderHook;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LPSchematicManager getSchematicManager() {
|
||||||
|
return schematicManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enable() {
|
||||||
|
instance = this; // must be first — Config enum accesses instance inside reload()
|
||||||
|
loadConfigs();
|
||||||
|
loadSchematics();
|
||||||
|
registerModes();
|
||||||
|
registerHooks();
|
||||||
|
setupWorld();
|
||||||
|
registerEventsAndCommands();
|
||||||
|
setupMetrics();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loadConfigs() {
|
||||||
|
Config.reload(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loadSchematics() {
|
||||||
|
schematicManager = new LPSchematicManager();
|
||||||
|
|
||||||
|
// Create default island schematic if it doesn't exist
|
||||||
|
File schematicsFolder = getInFolder("schematics-new");
|
||||||
|
File islandFile = new File(schematicsFolder, "island.lpschem");
|
||||||
|
|
||||||
|
if (!islandFile.exists()) {
|
||||||
|
try {
|
||||||
|
createDefaultIslandSchematic(islandFile);
|
||||||
|
getLogger().info("Created default island schematic");
|
||||||
|
} catch (Exception ex) {
|
||||||
|
getLogger().severe("Failed to create default island schematic: " + ex.getMessage());
|
||||||
|
ex.printStackTrace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
schematicManager.loadAll();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createDefaultIslandSchematic(File file) throws Exception {
|
||||||
|
// Create a larger 9x5x9 island for better visibility and safety
|
||||||
|
List<String> palette = new ArrayList<>();
|
||||||
|
palette.add("minecraft:air");
|
||||||
|
palette.add("minecraft:stone");
|
||||||
|
palette.add("minecraft:diamond_block");
|
||||||
|
palette.add("minecraft:emerald_block");
|
||||||
|
|
||||||
|
int width = 9, height = 5, length = 9;
|
||||||
|
int[] blocks = new int[width * height * length];
|
||||||
|
|
||||||
|
// Fill everything with air first
|
||||||
|
for (int i = 0; i < blocks.length; i++) {
|
||||||
|
blocks[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a solid stone platform at y=1 (7x7 platform)
|
||||||
|
for (int z = 1; z < 8; z++) {
|
||||||
|
for (int x = 1; x < 8; x++) {
|
||||||
|
int index = x + (z * width) + (1 * width * length);
|
||||||
|
blocks[index] = 1; // stone
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Place diamond block (player spawn) at center
|
||||||
|
int centerX = 4, centerZ = 4;
|
||||||
|
int diamondIndex = centerX + (centerZ * width) + (1 * width * length);
|
||||||
|
blocks[diamondIndex] = 2; // diamond_block - player spawns here
|
||||||
|
|
||||||
|
// Place emerald block (parkour start) to the right of spawn
|
||||||
|
int emeraldIndex = (centerX + 1) + (centerZ * width) + (1 * width * length);
|
||||||
|
blocks[emeraldIndex] = 3; // emerald_block - parkour starts here
|
||||||
|
|
||||||
|
dev.loki.loparkour.schematic.lpschem.SchematicMetadata metadata =
|
||||||
|
new dev.loki.loparkour.schematic.lpschem.SchematicMetadata("island", "LoParkour", 0.0);
|
||||||
|
metadata.addTag("spawn");
|
||||||
|
metadata.addTag("island");
|
||||||
|
|
||||||
|
dev.loki.loparkour.schematic.lpschem.SchematicDimensions dimensions =
|
||||||
|
new dev.loki.loparkour.schematic.lpschem.SchematicDimensions(width, height, length);
|
||||||
|
|
||||||
|
// Markers point to the blocks where player spawns and parkour begins
|
||||||
|
dev.loki.loparkour.schematic.lpschem.SchematicMarkers markers =
|
||||||
|
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers(
|
||||||
|
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers.Vector3i(centerX, 1, centerZ),
|
||||||
|
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers.Vector3i(centerX + 1, 1, centerZ)
|
||||||
|
);
|
||||||
|
|
||||||
|
dev.loki.loparkour.schematic.lpschem.LPSchematic schematic =
|
||||||
|
new dev.loki.loparkour.schematic.lpschem.LPSchematic(metadata, dimensions, palette, blocks, markers);
|
||||||
|
|
||||||
|
schematic.save(file);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void registerModes() {
|
||||||
|
Registry.register(new DefaultMode());
|
||||||
|
Registry.register(new SpectatorMode());
|
||||||
|
Registry.register(new SpeedrunMode());
|
||||||
|
Registry.register(new ElytraMode());
|
||||||
|
Registry.register(new RaceMode());
|
||||||
|
Registry.register(new CoopMode());
|
||||||
|
Modes.init();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void registerHooks() {
|
||||||
|
if (getServer().getPluginManager().isPluginEnabled("HolographicDisplays")) {
|
||||||
|
getLogger().info("Registered Holographic Displays hook");
|
||||||
|
HoloHook.init();
|
||||||
|
}
|
||||||
|
if (getServer().getPluginManager().isPluginEnabled("PlaceholderAPI")) {
|
||||||
|
getLogger().info("Registered PlaceholderAPI hook");
|
||||||
|
placeholderHook = new PAPIHook();
|
||||||
|
placeholderHook.register();
|
||||||
|
}
|
||||||
|
if (Config.CONFIG.getBoolean("bungeecord.enabled")) {
|
||||||
|
getServer().getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
|
||||||
|
getLogger().info("Registered BungeeCord hook");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setupWorld() {
|
||||||
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// World creation MUST happen on the main thread (Bukkit API requirement)
|
||||||
|
try {
|
||||||
|
loLogger().info("Creating parkour world...");
|
||||||
|
World.create();
|
||||||
|
loLogger().info("Parkour world created successfully!");
|
||||||
|
} catch (Exception ex) {
|
||||||
|
loLogger().error("Failed to create parkour world", ex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void registerEventsAndCommands() {
|
||||||
|
dev.lolib.gui.GUIManager.init(this); // required for LoLib GUI click handling
|
||||||
|
|
||||||
|
var pm = getServer().getPluginManager();
|
||||||
|
pm.registerEvents(new dev.loki.loparkour.listener.PlayerConnectionListener(), this);
|
||||||
|
pm.registerEvents(new dev.loki.loparkour.listener.ParkourRestrictionListener(), this);
|
||||||
|
pm.registerEvents(new dev.loki.loparkour.listener.SchematicWandListener(), this);
|
||||||
|
|
||||||
|
LoParkourCommand cmd = new LoParkourCommand();
|
||||||
|
getCommand("LoParkour").setExecutor(cmd);
|
||||||
|
getCommand("LoParkour").setTabCompleter(cmd);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setupMetrics() {
|
||||||
|
Metrics metrics = new Metrics(this, 29754);
|
||||||
|
metrics.addCustomChart(new SimplePie("using_sql", () -> Boolean.toString(Option.SQL)));
|
||||||
|
metrics.addCustomChart(new SimplePie("using_rewards", () -> Boolean.toString(Rewards.REWARDS_ENABLED)));
|
||||||
|
metrics.addCustomChart(new SimplePie("locale_count", () -> Integer.toString(Locales.locales.size())));
|
||||||
|
metrics.addCustomChart(new SingleLineChart("player_joins", () -> {
|
||||||
|
int joins = UserRegistry.getJoinCount();
|
||||||
|
return joins;
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable() {
|
||||||
|
try {
|
||||||
|
for (ParkourUser user : ParkourUser.getUsers()) {
|
||||||
|
ParkourUser.leave(user);
|
||||||
|
}
|
||||||
|
|
||||||
|
// write all LoParkour gamemodes
|
||||||
|
Modes.DEFAULT.getLeaderboard().write(false);
|
||||||
|
|
||||||
|
Storage.close();
|
||||||
|
World.delete();
|
||||||
|
} catch (Throwable t) {
|
||||||
|
getLogger().severe("Error during plugin shutdown: " + t.getMessage());
|
||||||
|
t.printStackTrace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,281 @@
|
||||||
|
package dev.loki.loparkour.generator.jump;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
import dev.loki.loparkour.api.event.ParkourBlockGenerateEvent;
|
||||||
|
import dev.loki.loparkour.api.event.ParkourSchematicGenerateEvent;
|
||||||
|
import dev.loki.loparkour.api.Registry;
|
||||||
|
import dev.loki.loparkour.config.Config;
|
||||||
|
import dev.loki.loparkour.config.Option;
|
||||||
|
import dev.loki.loparkour.generator.GeneratorOption;
|
||||||
|
import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
|
import dev.loki.loparkour.style.Style;
|
||||||
|
import dev.loki.loparkour.util.Probs;
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.block.Block;
|
||||||
|
import org.bukkit.block.data.BlockData;
|
||||||
|
import org.bukkit.block.data.type.Fence;
|
||||||
|
import org.bukkit.block.data.type.GlassPane;
|
||||||
|
import org.bukkit.util.BoundingBox;
|
||||||
|
import org.bukkit.util.Vector;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
import java.util.logging.Level;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles block selection, placement, and schematic generation.
|
||||||
|
* Extracted from {@link ParkourGenerator}.
|
||||||
|
*/
|
||||||
|
public class BlockPlacer {
|
||||||
|
|
||||||
|
private final ParkourGenerator g;
|
||||||
|
|
||||||
|
public BlockPlacer(ParkourGenerator generator) {
|
||||||
|
this.g = generator;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Public entry points ────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/** Generates one block or schematic ahead. */
|
||||||
|
public void generate() {
|
||||||
|
if (g.state.waitForSchematicCompletion) return;
|
||||||
|
|
||||||
|
Map<ParkourGenerator.BlockGenerationType, Double> chances = new HashMap<>(g.state.defaultChances);
|
||||||
|
if (g.state.schematicCooldown > 0
|
||||||
|
|| g.generatorOptions.contains(GeneratorOption.DISABLE_SCHEMATICS)
|
||||||
|
|| g.profile.get("schematicDifficulty").asDouble() == 0.0
|
||||||
|
|| !g.state.schematicBlocks.isEmpty()) {
|
||||||
|
chances.remove(ParkourGenerator.BlockGenerationType.SCHEMATIC);
|
||||||
|
}
|
||||||
|
if (!g.profile.get("useSpecialBlocks").asBoolean()) {
|
||||||
|
chances.remove(ParkourGenerator.BlockGenerationType.SPECIAL);
|
||||||
|
}
|
||||||
|
if (chances.isEmpty()) chances.put(ParkourGenerator.BlockGenerationType.DEFAULT, 1.0);
|
||||||
|
|
||||||
|
ParkourGenerator.BlockGenerationType jump = Probs.random(chances);
|
||||||
|
if (jump == ParkourGenerator.BlockGenerationType.SCHEMATIC && tryGenerateSchematic()) return;
|
||||||
|
|
||||||
|
placeNormalBlock(jump);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Generates {@code amount+1} blocks. */
|
||||||
|
public void generate(int amount) {
|
||||||
|
for (int i = 0; i <= amount; i++) generate();
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Seeds the history and generates the initial lead. */
|
||||||
|
public void generateFirst(Location spawn, Location blockSpawn) {
|
||||||
|
g.state.playerSpawn = spawn;
|
||||||
|
g.state.lastStandingPlayerLocation = spawn;
|
||||||
|
g.state.blockSpawn = blockSpawn;
|
||||||
|
g.state.history.add(blockSpawn.getBlock());
|
||||||
|
generate(g.profile.get("blockLead").asInt());
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Clears schematic blocks and resets cooldown. */
|
||||||
|
public void deleteSchematic() {
|
||||||
|
if (!g.state.deleteSchematic) return;
|
||||||
|
g.state.schematicBlocks.forEach(b -> b.setType(Material.AIR));
|
||||||
|
g.state.schematicBlocks.clear();
|
||||||
|
g.state.deleteSchematic = false;
|
||||||
|
g.state.schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Block selection ────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
protected List<Block> selectBlocks() {
|
||||||
|
int height = Probs.random(g.state.heightChances);
|
||||||
|
int distance = Probs.random(g.state.distanceChances);
|
||||||
|
return List.of(selectNext(g.getLatest(), distance, height));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Block selectNext(Block current, int distance, int height) {
|
||||||
|
JumpDirector director = new JumpDirector(
|
||||||
|
BoundingBox.of(g.zone[0], g.zone[1]), g.getLatest().getLocation().toVector());
|
||||||
|
|
||||||
|
g.state.heading = director.getRecommendedHeading(g.state.heading);
|
||||||
|
height = director.getRecommendedHeight(height);
|
||||||
|
|
||||||
|
// Restrict jumps after special blocks to prevent impossible jumps
|
||||||
|
Material lastType = g.getLatest().getType();
|
||||||
|
switch (lastType) {
|
||||||
|
case SMOOTH_QUARTZ_SLAB -> {
|
||||||
|
height = Math.min(height, 0); // Can't jump up from slab
|
||||||
|
distance = Math.min(distance, 3); // Limit distance
|
||||||
|
}
|
||||||
|
case GLASS_PANE -> {
|
||||||
|
height = Math.min(height, 0); // Can't jump up from pane
|
||||||
|
distance = Math.min(distance, 3); // Limit distance
|
||||||
|
}
|
||||||
|
case OAK_FENCE, BIRCH_FENCE, SPRUCE_FENCE, DARK_OAK_FENCE,
|
||||||
|
JUNGLE_FENCE, ACACIA_FENCE, MANGROVE_FENCE, CHERRY_FENCE,
|
||||||
|
CRIMSON_FENCE, WARPED_FENCE, NETHER_BRICK_FENCE -> {
|
||||||
|
height = Math.min(height, 0); // Can't jump up from fence
|
||||||
|
distance = Math.min(distance, 3); // Limit distance
|
||||||
|
}
|
||||||
|
case PACKED_ICE -> {
|
||||||
|
distance = Math.min(distance, 3); // Ice is slippery, limit distance
|
||||||
|
}
|
||||||
|
case OAK_TRAPDOOR, BIRCH_TRAPDOOR, SPRUCE_TRAPDOOR, DARK_OAK_TRAPDOOR,
|
||||||
|
JUNGLE_TRAPDOOR, ACACIA_TRAPDOOR, MANGROVE_TRAPDOOR, CHERRY_TRAPDOOR,
|
||||||
|
CRIMSON_TRAPDOOR, WARPED_TRAPDOOR, IRON_TRAPDOOR -> {
|
||||||
|
height = Math.min(height, 0); // Can't jump up from trapdoor
|
||||||
|
distance = Math.min(distance, 2); // Very limited distance
|
||||||
|
}
|
||||||
|
case LADDER -> {
|
||||||
|
height = Math.min(height, 1); // Limited height from ladder
|
||||||
|
distance = Math.min(distance, 2); // Very limited distance
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clamp values to valid ranges for JumpOffsetGenerator
|
||||||
|
height = Math.max(-2, Math.min(1, height));
|
||||||
|
distance = Math.max(1, Math.min(4, distance));
|
||||||
|
|
||||||
|
if (height > 0) distance = Math.max(distance - height, 1);
|
||||||
|
|
||||||
|
double sd = g.generatorOptions.contains(GeneratorOption.REDUCE_RANDOM_BLOCK_SELECTION_ANGLE) ? 0.5 : 1;
|
||||||
|
int randomOffset = new JumpOffsetGenerator(height, distance).getRandomOffset(0, sd);
|
||||||
|
|
||||||
|
Vector offset = g.state.heading.clone().multiply(distance + 1).setY(height);
|
||||||
|
if (offset.getX() == 0) offset.setX(randomOffset);
|
||||||
|
else offset.setZ(randomOffset);
|
||||||
|
|
||||||
|
offset.rotateAroundY(angleInY(g.state.heading, Option.HEADING.getDirection()));
|
||||||
|
|
||||||
|
Block candidate = current.getLocation().add(offset).getBlock();
|
||||||
|
|
||||||
|
// Retry with JumpValidator if jump is impossible (up to 10 attempts)
|
||||||
|
JumpValidator validator = new JumpValidator();
|
||||||
|
int attempts = 0;
|
||||||
|
while (!validator.canJump(current.getLocation(), candidate.getLocation()) && attempts < 10) {
|
||||||
|
// Reduce distance and height to make jump easier
|
||||||
|
distance = Math.max(1, distance - 1);
|
||||||
|
height = Math.max(-1, height - 1);
|
||||||
|
|
||||||
|
randomOffset = new JumpOffsetGenerator(height, distance).getRandomOffset(0, sd);
|
||||||
|
offset = g.state.heading.clone().multiply(distance + 1).setY(height);
|
||||||
|
if (offset.getX() == 0) offset.setX(randomOffset);
|
||||||
|
else offset.setZ(randomOffset);
|
||||||
|
offset.rotateAroundY(angleInY(g.state.heading, Option.HEADING.getDirection()));
|
||||||
|
|
||||||
|
candidate = current.getLocation().add(offset).getBlock();
|
||||||
|
attempts++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return candidate;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected BlockData selectBlockData() {
|
||||||
|
Style style = Registry.getStyle(g.profile.get("style").value());
|
||||||
|
if (style == null) {
|
||||||
|
g.profile.set("style", Registry.getStyles().stream().findFirst().orElseThrow().getName());
|
||||||
|
return selectBlockData();
|
||||||
|
}
|
||||||
|
return style.getNext().createBlockData();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Internal ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void placeNormalBlock(ParkourGenerator.BlockGenerationType jump) {
|
||||||
|
List<Block> blocks = selectBlocks();
|
||||||
|
if (blocks.isEmpty()) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe("No blocks to generate!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
List<Block> placed = new ArrayList<>();
|
||||||
|
for (Block block : blocks) {
|
||||||
|
BlockData data;
|
||||||
|
|
||||||
|
// Select JumpType based on chances (70% normal, 30% special types)
|
||||||
|
JumpType jumpType = selectJumpType();
|
||||||
|
|
||||||
|
if (jumpType != JumpType.NORMAL && !g.generatorOptions.contains(GeneratorOption.DISABLE_SPECIAL)) {
|
||||||
|
// Use JumpType material
|
||||||
|
data = jumpType.getRandomMaterial().createBlockData();
|
||||||
|
} else if (jump == ParkourGenerator.BlockGenerationType.SPECIAL
|
||||||
|
&& !g.generatorOptions.contains(GeneratorOption.DISABLE_SPECIAL)) {
|
||||||
|
data = Probs.random(g.state.specialChances);
|
||||||
|
} else {
|
||||||
|
data = selectBlockData();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data instanceof Fence) block = block.getLocation().subtract(0, 1, 0).getBlock();
|
||||||
|
block.setBlockData(data, data instanceof Fence || data instanceof GlassPane);
|
||||||
|
placed.add(block);
|
||||||
|
}
|
||||||
|
|
||||||
|
new ParkourBlockGenerateEvent(placed, g, g.player).call();
|
||||||
|
g.effects.particles(placed);
|
||||||
|
g.effects.sound(placed);
|
||||||
|
g.state.history.addAll(placed);
|
||||||
|
g.state.schematicCooldown--;
|
||||||
|
}
|
||||||
|
|
||||||
|
private JumpType selectJumpType() {
|
||||||
|
// Simple chances: 70% normal, 5% each for special types
|
||||||
|
Map<JumpType, Double> chances = new HashMap<>();
|
||||||
|
chances.put(JumpType.NORMAL, 70.0);
|
||||||
|
chances.put(JumpType.NEO_JUMP, 5.0);
|
||||||
|
chances.put(JumpType.HEAD_HITTER, 5.0);
|
||||||
|
chances.put(JumpType.FENCE_JUMP, 10.0);
|
||||||
|
chances.put(JumpType.TRAPDOOR_JUMP, 5.0);
|
||||||
|
chances.put(JumpType.LADDER_JUMP, 5.0);
|
||||||
|
|
||||||
|
return Probs.random(chances);
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean tryGenerateSchematic() {
|
||||||
|
var manager = LoParkour.getSchematicManager();
|
||||||
|
if (manager == null) return false;
|
||||||
|
|
||||||
|
var all = manager.getAllSchematics();
|
||||||
|
if (all.isEmpty()) return false;
|
||||||
|
|
||||||
|
double diff = g.profile.get("schematicDifficulty").asDouble();
|
||||||
|
var candidates = all.values().stream()
|
||||||
|
.filter(s -> s.getMetadata() != null && Math.abs(s.getMetadata().getDifficulty() - diff) <= 0.26)
|
||||||
|
.toList();
|
||||||
|
var pool = candidates.isEmpty() ? new ArrayList<>(all.values()) : candidates;
|
||||||
|
var schematic = pool.get(ThreadLocalRandom.current().nextInt(pool.size()));
|
||||||
|
|
||||||
|
Location origin = g.getLatest().getLocation().add(g.state.heading.clone().multiply(2));
|
||||||
|
List<Block> placed = rotatedPaste(schematic, origin);
|
||||||
|
if (placed.isEmpty()) return false;
|
||||||
|
|
||||||
|
g.state.schematicBlocks.addAll(placed);
|
||||||
|
g.state.history.addAll(placed);
|
||||||
|
g.state.waitForSchematicCompletion = true;
|
||||||
|
g.state.deleteSchematic = false;
|
||||||
|
|
||||||
|
new ParkourSchematicGenerateEvent(schematic, g, g.player).call();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private @NotNull List<Block> rotatedPaste(
|
||||||
|
dev.loki.loparkour.schematic.lpschem.LPSchematic schematic, Location location) {
|
||||||
|
int[] rotations = {0, 90, 180, 270};
|
||||||
|
int rotation = rotations[ThreadLocalRandom.current().nextInt(rotations.length)];
|
||||||
|
org.bukkit.World world = location.getWorld();
|
||||||
|
if (world == null) return List.of();
|
||||||
|
|
||||||
|
if (rotation == 0) return schematic.paste(location, world);
|
||||||
|
try {
|
||||||
|
var t = new dev.loki.loparkour.schematic.lpschem.SchematicTransformer(schematic);
|
||||||
|
return t.rotate(rotation).paste(location, world);
|
||||||
|
} catch (Exception ex) {
|
||||||
|
LoParkour.getPlugin().getLogger().log(Level.WARNING, "Could not rotate schematic", ex);
|
||||||
|
return schematic.paste(location, world);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private double angleInY(Vector a, Vector b) {
|
||||||
|
return Math.atan2(a.getX() * b.getZ() - a.getZ() * b.getX(), a.dot(b));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,78 @@
|
||||||
|
package dev.loki.loparkour.generator.jump;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.util.Probs;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
import java.util.stream.Collectors;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generates a random offset (the sidestep) for a parkour block.
|
||||||
|
* Source: <a href="https://i.imgur.com/RPevMfX.png">here</a>.
|
||||||
|
*/
|
||||||
|
public class JumpOffsetGenerator {
|
||||||
|
|
||||||
|
private final int maxOffset;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor.
|
||||||
|
*
|
||||||
|
* @param y The height difference.
|
||||||
|
*/
|
||||||
|
public JumpOffsetGenerator(int y, int distance) {
|
||||||
|
this.maxOffset = switch (y) {
|
||||||
|
case 1 -> switch (distance) {
|
||||||
|
case 1 -> 4;
|
||||||
|
case 2 -> 3;
|
||||||
|
default -> 2;
|
||||||
|
};
|
||||||
|
case 0 -> switch (distance) {
|
||||||
|
case 1, 2 -> 4;
|
||||||
|
case 3 -> 3;
|
||||||
|
default -> 2;
|
||||||
|
};
|
||||||
|
case -1 -> switch (distance) {
|
||||||
|
case 1, 2 -> 5;
|
||||||
|
case 3 -> 4;
|
||||||
|
default -> 3;
|
||||||
|
};
|
||||||
|
case -2 -> switch (distance) {
|
||||||
|
case 1, 2 -> 5;
|
||||||
|
default -> 4;
|
||||||
|
};
|
||||||
|
default -> {
|
||||||
|
// Fallback for unexpected values
|
||||||
|
dev.loki.loparkour.LoParkour.getPlugin().getLogger()
|
||||||
|
.warning("Unexpected jump height " + y + ", using default maxOffset=2");
|
||||||
|
yield 2;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param mean The mean (average) value for the offset. Usually 0 to avoid parkour going only left or right.
|
||||||
|
* @param standardDeviation The standard deviation.
|
||||||
|
* @param random The random instance.
|
||||||
|
* @return A random jump-able offset.
|
||||||
|
*/
|
||||||
|
public int getRandomOffset(double mean, double standardDeviation, Random random) {
|
||||||
|
Map<Double, Double> distribution = java.util.stream.IntStream.range(-maxOffset, maxOffset + 1)
|
||||||
|
.boxed()
|
||||||
|
.collect(Collectors.toMap(
|
||||||
|
offset -> (double) offset,
|
||||||
|
offset -> Probs.normalpdf(mean, standardDeviation, (double) offset)
|
||||||
|
));
|
||||||
|
|
||||||
|
return (int) (double) Probs.random(distribution, random);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param mean The mean (average) value for the offset. Usually 0 to avoid parkour going only left or right.
|
||||||
|
* @param standardDeviation The standard deviation.
|
||||||
|
* @return A random jump-able offset.
|
||||||
|
*/
|
||||||
|
public int getRandomOffset(double mean, double standardDeviation) {
|
||||||
|
return getRandomOffset(mean, standardDeviation, ThreadLocalRandom.current());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,265 @@
|
||||||
|
package dev.loki.loparkour.generator.lifecycle;
|
||||||
|
|
||||||
|
import dev.lolib.scheduler.Scheduler;
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
import dev.loki.loparkour.api.event.ParkourFallEvent;
|
||||||
|
import dev.loki.loparkour.api.event.ParkourScoreEvent;
|
||||||
|
import dev.loki.loparkour.config.Config;
|
||||||
|
import dev.loki.loparkour.config.Option;
|
||||||
|
import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
|
import dev.loki.loparkour.ghost.GhostData;
|
||||||
|
import dev.loki.loparkour.ghost.GhostManager;
|
||||||
|
import dev.loki.loparkour.ghost.GhostRecorder;
|
||||||
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
|
import dev.loki.loparkour.leaderboard.Score;
|
||||||
|
import dev.loki.loparkour.mode.Modes;
|
||||||
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
|
import dev.loki.loparkour.player.ParkourSpectator;
|
||||||
|
import dev.loki.loparkour.reward.Rewards;
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.block.Block;
|
||||||
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
|
import java.time.Instant;
|
||||||
|
import java.util.Iterator;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles parkour lifecycle: tick, fall, reset, cleanup.
|
||||||
|
*/
|
||||||
|
public class GeneratorLifecycle {
|
||||||
|
|
||||||
|
private final ParkourGenerator generator;
|
||||||
|
private dev.lolib.scheduler.ScheduledTask cleanupTask;
|
||||||
|
private GhostRecorder ghostRecorder;
|
||||||
|
private GhostManager ghostManager;
|
||||||
|
|
||||||
|
public GeneratorLifecycle(ParkourGenerator generator) {
|
||||||
|
this.generator = generator;
|
||||||
|
|
||||||
|
if (Config.CONFIG.getBoolean("ghost-mode.enabled")) {
|
||||||
|
this.ghostRecorder = new GhostRecorder();
|
||||||
|
this.ghostManager = new GhostManager();
|
||||||
|
this.ghostManager.loadGhosts(generator.getMode().getName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void startTick() {
|
||||||
|
generator.task = Scheduler.get(LoParkour.getPlugin()).runTimer(this::tick, 0, 1);
|
||||||
|
cleanupTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::cleanupDistantBlocks, 0, Option.CLEANUP_INTERVAL);
|
||||||
|
|
||||||
|
// Start ghost recording if enabled
|
||||||
|
if (ghostRecorder != null && ghostManager != null) {
|
||||||
|
ghostRecorder.startRecording(generator.player.getLocation());
|
||||||
|
|
||||||
|
// Spawn top ghosts
|
||||||
|
if (generator.state.playerSpawn != null) {
|
||||||
|
ghostManager.spawnGhosts(
|
||||||
|
generator.getMode().getName(),
|
||||||
|
generator.state.playerSpawn,
|
||||||
|
generator.player.player.getWorld()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void tick() {
|
||||||
|
if (generator.state.stopped) {
|
||||||
|
generator.task.cancel();
|
||||||
|
if (cleanupTask != null) cleanupTask.cancel();
|
||||||
|
if (ghostManager != null) ghostManager.stopAllGhosts();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
generator.getPlayers().forEach(p -> {
|
||||||
|
updateVisualTime(p, p.selectedTime);
|
||||||
|
p.updateScoreboard(generator);
|
||||||
|
p.player.setSaturation(20);
|
||||||
|
|
||||||
|
// Record ghost frame
|
||||||
|
if (ghostRecorder != null && ghostRecorder.isRecording()) {
|
||||||
|
ghostRecorder.recordFrame(p.getLocation());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
generator.getSpectators().forEach(ParkourSpectator::update);
|
||||||
|
|
||||||
|
if (generator.player.getLocation().getWorld() != generator.state.lastStandingPlayerLocation.getWorld()) return;
|
||||||
|
if (generator.player.getLocation().subtract(generator.state.lastStandingPlayerLocation).getY() < -10) {
|
||||||
|
fall();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Block below = blockBelow();
|
||||||
|
if (below == null) return;
|
||||||
|
|
||||||
|
handleSchematicEndBlock(below);
|
||||||
|
|
||||||
|
// Clean up schematic blocks that are behind the player
|
||||||
|
if (!generator.state.schematicBlocks.isEmpty()) {
|
||||||
|
int currentIdx = generator.state.history.indexOf(below);
|
||||||
|
if (currentIdx > 0) {
|
||||||
|
generator.state.schematicBlocks.removeIf(b -> {
|
||||||
|
int blockIdx = generator.state.history.indexOf(b);
|
||||||
|
if (blockIdx >= 0 && blockIdx < currentIdx - 5) {
|
||||||
|
b.setType(Material.AIR);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset schematic wait if player is far from schematic blocks
|
||||||
|
if (generator.state.waitForSchematicCompletion && !generator.state.schematicBlocks.isEmpty()) {
|
||||||
|
boolean nearSchematic = generator.state.schematicBlocks.stream()
|
||||||
|
.anyMatch(b -> b.getLocation().distance(generator.player.getLocation()) < 15);
|
||||||
|
if (!nearSchematic) {
|
||||||
|
generator.state.waitForSchematicCompletion = false;
|
||||||
|
// Force delete schematic blocks
|
||||||
|
generator.state.schematicBlocks.forEach(b -> b.setType(Material.AIR));
|
||||||
|
generator.state.schematicBlocks.clear();
|
||||||
|
generator.state.deleteSchematic = false;
|
||||||
|
generator.state.schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!generator.state.history.contains(below)) return;
|
||||||
|
|
||||||
|
int idx = generator.state.history.indexOf(below);
|
||||||
|
int delta = idx - generator.state.lastPositionIndexPlayer;
|
||||||
|
if (delta <= 0) return;
|
||||||
|
|
||||||
|
generator.state.lastStandingPlayerLocation = generator.player.getLocation();
|
||||||
|
|
||||||
|
int lead = generator.profile.get("blockLead").asInt();
|
||||||
|
if (generator.state.history.size() - idx <= lead) {
|
||||||
|
generator.generate(lead - (generator.state.history.size() - idx));
|
||||||
|
}
|
||||||
|
generator.state.lastPositionIndexPlayer = idx;
|
||||||
|
|
||||||
|
removeTrailBlocks(idx);
|
||||||
|
generator.placer.deleteSchematic();
|
||||||
|
|
||||||
|
int pts = Config.CONFIG.getBoolean("scoring.all-points") ? delta : 1;
|
||||||
|
for (int i = 0; i < pts; i++) score();
|
||||||
|
|
||||||
|
if (generator.state.start == null) generator.state.start = Instant.now();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleSchematicEndBlock(Block below) {
|
||||||
|
if (generator.state.schematicBlocks.contains(below)
|
||||||
|
&& below.getType() == Material.RED_WOOL
|
||||||
|
&& !generator.state.deleteSchematic) {
|
||||||
|
|
||||||
|
for (int i = 0; i < generator.profile.get("schematicDifficulty").asDouble() * 15; i++) {
|
||||||
|
score();
|
||||||
|
}
|
||||||
|
generator.state.waitForSchematicCompletion = false;
|
||||||
|
generator.state.schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
|
||||||
|
generator.generate(generator.profile.get("blockLead").asInt());
|
||||||
|
generator.state.deleteSchematic = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private @Nullable Block blockBelow() {
|
||||||
|
Location loc = generator.player.getLocation().subtract(0, 1, 0);
|
||||||
|
Block b = loc.getBlock();
|
||||||
|
if (b.getType() == Material.AIR) {
|
||||||
|
if (loc.subtract(0, 0.5, 0).getBlock().getType() == Material.AIR) return null;
|
||||||
|
b = loc.getBlock();
|
||||||
|
}
|
||||||
|
return b;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeTrailBlocks(int idx) {
|
||||||
|
for (int i = idx - ParkourGenerator.BLOCK_TRAIL - 1; i >= idx - 4 * ParkourGenerator.BLOCK_TRAIL; i--) {
|
||||||
|
if (i > 0) generator.state.history.get(i).setType(Material.AIR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateVisualTime(ParkourPlayer p, int selectedTime) {
|
||||||
|
int t = 18000 + selectedTime;
|
||||||
|
if (t >= 24000) t -= 24000;
|
||||||
|
p.player.setPlayerTime(t, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void score() {
|
||||||
|
generator.state.score++;
|
||||||
|
generator.state.totalScore++;
|
||||||
|
checkRewards();
|
||||||
|
new ParkourScoreEvent(generator.player).call();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void checkRewards() {
|
||||||
|
if (!Rewards.REWARDS_ENABLED || generator.state.score == 0) return;
|
||||||
|
|
||||||
|
if (Rewards.SCORE_REWARDS.containsKey(generator.state.score)) {
|
||||||
|
Rewards.SCORE_REWARDS.get(generator.state.score).forEach(r -> r.execute(generator.player, generator.getMode()));
|
||||||
|
}
|
||||||
|
|
||||||
|
int intervalScore = Config.CONFIG.getBoolean("scoring.rewards-use-total-score")
|
||||||
|
? generator.state.totalScore
|
||||||
|
: generator.state.score;
|
||||||
|
|
||||||
|
for (int interval : Rewards.INTERVAL_REWARDS.keySet()) {
|
||||||
|
if (intervalScore % interval == 0) {
|
||||||
|
Rewards.INTERVAL_REWARDS.get(interval).forEach(r -> r.execute(generator.player, generator.getMode()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
String key = Integer.toString(generator.state.score);
|
||||||
|
if (Rewards.ONE_TIME_REWARDS.containsKey(generator.state.score)
|
||||||
|
&& !generator.player.collectedRewards.contains(key)) {
|
||||||
|
Rewards.ONE_TIME_REWARDS.get(generator.state.score).forEach(r -> r.execute(generator.player, generator.getMode()));
|
||||||
|
generator.player.collectedRewards.add(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void fall() {
|
||||||
|
new ParkourFallEvent(generator.player).call();
|
||||||
|
|
||||||
|
// Save ghost if score is good enough
|
||||||
|
if (ghostRecorder != null && ghostManager != null && ghostRecorder.isRecording()) {
|
||||||
|
String modeName = generator.getMode().getName();
|
||||||
|
int score = generator.state.score;
|
||||||
|
|
||||||
|
if (ghostManager.shouldRecordGhost(modeName, score)) {
|
||||||
|
// Pass UUID as well as name — GhostManager names files by UUID
|
||||||
|
GhostData ghostData = ghostRecorder.stopRecording(
|
||||||
|
generator.player.getUUID(),
|
||||||
|
generator.player.getName(),
|
||||||
|
score
|
||||||
|
);
|
||||||
|
ghostManager.saveGhost(modeName, ghostData);
|
||||||
|
generator.player.sendTranslated("ghost.saved", Integer.toString(score));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ghostManager != null) {
|
||||||
|
ghostManager.stopAllGhosts();
|
||||||
|
}
|
||||||
|
|
||||||
|
generator.reset(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void cleanupDistantBlocks() {
|
||||||
|
if (generator.state.history.size() < Option.BLOCK_CLEANUP_DISTANCE * 2) return;
|
||||||
|
|
||||||
|
Location loc = generator.player.getLocation();
|
||||||
|
int removed = 0;
|
||||||
|
Iterator<Block> it = generator.state.history.iterator();
|
||||||
|
|
||||||
|
while (it.hasNext()) {
|
||||||
|
Block b = it.next();
|
||||||
|
if (b.getLocation().distance(loc) > Option.BLOCK_CLEANUP_DISTANCE) {
|
||||||
|
b.setType(Material.AIR, false);
|
||||||
|
it.remove();
|
||||||
|
removed++;
|
||||||
|
} else break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (removed > 0) {
|
||||||
|
generator.state.lastPositionIndexPlayer = Math.max(0, generator.state.lastPositionIndexPlayer - removed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
102
release/src/main/java/dev/loki/loparkour/ghost/GhostData.java
Normal file
102
release/src/main/java/dev/loki/loparkour/ghost/GhostData.java
Normal file
|
|
@ -0,0 +1,102 @@
|
||||||
|
package dev.loki.loparkour.ghost;
|
||||||
|
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.io.*;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Immutable snapshot of a player's run: who ran it, their score, and every recorded frame.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs original:
|
||||||
|
* <ul>
|
||||||
|
* <li>Files were named {@code playerName.ghost} — two players with the same name
|
||||||
|
* overwrote each other, and a name like {@code ../../config} caused path traversal.
|
||||||
|
* UUID is now stored and used as the filename instead.</li>
|
||||||
|
* <li>File format is backwards-compatible: UUID is written first (new field),
|
||||||
|
* then the existing layout. Old files without a UUID are handled in
|
||||||
|
* {@link #loadFromFile} by catching the format mismatch and returning null.</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
|
public class GhostData {
|
||||||
|
|
||||||
|
/** Binary format version — bump when changing the serialised layout. */
|
||||||
|
private static final int FORMAT_VERSION = 2;
|
||||||
|
|
||||||
|
private final UUID playerUuid;
|
||||||
|
private final String playerName;
|
||||||
|
private final int score;
|
||||||
|
private final List<GhostFrame> frames;
|
||||||
|
|
||||||
|
public GhostData(@NotNull UUID playerUuid, @NotNull String playerName,
|
||||||
|
int score, @NotNull List<GhostFrame> frames) {
|
||||||
|
this.playerUuid = playerUuid;
|
||||||
|
this.playerName = playerName;
|
||||||
|
this.score = score;
|
||||||
|
this.frames = new ArrayList<>(frames);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Getters ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
public UUID getPlayerUuid() { return playerUuid; }
|
||||||
|
public String getPlayerName() { return playerName; }
|
||||||
|
public int getScore() { return score; }
|
||||||
|
public List<GhostFrame> getFrames() { return frames; }
|
||||||
|
|
||||||
|
// ── Serialisation ─────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
public void saveToFile(@NotNull File file) throws IOException {
|
||||||
|
try (DataOutputStream out = new DataOutputStream(
|
||||||
|
new BufferedOutputStream(new FileOutputStream(file)))) {
|
||||||
|
out.writeInt(FORMAT_VERSION); // version header
|
||||||
|
out.writeUTF(playerUuid.toString()); // UUID (filename-safe, collision-free)
|
||||||
|
out.writeUTF(playerName); // display name (for the ghost label)
|
||||||
|
out.writeInt(score);
|
||||||
|
out.writeInt(frames.size());
|
||||||
|
for (GhostFrame frame : frames) {
|
||||||
|
out.writeLong(frame.getTimestamp());
|
||||||
|
out.writeDouble(frame.getX());
|
||||||
|
out.writeDouble(frame.getY());
|
||||||
|
out.writeDouble(frame.getZ());
|
||||||
|
out.writeFloat(frame.getYaw());
|
||||||
|
out.writeFloat(frame.getPitch());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a ghost from file.
|
||||||
|
*
|
||||||
|
* @return The loaded data, or {@code null} if the file is an old v1 format
|
||||||
|
* (no version header / UUID) — caller should delete and ignore it.
|
||||||
|
*/
|
||||||
|
public static GhostData loadFromFile(@NotNull File file) throws IOException {
|
||||||
|
try (DataInputStream in = new DataInputStream(
|
||||||
|
new BufferedInputStream(new FileInputStream(file)))) {
|
||||||
|
|
||||||
|
int version = in.readInt();
|
||||||
|
if (version != FORMAT_VERSION) {
|
||||||
|
// Old format (v1) started with readUTF for playerName, not an int version.
|
||||||
|
// Those files are stale — return null so the manager can discard them.
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
UUID uuid = UUID.fromString(in.readUTF());
|
||||||
|
String name = in.readUTF();
|
||||||
|
int score = in.readInt();
|
||||||
|
int frameCount = in.readInt();
|
||||||
|
|
||||||
|
List<GhostFrame> frames = new ArrayList<>(frameCount);
|
||||||
|
for (int i = 0; i < frameCount; i++) {
|
||||||
|
frames.add(new GhostFrame(
|
||||||
|
in.readLong(),
|
||||||
|
in.readDouble(), in.readDouble(), in.readDouble(),
|
||||||
|
in.readFloat(), in.readFloat()));
|
||||||
|
}
|
||||||
|
|
||||||
|
return new GhostData(uuid, name, score, frames);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
162
release/src/main/java/dev/loki/loparkour/ghost/GhostManager.java
Normal file
162
release/src/main/java/dev/loki/loparkour/ghost/GhostManager.java
Normal file
|
|
@ -0,0 +1,162 @@
|
||||||
|
package dev.loki.loparkour.ghost;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
import dev.loki.loparkour.config.Config;
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.World;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
|
import java.io.File;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads, saves, and spawns ghost runs per mode.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs original:
|
||||||
|
* <ul>
|
||||||
|
* <li>Files were named {@code playerName.ghost} — collisions between players sharing
|
||||||
|
* a name, and path traversal via names like {@code ../../config}.
|
||||||
|
* Now named {@code uuid.ghost} — guaranteed unique and filesystem-safe.</li>
|
||||||
|
* <li>When evicting the lowest ghost, the old file was looked up by player name
|
||||||
|
* which failed if the name had changed since the run was saved.</li>
|
||||||
|
* <li>Old v1 files (no UUID) are detected via {@link GhostData#loadFromFile}
|
||||||
|
* returning null — they are deleted automatically on first load.</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
|
public class GhostManager {
|
||||||
|
|
||||||
|
private static final int MAX_GHOSTS_PER_MODE = 3;
|
||||||
|
|
||||||
|
private final File ghostFolder;
|
||||||
|
private final Map<String, List<GhostData>> ghostsByMode = new HashMap<>();
|
||||||
|
private final List<GhostPlayer> activeGhosts = new ArrayList<>();
|
||||||
|
|
||||||
|
public GhostManager() {
|
||||||
|
this.ghostFolder = LoParkour.getInFolder("ghosts");
|
||||||
|
if (!ghostFolder.exists()) {
|
||||||
|
ghostFolder.mkdirs();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Loading ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
public void loadGhosts(@NotNull String mode) {
|
||||||
|
File modeFolder = new File(ghostFolder, sanitizeMode(mode));
|
||||||
|
if (!modeFolder.exists()) return;
|
||||||
|
|
||||||
|
File[] files = modeFolder.listFiles((dir, name) -> name.endsWith(".ghost"));
|
||||||
|
if (files == null) return;
|
||||||
|
|
||||||
|
List<GhostData> ghosts = new ArrayList<>();
|
||||||
|
for (File file : files) {
|
||||||
|
try {
|
||||||
|
GhostData data = GhostData.loadFromFile(file);
|
||||||
|
if (data == null) {
|
||||||
|
// Old v1 format — delete and skip
|
||||||
|
LoParkour.getPlugin().getLogger().info(
|
||||||
|
"Deleting outdated ghost file (old format): " + file.getName());
|
||||||
|
file.delete();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
ghosts.add(data);
|
||||||
|
} catch (IOException e) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Failed to load ghost file " + file.getName() + ": " + e.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ghosts.sort(Comparator.comparingInt(GhostData::getScore).reversed());
|
||||||
|
ghostsByMode.put(mode, ghosts);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Saving ────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
public void saveGhost(@NotNull String mode, @NotNull GhostData data) {
|
||||||
|
File modeFolder = new File(ghostFolder, sanitizeMode(mode));
|
||||||
|
if (!modeFolder.exists()) modeFolder.mkdirs();
|
||||||
|
|
||||||
|
List<GhostData> ghosts = new ArrayList<>(ghostsByMode.getOrDefault(mode, new ArrayList<>()));
|
||||||
|
ghosts.add(data);
|
||||||
|
ghosts.sort(Comparator.comparingInt(GhostData::getScore).reversed());
|
||||||
|
|
||||||
|
// Evict lowest-score ghosts beyond the cap
|
||||||
|
while (ghosts.size() > MAX_GHOSTS_PER_MODE) {
|
||||||
|
GhostData evicted = ghosts.remove(ghosts.size() - 1);
|
||||||
|
// File is named by UUID — always finds the right file regardless of name changes
|
||||||
|
File evictedFile = ghostFile(modeFolder, evicted);
|
||||||
|
if (evictedFile.exists()) evictedFile.delete();
|
||||||
|
}
|
||||||
|
|
||||||
|
ghostsByMode.put(mode, ghosts);
|
||||||
|
|
||||||
|
// Save new ghost — named by UUID, not by player name
|
||||||
|
File file = ghostFile(modeFolder, data);
|
||||||
|
try {
|
||||||
|
data.saveToFile(file);
|
||||||
|
} catch (IOException e) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Failed to save ghost for " + data.getPlayerName() + ": " + e.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Spawning ──────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
public void spawnGhosts(@NotNull String mode, @NotNull Location startLocation,
|
||||||
|
@NotNull World world) {
|
||||||
|
if (!Config.CONFIG.getBoolean("ghost-mode.enabled")) return;
|
||||||
|
|
||||||
|
stopAllGhosts();
|
||||||
|
|
||||||
|
List<GhostData> ghosts = ghostsByMode.get(mode);
|
||||||
|
if (ghosts == null || ghosts.isEmpty()) return;
|
||||||
|
|
||||||
|
int showTop = Math.min(Config.CONFIG.getInt("ghost-mode.show-top"), ghosts.size());
|
||||||
|
for (int i = 0; i < showTop; i++) {
|
||||||
|
GhostPlayer ghost = new GhostPlayer(ghosts.get(i), world);
|
||||||
|
ghost.spawn(startLocation);
|
||||||
|
activeGhosts.add(ghost);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void stopAllGhosts() {
|
||||||
|
activeGhosts.forEach(GhostPlayer::stop);
|
||||||
|
activeGhosts.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Queries ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
@Nullable
|
||||||
|
public GhostData getTopGhost(@NotNull String mode) {
|
||||||
|
List<GhostData> ghosts = ghostsByMode.get(mode);
|
||||||
|
return (ghosts == null || ghosts.isEmpty()) ? null : ghosts.get(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<GhostData> getTopGhosts(@NotNull String mode, int count) {
|
||||||
|
List<GhostData> ghosts = ghostsByMode.get(mode);
|
||||||
|
if (ghosts == null || ghosts.isEmpty()) return Collections.emptyList();
|
||||||
|
return Collections.unmodifiableList(ghosts.subList(0, Math.min(count, ghosts.size())));
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean shouldRecordGhost(@NotNull String mode, int score) {
|
||||||
|
List<GhostData> ghosts = ghostsByMode.get(mode);
|
||||||
|
if (ghosts == null || ghosts.size() < MAX_GHOSTS_PER_MODE) return true;
|
||||||
|
return score > ghosts.get(ghosts.size() - 1).getScore();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Internals ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/** Returns the ghost file for a run — always UUID-based, never name-based. */
|
||||||
|
private File ghostFile(File modeFolder, GhostData data) {
|
||||||
|
return new File(modeFolder, data.getPlayerUuid().toString() + ".ghost");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Strips any path separators from mode names so they can't be used to
|
||||||
|
* escape the ghosts directory (e.g. mode name "../../etc").
|
||||||
|
*/
|
||||||
|
private static String sanitizeMode(String mode) {
|
||||||
|
return mode.replaceAll("[/\\\\.]", "_");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,78 @@
|
||||||
|
package dev.loki.loparkour.ghost;
|
||||||
|
|
||||||
|
import dev.lolib.scheduler.Scheduler;
|
||||||
|
import dev.lolib.scheduler.ScheduledTask;
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.entity.ArmorStand;
|
||||||
|
import org.bukkit.entity.EntityType;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spawns and animates an ArmorStand that replays a {@link GhostData} run.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs original:
|
||||||
|
* <ul>
|
||||||
|
* <li>Duplicate import of {@code dev.lolib.scheduler.Scheduler} — removed.</li>
|
||||||
|
* <li>Duplicate field declaration {@code dev.lolib.scheduler.ScheduledTask task}
|
||||||
|
* shadowed the already-imported type — removed the fully-qualified duplicate.</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
|
public class GhostPlayer {
|
||||||
|
|
||||||
|
private final GhostData data;
|
||||||
|
private final World world;
|
||||||
|
private ArmorStand entity;
|
||||||
|
private ScheduledTask task;
|
||||||
|
private int currentFrame = 0;
|
||||||
|
private long startTime;
|
||||||
|
|
||||||
|
public GhostPlayer(@NotNull GhostData data, @NotNull World world) {
|
||||||
|
this.data = data;
|
||||||
|
this.world = world;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void spawn(@NotNull Location startLocation) {
|
||||||
|
if (data.getFrames().isEmpty()) return;
|
||||||
|
|
||||||
|
entity = (ArmorStand) world.spawnEntity(startLocation, EntityType.ARMOR_STAND);
|
||||||
|
entity.setVisible(false);
|
||||||
|
entity.setGravity(false);
|
||||||
|
entity.setInvulnerable(true);
|
||||||
|
entity.setCustomName("§7" + data.getPlayerName() + " §8(Ghost)");
|
||||||
|
entity.setCustomNameVisible(true);
|
||||||
|
|
||||||
|
startTime = System.currentTimeMillis();
|
||||||
|
currentFrame = 0;
|
||||||
|
|
||||||
|
task = Scheduler.get(LoParkour.getPlugin()).runTimer(this::update, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void update() {
|
||||||
|
if (entity == null || !entity.isValid()) {
|
||||||
|
stop();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
long elapsed = System.currentTimeMillis() - startTime;
|
||||||
|
|
||||||
|
while (currentFrame < data.getFrames().size()) {
|
||||||
|
GhostFrame frame = data.getFrames().get(currentFrame);
|
||||||
|
if (frame.getTimestamp() > elapsed) break;
|
||||||
|
entity.teleport(frame.toLocation(world));
|
||||||
|
currentFrame++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentFrame >= data.getFrames().size()) stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void stop() {
|
||||||
|
if (task != null) { task.cancel(); task = null; }
|
||||||
|
if (entity != null) { entity.remove(); entity = null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isActive() { return entity != null && entity.isValid(); }
|
||||||
|
public String getPlayerName() { return data.getPlayerName(); }
|
||||||
|
public int getScore() { return data.getScore(); }
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,61 @@
|
||||||
|
package dev.loki.loparkour.ghost;
|
||||||
|
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Records a player's movement as a sequence of {@link GhostFrame}s.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs original:
|
||||||
|
* <ul>
|
||||||
|
* <li>{@code stopRecording} took only {@code playerName} — now also takes {@code playerUuid}
|
||||||
|
* so {@link GhostData} can store it and {@link GhostManager} can name files by UUID.</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
|
public class GhostRecorder {
|
||||||
|
|
||||||
|
private static final double MIN_MOVEMENT = 0.1;
|
||||||
|
|
||||||
|
private final List<GhostFrame> frames = new ArrayList<>();
|
||||||
|
private Location lastLocation;
|
||||||
|
private long startTime;
|
||||||
|
private boolean recording = false;
|
||||||
|
|
||||||
|
public void startRecording(@NotNull Location startLocation) {
|
||||||
|
frames.clear();
|
||||||
|
lastLocation = startLocation.clone();
|
||||||
|
startTime = System.currentTimeMillis();
|
||||||
|
recording = true;
|
||||||
|
frames.add(new GhostFrame(0, startLocation.clone()));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void recordFrame(@NotNull Location currentLocation) {
|
||||||
|
if (!recording) return;
|
||||||
|
if (lastLocation.distance(currentLocation) < MIN_MOVEMENT) return;
|
||||||
|
|
||||||
|
long timestamp = System.currentTimeMillis() - startTime;
|
||||||
|
frames.add(new GhostFrame(timestamp, currentLocation.clone()));
|
||||||
|
lastLocation = currentLocation.clone();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stops recording and returns the completed ghost data.
|
||||||
|
*
|
||||||
|
* @param playerUuid UUID of the player — used as the filename in {@link GhostManager}.
|
||||||
|
* @param playerName Display name shown on the ghost label in-game.
|
||||||
|
* @param score The score achieved this run.
|
||||||
|
*/
|
||||||
|
public GhostData stopRecording(@NotNull UUID playerUuid,
|
||||||
|
@NotNull String playerName,
|
||||||
|
int score) {
|
||||||
|
recording = false;
|
||||||
|
return new GhostData(playerUuid, playerName, score, frames);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isRecording() { return recording; }
|
||||||
|
public int getFrameCount() { return frames.size(); }
|
||||||
|
}
|
||||||
192
release/src/main/java/dev/loki/loparkour/mode/CoopMode.java
Normal file
192
release/src/main/java/dev/loki/loparkour/mode/CoopMode.java
Normal file
|
|
@ -0,0 +1,192 @@
|
||||||
|
package dev.loki.loparkour.mode;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.config.Config;
|
||||||
|
import dev.loki.loparkour.config.Locales;
|
||||||
|
import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
|
import dev.loki.loparkour.menu.Menus;
|
||||||
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
|
import dev.loki.loparkour.player.ParkourUser;
|
||||||
|
import dev.loki.loparkour.session.Session;
|
||||||
|
import dev.loki.loparkour.world.Divider;
|
||||||
|
import org.bukkit.Sound;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Co-op Mode — multiple players share one session and one score.
|
||||||
|
*
|
||||||
|
* <p>Implements {@link MultiMode} so it is excluded from the single-player
|
||||||
|
* mode selection menu in {@link dev.loki.loparkour.menu.play.SingleMenu}.
|
||||||
|
* Players join via /parkour coop or through a lobby invite flow.</p>
|
||||||
|
*
|
||||||
|
* <p>Problems fixed vs previous version:
|
||||||
|
* <ul>
|
||||||
|
* <li>Did NOT implement MultiMode → showed up in single-player menu</li>
|
||||||
|
* <li>CoopGenerator was a private inner class — inaccessible from join/leave</li>
|
||||||
|
* <li>sharedScore was a separate field that duplicated state.score</li>
|
||||||
|
* <li>fall() called super.fall() THEN tried to clear state that was already reset</li>
|
||||||
|
* <li>playerContributions never cleared between falls correctly</li>
|
||||||
|
* <li>create(Player) silently created a solo session instead of rejecting</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
|
public class CoopMode implements MultiMode {
|
||||||
|
|
||||||
|
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
|
||||||
|
|
||||||
|
// Active coop sessions — used so join() can add to an existing one
|
||||||
|
// Key = session, tracked via Divider automatically; this is just for lookup
|
||||||
|
// We look up by existing player's session instead.
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@NotNull
|
||||||
|
public String getName() {
|
||||||
|
return "coop";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns null so this mode never appears in any menu item list.
|
||||||
|
* Players join via lobby invite or command only.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
@Nullable
|
||||||
|
public dev.loki.loparkour.util.Item getItem(String locale) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@NotNull
|
||||||
|
public Leaderboard getLeaderboard() {
|
||||||
|
return leaderboard;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a player tries to start coop solo from a command/menu.
|
||||||
|
* Opens the lobby menu so they can invite others — does NOT create a session here.
|
||||||
|
* A session is created only once a second player joins via {@link #join}.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void create(Player player) {
|
||||||
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
|
player.sendMessage("§cJoining is currently disabled.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Opening lobby menu lets player invite others — actual session created in join()
|
||||||
|
Menus.LOBBY.open(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a player to an existing coop session, or creates a new session if
|
||||||
|
* the target player is not yet in one.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void join(Player joiningPlayer, Session session) {
|
||||||
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
|
joiningPlayer.sendMessage("§cJoining is currently disabled.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (session.generator == null) return;
|
||||||
|
|
||||||
|
// Register the joining player into the existing session
|
||||||
|
ParkourPlayer pp = ParkourUser.register(joiningPlayer, session);
|
||||||
|
session.addPlayers(pp);
|
||||||
|
pp.updateGeneratorSettings(session.generator);
|
||||||
|
|
||||||
|
// Inform everyone
|
||||||
|
session.getPlayers().forEach(p ->
|
||||||
|
p.sendTranslated("modes.coop.player_joined", joiningPlayer.getName()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes a player from a coop session.
|
||||||
|
* If the last player leaves, the session ends normally.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void leave(Player player, Session session) {
|
||||||
|
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
||||||
|
if (pp == null) return;
|
||||||
|
ParkourUser.leave(pp);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getMaxPlayers() {
|
||||||
|
return Config.CONFIG.getInt("modes.coop.max-players");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── CoopGenerator ─────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Package-accessible so Session.create() lambda can reference it,
|
||||||
|
* and so join() can cast generator when needed.
|
||||||
|
*/
|
||||||
|
static class CoopGenerator extends ParkourGenerator {
|
||||||
|
|
||||||
|
/** Individual block contributions per player UUID. */
|
||||||
|
private final Map<UUID, Integer> contributions = new HashMap<>();
|
||||||
|
|
||||||
|
public CoopGenerator(@NotNull Session session) {
|
||||||
|
super(session);
|
||||||
|
session.getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void score() {
|
||||||
|
super.score(); // increments state.score and totalScore
|
||||||
|
|
||||||
|
// Track which player was on the block (primary player for single, varies in multi)
|
||||||
|
contributions.merge(player.getUUID(), 1, Integer::sum);
|
||||||
|
|
||||||
|
// Milestone every 50 points
|
||||||
|
if (state.score % 50 == 0) {
|
||||||
|
getPlayers().forEach(pp -> {
|
||||||
|
pp.player.sendTitle(
|
||||||
|
"§6Team: §e" + state.score,
|
||||||
|
"§aKeep it up!",
|
||||||
|
5, 40, 10);
|
||||||
|
pp.player.playSound(pp.getLocation(),
|
||||||
|
Sound.ENTITY_PLAYER_LEVELUP, 0.6f, 1.5f);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When a new player joins mid-game, add them to contributions map.
|
||||||
|
*/
|
||||||
|
public void onPlayerJoin(ParkourPlayer pp) {
|
||||||
|
contributions.putIfAbsent(pp.getUUID(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void fall() {
|
||||||
|
// Show each player their individual contribution before reset
|
||||||
|
getPlayers().forEach(pp -> {
|
||||||
|
int contrib = contributions.getOrDefault(pp.getUUID(), 0);
|
||||||
|
int pct = state.score > 0 ? (contrib * 100 / state.score) : 0;
|
||||||
|
pp.sendTranslated("modes.coop.stats",
|
||||||
|
Integer.toString(state.score),
|
||||||
|
Integer.toString(contrib),
|
||||||
|
Integer.toString(pct));
|
||||||
|
});
|
||||||
|
|
||||||
|
super.fall(); // handles reset, leaderboard, etc.
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reset(boolean regenerate) {
|
||||||
|
super.reset(regenerate);
|
||||||
|
contributions.clear();
|
||||||
|
getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Mode getMode() {
|
||||||
|
return Modes.COOP;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,750 @@
|
||||||
|
package dev.loki.loparkour.mode;
|
||||||
|
|
||||||
|
import dev.lolib.scheduler.Scheduler;
|
||||||
|
import dev.lolib.scheduler.ScheduledTask;
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
import dev.loki.loparkour.api.event.ParkourFallEvent;
|
||||||
|
import dev.loki.loparkour.api.event.ParkourScoreEvent;
|
||||||
|
import dev.loki.loparkour.config.Config;
|
||||||
|
import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
|
import dev.loki.loparkour.leaderboard.Score;
|
||||||
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
|
import dev.loki.loparkour.session.Session;
|
||||||
|
import dev.loki.loparkour.world.Divider;
|
||||||
|
import org.bukkit.*;
|
||||||
|
import org.bukkit.block.Block;
|
||||||
|
import org.bukkit.entity.Firework;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.EventPriority;
|
||||||
|
import org.bukkit.event.HandlerList;
|
||||||
|
import org.bukkit.event.Listener;
|
||||||
|
import org.bukkit.event.player.PlayerInteractEvent;
|
||||||
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
import org.bukkit.inventory.meta.FireworkMeta;
|
||||||
|
import org.bukkit.util.Vector;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.time.Instant;
|
||||||
|
import java.time.ZoneOffset;
|
||||||
|
import java.time.format.DateTimeFormatter;
|
||||||
|
import java.util.*;
|
||||||
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generator for Elytra mode.
|
||||||
|
*
|
||||||
|
* <p>Completely replaces block-based parkour with an aerial ring course:
|
||||||
|
* <ul>
|
||||||
|
* <li>Rings are placed ahead along a smooth curved path in the sky</li>
|
||||||
|
* <li>Each ring is vertical, perpendicular to the flight direction</li>
|
||||||
|
* <li>Player must fly through the center — detection uses plane-crossing math</li>
|
||||||
|
* <li>Firework usage is intercepted via event to enforce cooldown properly</li>
|
||||||
|
* <li>Fall = player touches ground / loses flight / flies too far from course</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
|
public class ElytraGenerator extends ParkourGenerator implements Listener {
|
||||||
|
|
||||||
|
// ── Constants ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/** How many rings behind the player to keep before deleting. */
|
||||||
|
private static final int RING_TRAIL = 3;
|
||||||
|
|
||||||
|
/** Ticks between particle ring renders (every 2 ticks = 10fps). */
|
||||||
|
private static final int RENDER_INTERVAL = 2;
|
||||||
|
|
||||||
|
/** Minimum Y height — if player drops below this they failed. */
|
||||||
|
private static final double MIN_Y_OFFSET = -30.0;
|
||||||
|
|
||||||
|
// Config-driven values cached at init
|
||||||
|
private int ringLead;
|
||||||
|
private double maxDeviation;
|
||||||
|
|
||||||
|
/** Particle count per ring point. */
|
||||||
|
private static final int PARTICLES_PER_POINT = 1;
|
||||||
|
|
||||||
|
/** Number of particle points around each ring. */
|
||||||
|
private static final int RING_POINTS = 36;
|
||||||
|
|
||||||
|
// ── State ─────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private final List<ElytraRing> rings = new ArrayList<>();
|
||||||
|
private int nextRingIndex = 0; // index of the next ring the player hasn't passed
|
||||||
|
private int tickCounter = 0;
|
||||||
|
private Instant startTime = null;
|
||||||
|
private int score = 0;
|
||||||
|
|
||||||
|
private ScheduledTask tickTask;
|
||||||
|
private ScheduledTask renderTask;
|
||||||
|
|
||||||
|
/** Firework cooldown per player UUID in ms. */
|
||||||
|
private final Map<UUID, Long> fireworkCooldowns = new HashMap<>();
|
||||||
|
|
||||||
|
/** Starting Y for fall detection. */
|
||||||
|
private double spawnY;
|
||||||
|
|
||||||
|
// ── Constructor ───────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
public ElytraGenerator(@NotNull Session session) {
|
||||||
|
super(session);
|
||||||
|
this.ringLead = Config.CONFIG.getInt("modes.elytra.ring-lead");
|
||||||
|
this.maxDeviation = Config.CONFIG.getDouble("modes.elytra.max-deviation");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Mode identification ───────────────────────────────────────────────────
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Mode getMode() {
|
||||||
|
return Modes.ELYTRA;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Lifecycle: called by Session after island.build() ────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called once when the generator is set up.
|
||||||
|
* We skip the block-based generateFirst and do our own aerial setup.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void generateFirst(Location spawn, Location blockSpawn) {
|
||||||
|
spawnY = spawn.getY();
|
||||||
|
state.playerSpawn = spawn;
|
||||||
|
state.lastStandingPlayerLocation = spawn;
|
||||||
|
state.blockSpawn = blockSpawn;
|
||||||
|
|
||||||
|
// Seed the ring path starting just in front of spawn
|
||||||
|
Vector initialHeading = state.heading.clone().normalize();
|
||||||
|
Location ringOrigin = spawn.clone().add(initialHeading.clone().multiply(10)).add(0, 2, 0);
|
||||||
|
|
||||||
|
generateRings(ringOrigin, initialHeading, ringLead);
|
||||||
|
|
||||||
|
// Setup player
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
Player p = pp.player;
|
||||||
|
p.setGameMode(GameMode.ADVENTURE);
|
||||||
|
p.getInventory().clear();
|
||||||
|
|
||||||
|
// Elytra chestplate
|
||||||
|
p.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
|
||||||
|
|
||||||
|
// Starting fireworks
|
||||||
|
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
|
||||||
|
p.getInventory().setItem(0, makeFirework(amount));
|
||||||
|
p.getInventory().setHeldItemSlot(0);
|
||||||
|
|
||||||
|
// Launch into glide
|
||||||
|
p.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
|
||||||
|
p.setGliding(true);
|
||||||
|
|
||||||
|
pp.sendTranslated("modes.elytra.start_hint");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register firework event listener
|
||||||
|
Bukkit.getPluginManager().registerEvents(this, LoParkour.getPlugin());
|
||||||
|
|
||||||
|
// Start ticks
|
||||||
|
tickTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::tick, 1, 1);
|
||||||
|
renderTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::renderRings, 0, RENDER_INTERVAL);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── generateFirst is the entry — skip normal generate() completely ────────
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate() { /* not used in elytra mode */ }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(int amount) { /* not used */ }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void startTick() { /* tick started in generateFirst */ }
|
||||||
|
|
||||||
|
// ── Main tick ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void tick() {
|
||||||
|
if (state.stopped) {
|
||||||
|
stopTasks();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
tickCounter++;
|
||||||
|
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
Player p = pp.player;
|
||||||
|
|
||||||
|
// Ensure player stays gliding
|
||||||
|
if (!p.isGliding() && p.getGameMode() == GameMode.ADVENTURE) {
|
||||||
|
// Only force-glide if they're not on ground and have elytra
|
||||||
|
if (!p.isOnGround()) {
|
||||||
|
p.setGliding(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update scoreboard
|
||||||
|
pp.updateScoreboard(this);
|
||||||
|
p.setSaturation(20);
|
||||||
|
|
||||||
|
// Action bar: score + next ring distance
|
||||||
|
updateActionBar(pp);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fall detection
|
||||||
|
checkFall();
|
||||||
|
|
||||||
|
// Ring crossing detection
|
||||||
|
checkRingCrossings();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Ring generation ───────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generates {@code count} new rings starting from {@code origin},
|
||||||
|
* heading in {@code direction}, with smooth curve randomisation.
|
||||||
|
*/
|
||||||
|
private void generateRings(Location origin, Vector direction, int count) {
|
||||||
|
int distMin = Config.CONFIG.getInt("modes.elytra.ring-distance-min");
|
||||||
|
int distMax = Config.CONFIG.getInt("modes.elytra.ring-distance-max");
|
||||||
|
double ringSize = Config.CONFIG.getDouble("modes.elytra.ring-size");
|
||||||
|
double maxYaw = Config.CONFIG.getDouble("modes.elytra.max-heading-change-horizontal");
|
||||||
|
double maxPitch = Config.CONFIG.getDouble("modes.elytra.max-heading-change-vertical");
|
||||||
|
double maxHeight = Config.CONFIG.getDouble("modes.elytra.max-height-above-spawn");
|
||||||
|
|
||||||
|
ThreadLocalRandom rng = ThreadLocalRandom.current();
|
||||||
|
Location cursor = origin.clone();
|
||||||
|
Vector heading = direction.clone().normalize();
|
||||||
|
|
||||||
|
// If we already have rings, continue from the last one
|
||||||
|
if (!rings.isEmpty()) {
|
||||||
|
ElytraRing last = rings.get(rings.size() - 1);
|
||||||
|
cursor = last.center.clone();
|
||||||
|
heading = last.normal.clone();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < count; i++) {
|
||||||
|
// Distance between rings
|
||||||
|
double dist = distMin + rng.nextDouble() * (distMax - distMin);
|
||||||
|
|
||||||
|
// Smooth heading change using config-defined limits
|
||||||
|
double yawDelta = Math.toRadians(rng.nextDouble(-maxYaw, maxYaw));
|
||||||
|
double pitchDelta = Math.toRadians(rng.nextDouble(-maxPitch, maxPitch));
|
||||||
|
|
||||||
|
heading = rotateVector(heading, yawDelta, pitchDelta);
|
||||||
|
heading.normalize();
|
||||||
|
|
||||||
|
// New ring center
|
||||||
|
Location center = cursor.clone().add(heading.clone().multiply(dist));
|
||||||
|
|
||||||
|
// Keep rings in a reasonable Y band
|
||||||
|
double targetY = Math.max(spawnY + 5, Math.min(spawnY + maxHeight, center.getY()));
|
||||||
|
center.setY(targetY);
|
||||||
|
|
||||||
|
rings.add(new ElytraRing(rings.size(), center.clone(), heading.clone(), ringSize));
|
||||||
|
cursor = center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Ring crossing detection ───────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void checkRingCrossings() {
|
||||||
|
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
|
||||||
|
|
||||||
|
ParkourPlayer pp = player; // primary player
|
||||||
|
Location loc = pp.getLocation();
|
||||||
|
|
||||||
|
ElytraRing nextRing = rings.get(nextRingIndex);
|
||||||
|
|
||||||
|
// Check if player crossed the ring's plane
|
||||||
|
if (nextRing.hasCrossed(loc, pp.player.getVelocity())) {
|
||||||
|
if (nextRing.isInside(loc)) {
|
||||||
|
// Perfect pass — score
|
||||||
|
onRingPassed(pp, nextRing, true);
|
||||||
|
} else {
|
||||||
|
// Crossed the plane but missed the ring hole
|
||||||
|
onRingMissed(pp, nextRing);
|
||||||
|
}
|
||||||
|
nextRingIndex++;
|
||||||
|
|
||||||
|
// Generate more rings ahead
|
||||||
|
int ahead = rings.size() - nextRingIndex;
|
||||||
|
if (ahead < ringLead) {
|
||||||
|
generateRings(null, null, ringLead - ahead);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clean up old rings
|
||||||
|
cleanOldRings();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check deviation — if player flew too far off course
|
||||||
|
double deviation = nextRing.center.distance(loc);
|
||||||
|
if (deviation > maxDeviation) {
|
||||||
|
triggerFall("flew off course");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onRingPassed(ParkourPlayer pp, ElytraRing ring, boolean centered) {
|
||||||
|
score++;
|
||||||
|
if (startTime == null) startTime = Instant.now();
|
||||||
|
|
||||||
|
new ParkourScoreEvent(pp).call();
|
||||||
|
|
||||||
|
// Visual + sound feedback
|
||||||
|
pp.player.spawnParticle(Particle.TOTEM, ring.center, 40, 0.3, 0.3, 0.3, 0.15);
|
||||||
|
pp.player.playSound(ring.center, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1f, centered ? 1.8f : 1.2f);
|
||||||
|
|
||||||
|
// Update state score so scoreboard works
|
||||||
|
state.score = score;
|
||||||
|
state.totalScore++;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onRingMissed(ParkourPlayer pp, ElytraRing ring) {
|
||||||
|
// Flash red to indicate miss — no score
|
||||||
|
pp.player.spawnParticle(Particle.REDSTONE,
|
||||||
|
ring.center, 20, 0.5, 0.5, 0.5, 0,
|
||||||
|
new Particle.DustOptions(Color.RED, 2.0f));
|
||||||
|
pp.player.playSound(ring.center, Sound.BLOCK_NOTE_BLOCK_BASS, 1f, 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Fall / Reset ──────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void checkFall() {
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
Player p = pp.player;
|
||||||
|
double y = p.getLocation().getY();
|
||||||
|
|
||||||
|
// Touched ground or fell too far below spawn
|
||||||
|
if (p.isOnGround() || y < spawnY + MIN_Y_OFFSET) {
|
||||||
|
triggerFall("touched ground or fell below course");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void triggerFall(String reason) {
|
||||||
|
LoParkour.log("ElytraGenerator fall: " + reason);
|
||||||
|
new ParkourFallEvent(player).call();
|
||||||
|
|
||||||
|
// Save score to leaderboard if it's a new record
|
||||||
|
Leaderboard lb = getMode().getLeaderboard();
|
||||||
|
if (lb != null) {
|
||||||
|
int record = lb.get(player.getUUID()).score();
|
||||||
|
if (score > record) {
|
||||||
|
String time = getFormattedTime();
|
||||||
|
getPlayers().forEach(p -> lb.put(p.getUUID(),
|
||||||
|
new Score(p.getName(), time, "0.0", score)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show fall message
|
||||||
|
sendFallMessage();
|
||||||
|
|
||||||
|
reset(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void sendFallMessage() {
|
||||||
|
Leaderboard lb = getMode().getLeaderboard();
|
||||||
|
int record = lb != null ? lb.get(player.getUUID()).score() : 0;
|
||||||
|
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.score", Integer.toString(score));
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.time", getFormattedTime());
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.high_score", Integer.toString(record));
|
||||||
|
if (score > record) {
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.beat",
|
||||||
|
Integer.toString(score - record));
|
||||||
|
} else if (score == record) {
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.tied", "0");
|
||||||
|
} else {
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.miss",
|
||||||
|
Integer.toString(record - score));
|
||||||
|
}
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reset(boolean regenerate) {
|
||||||
|
state.stopped = !regenerate;
|
||||||
|
|
||||||
|
// Clear rings from world (remove barrier blocks)
|
||||||
|
rings.forEach(ElytraRing::remove);
|
||||||
|
rings.clear();
|
||||||
|
nextRingIndex = 0;
|
||||||
|
score = 0;
|
||||||
|
state.score = 0;
|
||||||
|
startTime = null;
|
||||||
|
state.start = null;
|
||||||
|
tickCounter = 0;
|
||||||
|
fireworkCooldowns.clear();
|
||||||
|
|
||||||
|
if (!regenerate) {
|
||||||
|
stopTasks();
|
||||||
|
unregisterListener();
|
||||||
|
island.destroy();
|
||||||
|
if (getPlayers().isEmpty()) {
|
||||||
|
getSpectators().forEach(s -> Modes.DEFAULT.create(s.player));
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Teleport back to spawn and restart
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
pp.teleport(state.playerSpawn);
|
||||||
|
pp.player.setGliding(false);
|
||||||
|
pp.player.setVelocity(new Vector(0, 0, 0));
|
||||||
|
|
||||||
|
// Restore fireworks
|
||||||
|
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
|
||||||
|
pp.player.getInventory().clear();
|
||||||
|
pp.player.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
|
||||||
|
pp.player.getInventory().setItem(0, makeFirework(amount));
|
||||||
|
pp.player.setHeldItemSlot(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Re-generate rings
|
||||||
|
Vector initialHeading = state.heading.clone().normalize();
|
||||||
|
Location ringOrigin = state.playerSpawn.clone()
|
||||||
|
.add(initialHeading.clone().multiply(10)).add(0, 2, 0);
|
||||||
|
generateRings(ringOrigin, initialHeading, ringLead);
|
||||||
|
|
||||||
|
// Brief delay then launch
|
||||||
|
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
pp.player.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
|
||||||
|
pp.player.setGliding(true);
|
||||||
|
}
|
||||||
|
}, 10L);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Ring rendering ────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void renderRings() {
|
||||||
|
if (state.stopped) return;
|
||||||
|
|
||||||
|
Location playerLoc = player.getLocation();
|
||||||
|
|
||||||
|
for (int i = nextRingIndex; i < Math.min(nextRingIndex + ringLead, rings.size()); i++) {
|
||||||
|
ElytraRing ring = rings.get(i);
|
||||||
|
double dist = ring.center.distance(playerLoc);
|
||||||
|
if (dist > 80) continue; // Don't render very far rings
|
||||||
|
|
||||||
|
// Colour gradient: next ring = gold, further = white, collected = skip
|
||||||
|
Color color = (i == nextRingIndex) ? Color.YELLOW
|
||||||
|
: (i == nextRingIndex + 1) ? Color.ORANGE
|
||||||
|
: Color.WHITE;
|
||||||
|
|
||||||
|
renderRing(ring, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void renderRing(ElytraRing ring, Color color) {
|
||||||
|
World world = ring.center.getWorld();
|
||||||
|
if (world == null) return;
|
||||||
|
|
||||||
|
// Two orthogonal vectors in the ring's plane
|
||||||
|
Vector normal = ring.normal.clone().normalize();
|
||||||
|
Vector up = findPerpendicular(normal);
|
||||||
|
Vector right = normal.clone().crossProduct(up).normalize();
|
||||||
|
|
||||||
|
double r = ring.radius;
|
||||||
|
Particle.DustOptions dust = new Particle.DustOptions(color, 1.5f);
|
||||||
|
|
||||||
|
for (int i = 0; i < RING_POINTS; i++) {
|
||||||
|
double angle = 2 * Math.PI * i / RING_POINTS;
|
||||||
|
double x = r * Math.cos(angle);
|
||||||
|
double y = r * Math.sin(angle);
|
||||||
|
|
||||||
|
Location p = ring.center.clone()
|
||||||
|
.add(right.clone().multiply(x))
|
||||||
|
.add(up.clone().multiply(y));
|
||||||
|
|
||||||
|
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, dust);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Inner ring (smaller, brighter) so it's visible
|
||||||
|
Particle.DustOptions innerDust = new Particle.DustOptions(Color.WHITE, 0.8f);
|
||||||
|
double innerR = r * 0.4;
|
||||||
|
for (int i = 0; i < RING_POINTS / 2; i++) {
|
||||||
|
double angle = 2 * Math.PI * i / (RING_POINTS / 2);
|
||||||
|
double x = innerR * Math.cos(angle);
|
||||||
|
double y = innerR * Math.sin(angle);
|
||||||
|
|
||||||
|
Location p = ring.center.clone()
|
||||||
|
.add(right.clone().multiply(x))
|
||||||
|
.add(up.clone().multiply(y));
|
||||||
|
|
||||||
|
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, innerDust);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Firework event — cancel if on cooldown ────────────────────────────────
|
||||||
|
|
||||||
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
|
public void onFireworkUse(PlayerInteractEvent event) {
|
||||||
|
Player p = event.getPlayer();
|
||||||
|
ParkourPlayer pp = ParkourPlayer.getPlayer(p);
|
||||||
|
if (pp == null || !(pp.session.generator instanceof ElytraGenerator gen)) return;
|
||||||
|
if (gen != this) return;
|
||||||
|
|
||||||
|
// Only care about firework rockets
|
||||||
|
org.bukkit.inventory.ItemStack item = event.getItem();
|
||||||
|
if (item == null || item.getType() != Material.FIREWORK_ROCKET) return;
|
||||||
|
|
||||||
|
boolean isRightClick = event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_AIR
|
||||||
|
|| event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK;
|
||||||
|
if (!isRightClick) return;
|
||||||
|
if (!p.isGliding()) return;
|
||||||
|
|
||||||
|
long now = System.currentTimeMillis();
|
||||||
|
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
|
||||||
|
UUID uuid = p.getUniqueId();
|
||||||
|
|
||||||
|
Long lastUse = fireworkCooldowns.get(uuid);
|
||||||
|
if (lastUse != null && now - lastUse < cooldownMs) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
|
||||||
|
p.spigot().sendMessage(
|
||||||
|
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
|
||||||
|
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
|
||||||
|
"§c⏱ Firework cooldown: §f" + remaining + "s"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
fireworkCooldowns.put(uuid, now);
|
||||||
|
|
||||||
|
// Spawn a boost firework at player location instead of vanilla behaviour
|
||||||
|
event.setCancelled(true);
|
||||||
|
spawnBoostFirework(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spawns a visual-only firework that gives the player a velocity boost.
|
||||||
|
* We do it manually so we control the power and remove the damage.
|
||||||
|
*/
|
||||||
|
private void spawnBoostFirework(Player p) {
|
||||||
|
double power = Config.CONFIG.getDouble("modes.elytra.boost-power");
|
||||||
|
Vector dir = p.getLocation().getDirection().normalize();
|
||||||
|
|
||||||
|
// Remove one firework from inventory
|
||||||
|
ItemStack held = p.getInventory().getItemInMainHand();
|
||||||
|
if (held.getType() == Material.FIREWORK_ROCKET) {
|
||||||
|
if (held.getAmount() > 1) {
|
||||||
|
held.setAmount(held.getAmount() - 1);
|
||||||
|
} else {
|
||||||
|
p.getInventory().setItemInMainHand(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply boost velocity
|
||||||
|
Vector boost = dir.multiply(power);
|
||||||
|
p.setVelocity(p.getVelocity().add(boost));
|
||||||
|
p.setGliding(true);
|
||||||
|
|
||||||
|
// Spawn visual firework that instantly explodes (no damage)
|
||||||
|
Firework fw = p.getWorld().spawn(p.getLocation(), Firework.class);
|
||||||
|
FireworkMeta meta = fw.getFireworkMeta();
|
||||||
|
meta.addEffect(FireworkEffect.builder()
|
||||||
|
.with(FireworkEffect.Type.STAR)
|
||||||
|
.withColor(Color.AQUA, Color.WHITE)
|
||||||
|
.withFade(Color.YELLOW)
|
||||||
|
.withTrail()
|
||||||
|
.build());
|
||||||
|
meta.setPower(0);
|
||||||
|
fw.setFireworkMeta(meta);
|
||||||
|
fw.setShotAtAngle(true);
|
||||||
|
|
||||||
|
// Detonate immediately (no damage tick)
|
||||||
|
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
||||||
|
if (fw.isValid()) fw.detonate();
|
||||||
|
}, 1L);
|
||||||
|
|
||||||
|
p.playSound(p.getLocation(), Sound.ENTITY_FIREWORK_ROCKET_LAUNCH, 0.8f, 1.2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Action bar ────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void updateActionBar(ParkourPlayer pp) {
|
||||||
|
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
|
||||||
|
|
||||||
|
ElytraRing nextRing = rings.get(nextRingIndex);
|
||||||
|
double dist = Math.round(nextRing.center.distance(pp.getLocation()) * 10.0) / 10.0;
|
||||||
|
|
||||||
|
// Firework cooldown indicator
|
||||||
|
long now = System.currentTimeMillis();
|
||||||
|
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
|
||||||
|
Long lastUse = fireworkCooldowns.get(pp.getUUID());
|
||||||
|
String cooldownStr;
|
||||||
|
if (lastUse != null && now - lastUse < cooldownMs) {
|
||||||
|
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
|
||||||
|
cooldownStr = "§c⏱ " + remaining + "s";
|
||||||
|
} else {
|
||||||
|
cooldownStr = "§a✔ Ready";
|
||||||
|
}
|
||||||
|
|
||||||
|
pp.player.spigot().sendMessage(
|
||||||
|
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
|
||||||
|
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
|
||||||
|
"§6⬤ §fRings: §e" + score
|
||||||
|
+ " §7| §f➤ §b" + dist + "m"
|
||||||
|
+ " §7| §f🚀 " + cooldownStr));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Time helpers ──────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private String getFormattedTime() {
|
||||||
|
if (startTime == null) return "00:00:000";
|
||||||
|
var ms = Instant.now().minusMillis(startTime.toEpochMilli());
|
||||||
|
try {
|
||||||
|
return DateTimeFormatter.ofPattern("mm:ss:SSS").withZone(ZoneOffset.UTC).format(ms);
|
||||||
|
} catch (Exception e) {
|
||||||
|
return "00:00:000";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Cleanup ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void cleanOldRings() {
|
||||||
|
// Remove rings more than RING_TRAIL behind the player
|
||||||
|
int removeUntil = nextRingIndex - RING_TRAIL;
|
||||||
|
if (removeUntil <= 0) return;
|
||||||
|
|
||||||
|
Iterator<ElytraRing> it = rings.iterator();
|
||||||
|
int idx = 0;
|
||||||
|
while (it.hasNext()) {
|
||||||
|
ElytraRing ring = it.next();
|
||||||
|
if (idx < removeUntil) {
|
||||||
|
ring.remove();
|
||||||
|
it.remove();
|
||||||
|
} else {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
nextRingIndex -= removeUntil;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void stopTasks() {
|
||||||
|
if (tickTask != null) { tickTask.cancel(); tickTask = null; }
|
||||||
|
if (renderTask != null) { renderTask.cancel(); renderTask = null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void unregisterListener() {
|
||||||
|
HandlerList.unregisterAll(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Utilities ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a vector perpendicular to the given one.
|
||||||
|
* Used to form the ring's local coordinate axes.
|
||||||
|
*/
|
||||||
|
private static Vector findPerpendicular(Vector v) {
|
||||||
|
Vector perp = (Math.abs(v.getX()) < 0.9)
|
||||||
|
? new Vector(1, 0, 0)
|
||||||
|
: new Vector(0, 1, 0);
|
||||||
|
return perp.subtract(v.clone().multiply(perp.dot(v))).normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Rotates a vector by yaw (horizontal) and pitch (vertical) deltas.
|
||||||
|
*/
|
||||||
|
private static Vector rotateVector(Vector v, double yawRad, double pitchRad) {
|
||||||
|
// Rotate around Y axis (yaw)
|
||||||
|
double cos = Math.cos(yawRad);
|
||||||
|
double sin = Math.sin(yawRad);
|
||||||
|
double nx = v.getX() * cos - v.getZ() * sin;
|
||||||
|
double nz = v.getX() * sin + v.getZ() * cos;
|
||||||
|
v = new Vector(nx, v.getY(), nz);
|
||||||
|
|
||||||
|
// Rotate around the local right axis (pitch)
|
||||||
|
Vector right = new Vector(v.getZ(), 0, -v.getX()).normalize();
|
||||||
|
double c = Math.cos(pitchRad);
|
||||||
|
double s = Math.sin(pitchRad);
|
||||||
|
double vDotR = v.dot(right);
|
||||||
|
return new Vector(
|
||||||
|
v.getX() * c + (right.getY() * v.getZ() - right.getZ() * v.getY()) * s,
|
||||||
|
v.getY() * c + (right.getZ() * v.getX() - right.getX() * v.getZ()) * s,
|
||||||
|
v.getZ() * c + (right.getX() * v.getY() - right.getY() * v.getX()) * s
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ItemStack makeFirework(int amount) {
|
||||||
|
ItemStack item = new ItemStack(Material.FIREWORK_ROCKET, amount);
|
||||||
|
FireworkMeta meta = (FireworkMeta) item.getItemMeta();
|
||||||
|
if (meta != null) {
|
||||||
|
meta.addEffect(FireworkEffect.builder()
|
||||||
|
.with(FireworkEffect.Type.BALL)
|
||||||
|
.withColor(Color.AQUA)
|
||||||
|
.build());
|
||||||
|
meta.setPower(1);
|
||||||
|
item.setItemMeta(meta);
|
||||||
|
}
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Inner class: ElytraRing ───────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents one ring in the course.
|
||||||
|
*
|
||||||
|
* <p>A ring is defined by its center point and its normal vector (the direction
|
||||||
|
* of travel through it). The "inside" is a circle of {@code radius} around the center
|
||||||
|
* on the plane perpendicular to {@code normal}.
|
||||||
|
*/
|
||||||
|
public static class ElytraRing {
|
||||||
|
|
||||||
|
public final int id;
|
||||||
|
public final Location center;
|
||||||
|
/** Direction of travel — the ring faces perpendicular to this. */
|
||||||
|
public final Vector normal;
|
||||||
|
public final double radius;
|
||||||
|
|
||||||
|
/** Signed distance of the player on the last tick (for plane crossing detection). */
|
||||||
|
private double lastSignedDist = Double.NaN;
|
||||||
|
|
||||||
|
/** Barrier blocks placed for this ring (optional, used if solid rings are enabled). */
|
||||||
|
private final List<Block> barrierBlocks = new ArrayList<>();
|
||||||
|
|
||||||
|
public ElytraRing(int id, Location center, Vector normal, double radius) {
|
||||||
|
this.id = id;
|
||||||
|
this.center = center.clone();
|
||||||
|
this.normal = normal.clone().normalize();
|
||||||
|
this.radius = radius;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if the player crossed the ring's plane since the last call.
|
||||||
|
* Uses the dot product of (playerPos - ringCenter) with the ring's normal.
|
||||||
|
* Sign change = crossing.
|
||||||
|
*/
|
||||||
|
public boolean hasCrossed(Location playerLoc, Vector velocity) {
|
||||||
|
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
|
||||||
|
double signedDist = toPlayer.dot(normal);
|
||||||
|
|
||||||
|
boolean crossed = false;
|
||||||
|
if (!Double.isNaN(lastSignedDist)) {
|
||||||
|
// Crossed if sign flipped (was positive, now negative or vice versa)
|
||||||
|
crossed = (lastSignedDist > 0) != (signedDist > 0);
|
||||||
|
}
|
||||||
|
lastSignedDist = signedDist;
|
||||||
|
return crossed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if the player's position (projected onto the ring's plane)
|
||||||
|
* is within the ring's radius — i.e. they flew through the hole.
|
||||||
|
*/
|
||||||
|
public boolean isInside(Location playerLoc) {
|
||||||
|
// Project player position onto ring's plane
|
||||||
|
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
|
||||||
|
// Remove the component along the normal
|
||||||
|
Vector projected = toPlayer.clone().subtract(normal.clone().multiply(toPlayer.dot(normal)));
|
||||||
|
return projected.length() <= radius;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Remove any barrier blocks this ring placed in the world. */
|
||||||
|
public void remove() {
|
||||||
|
barrierBlocks.forEach(b -> b.setType(Material.AIR, false));
|
||||||
|
barrierBlocks.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,55 @@
|
||||||
|
package dev.loki.loparkour.mode;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.config.Config;
|
||||||
|
import dev.loki.loparkour.config.Locales;
|
||||||
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
|
import dev.loki.loparkour.session.Session;
|
||||||
|
import dev.loki.loparkour.util.Item;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Elytra Parkour Mode.
|
||||||
|
* Players fly through vertical rings generated ahead along a curved aerial path.
|
||||||
|
* No blocks on the ground — pure flight mechanics.
|
||||||
|
*/
|
||||||
|
public class ElytraMode implements Mode {
|
||||||
|
|
||||||
|
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@NotNull
|
||||||
|
public String getName() {
|
||||||
|
return "elytra";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@Nullable
|
||||||
|
public Item getItem(String locale) {
|
||||||
|
return Locales.getItem(locale, "modes.elytra");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@NotNull
|
||||||
|
public Leaderboard getLeaderboard() {
|
||||||
|
return leaderboard;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void create(Player player) {
|
||||||
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
|
player.sendMessage("§cJoining is currently disabled.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
||||||
|
if (pp != null && pp.session.generator instanceof ElytraGenerator) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.closeInventory();
|
||||||
|
Session.create(session -> new ElytraGenerator(session), null, null, player);
|
||||||
|
}
|
||||||
|
}
|
||||||
150
release/src/main/java/dev/loki/loparkour/mode/RaceMode.java
Normal file
150
release/src/main/java/dev/loki/loparkour/mode/RaceMode.java
Normal file
|
|
@ -0,0 +1,150 @@
|
||||||
|
package dev.loki.loparkour.mode;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
import dev.loki.loparkour.config.Config;
|
||||||
|
import dev.loki.loparkour.config.Locales;
|
||||||
|
import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
|
import dev.loki.loparkour.session.Session;
|
||||||
|
import org.bukkit.Sound;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Race Mode — reach the target score as fast as possible.
|
||||||
|
* Leaderboard sorts by time (fastest wins).
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs previous version:
|
||||||
|
* <ul>
|
||||||
|
* <li>{@code tick()} called {@code super.tick()} AND checked score every tick —
|
||||||
|
* but super.tick() already calls {@code score()} internally, so the finish
|
||||||
|
* check ran one tick late causing an off-by-one where state.score could
|
||||||
|
* briefly exceed targetScore before finishing. Fixed by overriding
|
||||||
|
* {@link #score()} instead — finish check fires the exact moment target is hit.</li>
|
||||||
|
* <li>ActionBar was re-sent every tick inside tick() which conflicted with the
|
||||||
|
* parent's ActionBar updates. Moved to score() so it updates only on change.</li>
|
||||||
|
* <li>{@code reset(false)} was called via scheduler delay — if the player left the
|
||||||
|
* server in those 5 seconds it would NPE. Now guarded with null-check.</li>
|
||||||
|
* <li>{@code getFormattedTime()} is private in parent — accessed via
|
||||||
|
* {@code getDetailedTime()} which is protected. Fixed method call.</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
|
public class RaceMode implements Mode {
|
||||||
|
|
||||||
|
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.TIME);
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@NotNull
|
||||||
|
public String getName() {
|
||||||
|
return "race";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@Nullable
|
||||||
|
public dev.loki.loparkour.util.Item getItem(String locale) {
|
||||||
|
return Locales.getItem(locale, "modes.race");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@NotNull
|
||||||
|
public Leaderboard getLeaderboard() {
|
||||||
|
return leaderboard;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void create(Player player) {
|
||||||
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
|
player.sendMessage("§cJoining is currently disabled.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
||||||
|
if (pp != null && pp.session.generator instanceof RaceGenerator) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.closeInventory();
|
||||||
|
Session.create(session -> new RaceGenerator(session), null, null, player);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── RaceGenerator ─────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private static class RaceGenerator extends ParkourGenerator {
|
||||||
|
|
||||||
|
private final int targetScore;
|
||||||
|
private boolean raceFinished = false;
|
||||||
|
|
||||||
|
public RaceGenerator(@NotNull Session session) {
|
||||||
|
super(session);
|
||||||
|
this.targetScore = Config.CONFIG.getInt("modes.race.target-score");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hook into score() — the exact moment a new point is added.
|
||||||
|
* This ensures finish detection is frame-perfect with no off-by-one.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void score() {
|
||||||
|
super.score();
|
||||||
|
|
||||||
|
// Update action bar on every new block
|
||||||
|
updateProgressBar();
|
||||||
|
|
||||||
|
if (!raceFinished && state.score >= targetScore) {
|
||||||
|
finishRace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateProgressBar() {
|
||||||
|
int remaining = Math.max(0, targetScore - state.score);
|
||||||
|
int filled = Math.min(20, state.score * 20 / targetScore);
|
||||||
|
String bar = "§a" + "█".repeat(filled) + "§7" + "█".repeat(20 - filled);
|
||||||
|
|
||||||
|
getPlayers().forEach(pp ->
|
||||||
|
pp.player.spigot().sendMessage(
|
||||||
|
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
|
||||||
|
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
|
||||||
|
bar + " §e" + state.score + " §7/ §a" + targetScore
|
||||||
|
+ (remaining > 0 ? " §7(§c" + remaining + " §7left)" : " §6§lDONE!")
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void finishRace() {
|
||||||
|
raceFinished = true;
|
||||||
|
String time = getDetailedTime();
|
||||||
|
|
||||||
|
getPlayers().forEach(pp -> {
|
||||||
|
pp.player.sendTitle(
|
||||||
|
"§6§lRACE COMPLETE!",
|
||||||
|
"§aFinished in §f" + time,
|
||||||
|
10, 80, 20);
|
||||||
|
pp.player.playSound(pp.getLocation(),
|
||||||
|
Sound.UI_TOAST_CHALLENGE_COMPLETE, 1f, 1f);
|
||||||
|
pp.sendTranslated("modes.race.completed",
|
||||||
|
Integer.toString(targetScore), time);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Save to leaderboard
|
||||||
|
registerScore(time, "1.0", targetScore);
|
||||||
|
|
||||||
|
// Return to lobby after 5 seconds — guarded against null session
|
||||||
|
dev.lolib.scheduler.Scheduler.get(LoParkour.getPlugin())
|
||||||
|
.runLater(() -> {
|
||||||
|
if (!state.stopped) reset(false);
|
||||||
|
}, 100L);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reset(boolean regenerate) {
|
||||||
|
raceFinished = false;
|
||||||
|
super.reset(regenerate);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Mode getMode() {
|
||||||
|
return Modes.RACE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
154
release/src/main/java/dev/loki/loparkour/mode/SpeedrunMode.java
Normal file
154
release/src/main/java/dev/loki/loparkour/mode/SpeedrunMode.java
Normal file
|
|
@ -0,0 +1,154 @@
|
||||||
|
package dev.loki.loparkour.mode;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.util.Item;
|
||||||
|
import dev.lolib.scheduler.Scheduler;
|
||||||
|
import dev.lolib.scheduler.ScheduledTask;
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
import dev.loki.loparkour.config.Config;
|
||||||
|
import dev.loki.loparkour.config.Locales;
|
||||||
|
import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
|
import dev.loki.loparkour.session.Session;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.Particle;
|
||||||
|
import org.bukkit.Sound;
|
||||||
|
import org.bukkit.block.Block;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Speedrun Mode — blocks disappear a short time after the player lands on them.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs previous version:
|
||||||
|
* <ul>
|
||||||
|
* <li>{@code onBlockTouch()} was never called from anywhere — blocks never disappeared.
|
||||||
|
* Fixed by hooking into {@link #score()} which fires exactly when the player
|
||||||
|
* steps onto a new block for the first time.</li>
|
||||||
|
* <li>Warning task reference was stored in a throwaway local, not in scheduledTasks,
|
||||||
|
* so it could never be cancelled on reset.</li>
|
||||||
|
* <li>{@code removalTime / 50} used integer division that truncated sub-second values
|
||||||
|
* to 0 ticks when blockLifetime < 0.05s. Now uses Math.max(1, ...).</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
|
public class SpeedrunMode implements Mode {
|
||||||
|
|
||||||
|
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@NotNull
|
||||||
|
public String getName() {
|
||||||
|
return "speedrun";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@Nullable
|
||||||
|
public Item getItem(String locale) {
|
||||||
|
return Locales.getItem(locale, "play.single.speedrun");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@NotNull
|
||||||
|
public Leaderboard getLeaderboard() {
|
||||||
|
return leaderboard;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void create(Player player) {
|
||||||
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
|
player.sendMessage("Joining is currently disabled.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
||||||
|
if (pp != null && pp.session.generator instanceof SpeedrunGenerator) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.closeInventory();
|
||||||
|
Session.create(session -> new SpeedrunGenerator(session), null, null, player);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── SpeedrunGenerator ─────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private static class SpeedrunGenerator extends ParkourGenerator {
|
||||||
|
|
||||||
|
/** Tracks scheduled tasks per block. Key = block, value = [warningTask, removalTask]. */
|
||||||
|
private final Map<Block, ScheduledTask[]> scheduledTasks = new HashMap<>();
|
||||||
|
|
||||||
|
public SpeedrunGenerator(@NotNull Session session) {
|
||||||
|
super(session);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called every time the player scores a point (= lands on a new block).
|
||||||
|
* We hook here instead of a separate onBlockTouch() because score() is the
|
||||||
|
* canonical place where "player stepped on block N" is detected.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void score() {
|
||||||
|
super.score();
|
||||||
|
|
||||||
|
// The block the player just landed on is the previous-to-last in history
|
||||||
|
// (history.size()-1 is the leading block, size()-2 is where player stands)
|
||||||
|
int histSize = state.history.size();
|
||||||
|
if (histSize < 2) return;
|
||||||
|
|
||||||
|
Block stepped = state.history.get(histSize - 2);
|
||||||
|
if (stepped.getType() == Material.AIR) return;
|
||||||
|
if (scheduledTasks.containsKey(stepped)) return; // already scheduled
|
||||||
|
|
||||||
|
scheduleBlockRemoval(stepped);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void scheduleBlockRemoval(@NotNull Block block) {
|
||||||
|
double blockLifetime = Config.CONFIG.getDouble("modes.speedrun.block-lifetime");
|
||||||
|
double warningTime = Config.CONFIG.getDouble("modes.speedrun.warning-time");
|
||||||
|
|
||||||
|
// Convert seconds → ticks (20 ticks/s), minimum 1 tick
|
||||||
|
long removalTicks = Math.max(1, Math.round(blockLifetime * 20));
|
||||||
|
long warningTicks = Math.max(1, Math.round(warningTime * 20));
|
||||||
|
|
||||||
|
ScheduledTask warningTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
||||||
|
if (block.getType() != Material.AIR) {
|
||||||
|
player.player.playSound(block.getLocation(),
|
||||||
|
Sound.BLOCK_NOTE_BLOCK_PLING, 1.0f, 2.0f);
|
||||||
|
player.player.spawnParticle(Particle.FLAME,
|
||||||
|
block.getLocation().add(0.5, 1, 0.5), 8, 0.2, 0.2, 0.2, 0.01);
|
||||||
|
}
|
||||||
|
}, warningTicks);
|
||||||
|
|
||||||
|
ScheduledTask removalTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
||||||
|
if (block.getType() != Material.AIR) {
|
||||||
|
block.setType(Material.AIR, false);
|
||||||
|
}
|
||||||
|
scheduledTasks.remove(block);
|
||||||
|
}, removalTicks);
|
||||||
|
|
||||||
|
// Store both so we can cancel them on reset
|
||||||
|
scheduledTasks.put(block, new ScheduledTask[]{warningTask, removalTask});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reset(boolean regenerate) {
|
||||||
|
// Cancel every pending warning and removal task
|
||||||
|
scheduledTasks.values().forEach(tasks -> {
|
||||||
|
for (ScheduledTask t : tasks) {
|
||||||
|
if (t != null) t.cancel();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
scheduledTasks.clear();
|
||||||
|
|
||||||
|
super.reset(regenerate);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Mode getMode() {
|
||||||
|
return Modes.SPEEDRUN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,50 @@
|
||||||
|
package dev.loki.loparkour.storage;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.config.Option;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Manages database schema migrations.
|
||||||
|
*
|
||||||
|
* @since 5.0.0
|
||||||
|
*/
|
||||||
|
class SQLMigrationManager {
|
||||||
|
|
||||||
|
private final SQLQueryExecutor queryExecutor;
|
||||||
|
|
||||||
|
public SQLMigrationManager(SQLQueryExecutor queryExecutor) {
|
||||||
|
this.queryExecutor = queryExecutor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void initializeDatabase() {
|
||||||
|
createDatabase();
|
||||||
|
createOptionsTable();
|
||||||
|
runMigrations();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createDatabase() {
|
||||||
|
queryExecutor.executeStaticUpdate("CREATE DATABASE IF NOT EXISTS `%s`;".formatted(Option.SQL_DB));
|
||||||
|
queryExecutor.executeStaticUpdate("USE `%s`;".formatted(Option.SQL_DB));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createOptionsTable() {
|
||||||
|
queryExecutor.executeStaticUpdate(
|
||||||
|
("CREATE TABLE IF NOT EXISTS `%soptions` " +
|
||||||
|
"(`uuid` CHAR(36) NOT NULL, `time` VARCHAR(8), `style` VARCHAR(32), `blockLead` INT, " +
|
||||||
|
"`useParticles` BOOLEAN, `useDifficulty` BOOLEAN, `useSpecial` BOOLEAN, " +
|
||||||
|
"`showFallMsg` BOOLEAN, `showScoreboard` BOOLEAN, PRIMARY KEY (`uuid`)) " +
|
||||||
|
"ENGINE = InnoDB CHARSET = utf8;").formatted(Option.SQL_PREFIX));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void runMigrations() {
|
||||||
|
String prefix = Option.SQL_PREFIX;
|
||||||
|
|
||||||
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `time`;".formatted(prefix));
|
||||||
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `selectedTime` INT NOT NULL;".formatted(prefix));
|
||||||
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `collectedRewards` MEDIUMTEXT;".formatted(prefix));
|
||||||
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `locale` VARCHAR(8);".formatted(prefix));
|
||||||
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `schematicDifficulty` DOUBLE;".formatted(prefix));
|
||||||
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `sound` BOOLEAN;".formatted(prefix));
|
||||||
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useDifficulty`;".formatted(prefix));
|
||||||
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useStructure`;".formatted(prefix));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,86 @@
|
||||||
|
package dev.loki.loparkour.storage;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
|
||||||
|
import java.sql.PreparedStatement;
|
||||||
|
import java.sql.SQLException;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Executes SQL queries with error handling.
|
||||||
|
*
|
||||||
|
* <p>All public methods accept parameters separately so callers never
|
||||||
|
* interpolate user data into SQL strings — preventing SQL injection.</p>
|
||||||
|
*
|
||||||
|
* @since 5.0.0
|
||||||
|
*/
|
||||||
|
class SQLQueryExecutor {
|
||||||
|
|
||||||
|
private final SQLConnectionManager connectionManager;
|
||||||
|
|
||||||
|
public SQLQueryExecutor(SQLConnectionManager connectionManager) {
|
||||||
|
this.connectionManager = connectionManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Executes a DDL/static update with no user-supplied parameters.
|
||||||
|
* Only used for CREATE TABLE statements where all values are hardcoded.
|
||||||
|
*/
|
||||||
|
public void executeStaticUpdate(String sql) {
|
||||||
|
executeStaticUpdate(sql, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Same as {@link #executeStaticUpdate(String)} but optionally suppresses errors.
|
||||||
|
* Used for ALTER TABLE migrations that may already have been applied.
|
||||||
|
*/
|
||||||
|
public void executeStaticUpdateSuppressed(String sql) {
|
||||||
|
executeStaticUpdate(sql, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void executeStaticUpdate(String sql, boolean suppressErrors) {
|
||||||
|
connectionManager.validateConnection();
|
||||||
|
try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) {
|
||||||
|
if (stmt != null) stmt.executeUpdate();
|
||||||
|
} catch (SQLException ex) {
|
||||||
|
if (!suppressErrors) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Error while executing static update - " + ex.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Executes a parameterised update. Values are bound via {@link PreparedStatement#setObject}
|
||||||
|
* — the JDBC driver handles escaping, no interpolation ever touches the SQL string.
|
||||||
|
*
|
||||||
|
* @param sql SQL with {@code ?} placeholders
|
||||||
|
* @param params Values to bind in order
|
||||||
|
*/
|
||||||
|
public void executeUpdate(String sql, Object... params) {
|
||||||
|
connectionManager.validateConnection();
|
||||||
|
try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) {
|
||||||
|
if (stmt == null) return;
|
||||||
|
bindParams(stmt, params);
|
||||||
|
stmt.executeUpdate();
|
||||||
|
} catch (SQLException ex) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Error while executing update - " + ex.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prepares a statement for callers that need to read a {@link java.sql.ResultSet}.
|
||||||
|
* Parameters must be bound by the caller before executing.
|
||||||
|
*/
|
||||||
|
public PreparedStatement prepareStatement(String sql) {
|
||||||
|
return connectionManager.prepareStatement(sql);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Helpers ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private static void bindParams(PreparedStatement stmt, Object[] params) throws SQLException {
|
||||||
|
for (int i = 0; i < params.length; i++) {
|
||||||
|
stmt.setObject(i + 1, params[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
246
release/src/main/java/dev/loki/loparkour/storage/StorageSQL.java
Normal file
246
release/src/main/java/dev/loki/loparkour/storage/StorageSQL.java
Normal file
|
|
@ -0,0 +1,246 @@
|
||||||
|
package dev.loki.loparkour.storage;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
import dev.loki.loparkour.config.Option;
|
||||||
|
import dev.loki.loparkour.leaderboard.Score;
|
||||||
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
|
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.sql.*;
|
||||||
|
import java.text.DecimalFormat;
|
||||||
|
import java.text.DecimalFormatSymbols;
|
||||||
|
import java.util.*;
|
||||||
|
import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* MySQL storage manager.
|
||||||
|
*
|
||||||
|
* <p><b>Security:</b> Every query that touches user-supplied data uses
|
||||||
|
* {@code ?} placeholders bound via {@link PreparedStatement#setObject}.
|
||||||
|
* No string interpolation of player names, UUIDs, scores, or any other
|
||||||
|
* external value ever reaches the SQL string itself.</p>
|
||||||
|
*
|
||||||
|
* @since 5.0.0
|
||||||
|
*/
|
||||||
|
class StorageSQL {
|
||||||
|
|
||||||
|
private static final SQLConnectionManager connectionManager = new SQLConnectionManager();
|
||||||
|
private static final SQLQueryExecutor queryExecutor = new SQLQueryExecutor(connectionManager);
|
||||||
|
private static final SQLMigrationManager migrationManager = new SQLMigrationManager(queryExecutor);
|
||||||
|
|
||||||
|
private static boolean initialized = false;
|
||||||
|
private static final List<String> pendingTableCreations = new CopyOnWriteArrayList<>();
|
||||||
|
|
||||||
|
// ── Connection lifecycle ──────────────────────────────────────────────────
|
||||||
|
|
||||||
|
public static boolean isConnected() {
|
||||||
|
return connectionManager.isConnected();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void runWhenConnected(Runnable callback) {
|
||||||
|
connectionManager.runWhenConnected(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void close() {
|
||||||
|
connectionManager.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Initialisation ────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Queues creation of the leaderboard table for {@code mode}.
|
||||||
|
* Table name is constructed from a config-defined prefix (admin-controlled,
|
||||||
|
* not user input) so formatting here is safe.
|
||||||
|
*/
|
||||||
|
public static void init(String mode) {
|
||||||
|
// Table names are derived from admin config, not player input — safe to format.
|
||||||
|
String createTableSql = """
|
||||||
|
CREATE TABLE IF NOT EXISTS `%s`
|
||||||
|
(
|
||||||
|
uuid CHAR(36) NOT NULL PRIMARY KEY,
|
||||||
|
name VARCHAR(16),
|
||||||
|
time VARCHAR(16),
|
||||||
|
difficulty VARCHAR(3),
|
||||||
|
score INT
|
||||||
|
) CHARSET = utf8 ENGINE = InnoDB;
|
||||||
|
""".formatted(getTableName(mode));
|
||||||
|
|
||||||
|
if (!initialized) {
|
||||||
|
initialized = true;
|
||||||
|
pendingTableCreations.add(createTableSql);
|
||||||
|
Bukkit.getScheduler().runTaskAsynchronously(LoParkour.getPlugin(), StorageSQL::connect);
|
||||||
|
} else {
|
||||||
|
pendingTableCreations.add(createTableSql);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Leaderboard ───────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
public static @NotNull Map<UUID, Score> readScores(@NotNull String mode) {
|
||||||
|
// Table name from admin config — safe to format; no user data here.
|
||||||
|
String sql = "SELECT * FROM `%s`;".formatted(getTableName(mode));
|
||||||
|
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
|
||||||
|
if (stmt == null) return new HashMap<>();
|
||||||
|
try (ResultSet rs = stmt.executeQuery()) {
|
||||||
|
Map<UUID, Score> scores = new HashMap<>();
|
||||||
|
while (rs.next()) {
|
||||||
|
scores.put(
|
||||||
|
UUID.fromString(rs.getString("uuid")),
|
||||||
|
new Score(
|
||||||
|
rs.getString("name"),
|
||||||
|
rs.getString("time"),
|
||||||
|
rs.getString("difficulty"),
|
||||||
|
rs.getInt("score")));
|
||||||
|
}
|
||||||
|
return scores;
|
||||||
|
}
|
||||||
|
} catch (SQLException ex) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Error reading leaderboard for mode %s - %s".formatted(mode, ex.getMessage()));
|
||||||
|
return new HashMap<>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Writes all scores for a mode.
|
||||||
|
*
|
||||||
|
* <p>Uses an INSERT … ON DUPLICATE KEY UPDATE with {@code ?} placeholders.
|
||||||
|
* Player name, time, difficulty come from the leaderboard record — all bound
|
||||||
|
* as parameters, never interpolated.</p>
|
||||||
|
*/
|
||||||
|
public static void writeScores(@NotNull String mode, @NotNull Map<UUID, Score> scores) {
|
||||||
|
// Table name is from admin config — safe to format.
|
||||||
|
String sql = """
|
||||||
|
INSERT INTO `%s` (uuid, name, time, difficulty, score)
|
||||||
|
VALUES (?, ?, ?, ?, ?)
|
||||||
|
ON DUPLICATE KEY UPDATE
|
||||||
|
name = VALUES(name),
|
||||||
|
time = VALUES(time),
|
||||||
|
difficulty = VALUES(difficulty),
|
||||||
|
score = VALUES(score);
|
||||||
|
""".formatted(getTableName(mode));
|
||||||
|
|
||||||
|
new HashMap<>(scores).forEach((uuid, score) ->
|
||||||
|
queryExecutor.executeUpdate(sql,
|
||||||
|
uuid.toString(),
|
||||||
|
score.name(),
|
||||||
|
score.time(),
|
||||||
|
score.difficulty(),
|
||||||
|
score.score()));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Player settings ───────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads player settings from the options table.
|
||||||
|
*
|
||||||
|
* <p>UUID is bound as a parameter — never interpolated into the query string.</p>
|
||||||
|
*/
|
||||||
|
public static void readPlayer(@NotNull ParkourPlayer player) {
|
||||||
|
// Table name from admin config — safe. UUID bound as parameter below.
|
||||||
|
String sql = "SELECT * FROM `%soptions` WHERE uuid = ?;".formatted(Option.SQL_PREFIX);
|
||||||
|
|
||||||
|
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
|
||||||
|
if (stmt == null) {
|
||||||
|
player.setSettings(new HashMap<>());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bind UUID as parameter — no injection possible
|
||||||
|
stmt.setString(1, player.getUUID().toString());
|
||||||
|
|
||||||
|
try (ResultSet rs = stmt.executeQuery()) {
|
||||||
|
if (!rs.next()) {
|
||||||
|
player.setSettings(new HashMap<>());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Map<String, Object> settings = new HashMap<>();
|
||||||
|
for (String key : ParkourPlayer.PLAYER_COLUMNS.keySet()) {
|
||||||
|
try {
|
||||||
|
settings.put(key, rs.getObject(key));
|
||||||
|
} catch (SQLException ex) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Error reading SQL column %s for %s - %s"
|
||||||
|
.formatted(key, player.getName(), ex.getMessage()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.setSettings(settings);
|
||||||
|
}
|
||||||
|
} catch (SQLException ex) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Error reading player data for %s - %s".formatted(player.getName(), ex.getMessage()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Writes player settings to the options table.
|
||||||
|
*
|
||||||
|
* <p>All 12 player-controlled values (style, locale, rewards, etc.) are bound
|
||||||
|
* as {@code ?} parameters. None of them are interpolated into the SQL string.</p>
|
||||||
|
*/
|
||||||
|
public static void writePlayer(@NotNull ParkourPlayer player) {
|
||||||
|
DecimalFormat df = new DecimalFormat("#.######",
|
||||||
|
DecimalFormatSymbols.getInstance(Locale.ENGLISH));
|
||||||
|
double schemDiff = df.format(player.schematicDifficulty) != null
|
||||||
|
? player.schematicDifficulty : 0.0;
|
||||||
|
|
||||||
|
// Table name from admin config — safe to format.
|
||||||
|
String sql = """
|
||||||
|
INSERT INTO `%soptions`
|
||||||
|
(uuid, style, blockLead, useParticles, useSpecial, showFallMsg,
|
||||||
|
showScoreboard, selectedTime, collectedRewards, locale,
|
||||||
|
schematicDifficulty, sound)
|
||||||
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
||||||
|
ON DUPLICATE KEY UPDATE
|
||||||
|
style = VALUES(style),
|
||||||
|
blockLead = VALUES(blockLead),
|
||||||
|
useParticles = VALUES(useParticles),
|
||||||
|
useSpecial = VALUES(useSpecial),
|
||||||
|
showFallMsg = VALUES(showFallMsg),
|
||||||
|
showScoreboard = VALUES(showScoreboard),
|
||||||
|
selectedTime = VALUES(selectedTime),
|
||||||
|
collectedRewards = VALUES(collectedRewards),
|
||||||
|
locale = VALUES(locale),
|
||||||
|
schematicDifficulty = VALUES(schematicDifficulty),
|
||||||
|
sound = VALUES(sound);
|
||||||
|
""".formatted(Option.SQL_PREFIX);
|
||||||
|
|
||||||
|
queryExecutor.executeUpdate(sql,
|
||||||
|
player.getUUID().toString(), // 1 uuid
|
||||||
|
player.style, // 2 style
|
||||||
|
player.blockLead, // 3 blockLead
|
||||||
|
player.particles, // 4 useParticles
|
||||||
|
player.useSpecialBlocks, // 5 useSpecial
|
||||||
|
player.showFallMessage, // 6 showFallMsg
|
||||||
|
player.showScoreboard, // 7 showScoreboard
|
||||||
|
player.selectedTime, // 8 selectedTime
|
||||||
|
String.join(",", player.collectedRewards), // 9 collectedRewards
|
||||||
|
player.locale, // 10 locale
|
||||||
|
schemDiff, // 11 schematicDifficulty
|
||||||
|
player.sound // 12 sound
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Internals ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Table name is built from the admin-configured SQL prefix and the internal
|
||||||
|
* mode name (e.g. "default", "speedrun"). Neither is user-supplied.
|
||||||
|
*/
|
||||||
|
private static String getTableName(String mode) {
|
||||||
|
return "%sleaderboard-%s".formatted(Option.SQL_PREFIX, mode);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void connect() {
|
||||||
|
connectionManager.connect();
|
||||||
|
migrationManager.initializeDatabase();
|
||||||
|
|
||||||
|
for (String sql : pendingTableCreations) {
|
||||||
|
queryExecutor.executeStaticUpdate(sql);
|
||||||
|
}
|
||||||
|
pendingTableCreations.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
524
release/src/main/resources/config.yml
Normal file
524
release/src/main/resources/config.yml
Normal file
|
|
@ -0,0 +1,524 @@
|
||||||
|
#===============================================================================#
|
||||||
|
# #
|
||||||
|
# 88 88888888ba #
|
||||||
|
# 88 88 "8b #
|
||||||
|
# 88 88 ,8P #
|
||||||
|
# 88 88aaaaaa8P' #
|
||||||
|
# 88 88""""""' #
|
||||||
|
# 88 88 #
|
||||||
|
# 88 88 #
|
||||||
|
# 88 88 #
|
||||||
|
# #
|
||||||
|
#===============================================================================#
|
||||||
|
|
||||||
|
#===============================================================================#
|
||||||
|
# #
|
||||||
|
# (c) loki 2026 #
|
||||||
|
# #
|
||||||
|
#===============================================================================#
|
||||||
|
|
||||||
|
# -= Debugging =-
|
||||||
|
debug: false
|
||||||
|
|
||||||
|
# -= Enable joining =-
|
||||||
|
# Whether players can join the parkour.
|
||||||
|
# When joining is disabled, the IP instance on this server will only read data from leaderboard databases.
|
||||||
|
# Set joining to false if you want to create a cross-server leaderboard on this server.
|
||||||
|
# true = players can join, false = players can't join.
|
||||||
|
joining: true
|
||||||
|
|
||||||
|
# -= Proxy options =-
|
||||||
|
# Change the proxy settings. Applies to Velocity as well.
|
||||||
|
# This also applies to servers who only want to run this plugin.
|
||||||
|
bungeecord:
|
||||||
|
|
||||||
|
# -= Proxy enabled =-
|
||||||
|
# Enabling this will make players who join the server automatically join the parkour.
|
||||||
|
# You can enable this even without BungeeCord to make this a parkour-only server.
|
||||||
|
# True = players will automatically join the parkour on join, false = players have to use the menu/parkour command.
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# -= Proxy return server =-
|
||||||
|
# The server the players will be returned to after they leave.
|
||||||
|
return_server: 'Lobby'
|
||||||
|
|
||||||
|
# -= Go back enabled =-
|
||||||
|
# Whether players should be teleported to a specific location after leaving.
|
||||||
|
# True = players get teleported to a specific location when they leave, false = they go to their location when they joined.
|
||||||
|
go-back-enabled: false
|
||||||
|
|
||||||
|
# -= Go back location =-
|
||||||
|
# The place players will go back to when they leave
|
||||||
|
# Only applies if proxy mode is disabled and the go-back-enabled option is true.
|
||||||
|
# Syntax: '(x,y,z,worldName)'
|
||||||
|
go-back: '(0,100,0,world)'
|
||||||
|
|
||||||
|
# -= Go back axes =-
|
||||||
|
# Sets the pitch and yaw of the go-back location.
|
||||||
|
# The first argument is the pitch, second yaw.
|
||||||
|
go-back-axes: '0,0'
|
||||||
|
|
||||||
|
# -= Storage update interval =-
|
||||||
|
# The amount of seconds between every disk/database storage update.
|
||||||
|
# In this update, the in-memory scores will be written to storage.
|
||||||
|
# A lower number might reduce the chance of losing data on server crashes,
|
||||||
|
# but will increase the amount of requests to the disk/database.
|
||||||
|
# (requires a restart, default = 300)
|
||||||
|
storage-update-interval: 300
|
||||||
|
|
||||||
|
# -= MySQL =-
|
||||||
|
# The options for using MySQL as storage.
|
||||||
|
sql:
|
||||||
|
|
||||||
|
# -= MySQL enabled =-
|
||||||
|
# Using databases makes you able to sync player data across multiple servers.
|
||||||
|
# True = data will be stored in a database, false = data will be stored locally.
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# -= MySQL settings =-
|
||||||
|
url: 'localhost'
|
||||||
|
port: 3306
|
||||||
|
username: 'efnilite'
|
||||||
|
password: 'super secret password'
|
||||||
|
database: 'ip'
|
||||||
|
|
||||||
|
# -= MySQL prefix =-
|
||||||
|
# The prefix given to any table names
|
||||||
|
# The default is ''. Example: 'ip-' -> this would make the table 'ip-players'
|
||||||
|
prefix: ''
|
||||||
|
|
||||||
|
# -= World options =-
|
||||||
|
world:
|
||||||
|
|
||||||
|
# -= World name =-
|
||||||
|
# The world in which parkour will take place
|
||||||
|
name: 'loparkour'
|
||||||
|
|
||||||
|
# -= Delete world on reload =-
|
||||||
|
# Deletes the world on reload/restart of the server.
|
||||||
|
# This makes sure there are no ghost blocks left when a server crash occurs.
|
||||||
|
# Disable this if you want to have a custom map.
|
||||||
|
delete-on-reload: true
|
||||||
|
|
||||||
|
# -= World fall back =-
|
||||||
|
# The world players will be teleported to if they accidentally join the Parkour world without joining parkour
|
||||||
|
fall-back: 'world'
|
||||||
|
|
||||||
|
# -= General options =-
|
||||||
|
options:
|
||||||
|
|
||||||
|
# -= Leads options =-
|
||||||
|
leads:
|
||||||
|
|
||||||
|
# -= Leads amounts =-
|
||||||
|
# The lead amounts a player can select in their options menu.
|
||||||
|
# Values also need to be above 1 and below 64.
|
||||||
|
amount:
|
||||||
|
- 1
|
||||||
|
- 2
|
||||||
|
- 3
|
||||||
|
- 4
|
||||||
|
- 5
|
||||||
|
- 6
|
||||||
|
- 7
|
||||||
|
- 8
|
||||||
|
- 9
|
||||||
|
- 10
|
||||||
|
|
||||||
|
# -= Time options =-
|
||||||
|
time:
|
||||||
|
|
||||||
|
# -= Time format =-
|
||||||
|
# Choose between:
|
||||||
|
# 24 - 24 hour clock. (00:00, 12:00, 23:59)
|
||||||
|
# 12 - 12 hour clock. (12:00 AM, 12:00 PM, 11:59 PM)
|
||||||
|
format: 24
|
||||||
|
|
||||||
|
# -= Score time format =-
|
||||||
|
# H = hours, m = minutes, s = seconds, S = milliseconds
|
||||||
|
score-format: "mm:ss:SSS"
|
||||||
|
|
||||||
|
# -= Inventory handling =-
|
||||||
|
# Toggles the inventory handling system.
|
||||||
|
# True = players' inventories get saved and cleared when they join the parkour and when they leave they get their items back
|
||||||
|
# False = players keep their inventories when they join the parkour
|
||||||
|
inventory-handling: true
|
||||||
|
|
||||||
|
# -= Inventory saving =-
|
||||||
|
# Logs inventories of the players that join to the inventories/ folder.
|
||||||
|
# It is highly recommended to keep this enabled. Server crashes or errors while leaving might cause
|
||||||
|
# inventories of players to be lost if this is set to false!
|
||||||
|
# Use /ip recoverinventory to recover inventories of players who joined the parkour and who lost their inventories in a crash, etc.
|
||||||
|
inventory-saving: true
|
||||||
|
|
||||||
|
# -= Alternate inventory saving command =-
|
||||||
|
# If you don't trust this plugin to save inventories, you can select another plugin to execute a command
|
||||||
|
# to save players' inventories.
|
||||||
|
# Example: /inventory save %player%
|
||||||
|
# This command will be executed by console.
|
||||||
|
alt-inventory-saving-command: ''
|
||||||
|
|
||||||
|
# -= Disables inventory blocks =-
|
||||||
|
# Disables the ability for a player to open blocks with an inventory.
|
||||||
|
disable-inventory-blocks: false
|
||||||
|
|
||||||
|
# -= Hotbar slots =-
|
||||||
|
# Configure which hotbar slots (0-8) to use for parkour items
|
||||||
|
# Items will be placed in these slots in order: play, community, settings, lobby, quit
|
||||||
|
hotbar-slots:
|
||||||
|
play: 1
|
||||||
|
community: 3
|
||||||
|
settings: 4
|
||||||
|
lobby: 5
|
||||||
|
quit: 7
|
||||||
|
|
||||||
|
# -= Permissions options =-
|
||||||
|
# These permissions are used to determine which things the player can change.
|
||||||
|
# Find them at https://efnilite.dev/projects/ip/wiki
|
||||||
|
permissions:
|
||||||
|
|
||||||
|
# -= Permissions enabled =-
|
||||||
|
# If permission handling is enabled.
|
||||||
|
# True = players need a permission to join, view the leaderboard, etc., false = players can do and view anything
|
||||||
|
# from this plugin besides admin commands.
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# -= Per style permissions =-
|
||||||
|
# Gives every style a permission. The permission is the name of the style.
|
||||||
|
# Syntax: ip.settings.styles.<style> - example: ip.settings.styles.red
|
||||||
|
# Useful for servers with ranks.
|
||||||
|
per-style: false
|
||||||
|
|
||||||
|
# -= Focus mode options =-
|
||||||
|
focus-mode:
|
||||||
|
|
||||||
|
# -= Focus mode enabled =-
|
||||||
|
# If focus mode is enabled players can't use commands while in parkour.
|
||||||
|
# Note: this might not work on all commands because Minecraft.
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# -=
|
||||||
|
# A whitelist for commands which ARE allowed during focus mode (if focus mode is enabled).
|
||||||
|
# If you want to disable the default whitelisted commands you can remove every item in the list below.
|
||||||
|
whitelist:
|
||||||
|
- 'ip'
|
||||||
|
- 'parkour'
|
||||||
|
- 'msg'
|
||||||
|
- 'r'
|
||||||
|
- 'w'
|
||||||
|
- 'whisper'
|
||||||
|
- 'reply'
|
||||||
|
- 'message'
|
||||||
|
|
||||||
|
# -= Styles options =-
|
||||||
|
styles:
|
||||||
|
|
||||||
|
# -= Styles list =-
|
||||||
|
# The list of all available styles, which you can add to if you want.
|
||||||
|
# For changes, you have to restart or reload your server.
|
||||||
|
list:
|
||||||
|
red: [red_wool, red_stained_glass, red_concrete, red_terracotta]
|
||||||
|
blue: [blue_wool, blue_stained_glass, blue_concrete, blue_terracotta]
|
||||||
|
light blue: [light_blue_wool, light_blue_stained_glass, light_blue_concrete, light_blue_terracotta]
|
||||||
|
green: [green_wool, green_stained_glass, green_concrete, green_terracotta]
|
||||||
|
lime: [lime_wool, lime_stained_glass, lime_concrete, lime_terracotta]
|
||||||
|
cyan: [cyan_wool, cyan_stained_glass, cyan_concrete, cyan_terracotta]
|
||||||
|
purple: [purple_wool, purple_stained_glass, purple_concrete, purple_terracotta]
|
||||||
|
yellow: [yellow_wool, yellow_stained_glass, yellow_concrete, yellow_terracotta]
|
||||||
|
gray: [gray_wool, gray_stained_glass, gray_concrete, gray_terracotta]
|
||||||
|
end: [end_stone, end_stone_bricks, purpur_block, purpur_pillar]
|
||||||
|
nether: [netherrack, nether_bricks, red_nether_bricks, chiseled_nether_bricks, nether_wart_block, nether_gold_ore, netherite_block, basalt]
|
||||||
|
quartz: [smooth_quartz, chiseled_quartz_block, quartz_block, quartz_bricks, quartz_pillar]
|
||||||
|
ocean: [prismarine, prismarine_bricks, dark_prismarine, sea_lantern]
|
||||||
|
redstone: [observer, dispenser, redstone_block, piston, sticky_piston, redstone_lamp, target]
|
||||||
|
overworld: [grass_block, stone, cobblestone, oak_log]
|
||||||
|
ores: [diamond_ore, gold_ore, iron_ore, coal_ore, nether_gold_ore, lapis_ore, redstone_ore, emerald_ore, nether_quartz_ore]
|
||||||
|
wood: [oak_planks, spruce_planks, jungle_planks, acacia_planks, birch_planks, dark_oak_planks, oak_log, spruce_log, jungle_log, birch_log, acacia_log, dark_oak_log]
|
||||||
|
rainbow: [red_wool, blue_wool, orange_wool, magenta_wool, lime_wool, purple_wool, yellow_concrete, orange_concrete, lime_concrete, light_blue_concrete, yellow_stained_glass, white_stained_glass, magenta_stained_glass, light_blue_stained_glass]
|
||||||
|
glow: [glowstone, jack_o_lantern, beacon, sea_lantern, crying_obsidian, shroomlight]
|
||||||
|
|
||||||
|
# -= Jump validation options =-
|
||||||
|
jump-validation:
|
||||||
|
|
||||||
|
# -= Jump validation enabled =-
|
||||||
|
# Validates generated jumps using Minecraft physics.
|
||||||
|
# Ensures all jumps are physically possible.
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
# -= Maximum jump distance =-
|
||||||
|
# Maximum 3D distance for a jump (Pythagorean theorem).
|
||||||
|
max-distance: 4.5
|
||||||
|
|
||||||
|
# -= Maximum horizontal distance =-
|
||||||
|
# Maximum horizontal distance (X and Z axes only).
|
||||||
|
max-horizontal: 4.1
|
||||||
|
|
||||||
|
# -= Maximum vertical up =-
|
||||||
|
# Maximum height a player can jump up.
|
||||||
|
max-vertical-up: 1.25
|
||||||
|
|
||||||
|
# -= Maximum vertical down =-
|
||||||
|
# Maximum height a player can jump down.
|
||||||
|
max-vertical-down: 3.0
|
||||||
|
|
||||||
|
# -= Jump types options =-
|
||||||
|
jump-types:
|
||||||
|
|
||||||
|
# -= Jump types enabled =-
|
||||||
|
# Enables special jump types (neo-jumps, fence jumps, etc.).
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# -= Jump types list =-
|
||||||
|
# Configure which jump types are enabled and their spawn chances.
|
||||||
|
types:
|
||||||
|
neo-jump:
|
||||||
|
enabled: true
|
||||||
|
chance: 0.05
|
||||||
|
head-hitter:
|
||||||
|
enabled: true
|
||||||
|
chance: 0.08
|
||||||
|
fence-jump:
|
||||||
|
enabled: true
|
||||||
|
chance: 0.10
|
||||||
|
trapdoor-jump:
|
||||||
|
enabled: true
|
||||||
|
chance: 0.12
|
||||||
|
ladder-jump:
|
||||||
|
enabled: true
|
||||||
|
chance: 0.07
|
||||||
|
|
||||||
|
# -= Memory optimization =-
|
||||||
|
memory:
|
||||||
|
|
||||||
|
# -= Block cleanup distance =-
|
||||||
|
# Distance in blocks after which old parkour blocks are removed.
|
||||||
|
# Lower values save memory but might remove blocks too early.
|
||||||
|
block-cleanup-distance: 20
|
||||||
|
|
||||||
|
# -= Cleanup interval =-
|
||||||
|
# How often (in ticks) to check for blocks to clean up.
|
||||||
|
# 20 ticks = 1 second
|
||||||
|
cleanup-interval: 100
|
||||||
|
|
||||||
|
# -= Ghost mode options =-
|
||||||
|
ghost-mode:
|
||||||
|
|
||||||
|
# -= Ghost mode enabled =-
|
||||||
|
# Shows ghosts of top players running alongside you.
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# -= Show top =-
|
||||||
|
# How many top ghosts to show (1-3).
|
||||||
|
show-top: 3
|
||||||
|
|
||||||
|
# -= Ghost transparency =-
|
||||||
|
# Transparency of ghost entities (0.0 = invisible, 1.0 = fully visible).
|
||||||
|
transparency: 0.5
|
||||||
|
|
||||||
|
# -= Game modes options =-
|
||||||
|
modes:
|
||||||
|
|
||||||
|
# -= Speedrun mode =-
|
||||||
|
speedrun:
|
||||||
|
# Block lifetime in seconds before disappearing
|
||||||
|
block-lifetime: 1.5
|
||||||
|
# Warning time in seconds before block disappears
|
||||||
|
warning-time: 0.5
|
||||||
|
|
||||||
|
# -= Gravity shift mode =-
|
||||||
|
gravity-shift:
|
||||||
|
# Interval in jumps before effect changes
|
||||||
|
interval: 10
|
||||||
|
|
||||||
|
effects:
|
||||||
|
jump-boost:
|
||||||
|
enabled: true
|
||||||
|
amplifier: 2
|
||||||
|
duration: 30
|
||||||
|
speed:
|
||||||
|
enabled: true
|
||||||
|
amplifier: 1
|
||||||
|
duration: 30
|
||||||
|
slowness:
|
||||||
|
enabled: true
|
||||||
|
amplifier: 1
|
||||||
|
duration: 15
|
||||||
|
levitation:
|
||||||
|
enabled: true
|
||||||
|
amplifier: 1
|
||||||
|
duration: 5
|
||||||
|
|
||||||
|
# -= Hardcore mode =-
|
||||||
|
hardcore:
|
||||||
|
# Reset all rewards on fall
|
||||||
|
reset-rewards: true
|
||||||
|
|
||||||
|
# -= Elytra mode =-
|
||||||
|
elytra:
|
||||||
|
# Enable elytra mode
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
# --- Ring course settings ---
|
||||||
|
# Minimum distance (blocks) between consecutive rings
|
||||||
|
ring-distance-min: 20
|
||||||
|
# Maximum distance (blocks) between consecutive rings
|
||||||
|
ring-distance-max: 40
|
||||||
|
# Ring radius in blocks. Player must fly through the center hole.
|
||||||
|
ring-size: 5
|
||||||
|
# How many rings to generate ahead of the player
|
||||||
|
ring-lead: 8
|
||||||
|
# Maximum horizontal heading change per ring in degrees (course curvature)
|
||||||
|
max-heading-change-horizontal: 30
|
||||||
|
# Maximum vertical heading change per ring in degrees
|
||||||
|
max-heading-change-vertical: 15
|
||||||
|
# Maximum Y blocks above spawn point that the course can reach
|
||||||
|
max-height-above-spawn: 60
|
||||||
|
# How far from the course (blocks) before a fall is triggered
|
||||||
|
max-deviation: 25
|
||||||
|
|
||||||
|
# --- Firework / boost settings ---
|
||||||
|
# Firework velocity boost multiplier
|
||||||
|
boost-power: 1.5
|
||||||
|
# Cooldown between firework boosts in milliseconds
|
||||||
|
firework-cooldown-ms: 3000
|
||||||
|
# Number of fireworks given at session start
|
||||||
|
starting-fireworks: 64
|
||||||
|
|
||||||
|
# -= Race mode =-
|
||||||
|
race:
|
||||||
|
# Enable race mode
|
||||||
|
enabled: true
|
||||||
|
# Target score to win
|
||||||
|
target-score: 100
|
||||||
|
|
||||||
|
# -= Co-op mode =-
|
||||||
|
coop:
|
||||||
|
# Enable co-op mode
|
||||||
|
enabled: true
|
||||||
|
# Maximum players in co-op session
|
||||||
|
max-players: 4
|
||||||
|
|
||||||
|
|
||||||
|
# -= Scoring options =-
|
||||||
|
scoring:
|
||||||
|
|
||||||
|
# -= All points =-
|
||||||
|
# This will give the player all possible points.
|
||||||
|
# If a player skips a block jump, it will still give the points for that block.
|
||||||
|
all-points: false
|
||||||
|
|
||||||
|
# -= Rewards use total score =-
|
||||||
|
# Whether interval rewards should use the total score of a session or not.
|
||||||
|
# The total score doesn't reset when a player falls.
|
||||||
|
rewards-use-total-score: false
|
||||||
|
|
||||||
|
# -= Particle options =-
|
||||||
|
particles:
|
||||||
|
|
||||||
|
# -= Particle shape =-
|
||||||
|
# The shape of the particle that will appear when a new block generates.
|
||||||
|
# Possible options: dot, box, circle
|
||||||
|
particle-shape: 'box'
|
||||||
|
|
||||||
|
# -= Particle type =-
|
||||||
|
# The type of particle that will appear when a new block generates.
|
||||||
|
# You can find all types at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
|
||||||
|
particle-type: 'SPELL_INSTANT'
|
||||||
|
|
||||||
|
# -= Sound type =-
|
||||||
|
# The sound that will play when a new block generates.
|
||||||
|
# You can find all sounds at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
|
||||||
|
sound-type: 'BLOCK_NOTE_BLOCK_GUITAR'
|
||||||
|
|
||||||
|
# -= Sound pitch =-
|
||||||
|
# The pitch of the sound that will play when a new block generates.
|
||||||
|
sound-pitch: 3
|
||||||
|
|
||||||
|
# -= Sound volume =-
|
||||||
|
sound-volume: 2
|
||||||
|
|
||||||
|
# -= Default values =-
|
||||||
|
# This is a list of all options and defaults.
|
||||||
|
default-values:
|
||||||
|
main:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
quit:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
play:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
single:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
spectator:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
community:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
leaderboards:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
settings:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
lang:
|
||||||
|
enabled: true
|
||||||
|
default: "en"
|
||||||
|
|
||||||
|
chat:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
parkour_settings:
|
||||||
|
|
||||||
|
item:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
items:
|
||||||
|
|
||||||
|
styles:
|
||||||
|
enabled: true
|
||||||
|
default: "red"
|
||||||
|
|
||||||
|
leads:
|
||||||
|
enabled: true
|
||||||
|
default: 4
|
||||||
|
|
||||||
|
time:
|
||||||
|
enabled: true
|
||||||
|
default: 6000
|
||||||
|
|
||||||
|
schematics:
|
||||||
|
enabled: true
|
||||||
|
default: 0.6
|
||||||
|
|
||||||
|
scoreboard:
|
||||||
|
enabled: true
|
||||||
|
default: true
|
||||||
|
|
||||||
|
fall_message:
|
||||||
|
enabled: true
|
||||||
|
default: true
|
||||||
|
|
||||||
|
particles:
|
||||||
|
enabled: true
|
||||||
|
default: true
|
||||||
|
|
||||||
|
sound:
|
||||||
|
enabled: true
|
||||||
|
default: true
|
||||||
|
|
||||||
|
special_blocks:
|
||||||
|
enabled: true
|
||||||
|
default: true
|
||||||
|
|
||||||
|
lobby:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
visibility:
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
player_management:
|
||||||
|
enabled: true
|
||||||
295
release/src/main/resources/locales/en.yml
Normal file
295
release/src/main/resources/locales/en.yml
Normal file
|
|
@ -0,0 +1,295 @@
|
||||||
|
# English (English, en)
|
||||||
|
# By loki
|
||||||
|
# Copy this file and rename it to add your own language!
|
||||||
|
# Materials have to be from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
|
||||||
|
# Learn more about colouring: https://docs.adventure.kyori.net/minimessage/format.html#format
|
||||||
|
|
||||||
|
name: "English"
|
||||||
|
|
||||||
|
main:
|
||||||
|
name: "&#FFFFFFParkour"
|
||||||
|
|
||||||
|
play:
|
||||||
|
name: "&#FFFFFFPlay"
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "sugar_cane"
|
||||||
|
name: "�D4FF&lPlay"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
single:
|
||||||
|
name: "&#FFFFFFSingle"
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "ender_pearl"
|
||||||
|
name: "�D4FF&lSingle-player"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
default:
|
||||||
|
material: "barrel"
|
||||||
|
name: "�D4FF&lDefault"
|
||||||
|
lore: "񢩈The default gamemode."
|
||||||
|
|
||||||
|
speedrun:
|
||||||
|
material: "clock"
|
||||||
|
name: "�D4FF&lSpeedrun"
|
||||||
|
lore: "񢩈Race against time! Blocks||񢩈disappear after you step on them."
|
||||||
|
|
||||||
|
gravity-shift:
|
||||||
|
material: "feather"
|
||||||
|
name: "�D4FF&lGravity Shift"
|
||||||
|
lore: "񢩈Gravity changes direction||񢩈as you parkour!"
|
||||||
|
|
||||||
|
hardcore:
|
||||||
|
material: "skeleton_skull"
|
||||||
|
name: "�D4FF&lHardcore"
|
||||||
|
lore: "񢩈One mistake and you're out!||񢩈No second chances."
|
||||||
|
|
||||||
|
spectator:
|
||||||
|
name: "&#FFFFFFSpectator"
|
||||||
|
|
||||||
|
join: "�D4FFYou are now a spectator. You can use \"/parkour\" to leave/change your gamemode."
|
||||||
|
action_bar: "�D4FFYou are a spectator &#A0A0A0• �D4FFUse \"/parkour\" to leave."
|
||||||
|
|
||||||
|
other_join: "ᤀ&l+ &r&#A0A0A0%s started spectating you"
|
||||||
|
other_leave: "&#FF4444&l- &r&#A0A0A0%s stopped spectating you"
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "glass"
|
||||||
|
name: "�D4FF&lSpectator"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
head:
|
||||||
|
material: ""
|
||||||
|
name: "�D4FF&l%s"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
community:
|
||||||
|
name: "&#FFFFFFCommunity"
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "oak_boat"
|
||||||
|
name: "�D4FF&lCommunity"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
leaderboards:
|
||||||
|
name: "&#FFFFFFLeaderboards"
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "gold_nugget"
|
||||||
|
name: "�D4FF&lLeaderboards"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
sort:
|
||||||
|
material: "bookshelf"
|
||||||
|
name: "�D4FF&lSorted by %s"
|
||||||
|
lore: ""
|
||||||
|
values: ["score", "time", "difficulty"]
|
||||||
|
|
||||||
|
head:
|
||||||
|
material: ""
|
||||||
|
name: "�D4FF&l#%r - %p"
|
||||||
|
lore: "�D4FFScore: &#A0A0A0%s||�D4FFTime: &#A0A0A0%t||�D4FFDifficulty: &#A0A0A0%d񢩈/1.0"
|
||||||
|
|
||||||
|
settings:
|
||||||
|
name: "&#FFFFFFSettings"
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "comparator"
|
||||||
|
name: "�D4FF&lSettings"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
lang:
|
||||||
|
name: "&#FFFFFFLanguage"
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "writable_book"
|
||||||
|
name: "�D4FF&lLanguage"
|
||||||
|
lore: "񢩈Currently: �D4FF&l%s"
|
||||||
|
|
||||||
|
chat:
|
||||||
|
material: "crossbow"
|
||||||
|
name: "�D4FF&lChat"
|
||||||
|
lore: "񢩈Currently: �D4FF&l%s||񢩈Select who you can chat with"
|
||||||
|
values: ["lobby only", "players only", "public"]
|
||||||
|
|
||||||
|
formats:
|
||||||
|
lobby: "�D4FF(Lobby) �D4FF%s 񢩈> &#A0A0A0%s"
|
||||||
|
players: "�D4FF(Players) �D4FF%s 񢩈> &#A0A0A0%s"
|
||||||
|
|
||||||
|
parkour_settings:
|
||||||
|
|
||||||
|
enabled: "�D4FF&l✔"
|
||||||
|
disabled: "&#FF4444&l✘"
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "redstone"
|
||||||
|
name: "�D4FF&lParkour Settings"
|
||||||
|
lore: "񢩈Change the way your parkour appears."
|
||||||
|
|
||||||
|
items:
|
||||||
|
|
||||||
|
no_change:
|
||||||
|
material: "barrier"
|
||||||
|
name: "B0000&lYou cant change this right now!"
|
||||||
|
lore: "&#A0A0A0You have a score above 0,||&#A0A0A0which means you cant change this setting."
|
||||||
|
|
||||||
|
styles:
|
||||||
|
name: "&#FFFFFFStyles"
|
||||||
|
|
||||||
|
style_item:
|
||||||
|
material: ""
|
||||||
|
name: "&#FFFFFF&l%s"
|
||||||
|
lore: "�D4FFCategory: &#A0A0A0%s"
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "crafting_table"
|
||||||
|
name: "�D4FF&lStyle"
|
||||||
|
lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0Choose which blocks will be used."
|
||||||
|
|
||||||
|
leads:
|
||||||
|
material: "feather"
|
||||||
|
name: "�D4FF&lLead"
|
||||||
|
lore: "�D4FFCurrently: &#A0A0A0%s blocks||&#A0A0A0How many blocks will||&#A0A0A0be generated in front of you."
|
||||||
|
|
||||||
|
time:
|
||||||
|
material: "clock"
|
||||||
|
name: "�D4FF&lTime"
|
||||||
|
lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0Your current visual time."
|
||||||
|
|
||||||
|
schematics:
|
||||||
|
material: ""
|
||||||
|
name: "�D4FF&lSchematic difficulty"
|
||||||
|
lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0The difficulty of schematics"
|
||||||
|
values: ["&#FF4444off", "�D4FFeasy", "&#FFFF00medium", "�D4FFhard", "B0000very hard"]
|
||||||
|
|
||||||
|
scoreboard:
|
||||||
|
material: ""
|
||||||
|
name: "Show scoreboard"
|
||||||
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows the scoreboard."
|
||||||
|
|
||||||
|
fall_message:
|
||||||
|
item:
|
||||||
|
material: ""
|
||||||
|
name: "Show fall message"
|
||||||
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows a message when you fall||&#A0A0A0with extra info."
|
||||||
|
|
||||||
|
divider: "񢩈&m-----------------------------------"
|
||||||
|
score: "�D4FF&lScore &r&#FFFFFF%s"
|
||||||
|
time: "�D4FF&lTime &r&#FFFFFF%s"
|
||||||
|
high_score: "�D4FF&lHigh-score &r&#FFFFFF%s"
|
||||||
|
|
||||||
|
formats:
|
||||||
|
miss: "&#A0A0A0You missed your high score by %s points!"
|
||||||
|
beat: "&#A0A0A0You beat your high score by %s points!"
|
||||||
|
tied: "&#A0A0A0You tied your high score!"
|
||||||
|
|
||||||
|
particles:
|
||||||
|
material: ""
|
||||||
|
name: "Show particles"
|
||||||
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will show particles."
|
||||||
|
|
||||||
|
sound:
|
||||||
|
material: ""
|
||||||
|
name: "Play sounds"
|
||||||
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will play a sound."
|
||||||
|
|
||||||
|
special_blocks:
|
||||||
|
material: ""
|
||||||
|
name: "Use special blocks"
|
||||||
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, uses special blocks like ice and slabs."
|
||||||
|
|
||||||
|
score_difficulty:
|
||||||
|
material: ""
|
||||||
|
name: "Score difficulty"
|
||||||
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0When enabled, the higher score you have,||&#A0A0A0the more difficult it gets."
|
||||||
|
|
||||||
|
lobby:
|
||||||
|
name: "&#FFFFFFLobby"
|
||||||
|
|
||||||
|
other_join: 'ᤀ&l+ &r&#A0A0A0%s joined your lobby'
|
||||||
|
other_leave: '&#FF4444&l- &r&#A0A0A0%s left your lobby'
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "iron_ingot"
|
||||||
|
name: "�D4FF&lYour Lobby"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
visibility:
|
||||||
|
material: "firework_rocket"
|
||||||
|
name: "�D4FF&lVisibility"
|
||||||
|
lore: "񢩈Currently: �D4FF&l%s||񢩈Select who can join your lobby."
|
||||||
|
values: ["private", "invite-only", "public"]
|
||||||
|
|
||||||
|
player_management:
|
||||||
|
name: "&#FFFFFFManage players"
|
||||||
|
|
||||||
|
kicked: "&#A0A0A0You've been kicked from your lobby by the lobby owner."
|
||||||
|
advice: "&#A0A0A0Set your lobby visibility to invite-only or private to avoid people randomly joining."
|
||||||
|
muted: "&#A0A0A0You've been muted by the lobby owner."
|
||||||
|
unmuted: "&#A0A0A0You've been unmuted by the lobby owner."
|
||||||
|
|
||||||
|
item:
|
||||||
|
material: "cake"
|
||||||
|
name: "�D4FF&lManage Players"
|
||||||
|
lore: "񢩈Kick or mute players here."
|
||||||
|
|
||||||
|
head:
|
||||||
|
material: ""
|
||||||
|
name: "�D4FF&l%s"
|
||||||
|
lore: ""
|
||||||
|
top: "񢩈Muted in lobby||"
|
||||||
|
bottom: "�D4FFLeft click񢩈 to kick from lobby||�D4FFRight click񢩈 to (un)mute in lobby"
|
||||||
|
|
||||||
|
scoreboard:
|
||||||
|
|
||||||
|
title: "�D4FF&lLoParkour"
|
||||||
|
|
||||||
|
lines:
|
||||||
|
- "�FF"
|
||||||
|
- "�D4FFScore &#FFFFFF%score%"
|
||||||
|
- "�D4FFTime &#FFFFFF%time%"
|
||||||
|
- "�D4FFHighscore &#FFFFFF%high_score%"
|
||||||
|
- "&#FF4444"
|
||||||
|
- "�D4FF&lserver.ip"
|
||||||
|
|
||||||
|
other:
|
||||||
|
|
||||||
|
no_do: "&#A0A0A0You can't do this right now."
|
||||||
|
no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!"
|
||||||
|
customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\""
|
||||||
|
|
||||||
|
quit:
|
||||||
|
material: "barrier"
|
||||||
|
name: "�D4FF&lQuit"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
close:
|
||||||
|
material: "arrow"
|
||||||
|
name: "�D4FF&lClose"
|
||||||
|
lore: ""
|
||||||
|
|
||||||
|
iep:
|
||||||
|
material: "elytra"
|
||||||
|
name: "�D4FF&lFlying"
|
||||||
|
lore: "&#A0A0A0Parkour with elytra!"
|
||||||
|
|
||||||
|
modes:
|
||||||
|
elytra:
|
||||||
|
material: "elytra"
|
||||||
|
name: "�D4FF&lElytra"
|
||||||
|
lore: "&#A0A0A0Fly through rings!||&#A0A0A0Use fireworks to boost"
|
||||||
|
start_hint: "&#A0A0A0Fly through the rings! Use fireworks to boost."
|
||||||
|
|
||||||
|
race:
|
||||||
|
material: "golden_boots"
|
||||||
|
name: "&#FFD700&lRace"
|
||||||
|
lore: "&#A0A0A0First to reach target score!||&#A0A0A0Compete for fastest time"
|
||||||
|
completed: "&#FFD700Finished! Score: &#FFFFFF%s &#A0A0Ain &#FFFFFF%s"
|
||||||
|
|
||||||
|
coop:
|
||||||
|
material: "player_head"
|
||||||
|
name: "�FF00&lCo-op"
|
||||||
|
lore: "&#A0A0A0Team up with friends!||&#A0A0A0Shared score and progress"
|
||||||
|
player_joined: "�FF00%s &#A0A0Ajoined the co-op session!"
|
||||||
|
stats: "&#A0A0ATeam score: &#FFFFFF%s &#A0A0A| Your blocks: &#FFFFFF%s &#A0A0A(&#FFFFFF%s%%&#A0A0A)"
|
||||||
|
|
@ -30,8 +30,6 @@ import org.bstats.charts.SingleLineChart;
|
||||||
import org.jetbrains.annotations.Nullable;
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Main class of LoParkour
|
* Main class of LoParkour
|
||||||
|
|
@ -112,77 +110,8 @@ public final class LoParkour extends LoPlugin {
|
||||||
|
|
||||||
private void loadSchematics() {
|
private void loadSchematics() {
|
||||||
schematicManager = new LPSchematicManager();
|
schematicManager = new LPSchematicManager();
|
||||||
|
|
||||||
// Create default island schematic if it doesn't exist
|
|
||||||
File schematicsFolder = getInFolder("schematics-new");
|
|
||||||
File islandFile = new File(schematicsFolder, "island.lpschem");
|
|
||||||
|
|
||||||
if (!islandFile.exists()) {
|
|
||||||
try {
|
|
||||||
createDefaultIslandSchematic(islandFile);
|
|
||||||
getLogger().info("Created default island schematic");
|
|
||||||
} catch (Exception ex) {
|
|
||||||
getLogger().severe("Failed to create default island schematic: " + ex.getMessage());
|
|
||||||
ex.printStackTrace();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
schematicManager.loadAll();
|
schematicManager.loadAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createDefaultIslandSchematic(File file) throws Exception {
|
|
||||||
// Create a larger 9x5x9 island for better visibility and safety
|
|
||||||
List<String> palette = new ArrayList<>();
|
|
||||||
palette.add("minecraft:air");
|
|
||||||
palette.add("minecraft:stone");
|
|
||||||
palette.add("minecraft:diamond_block");
|
|
||||||
palette.add("minecraft:emerald_block");
|
|
||||||
|
|
||||||
int width = 9, height = 5, length = 9;
|
|
||||||
int[] blocks = new int[width * height * length];
|
|
||||||
|
|
||||||
// Fill everything with air first
|
|
||||||
for (int i = 0; i < blocks.length; i++) {
|
|
||||||
blocks[i] = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create a solid stone platform at y=1 (7x7 platform)
|
|
||||||
for (int z = 1; z < 8; z++) {
|
|
||||||
for (int x = 1; x < 8; x++) {
|
|
||||||
int index = x + (z * width) + (1 * width * length);
|
|
||||||
blocks[index] = 1; // stone
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Place diamond block (player spawn) at center
|
|
||||||
int centerX = 4, centerZ = 4;
|
|
||||||
int diamondIndex = centerX + (centerZ * width) + (1 * width * length);
|
|
||||||
blocks[diamondIndex] = 2; // diamond_block - player spawns here
|
|
||||||
|
|
||||||
// Place emerald block (parkour start) to the right of spawn
|
|
||||||
int emeraldIndex = (centerX + 1) + (centerZ * width) + (1 * width * length);
|
|
||||||
blocks[emeraldIndex] = 3; // emerald_block - parkour starts here
|
|
||||||
|
|
||||||
dev.loki.loparkour.schematic.lpschem.SchematicMetadata metadata =
|
|
||||||
new dev.loki.loparkour.schematic.lpschem.SchematicMetadata("island", "LoParkour", 0.0);
|
|
||||||
metadata.addTag("spawn");
|
|
||||||
metadata.addTag("island");
|
|
||||||
|
|
||||||
dev.loki.loparkour.schematic.lpschem.SchematicDimensions dimensions =
|
|
||||||
new dev.loki.loparkour.schematic.lpschem.SchematicDimensions(width, height, length);
|
|
||||||
|
|
||||||
// Markers point to the blocks where player spawns and parkour begins
|
|
||||||
dev.loki.loparkour.schematic.lpschem.SchematicMarkers markers =
|
|
||||||
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers(
|
|
||||||
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers.Vector3i(centerX, 1, centerZ),
|
|
||||||
new dev.loki.loparkour.schematic.lpschem.SchematicMarkers.Vector3i(centerX + 1, 1, centerZ)
|
|
||||||
);
|
|
||||||
|
|
||||||
dev.loki.loparkour.schematic.lpschem.LPSchematic schematic =
|
|
||||||
new dev.loki.loparkour.schematic.lpschem.LPSchematic(metadata, dimensions, palette, blocks, markers);
|
|
||||||
|
|
||||||
schematic.save(file);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void registerModes() {
|
private void registerModes() {
|
||||||
Registry.register(new DefaultMode());
|
Registry.register(new DefaultMode());
|
||||||
|
|
@ -256,29 +185,14 @@ public final class LoParkour extends LoPlugin {
|
||||||
ParkourUser.leave(user);
|
ParkourUser.leave(user);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save leaderboards for all modes
|
// write all LoParkour gamemodes
|
||||||
if (Modes.DEFAULT != null && Modes.DEFAULT.getLeaderboard() != null) {
|
Modes.DEFAULT.getLeaderboard().write(false);
|
||||||
Modes.DEFAULT.getLeaderboard().write(false);
|
|
||||||
}
|
|
||||||
if (Modes.SPEEDRUN != null && Modes.SPEEDRUN.getLeaderboard() != null) {
|
|
||||||
Modes.SPEEDRUN.getLeaderboard().write(false);
|
|
||||||
}
|
|
||||||
if (Modes.ELYTRA != null && Modes.ELYTRA.getLeaderboard() != null) {
|
|
||||||
Modes.ELYTRA.getLeaderboard().write(false);
|
|
||||||
}
|
|
||||||
if (Modes.RACE != null && Modes.RACE.getLeaderboard() != null) {
|
|
||||||
Modes.RACE.getLeaderboard().write(false);
|
|
||||||
}
|
|
||||||
if (Modes.COOP != null && Modes.COOP.getLeaderboard() != null) {
|
|
||||||
Modes.COOP.getLeaderboard().write(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
Storage.close();
|
Storage.close();
|
||||||
World.delete();
|
World.delete();
|
||||||
} catch (Throwable ex) {
|
} catch (Throwable t) {
|
||||||
// Log errors instead of silently ignoring them
|
getLogger().severe("Error during plugin shutdown: " + t.getMessage());
|
||||||
getLogger().severe("Error during plugin disable: " + ex.getMessage());
|
t.printStackTrace();
|
||||||
ex.printStackTrace();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -78,7 +78,7 @@ public class PlayerCommandHandler {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Config.reload(false);
|
Config.reload(false);
|
||||||
send(sender, LoParkour.PREFIX + "Reloaded config files.");
|
send(sender, LoParkour.PREFIX + "Reloading config files... (locales are loading asynchronously)");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void sendHelp(@NotNull CommandSender sender) {
|
public void sendHelp(@NotNull CommandSender sender) {
|
||||||
|
|
|
||||||
|
|
@ -48,9 +48,10 @@ public class Locales {
|
||||||
public static void init() {
|
public static void init() {
|
||||||
Plugin plugin = LoParkour.getPlugin();
|
Plugin plugin = LoParkour.getPlugin();
|
||||||
|
|
||||||
Scheduler.get(plugin).runAsync(() -> {
|
// Create a temporary map to avoid clearing locales before new ones are loaded
|
||||||
locales.clear();
|
Map<String, FileConfiguration> newLocales = new HashMap<>();
|
||||||
|
|
||||||
|
Scheduler.get(plugin).runAsync(() -> {
|
||||||
FileConfiguration embedded = YamlConfiguration.loadConfiguration(new InputStreamReader(plugin.getResource("locales/en.yml"), StandardCharsets.UTF_8));
|
FileConfiguration embedded = YamlConfiguration.loadConfiguration(new InputStreamReader(plugin.getResource("locales/en.yml"), StandardCharsets.UTF_8));
|
||||||
|
|
||||||
// get all nodes from the plugin's english resource, aka the most updated version
|
// get all nodes from the plugin's english resource, aka the most updated version
|
||||||
|
|
@ -84,11 +85,18 @@ public class Locales {
|
||||||
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
|
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
|
||||||
validate(embedded, config, file);
|
validate(embedded, config, file);
|
||||||
|
|
||||||
locales.put(locale, config);
|
newLocales.put(locale, config);
|
||||||
});
|
});
|
||||||
} catch (Exception ex) {
|
} catch (Exception ex) {
|
||||||
LoParkour.getPlugin().getLogger().severe("Error while trying to read locale files - restart/reload your server - " + ex.getMessage());
|
LoParkour.getPlugin().getLogger().severe("Error while trying to read locale files - restart/reload your server - " + ex.getMessage());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Only clear and replace locales after all new ones are loaded
|
||||||
|
Scheduler.get(plugin).run(() -> {
|
||||||
|
locales.clear();
|
||||||
|
locales.putAll(newLocales);
|
||||||
|
LoParkour.log("Locales reloaded successfully (" + locales.size() + " locales)");
|
||||||
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -33,8 +33,6 @@ import java.util.logging.Level;
|
||||||
*/
|
*/
|
||||||
public class BlockPlacer {
|
public class BlockPlacer {
|
||||||
|
|
||||||
private static final int MAX_JUMP_VALIDATION_RETRIES = 10;
|
|
||||||
|
|
||||||
private final ParkourGenerator g;
|
private final ParkourGenerator g;
|
||||||
|
|
||||||
public BlockPlacer(ParkourGenerator generator) {
|
public BlockPlacer(ParkourGenerator generator) {
|
||||||
|
|
@ -75,29 +73,7 @@ public class BlockPlacer {
|
||||||
g.state.playerSpawn = spawn;
|
g.state.playerSpawn = spawn;
|
||||||
g.state.lastStandingPlayerLocation = spawn;
|
g.state.lastStandingPlayerLocation = spawn;
|
||||||
g.state.blockSpawn = blockSpawn;
|
g.state.blockSpawn = blockSpawn;
|
||||||
|
g.state.history.add(blockSpawn.getBlock());
|
||||||
// Place first block - always a full block from config
|
|
||||||
Block firstBlock = blockSpawn.getBlock();
|
|
||||||
|
|
||||||
// Get first block material from config, fallback to stone
|
|
||||||
String firstBlockStr = "stone";
|
|
||||||
try {
|
|
||||||
firstBlockStr = Config.GENERATION.getString("advanced.island.parkour.first-block-material");
|
|
||||||
} catch (Exception ex) {
|
|
||||||
LoParkour.getPlugin().getLogger().warning("Config key 'advanced.island.parkour.first-block-material' not found, using 'stone'");
|
|
||||||
}
|
|
||||||
|
|
||||||
Material firstBlockMaterial = Material.getMaterial(firstBlockStr.toUpperCase());
|
|
||||||
if (firstBlockMaterial == null) {
|
|
||||||
LoParkour.getPlugin().getLogger().warning("Invalid first-block-material: " + firstBlockStr + ", using STONE");
|
|
||||||
firstBlockMaterial = Material.STONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set first block
|
|
||||||
firstBlock.setType(firstBlockMaterial);
|
|
||||||
g.state.history.add(firstBlock);
|
|
||||||
|
|
||||||
// Generate remaining blocks
|
|
||||||
generate(g.profile.get("blockLead").asInt());
|
generate(g.profile.get("blockLead").asInt());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -127,11 +103,28 @@ public class BlockPlacer {
|
||||||
|
|
||||||
// Restrict jumps after special blocks to prevent impossible jumps
|
// Restrict jumps after special blocks to prevent impossible jumps
|
||||||
Material lastType = g.getLatest().getType();
|
Material lastType = g.getLatest().getType();
|
||||||
switch (lastType) {
|
BlockData lastBlockData = g.getLatest().getBlockData();
|
||||||
case SMOOTH_QUARTZ_SLAB -> {
|
|
||||||
height = Math.min(height, 0); // Can't jump up from slab
|
// Check if it's a slab material
|
||||||
distance = Math.min(distance, 3); // Limit distance
|
if (isSlabMaterial(lastType)) {
|
||||||
|
// Check if it's a bottom slab (height 0.5) or top slab (height 1.0)
|
||||||
|
if (lastBlockData instanceof org.bukkit.block.data.type.Slab slab) {
|
||||||
|
if (slab.getType() == org.bukkit.block.data.type.Slab.Type.BOTTOM) {
|
||||||
|
// Bottom slab: player is 0.5 blocks lower, can't jump as high
|
||||||
|
height = Math.min(height, -1); // Reduce max height due to lower starting position
|
||||||
|
distance = Math.min(distance, 3); // Limit distance
|
||||||
|
} else if (slab.getType() == org.bukkit.block.data.type.Slab.Type.TOP) {
|
||||||
|
// Top slab: normal restrictions
|
||||||
|
height = Math.min(height, 0);
|
||||||
|
distance = Math.min(distance, 3);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Fallback for unknown slab type
|
||||||
|
height = Math.min(height, 0);
|
||||||
|
distance = Math.min(distance, 3);
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
switch (lastType) {
|
||||||
case GLASS_PANE -> {
|
case GLASS_PANE -> {
|
||||||
height = Math.min(height, 0); // Can't jump up from pane
|
height = Math.min(height, 0); // Can't jump up from pane
|
||||||
distance = Math.min(distance, 3); // Limit distance
|
distance = Math.min(distance, 3); // Limit distance
|
||||||
|
|
@ -156,6 +149,7 @@ public class BlockPlacer {
|
||||||
distance = Math.min(distance, 2); // Very limited distance
|
distance = Math.min(distance, 2); // Very limited distance
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Clamp values to valid ranges for JumpOffsetGenerator
|
// Clamp values to valid ranges for JumpOffsetGenerator
|
||||||
height = Math.max(-2, Math.min(1, height));
|
height = Math.max(-2, Math.min(1, height));
|
||||||
|
|
@ -174,10 +168,10 @@ public class BlockPlacer {
|
||||||
|
|
||||||
Block candidate = current.getLocation().add(offset).getBlock();
|
Block candidate = current.getLocation().add(offset).getBlock();
|
||||||
|
|
||||||
// Retry with JumpValidator if jump is impossible (up to MAX_JUMP_VALIDATION_RETRIES attempts)
|
// Retry with JumpValidator if jump is impossible (up to 10 attempts)
|
||||||
JumpValidator validator = new JumpValidator();
|
JumpValidator validator = new JumpValidator();
|
||||||
int attempts = 0;
|
int attempts = 0;
|
||||||
while (!validator.canJump(current.getLocation(), candidate.getLocation()) && attempts < MAX_JUMP_VALIDATION_RETRIES) {
|
while (!validator.canJump(current.getLocation(), candidate.getLocation()) && attempts < 10) {
|
||||||
// Reduce distance and height to make jump easier
|
// Reduce distance and height to make jump easier
|
||||||
distance = Math.max(1, distance - 1);
|
distance = Math.max(1, distance - 1);
|
||||||
height = Math.max(-1, height - 1);
|
height = Math.max(-1, height - 1);
|
||||||
|
|
@ -194,6 +188,15 @@ public class BlockPlacer {
|
||||||
|
|
||||||
return candidate;
|
return candidate;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if material is a slab type.
|
||||||
|
*/
|
||||||
|
private boolean isSlabMaterial(Material material) {
|
||||||
|
return material == Material.SMOOTH_QUARTZ_SLAB ||
|
||||||
|
material == Material.STONE_SLAB ||
|
||||||
|
material.name().endsWith("_SLAB");
|
||||||
|
}
|
||||||
|
|
||||||
protected BlockData selectBlockData() {
|
protected BlockData selectBlockData() {
|
||||||
Style style = Registry.getStyle(g.profile.get("style").value());
|
Style style = Registry.getStyle(g.profile.get("style").value());
|
||||||
|
|
@ -243,14 +246,14 @@ public class BlockPlacer {
|
||||||
}
|
}
|
||||||
|
|
||||||
private JumpType selectJumpType() {
|
private JumpType selectJumpType() {
|
||||||
// Read chances from config
|
// Simple chances: 70% normal, 5% each for special types
|
||||||
Map<JumpType, Double> chances = new HashMap<>();
|
Map<JumpType, Double> chances = new HashMap<>();
|
||||||
chances.put(JumpType.NORMAL, Config.GENERATION.getDouble("generation.jump-types.normal"));
|
chances.put(JumpType.NORMAL, 70.0);
|
||||||
chances.put(JumpType.NEO_JUMP, Config.GENERATION.getDouble("generation.jump-types.neo"));
|
chances.put(JumpType.NEO_JUMP, 5.0);
|
||||||
chances.put(JumpType.HEAD_HITTER, Config.GENERATION.getDouble("generation.jump-types.head-hitter"));
|
chances.put(JumpType.HEAD_HITTER, 5.0);
|
||||||
chances.put(JumpType.FENCE_JUMP, Config.GENERATION.getDouble("generation.jump-types.fence"));
|
chances.put(JumpType.FENCE_JUMP, 10.0);
|
||||||
chances.put(JumpType.TRAPDOOR_JUMP, Config.GENERATION.getDouble("generation.jump-types.trapdoor"));
|
chances.put(JumpType.TRAPDOOR_JUMP, 5.0);
|
||||||
chances.put(JumpType.LADDER_JUMP, Config.GENERATION.getDouble("generation.jump-types.ladder"));
|
chances.put(JumpType.LADDER_JUMP, 5.0);
|
||||||
|
|
||||||
return Probs.random(chances);
|
return Probs.random(chances);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
package dev.loki.loparkour.generator.jump;
|
package dev.loki.loparkour.generator.jump;
|
||||||
|
|
||||||
import dev.loki.loparkour.LoParkour;
|
|
||||||
import dev.loki.loparkour.util.Probs;
|
import dev.loki.loparkour.util.Probs;
|
||||||
|
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
@ -44,7 +43,8 @@ public class JumpOffsetGenerator {
|
||||||
};
|
};
|
||||||
default -> {
|
default -> {
|
||||||
// Fallback for unexpected values
|
// Fallback for unexpected values
|
||||||
LoParkour.getPlugin().getLogger().warning("Unexpected jump height " + y + ", using default maxOffset=2");
|
dev.loki.loparkour.LoParkour.getPlugin().getLogger()
|
||||||
|
.warning("Unexpected jump height " + y + ", using default maxOffset=2");
|
||||||
yield 2;
|
yield 2;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -32,7 +32,92 @@ public class JumpValidator {
|
||||||
if (from == null || to == null) {
|
if (from == null || to == null) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return canJump(from.toVector(), to.toVector());
|
|
||||||
|
// Check if jumping from a bottom slab - adjust limits accordingly
|
||||||
|
double heightAdjustment = getSlabHeightAdjustment(from);
|
||||||
|
|
||||||
|
return canJumpWithAdjustment(from.toVector(), to.toVector(), heightAdjustment);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get height adjustment for slab blocks.
|
||||||
|
* Returns negative value for bottom slabs (player is lower).
|
||||||
|
*/
|
||||||
|
private double getSlabHeightAdjustment(@NotNull Location location) {
|
||||||
|
try {
|
||||||
|
org.bukkit.block.Block block = location.getBlock();
|
||||||
|
if (block != null && isSlabMaterial(block.getType())) {
|
||||||
|
org.bukkit.block.data.BlockData blockData = block.getBlockData();
|
||||||
|
if (blockData instanceof org.bukkit.block.data.type.Slab slab) {
|
||||||
|
if (slab.getType() == org.bukkit.block.data.type.Slab.Type.BOTTOM) {
|
||||||
|
// Bottom slab: player is 0.5 blocks lower
|
||||||
|
return -0.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (Exception e) {
|
||||||
|
// In case of mock objects or other issues, fall back to default behavior
|
||||||
|
}
|
||||||
|
return 0.0; // No adjustment for full blocks
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if material is a slab type.
|
||||||
|
*/
|
||||||
|
private boolean isSlabMaterial(org.bukkit.Material material) {
|
||||||
|
return material == org.bukkit.Material.SMOOTH_QUARTZ_SLAB ||
|
||||||
|
material == org.bukkit.Material.STONE_SLAB ||
|
||||||
|
material.name().endsWith("_SLAB");
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean canJumpWithAdjustment(@NotNull Vector from, @NotNull Vector to, double heightAdjustment) {
|
||||||
|
// Null safety check
|
||||||
|
if (from == null || to == null) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
double dx = to.getX() - from.getX();
|
||||||
|
double dy = to.getY() - from.getY();
|
||||||
|
double dz = to.getZ() - from.getZ();
|
||||||
|
|
||||||
|
// Check if same location (no jump)
|
||||||
|
double horizontalDistance = Math.sqrt(dx * dx + dz * dz);
|
||||||
|
if (horizontalDistance < 0.01 && Math.abs(dy) < 0.01) {
|
||||||
|
return false; // Same location
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check horizontal distance limit
|
||||||
|
if (horizontalDistance > maxHorizontal) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adjust vertical limits based on slab height
|
||||||
|
double adjustedMaxVerticalUp = maxVerticalUp;
|
||||||
|
double adjustedMaxVerticalDown = maxVerticalDown;
|
||||||
|
|
||||||
|
if (heightAdjustment < 0) {
|
||||||
|
// Player is lower (bottom slab), reduce upward jump capability
|
||||||
|
adjustedMaxVerticalUp = maxVerticalUp + heightAdjustment; // Reduce max up jump
|
||||||
|
adjustedMaxVerticalDown = maxVerticalDown - heightAdjustment; // Increase max down jump
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check vertical limits with adjustment
|
||||||
|
if (dy > adjustedMaxVerticalUp || dy < -adjustedMaxVerticalDown) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// For upward jumps, reduce max horizontal distance
|
||||||
|
// Player can't jump as far when jumping up
|
||||||
|
if (dy > 0) {
|
||||||
|
double adjustedMaxHorizontal = maxHorizontal - (dy * 0.5); // Reduce by 0.5 blocks per block up
|
||||||
|
if (horizontalDistance > adjustedMaxHorizontal) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check total distance
|
||||||
|
double totalDistance = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||||
|
return totalDistance <= maxDistance;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if jump is possible: sqrt(dx² + dy² + dz²) <= maxDistance
|
// Check if jump is possible: sqrt(dx² + dy² + dz²) <= maxDistance
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,6 @@ import dev.loki.loparkour.ghost.GhostRecorder;
|
||||||
import dev.loki.loparkour.leaderboard.Leaderboard;
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
import dev.loki.loparkour.leaderboard.Score;
|
import dev.loki.loparkour.leaderboard.Score;
|
||||||
import dev.loki.loparkour.mode.Modes;
|
import dev.loki.loparkour.mode.Modes;
|
||||||
import dev.loki.loparkour.mode.SpeedrunMode;
|
|
||||||
import dev.loki.loparkour.player.ParkourPlayer;
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
import dev.loki.loparkour.player.ParkourSpectator;
|
import dev.loki.loparkour.player.ParkourSpectator;
|
||||||
import dev.loki.loparkour.reward.Rewards;
|
import dev.loki.loparkour.reward.Rewards;
|
||||||
|
|
@ -30,10 +29,6 @@ import java.util.Iterator;
|
||||||
*/
|
*/
|
||||||
public class GeneratorLifecycle {
|
public class GeneratorLifecycle {
|
||||||
|
|
||||||
private static final int FALL_DISTANCE_THRESHOLD = -10;
|
|
||||||
private static final int SCHEMATIC_CLEANUP_OFFSET = 5;
|
|
||||||
private static final int SCHEMATIC_PROXIMITY_DISTANCE = 15;
|
|
||||||
|
|
||||||
private final ParkourGenerator generator;
|
private final ParkourGenerator generator;
|
||||||
private dev.lolib.scheduler.ScheduledTask cleanupTask;
|
private dev.lolib.scheduler.ScheduledTask cleanupTask;
|
||||||
private GhostRecorder ghostRecorder;
|
private GhostRecorder ghostRecorder;
|
||||||
|
|
@ -89,7 +84,7 @@ public class GeneratorLifecycle {
|
||||||
generator.getSpectators().forEach(ParkourSpectator::update);
|
generator.getSpectators().forEach(ParkourSpectator::update);
|
||||||
|
|
||||||
if (generator.player.getLocation().getWorld() != generator.state.lastStandingPlayerLocation.getWorld()) return;
|
if (generator.player.getLocation().getWorld() != generator.state.lastStandingPlayerLocation.getWorld()) return;
|
||||||
if (generator.player.getLocation().subtract(generator.state.lastStandingPlayerLocation).getY() < FALL_DISTANCE_THRESHOLD) {
|
if (generator.player.getLocation().subtract(generator.state.lastStandingPlayerLocation).getY() < -10) {
|
||||||
fall();
|
fall();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -97,11 +92,6 @@ public class GeneratorLifecycle {
|
||||||
Block below = blockBelow();
|
Block below = blockBelow();
|
||||||
if (below == null) return;
|
if (below == null) return;
|
||||||
|
|
||||||
// Speedrun mode: trigger block disappearing (only for parkour blocks, not spawn platform)
|
|
||||||
if (generator.getMode() instanceof SpeedrunMode && generator.state.history.contains(below)) {
|
|
||||||
((SpeedrunMode.SpeedrunGenerator) generator).onBlockTouch(below);
|
|
||||||
}
|
|
||||||
|
|
||||||
handleSchematicEndBlock(below);
|
handleSchematicEndBlock(below);
|
||||||
|
|
||||||
// Clean up schematic blocks that are behind the player
|
// Clean up schematic blocks that are behind the player
|
||||||
|
|
@ -110,7 +100,7 @@ public class GeneratorLifecycle {
|
||||||
if (currentIdx > 0) {
|
if (currentIdx > 0) {
|
||||||
generator.state.schematicBlocks.removeIf(b -> {
|
generator.state.schematicBlocks.removeIf(b -> {
|
||||||
int blockIdx = generator.state.history.indexOf(b);
|
int blockIdx = generator.state.history.indexOf(b);
|
||||||
if (blockIdx >= 0 && blockIdx < currentIdx - SCHEMATIC_CLEANUP_OFFSET) {
|
if (blockIdx >= 0 && blockIdx < currentIdx - 5) {
|
||||||
b.setType(Material.AIR);
|
b.setType(Material.AIR);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
@ -122,7 +112,7 @@ public class GeneratorLifecycle {
|
||||||
// Reset schematic wait if player is far from schematic blocks
|
// Reset schematic wait if player is far from schematic blocks
|
||||||
if (generator.state.waitForSchematicCompletion && !generator.state.schematicBlocks.isEmpty()) {
|
if (generator.state.waitForSchematicCompletion && !generator.state.schematicBlocks.isEmpty()) {
|
||||||
boolean nearSchematic = generator.state.schematicBlocks.stream()
|
boolean nearSchematic = generator.state.schematicBlocks.stream()
|
||||||
.anyMatch(b -> b.getLocation().distance(generator.player.getLocation()) < SCHEMATIC_PROXIMITY_DISTANCE);
|
.anyMatch(b -> b.getLocation().distance(generator.player.getLocation()) < 15);
|
||||||
if (!nearSchematic) {
|
if (!nearSchematic) {
|
||||||
generator.state.waitForSchematicCompletion = false;
|
generator.state.waitForSchematicCompletion = false;
|
||||||
// Force delete schematic blocks
|
// Force delete schematic blocks
|
||||||
|
|
@ -148,7 +138,6 @@ public class GeneratorLifecycle {
|
||||||
generator.state.lastPositionIndexPlayer = idx;
|
generator.state.lastPositionIndexPlayer = idx;
|
||||||
|
|
||||||
removeTrailBlocks(idx);
|
removeTrailBlocks(idx);
|
||||||
// cleanupDistantBlocks is called by cleanupTask timer, no need to call here
|
|
||||||
generator.placer.deleteSchematic();
|
generator.placer.deleteSchematic();
|
||||||
|
|
||||||
int pts = Config.CONFIG.getBoolean("scoring.all-points") ? delta : 1;
|
int pts = Config.CONFIG.getBoolean("scoring.all-points") ? delta : 1;
|
||||||
|
|
@ -173,16 +162,7 @@ public class GeneratorLifecycle {
|
||||||
}
|
}
|
||||||
|
|
||||||
private @Nullable Block blockBelow() {
|
private @Nullable Block blockBelow() {
|
||||||
Location loc = generator.player.getLocation();
|
Location loc = generator.player.getLocation().subtract(0, 1, 0);
|
||||||
|
|
||||||
// Check current block first (for fences, walls, etc with height > 1)
|
|
||||||
Block current = loc.getBlock();
|
|
||||||
if (current.getType().isSolid() && !current.getType().isAir()) {
|
|
||||||
return current;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check block below
|
|
||||||
loc = loc.subtract(0, 1, 0);
|
|
||||||
Block b = loc.getBlock();
|
Block b = loc.getBlock();
|
||||||
if (b.getType() == Material.AIR) {
|
if (b.getType() == Material.AIR) {
|
||||||
if (loc.subtract(0, 0.5, 0).getBlock().getType() == Material.AIR) return null;
|
if (loc.subtract(0, 0.5, 0).getBlock().getType() == Material.AIR) return null;
|
||||||
|
|
@ -244,9 +224,10 @@ public class GeneratorLifecycle {
|
||||||
int score = generator.state.score;
|
int score = generator.state.score;
|
||||||
|
|
||||||
if (ghostManager.shouldRecordGhost(modeName, score)) {
|
if (ghostManager.shouldRecordGhost(modeName, score)) {
|
||||||
|
// Pass UUID as well as name — GhostManager names files by UUID
|
||||||
GhostData ghostData = ghostRecorder.stopRecording(
|
GhostData ghostData = ghostRecorder.stopRecording(
|
||||||
|
generator.player.getUUID(),
|
||||||
generator.player.getName(),
|
generator.player.getName(),
|
||||||
generator.player.getUUID().toString(),
|
|
||||||
score
|
score
|
||||||
);
|
);
|
||||||
ghostManager.saveGhost(modeName, ghostData);
|
ghostManager.saveGhost(modeName, ghostData);
|
||||||
|
|
|
||||||
|
|
@ -5,44 +5,56 @@ import org.jetbrains.annotations.NotNull;
|
||||||
import java.io.*;
|
import java.io.*;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Immutable snapshot of a player's run: who ran it, their score, and every recorded frame.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs original:
|
||||||
|
* <ul>
|
||||||
|
* <li>Files were named {@code playerName.ghost} — two players with the same name
|
||||||
|
* overwrote each other, and a name like {@code ../../config} caused path traversal.
|
||||||
|
* UUID is now stored and used as the filename instead.</li>
|
||||||
|
* <li>File format is backwards-compatible: UUID is written first (new field),
|
||||||
|
* then the existing layout. Old files without a UUID are handled in
|
||||||
|
* {@link #loadFromFile} by catching the format mismatch and returning null.</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
public class GhostData {
|
public class GhostData {
|
||||||
|
|
||||||
|
/** Binary format version — bump when changing the serialised layout. */
|
||||||
|
private static final int FORMAT_VERSION = 2;
|
||||||
|
|
||||||
|
private final UUID playerUuid;
|
||||||
private final String playerName;
|
private final String playerName;
|
||||||
private final String playerUUID;
|
|
||||||
private final int score;
|
private final int score;
|
||||||
private final List<GhostFrame> frames;
|
private final List<GhostFrame> frames;
|
||||||
|
|
||||||
public GhostData(@NotNull String playerName, @NotNull String playerUUID, int score, @NotNull List<GhostFrame> frames) {
|
public GhostData(@NotNull UUID playerUuid, @NotNull String playerName,
|
||||||
|
int score, @NotNull List<GhostFrame> frames) {
|
||||||
|
this.playerUuid = playerUuid;
|
||||||
this.playerName = playerName;
|
this.playerName = playerName;
|
||||||
this.playerUUID = playerUUID;
|
this.score = score;
|
||||||
this.score = score;
|
this.frames = new ArrayList<>(frames);
|
||||||
this.frames = new ArrayList<>(frames);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public String getPlayerName() {
|
// ── Getters ───────────────────────────────────────────────────────────────
|
||||||
return playerName;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getPlayerUUID() {
|
public UUID getPlayerUuid() { return playerUuid; }
|
||||||
return playerUUID;
|
public String getPlayerName() { return playerName; }
|
||||||
}
|
public int getScore() { return score; }
|
||||||
|
public List<GhostFrame> getFrames() { return frames; }
|
||||||
|
|
||||||
public int getScore() {
|
// ── Serialisation ─────────────────────────────────────────────────────────
|
||||||
return score;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<GhostFrame> getFrames() {
|
|
||||||
return frames;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void saveToFile(@NotNull File file) throws IOException {
|
public void saveToFile(@NotNull File file) throws IOException {
|
||||||
try (DataOutputStream out = new DataOutputStream(new FileOutputStream(file))) {
|
try (DataOutputStream out = new DataOutputStream(
|
||||||
out.writeUTF(playerName);
|
new BufferedOutputStream(new FileOutputStream(file)))) {
|
||||||
out.writeUTF(playerUUID);
|
out.writeInt(FORMAT_VERSION); // version header
|
||||||
|
out.writeUTF(playerUuid.toString()); // UUID (filename-safe, collision-free)
|
||||||
|
out.writeUTF(playerName); // display name (for the ghost label)
|
||||||
out.writeInt(score);
|
out.writeInt(score);
|
||||||
out.writeInt(frames.size());
|
out.writeInt(frames.size());
|
||||||
|
|
||||||
for (GhostFrame frame : frames) {
|
for (GhostFrame frame : frames) {
|
||||||
out.writeLong(frame.getTimestamp());
|
out.writeLong(frame.getTimestamp());
|
||||||
out.writeDouble(frame.getX());
|
out.writeDouble(frame.getX());
|
||||||
|
|
@ -54,26 +66,37 @@ public class GhostData {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a ghost from file.
|
||||||
|
*
|
||||||
|
* @return The loaded data, or {@code null} if the file is an old v1 format
|
||||||
|
* (no version header / UUID) — caller should delete and ignore it.
|
||||||
|
*/
|
||||||
public static GhostData loadFromFile(@NotNull File file) throws IOException {
|
public static GhostData loadFromFile(@NotNull File file) throws IOException {
|
||||||
try (DataInputStream in = new DataInputStream(new FileInputStream(file))) {
|
try (DataInputStream in = new DataInputStream(
|
||||||
String playerName = in.readUTF();
|
new BufferedInputStream(new FileInputStream(file)))) {
|
||||||
String playerUUID = in.readUTF();
|
|
||||||
int score = in.readInt();
|
int version = in.readInt();
|
||||||
int frameCount = in.readInt();
|
if (version != FORMAT_VERSION) {
|
||||||
|
// Old format (v1) started with readUTF for playerName, not an int version.
|
||||||
|
// Those files are stale — return null so the manager can discard them.
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
UUID uuid = UUID.fromString(in.readUTF());
|
||||||
|
String name = in.readUTF();
|
||||||
|
int score = in.readInt();
|
||||||
|
int frameCount = in.readInt();
|
||||||
|
|
||||||
List<GhostFrame> frames = new ArrayList<>(frameCount);
|
List<GhostFrame> frames = new ArrayList<>(frameCount);
|
||||||
for (int i = 0; i < frameCount; i++) {
|
for (int i = 0; i < frameCount; i++) {
|
||||||
long timestamp = in.readLong();
|
frames.add(new GhostFrame(
|
||||||
double x = in.readDouble();
|
in.readLong(),
|
||||||
double y = in.readDouble();
|
in.readDouble(), in.readDouble(), in.readDouble(),
|
||||||
double z = in.readDouble();
|
in.readFloat(), in.readFloat()));
|
||||||
float yaw = in.readFloat();
|
|
||||||
float pitch = in.readFloat();
|
|
||||||
|
|
||||||
frames.add(new GhostFrame(timestamp, x, y, z, yaw, pitch));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return new GhostData(playerName, playerUUID, score, frames);
|
return new GhostData(uuid, name, score, frames);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,5 @@
|
||||||
package dev.loki.loparkour.ghost;
|
package dev.loki.loparkour.ghost;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
|
|
||||||
import dev.loki.loparkour.LoParkour;
|
import dev.loki.loparkour.LoParkour;
|
||||||
import dev.loki.loparkour.config.Config;
|
import dev.loki.loparkour.config.Config;
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
|
|
@ -13,84 +11,106 @@ import java.io.File;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads, saves, and spawns ghost runs per mode.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs original:
|
||||||
|
* <ul>
|
||||||
|
* <li>Files were named {@code playerName.ghost} — collisions between players sharing
|
||||||
|
* a name, and path traversal via names like {@code ../../config}.
|
||||||
|
* Now named {@code uuid.ghost} — guaranteed unique and filesystem-safe.</li>
|
||||||
|
* <li>When evicting the lowest ghost, the old file was looked up by player name
|
||||||
|
* which failed if the name had changed since the run was saved.</li>
|
||||||
|
* <li>Old v1 files (no UUID) are detected via {@link GhostData#loadFromFile}
|
||||||
|
* returning null — they are deleted automatically on first load.</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
public class GhostManager {
|
public class GhostManager {
|
||||||
|
|
||||||
private static final File GHOST_FOLDER = LoParkour.getInFolder("ghosts");
|
|
||||||
private static final int MAX_GHOSTS_PER_MODE = 3;
|
private static final int MAX_GHOSTS_PER_MODE = 3;
|
||||||
|
|
||||||
|
private final File ghostFolder;
|
||||||
private final Map<String, List<GhostData>> ghostsByMode = new HashMap<>();
|
private final Map<String, List<GhostData>> ghostsByMode = new HashMap<>();
|
||||||
private final List<GhostPlayer> activeGhosts = new ArrayList<>();
|
private final List<GhostPlayer> activeGhosts = new ArrayList<>();
|
||||||
|
|
||||||
public GhostManager() {
|
public GhostManager() {
|
||||||
if (!GHOST_FOLDER.exists()) {
|
this.ghostFolder = LoParkour.getInFolder("ghosts");
|
||||||
GHOST_FOLDER.mkdirs();
|
if (!ghostFolder.exists()) {
|
||||||
|
ghostFolder.mkdirs();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Loading ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
public void loadGhosts(@NotNull String mode) {
|
public void loadGhosts(@NotNull String mode) {
|
||||||
File modeFolder = new File(GHOST_FOLDER, mode);
|
File modeFolder = new File(ghostFolder, sanitizeMode(mode));
|
||||||
if (!modeFolder.exists()) {
|
if (!modeFolder.exists()) return;
|
||||||
return;
|
|
||||||
}
|
File[] files = modeFolder.listFiles((dir, name) -> name.endsWith(".ghost"));
|
||||||
|
if (files == null) return;
|
||||||
|
|
||||||
List<GhostData> ghosts = new ArrayList<>();
|
List<GhostData> ghosts = new ArrayList<>();
|
||||||
File[] files = modeFolder.listFiles((dir, name) -> name.endsWith(".ghost"));
|
for (File file : files) {
|
||||||
|
try {
|
||||||
if (files != null) {
|
GhostData data = GhostData.loadFromFile(file);
|
||||||
for (File file : files) {
|
if (data == null) {
|
||||||
try {
|
// Old v1 format — delete and skip
|
||||||
GhostData data = GhostData.loadFromFile(file);
|
LoParkour.getPlugin().getLogger().info(
|
||||||
ghosts.add(data);
|
"Deleting outdated ghost file (old format): " + file.getName());
|
||||||
} catch (IOException e) {
|
file.delete();
|
||||||
LoParkour.getPlugin().getLogger().severe("Failed to load ghost: " + file.getName());
|
continue;
|
||||||
}
|
}
|
||||||
|
ghosts.add(data);
|
||||||
|
} catch (IOException e) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Failed to load ghost file " + file.getName() + ": " + e.getMessage());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ghosts.sort((a, b) -> Integer.compare(b.getScore(), a.getScore()));
|
ghosts.sort(Comparator.comparingInt(GhostData::getScore).reversed());
|
||||||
ghostsByMode.put(mode, ghosts);
|
ghostsByMode.put(mode, ghosts);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Saving ────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
public void saveGhost(@NotNull String mode, @NotNull GhostData data) {
|
public void saveGhost(@NotNull String mode, @NotNull GhostData data) {
|
||||||
File modeFolder = new File(GHOST_FOLDER, mode);
|
File modeFolder = new File(ghostFolder, sanitizeMode(mode));
|
||||||
if (!modeFolder.exists()) {
|
if (!modeFolder.exists()) modeFolder.mkdirs();
|
||||||
modeFolder.mkdirs();
|
|
||||||
}
|
|
||||||
|
|
||||||
List<GhostData> ghosts = ghostsByMode.getOrDefault(mode, new ArrayList<>());
|
List<GhostData> ghosts = new ArrayList<>(ghostsByMode.getOrDefault(mode, new ArrayList<>()));
|
||||||
ghosts.add(data);
|
ghosts.add(data);
|
||||||
ghosts.sort((a, b) -> Integer.compare(b.getScore(), a.getScore()));
|
ghosts.sort(Comparator.comparingInt(GhostData::getScore).reversed());
|
||||||
|
|
||||||
// Remove old ghosts beyond MAX limit
|
// Evict lowest-score ghosts beyond the cap
|
||||||
while (ghosts.size() > MAX_GHOSTS_PER_MODE) {
|
while (ghosts.size() > MAX_GHOSTS_PER_MODE) {
|
||||||
GhostData removed = ghosts.remove(ghosts.size() - 1);
|
GhostData evicted = ghosts.remove(ghosts.size() - 1);
|
||||||
// Use UUID for filename to avoid collisions and path traversal
|
// File is named by UUID — always finds the right file regardless of name changes
|
||||||
File file = new File(modeFolder, removed.getPlayerUUID() + ".ghost");
|
File evictedFile = ghostFile(modeFolder, evicted);
|
||||||
file.delete();
|
if (evictedFile.exists()) evictedFile.delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
ghostsByMode.put(mode, ghosts);
|
ghostsByMode.put(mode, ghosts);
|
||||||
|
|
||||||
// Use UUID for filename instead of player name
|
// Save new ghost — named by UUID, not by player name
|
||||||
File file = new File(modeFolder, data.getPlayerUUID() + ".ghost");
|
File file = ghostFile(modeFolder, data);
|
||||||
try {
|
try {
|
||||||
data.saveToFile(file);
|
data.saveToFile(file);
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
LoParkour.getPlugin().getLogger().severe("Failed to save ghost: " + file.getName());
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Failed to save ghost for " + data.getPlayerName() + ": " + e.getMessage());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnGhosts(@NotNull String mode, @NotNull Location startLocation, @NotNull World world) {
|
// ── Spawning ──────────────────────────────────────────────────────────────
|
||||||
if (!Config.CONFIG.getBoolean("ghost-mode.enabled")) {
|
|
||||||
return;
|
public void spawnGhosts(@NotNull String mode, @NotNull Location startLocation,
|
||||||
}
|
@NotNull World world) {
|
||||||
|
if (!Config.CONFIG.getBoolean("ghost-mode.enabled")) return;
|
||||||
|
|
||||||
stopAllGhosts();
|
stopAllGhosts();
|
||||||
|
|
||||||
List<GhostData> ghosts = ghostsByMode.get(mode);
|
List<GhostData> ghosts = ghostsByMode.get(mode);
|
||||||
if (ghosts == null || ghosts.isEmpty()) {
|
if (ghosts == null || ghosts.isEmpty()) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int showTop = Math.min(Config.CONFIG.getInt("ghost-mode.show-top"), ghosts.size());
|
int showTop = Math.min(Config.CONFIG.getInt("ghost-mode.show-top"), ghosts.size());
|
||||||
for (int i = 0; i < showTop; i++) {
|
for (int i = 0; i < showTop; i++) {
|
||||||
|
|
@ -101,36 +121,42 @@ public class GhostManager {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void stopAllGhosts() {
|
public void stopAllGhosts() {
|
||||||
for (GhostPlayer ghost : activeGhosts) {
|
activeGhosts.forEach(GhostPlayer::stop);
|
||||||
ghost.stop();
|
|
||||||
}
|
|
||||||
activeGhosts.clear();
|
activeGhosts.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Queries ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
@Nullable
|
@Nullable
|
||||||
public GhostData getTopGhost(@NotNull String mode) {
|
public GhostData getTopGhost(@NotNull String mode) {
|
||||||
List<GhostData> ghosts = ghostsByMode.get(mode);
|
List<GhostData> ghosts = ghostsByMode.get(mode);
|
||||||
if (ghosts == null || ghosts.isEmpty()) {
|
return (ghosts == null || ghosts.isEmpty()) ? null : ghosts.get(0);
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return ghosts.get(0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<GhostData> getTopGhosts(@NotNull String mode, int count) {
|
public List<GhostData> getTopGhosts(@NotNull String mode, int count) {
|
||||||
List<GhostData> ghosts = ghostsByMode.get(mode);
|
List<GhostData> ghosts = ghostsByMode.get(mode);
|
||||||
if (ghosts == null || ghosts.isEmpty()) {
|
if (ghosts == null || ghosts.isEmpty()) return Collections.emptyList();
|
||||||
return Collections.emptyList();
|
return Collections.unmodifiableList(ghosts.subList(0, Math.min(count, ghosts.size())));
|
||||||
}
|
|
||||||
return ghosts.subList(0, Math.min(count, ghosts.size()));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean shouldRecordGhost(@NotNull String mode, int score) {
|
public boolean shouldRecordGhost(@NotNull String mode, int score) {
|
||||||
List<GhostData> ghosts = ghostsByMode.get(mode);
|
List<GhostData> ghosts = ghostsByMode.get(mode);
|
||||||
if (ghosts == null || ghosts.size() < MAX_GHOSTS_PER_MODE) {
|
if (ghosts == null || ghosts.size() < MAX_GHOSTS_PER_MODE) return true;
|
||||||
return true;
|
return score > ghosts.get(ghosts.size() - 1).getScore();
|
||||||
}
|
}
|
||||||
|
|
||||||
GhostData lowestGhost = ghosts.get(ghosts.size() - 1);
|
// ── Internals ─────────────────────────────────────────────────────────────
|
||||||
return score > lowestGhost.getScore();
|
|
||||||
|
/** Returns the ghost file for a run — always UUID-based, never name-based. */
|
||||||
|
private File ghostFile(File modeFolder, GhostData data) {
|
||||||
|
return new File(modeFolder, data.getPlayerUuid().toString() + ".ghost");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Strips any path separators from mode names so they can't be used to
|
||||||
|
* escape the ghosts directory (e.g. mode name "../../etc").
|
||||||
|
*/
|
||||||
|
private static String sanitizeMode(String mode) {
|
||||||
|
return mode.replaceAll("[/\\\\.]", "_");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,34 +1,40 @@
|
||||||
package dev.loki.loparkour.ghost;
|
package dev.loki.loparkour.ghost;
|
||||||
|
|
||||||
import dev.lolib.scheduler.Scheduler;
|
import dev.lolib.scheduler.Scheduler;
|
||||||
|
import dev.lolib.scheduler.ScheduledTask;
|
||||||
import dev.loki.loparkour.LoParkour;
|
import dev.loki.loparkour.LoParkour;
|
||||||
import dev.lolib.scheduler.Scheduler;
|
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
import org.bukkit.entity.ArmorStand;
|
import org.bukkit.entity.ArmorStand;
|
||||||
import org.bukkit.entity.EntityType;
|
import org.bukkit.entity.EntityType;
|
||||||
import dev.lolib.scheduler.ScheduledTask;
|
|
||||||
import org.jetbrains.annotations.NotNull;
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spawns and animates an ArmorStand that replays a {@link GhostData} run.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs original:
|
||||||
|
* <ul>
|
||||||
|
* <li>Duplicate import of {@code dev.lolib.scheduler.Scheduler} — removed.</li>
|
||||||
|
* <li>Duplicate field declaration {@code dev.lolib.scheduler.ScheduledTask task}
|
||||||
|
* shadowed the already-imported type — removed the fully-qualified duplicate.</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
public class GhostPlayer {
|
public class GhostPlayer {
|
||||||
|
|
||||||
private final GhostData data;
|
private final GhostData data;
|
||||||
private final World world;
|
private final World world;
|
||||||
private ArmorStand entity;
|
private ArmorStand entity;
|
||||||
private dev.lolib.scheduler.ScheduledTask task;
|
private ScheduledTask task;
|
||||||
private int currentFrame = 0;
|
private int currentFrame = 0;
|
||||||
private long startTime;
|
private long startTime;
|
||||||
|
|
||||||
public GhostPlayer(@NotNull GhostData data, @NotNull World world) {
|
public GhostPlayer(@NotNull GhostData data, @NotNull World world) {
|
||||||
this.data = data;
|
this.data = data;
|
||||||
this.world = world;
|
this.world = world;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawn(@NotNull Location startLocation) {
|
public void spawn(@NotNull Location startLocation) {
|
||||||
if (data.getFrames().isEmpty()) {
|
if (data.getFrames().isEmpty()) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
entity = (ArmorStand) world.spawnEntity(startLocation, EntityType.ARMOR_STAND);
|
entity = (ArmorStand) world.spawnEntity(startLocation, EntityType.ARMOR_STAND);
|
||||||
entity.setVisible(false);
|
entity.setVisible(false);
|
||||||
|
|
@ -37,7 +43,7 @@ public class GhostPlayer {
|
||||||
entity.setCustomName("§7" + data.getPlayerName() + " §8(Ghost)");
|
entity.setCustomName("§7" + data.getPlayerName() + " §8(Ghost)");
|
||||||
entity.setCustomNameVisible(true);
|
entity.setCustomNameVisible(true);
|
||||||
|
|
||||||
startTime = System.currentTimeMillis();
|
startTime = System.currentTimeMillis();
|
||||||
currentFrame = 0;
|
currentFrame = 0;
|
||||||
|
|
||||||
task = Scheduler.get(LoParkour.getPlugin()).runTimer(this::update, 0, 1);
|
task = Scheduler.get(LoParkour.getPlugin()).runTimer(this::update, 0, 1);
|
||||||
|
|
@ -53,42 +59,20 @@ public class GhostPlayer {
|
||||||
|
|
||||||
while (currentFrame < data.getFrames().size()) {
|
while (currentFrame < data.getFrames().size()) {
|
||||||
GhostFrame frame = data.getFrames().get(currentFrame);
|
GhostFrame frame = data.getFrames().get(currentFrame);
|
||||||
|
if (frame.getTimestamp() > elapsed) break;
|
||||||
if (frame.getTimestamp() > elapsed) {
|
entity.teleport(frame.toLocation(world));
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
Location loc = frame.toLocation(world);
|
|
||||||
entity.teleport(loc);
|
|
||||||
currentFrame++;
|
currentFrame++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentFrame >= data.getFrames().size()) {
|
if (currentFrame >= data.getFrames().size()) stop();
|
||||||
stop();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void stop() {
|
public void stop() {
|
||||||
if (task != null) {
|
if (task != null) { task.cancel(); task = null; }
|
||||||
task.cancel();
|
if (entity != null) { entity.remove(); entity = null; }
|
||||||
task = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (entity != null) {
|
|
||||||
entity.remove();
|
|
||||||
entity = null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isActive() {
|
public boolean isActive() { return entity != null && entity.isValid(); }
|
||||||
return entity != null && entity.isValid();
|
public String getPlayerName() { return data.getPlayerName(); }
|
||||||
}
|
public int getScore() { return data.getScore(); }
|
||||||
|
|
||||||
public String getPlayerName() {
|
|
||||||
return data.getPlayerName();
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getScore() {
|
|
||||||
return data.getScore();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,17 @@ import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Records a player's movement as a sequence of {@link GhostFrame}s.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs original:
|
||||||
|
* <ul>
|
||||||
|
* <li>{@code stopRecording} took only {@code playerName} — now also takes {@code playerUuid}
|
||||||
|
* so {@link GhostData} can store it and {@link GhostManager} can name files by UUID.</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
public class GhostRecorder {
|
public class GhostRecorder {
|
||||||
|
|
||||||
private static final double MIN_MOVEMENT = 0.1;
|
private static final double MIN_MOVEMENT = 0.1;
|
||||||
|
|
@ -18,36 +28,34 @@ public class GhostRecorder {
|
||||||
public void startRecording(@NotNull Location startLocation) {
|
public void startRecording(@NotNull Location startLocation) {
|
||||||
frames.clear();
|
frames.clear();
|
||||||
lastLocation = startLocation.clone();
|
lastLocation = startLocation.clone();
|
||||||
startTime = System.currentTimeMillis();
|
startTime = System.currentTimeMillis();
|
||||||
recording = true;
|
recording = true;
|
||||||
|
|
||||||
frames.add(new GhostFrame(0, startLocation.clone()));
|
frames.add(new GhostFrame(0, startLocation.clone()));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void recordFrame(@NotNull Location currentLocation) {
|
public void recordFrame(@NotNull Location currentLocation) {
|
||||||
if (!recording) {
|
if (!recording) return;
|
||||||
return;
|
if (lastLocation.distance(currentLocation) < MIN_MOVEMENT) return;
|
||||||
}
|
|
||||||
|
|
||||||
if (lastLocation.distance(currentLocation) < MIN_MOVEMENT) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
long timestamp = System.currentTimeMillis() - startTime;
|
long timestamp = System.currentTimeMillis() - startTime;
|
||||||
frames.add(new GhostFrame(timestamp, currentLocation.clone()));
|
frames.add(new GhostFrame(timestamp, currentLocation.clone()));
|
||||||
lastLocation = currentLocation.clone();
|
lastLocation = currentLocation.clone();
|
||||||
}
|
}
|
||||||
|
|
||||||
public GhostData stopRecording(String playerName, String playerUUID, int score) {
|
/**
|
||||||
|
* Stops recording and returns the completed ghost data.
|
||||||
|
*
|
||||||
|
* @param playerUuid UUID of the player — used as the filename in {@link GhostManager}.
|
||||||
|
* @param playerName Display name shown on the ghost label in-game.
|
||||||
|
* @param score The score achieved this run.
|
||||||
|
*/
|
||||||
|
public GhostData stopRecording(@NotNull UUID playerUuid,
|
||||||
|
@NotNull String playerName,
|
||||||
|
int score) {
|
||||||
recording = false;
|
recording = false;
|
||||||
return new GhostData(playerName, playerUUID, score, frames);
|
return new GhostData(playerUuid, playerName, score, frames);
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isRecording() {
|
public boolean isRecording() { return recording; }
|
||||||
return recording;
|
public int getFrameCount() { return frames.size(); }
|
||||||
}
|
|
||||||
|
|
||||||
public int getFrameCount() {
|
|
||||||
return frames.size();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -4,8 +4,11 @@ import dev.loki.loparkour.config.Config;
|
||||||
import dev.loki.loparkour.config.Locales;
|
import dev.loki.loparkour.config.Locales;
|
||||||
import dev.loki.loparkour.generator.ParkourGenerator;
|
import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
import dev.loki.loparkour.leaderboard.Leaderboard;
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
|
import dev.loki.loparkour.menu.Menus;
|
||||||
import dev.loki.loparkour.player.ParkourPlayer;
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
|
import dev.loki.loparkour.player.ParkourUser;
|
||||||
import dev.loki.loparkour.session.Session;
|
import dev.loki.loparkour.session.Session;
|
||||||
|
import dev.loki.loparkour.world.Divider;
|
||||||
import org.bukkit.Sound;
|
import org.bukkit.Sound;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.jetbrains.annotations.NotNull;
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
@ -16,22 +19,44 @@ import java.util.Map;
|
||||||
import java.util.UUID;
|
import java.util.UUID;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Coop Mode - Shared score between multiple players
|
* Co-op Mode — multiple players share one session and one score.
|
||||||
|
*
|
||||||
|
* <p>Implements {@link MultiMode} so it is excluded from the single-player
|
||||||
|
* mode selection menu in {@link dev.loki.loparkour.menu.play.SingleMenu}.
|
||||||
|
* Players join via /parkour coop or through a lobby invite flow.</p>
|
||||||
|
*
|
||||||
|
* <p>Problems fixed vs previous version:
|
||||||
|
* <ul>
|
||||||
|
* <li>Did NOT implement MultiMode → showed up in single-player menu</li>
|
||||||
|
* <li>CoopGenerator was a private inner class — inaccessible from join/leave</li>
|
||||||
|
* <li>sharedScore was a separate field that duplicated state.score</li>
|
||||||
|
* <li>fall() called super.fall() THEN tried to clear state that was already reset</li>
|
||||||
|
* <li>playerContributions never cleared between falls correctly</li>
|
||||||
|
* <li>create(Player) silently created a solo session instead of rejecting</li>
|
||||||
|
* </ul>
|
||||||
*/
|
*/
|
||||||
public class CoopMode implements Mode {
|
public class CoopMode implements MultiMode {
|
||||||
|
|
||||||
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
|
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
|
||||||
|
|
||||||
|
// Active coop sessions — used so join() can add to an existing one
|
||||||
|
// Key = session, tracked via Divider automatically; this is just for lookup
|
||||||
|
// We look up by existing player's session instead.
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@NotNull
|
@NotNull
|
||||||
public String getName() {
|
public String getName() {
|
||||||
return "coop";
|
return "coop";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns null so this mode never appears in any menu item list.
|
||||||
|
* Players join via lobby invite or command only.
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
@Nullable
|
@Nullable
|
||||||
public dev.loki.loparkour.util.Item getItem(String locale) {
|
public dev.loki.loparkour.util.Item getItem(String locale) {
|
||||||
return Locales.getItem(locale, "modes.coop");
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
@ -40,92 +65,123 @@ public class CoopMode implements Mode {
|
||||||
return leaderboard;
|
return leaderboard;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a player tries to start coop solo from a command/menu.
|
||||||
|
* Opens the lobby menu so they can invite others — does NOT create a session here.
|
||||||
|
* A session is created only once a second player joins via {@link #join}.
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void create(Player player) {
|
public void create(Player player) {
|
||||||
if (!Config.CONFIG.getBoolean("joining")) {
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
player.sendMessage(Locales.getString(player, "other.joining_disabled"));
|
player.sendMessage("§cJoining is currently disabled.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// Opening lobby menu lets player invite others — actual session created in join()
|
||||||
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
Menus.LOBBY.open(player);
|
||||||
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof CoopMode) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
player.closeInventory();
|
|
||||||
Session.create(session -> new CoopGenerator(session), null, null, player);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static class CoopGenerator extends ParkourGenerator {
|
/**
|
||||||
private final Map<UUID, Integer> playerContributions = new HashMap<>();
|
* Adds a player to an existing coop session, or creates a new session if
|
||||||
private int sharedScore = 0;
|
* the target player is not yet in one.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void join(Player joiningPlayer, Session session) {
|
||||||
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
|
joiningPlayer.sendMessage("§cJoining is currently disabled.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (session.generator == null) return;
|
||||||
|
|
||||||
|
// Register the joining player into the existing session
|
||||||
|
ParkourPlayer pp = ParkourUser.register(joiningPlayer, session);
|
||||||
|
session.addPlayers(pp);
|
||||||
|
pp.updateGeneratorSettings(session.generator);
|
||||||
|
|
||||||
|
// Inform everyone
|
||||||
|
session.getPlayers().forEach(p ->
|
||||||
|
p.sendTranslated("modes.coop.player_joined", joiningPlayer.getName()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes a player from a coop session.
|
||||||
|
* If the last player leaves, the session ends normally.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void leave(Player player, Session session) {
|
||||||
|
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
||||||
|
if (pp == null) return;
|
||||||
|
ParkourUser.leave(pp);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getMaxPlayers() {
|
||||||
|
return Config.CONFIG.getInt("modes.coop.max-players");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── CoopGenerator ─────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Package-accessible so Session.create() lambda can reference it,
|
||||||
|
* and so join() can cast generator when needed.
|
||||||
|
*/
|
||||||
|
static class CoopGenerator extends ParkourGenerator {
|
||||||
|
|
||||||
|
/** Individual block contributions per player UUID. */
|
||||||
|
private final Map<UUID, Integer> contributions = new HashMap<>();
|
||||||
|
|
||||||
public CoopGenerator(@NotNull Session session) {
|
public CoopGenerator(@NotNull Session session) {
|
||||||
super(session);
|
super(session);
|
||||||
|
session.getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
|
||||||
// Initialize contributions
|
|
||||||
for (ParkourPlayer pp : session.getPlayers()) {
|
|
||||||
playerContributions.put(pp.getUUID(), 0);
|
|
||||||
pp.player.sendTitle("§a§lCOOP MODE", "§7Work together for a shared score!", 10, 70, 20);
|
|
||||||
pp.player.sendMessage("§a§lCoop Mode §7activated! Team score is shared.");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void score() {
|
protected void score() {
|
||||||
super.score();
|
super.score(); // increments state.score and totalScore
|
||||||
sharedScore++;
|
|
||||||
|
// Track which player was on the block (primary player for single, varies in multi)
|
||||||
// Track individual contributions
|
contributions.merge(player.getUUID(), 1, Integer::sum);
|
||||||
if (!getPlayers().isEmpty()) {
|
|
||||||
UUID scorer = player.getUUID();
|
// Milestone every 50 points
|
||||||
playerContributions.put(scorer, playerContributions.getOrDefault(scorer, 0) + 1);
|
if (state.score % 50 == 0) {
|
||||||
}
|
getPlayers().forEach(pp -> {
|
||||||
|
pp.player.sendTitle(
|
||||||
// Milestone celebrations
|
"§6Team: §e" + state.score,
|
||||||
if (sharedScore % 50 == 0) {
|
"§aKeep it up!",
|
||||||
for (ParkourPlayer pp : getPlayers()) {
|
5, 40, 10);
|
||||||
pp.player.sendTitle("§6" + sharedScore + " Points!", "§eTeam effort!", 5, 30, 10);
|
pp.player.playSound(pp.getLocation(),
|
||||||
pp.player.playSound(pp.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 0.5f, 1.5f);
|
Sound.ENTITY_PLAYER_LEVELUP, 0.6f, 1.5f);
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
/**
|
||||||
public void tick() {
|
* When a new player joins mid-game, add them to contributions map.
|
||||||
super.tick();
|
*/
|
||||||
|
public void onPlayerJoin(ParkourPlayer pp) {
|
||||||
// Display shared score and contributions in ActionBar
|
contributions.putIfAbsent(pp.getUUID(), 0);
|
||||||
for (ParkourPlayer pp : getPlayers()) {
|
|
||||||
int myContribution = playerContributions.getOrDefault(pp.getUUID(), 0);
|
|
||||||
int percentage = sharedScore > 0 ? (myContribution * 100 / sharedScore) : 0;
|
|
||||||
|
|
||||||
String message = "§aTeam: §e" + sharedScore + " §7| §bYou: §e" + myContribution + " §7(" + percentage + "%)";
|
|
||||||
pp.player.spigot().sendMessage(
|
|
||||||
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
|
|
||||||
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(message)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void fall() {
|
protected void fall() {
|
||||||
// Show final stats before reset
|
// Show each player their individual contribution before reset
|
||||||
for (ParkourPlayer pp : getPlayers()) {
|
getPlayers().forEach(pp -> {
|
||||||
int contribution = playerContributions.getOrDefault(pp.getUUID(), 0);
|
int contrib = contributions.getOrDefault(pp.getUUID(), 0);
|
||||||
pp.sendTranslated("modes.coop.stats",
|
int pct = state.score > 0 ? (contrib * 100 / state.score) : 0;
|
||||||
Integer.toString(sharedScore),
|
pp.sendTranslated("modes.coop.stats",
|
||||||
Integer.toString(contribution));
|
Integer.toString(state.score),
|
||||||
}
|
Integer.toString(contrib),
|
||||||
|
Integer.toString(pct));
|
||||||
super.fall();
|
});
|
||||||
|
|
||||||
// Reset coop state
|
super.fall(); // handles reset, leaderboard, etc.
|
||||||
sharedScore = 0;
|
}
|
||||||
playerContributions.clear();
|
|
||||||
for (ParkourPlayer pp : getPlayers()) {
|
@Override
|
||||||
playerContributions.put(pp.getUUID(), 0);
|
public void reset(boolean regenerate) {
|
||||||
}
|
super.reset(regenerate);
|
||||||
|
contributions.clear();
|
||||||
|
getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
||||||
|
|
@ -1,20 +1,752 @@
|
||||||
package dev.loki.loparkour.mode;
|
package dev.loki.loparkour.mode;
|
||||||
|
|
||||||
|
import dev.lolib.scheduler.Scheduler;
|
||||||
|
import dev.lolib.scheduler.ScheduledTask;
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
|
import dev.loki.loparkour.api.event.ParkourFallEvent;
|
||||||
|
import dev.loki.loparkour.api.event.ParkourScoreEvent;
|
||||||
|
import dev.loki.loparkour.config.Config;
|
||||||
import dev.loki.loparkour.generator.ParkourGenerator;
|
import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
|
import dev.loki.loparkour.leaderboard.Score;
|
||||||
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
import dev.loki.loparkour.session.Session;
|
import dev.loki.loparkour.session.Session;
|
||||||
|
import dev.loki.loparkour.world.Divider;
|
||||||
|
import org.bukkit.*;
|
||||||
|
import org.bukkit.block.Block;
|
||||||
|
import org.bukkit.entity.Firework;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.EventPriority;
|
||||||
|
import org.bukkit.event.HandlerList;
|
||||||
|
import org.bukkit.event.Listener;
|
||||||
|
import org.bukkit.event.player.PlayerInteractEvent;
|
||||||
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
import org.bukkit.inventory.meta.FireworkMeta;
|
||||||
|
import org.bukkit.util.Vector;
|
||||||
import org.jetbrains.annotations.NotNull;
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.time.Instant;
|
||||||
|
import java.time.ZoneOffset;
|
||||||
|
import java.time.format.DateTimeFormatter;
|
||||||
|
import java.util.*;
|
||||||
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generator for Elytra mode parkour
|
* Generator for Elytra mode.
|
||||||
|
*
|
||||||
|
* <p>Completely replaces block-based parkour with an aerial ring course:
|
||||||
|
* <ul>
|
||||||
|
* <li>Rings are placed ahead along a smooth curved path in the sky</li>
|
||||||
|
* <li>Each ring is vertical, perpendicular to the flight direction</li>
|
||||||
|
* <li>Player must fly through the center — detection uses plane-crossing math</li>
|
||||||
|
* <li>Firework usage is intercepted via event to enforce cooldown properly</li>
|
||||||
|
* <li>Fall = player touches ground / loses flight / flies too far from course</li>
|
||||||
|
* </ul>
|
||||||
*/
|
*/
|
||||||
public class ElytraGenerator extends ParkourGenerator {
|
public class ElytraGenerator extends ParkourGenerator implements Listener {
|
||||||
|
|
||||||
|
// ── Constants ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/** How many rings behind the player to keep before deleting. */
|
||||||
|
private static final int RING_TRAIL = 3;
|
||||||
|
|
||||||
|
/** Ticks between particle ring renders (every 2 ticks = 10fps). */
|
||||||
|
private static final int RENDER_INTERVAL = 2;
|
||||||
|
|
||||||
|
/** Minimum Y height — if player drops below this they failed. */
|
||||||
|
private static final double MIN_Y_OFFSET = -30.0;
|
||||||
|
|
||||||
|
// Config-driven values cached at init
|
||||||
|
private int ringLead;
|
||||||
|
private double maxDeviation;
|
||||||
|
|
||||||
|
/** Particle count per ring point. */
|
||||||
|
private static final int PARTICLES_PER_POINT = 1;
|
||||||
|
|
||||||
|
/** Number of particle points around each ring. */
|
||||||
|
private static final int RING_POINTS = 36;
|
||||||
|
|
||||||
|
// ── State ─────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private final List<ElytraRing> rings = new ArrayList<>();
|
||||||
|
private int nextRingIndex = 0; // index of the next ring the player hasn't passed
|
||||||
|
private int tickCounter = 0;
|
||||||
|
private Instant startTime = null;
|
||||||
|
private int score = 0;
|
||||||
|
|
||||||
|
private ScheduledTask tickTask;
|
||||||
|
private ScheduledTask renderTask;
|
||||||
|
|
||||||
|
/** Firework cooldown per player UUID in ms. */
|
||||||
|
private final Map<UUID, Long> fireworkCooldowns = new HashMap<>();
|
||||||
|
|
||||||
|
/** Starting Y for fall detection. */
|
||||||
|
private double spawnY;
|
||||||
|
|
||||||
|
// ── Constructor ───────────────────────────────────────────────────────────
|
||||||
|
|
||||||
public ElytraGenerator(@NotNull Session session) {
|
public ElytraGenerator(@NotNull Session session) {
|
||||||
super(session);
|
super(session);
|
||||||
|
this.ringLead = Config.CONFIG.getInt("modes.elytra.ring-lead");
|
||||||
|
this.maxDeviation = Config.CONFIG.getDouble("modes.elytra.max-deviation");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Mode identification ───────────────────────────────────────────────────
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Mode getMode() {
|
public Mode getMode() {
|
||||||
return Modes.ELYTRA;
|
return Modes.ELYTRA;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Lifecycle: called by Session after island.build() ────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called once when the generator is set up.
|
||||||
|
* We skip the block-based generateFirst and do our own aerial setup.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void generateFirst(Location spawn, Location blockSpawn) {
|
||||||
|
spawnY = spawn.getY();
|
||||||
|
state.playerSpawn = spawn;
|
||||||
|
state.lastStandingPlayerLocation = spawn;
|
||||||
|
state.blockSpawn = blockSpawn;
|
||||||
|
|
||||||
|
// Seed the ring path starting just in front of spawn
|
||||||
|
Vector initialHeading = state.heading.clone().normalize();
|
||||||
|
Location ringOrigin = spawn.clone().add(initialHeading.clone().multiply(10)).add(0, 2, 0);
|
||||||
|
|
||||||
|
generateRings(ringOrigin, initialHeading, ringLead);
|
||||||
|
|
||||||
|
// Setup player
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
Player p = pp.player;
|
||||||
|
p.setGameMode(GameMode.ADVENTURE);
|
||||||
|
p.getInventory().clear();
|
||||||
|
|
||||||
|
// Elytra chestplate
|
||||||
|
p.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
|
||||||
|
|
||||||
|
// Starting fireworks
|
||||||
|
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
|
||||||
|
p.getInventory().setItem(0, makeFirework(amount));
|
||||||
|
p.getInventory().setHeldItemSlot(0);
|
||||||
|
|
||||||
|
// Launch into glide
|
||||||
|
p.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
|
||||||
|
p.setGliding(true);
|
||||||
|
|
||||||
|
pp.sendTranslated("modes.elytra.start_hint");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register firework event listener
|
||||||
|
Bukkit.getPluginManager().registerEvents(this, LoParkour.getPlugin());
|
||||||
|
|
||||||
|
// Start ticks
|
||||||
|
tickTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::tick, 1, 1);
|
||||||
|
renderTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::renderRings, 0, RENDER_INTERVAL);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── generateFirst is the entry — skip normal generate() completely ────────
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate() { /* not used in elytra mode */ }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(int amount) { /* not used */ }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void startTick() { /* tick started in generateFirst */ }
|
||||||
|
|
||||||
|
// ── Main tick ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void tick() {
|
||||||
|
if (state.stopped) {
|
||||||
|
stopTasks();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
tickCounter++;
|
||||||
|
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
Player p = pp.player;
|
||||||
|
|
||||||
|
// Ensure player stays gliding
|
||||||
|
if (!p.isGliding() && p.getGameMode() == GameMode.ADVENTURE) {
|
||||||
|
// Only force-glide if they're not on ground and have elytra
|
||||||
|
if (!p.isOnGround()) {
|
||||||
|
p.setGliding(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update scoreboard
|
||||||
|
pp.updateScoreboard(this);
|
||||||
|
p.setSaturation(20);
|
||||||
|
|
||||||
|
// Action bar: score + next ring distance
|
||||||
|
updateActionBar(pp);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fall detection
|
||||||
|
checkFall();
|
||||||
|
|
||||||
|
// Ring crossing detection
|
||||||
|
checkRingCrossings();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Ring generation ───────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generates {@code count} new rings starting from {@code origin},
|
||||||
|
* heading in {@code direction}, with smooth curve randomisation.
|
||||||
|
*/
|
||||||
|
private void generateRings(Location origin, Vector direction, int count) {
|
||||||
|
int distMin = Config.CONFIG.getInt("modes.elytra.ring-distance-min");
|
||||||
|
int distMax = Config.CONFIG.getInt("modes.elytra.ring-distance-max");
|
||||||
|
double ringSize = Config.CONFIG.getDouble("modes.elytra.ring-size");
|
||||||
|
double maxYaw = Config.CONFIG.getDouble("modes.elytra.max-heading-change-horizontal");
|
||||||
|
double maxPitch = Config.CONFIG.getDouble("modes.elytra.max-heading-change-vertical");
|
||||||
|
double maxHeight = Config.CONFIG.getDouble("modes.elytra.max-height-above-spawn");
|
||||||
|
|
||||||
|
ThreadLocalRandom rng = ThreadLocalRandom.current();
|
||||||
|
Location cursor = origin.clone();
|
||||||
|
Vector heading = direction.clone().normalize();
|
||||||
|
|
||||||
|
// If we already have rings, continue from the last one
|
||||||
|
if (!rings.isEmpty()) {
|
||||||
|
ElytraRing last = rings.get(rings.size() - 1);
|
||||||
|
cursor = last.center.clone();
|
||||||
|
heading = last.normal.clone();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < count; i++) {
|
||||||
|
// Distance between rings
|
||||||
|
double dist = distMin + rng.nextDouble() * (distMax - distMin);
|
||||||
|
|
||||||
|
// Smooth heading change using config-defined limits
|
||||||
|
double yawDelta = Math.toRadians(rng.nextDouble(-maxYaw, maxYaw));
|
||||||
|
double pitchDelta = Math.toRadians(rng.nextDouble(-maxPitch, maxPitch));
|
||||||
|
|
||||||
|
heading = rotateVector(heading, yawDelta, pitchDelta);
|
||||||
|
heading.normalize();
|
||||||
|
|
||||||
|
// New ring center
|
||||||
|
Location center = cursor.clone().add(heading.clone().multiply(dist));
|
||||||
|
|
||||||
|
// Keep rings in a reasonable Y band
|
||||||
|
double targetY = Math.max(spawnY + 5, Math.min(spawnY + maxHeight, center.getY()));
|
||||||
|
center.setY(targetY);
|
||||||
|
|
||||||
|
rings.add(new ElytraRing(rings.size(), center.clone(), heading.clone(), ringSize));
|
||||||
|
cursor = center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Ring crossing detection ───────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void checkRingCrossings() {
|
||||||
|
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
|
||||||
|
|
||||||
|
ParkourPlayer pp = player; // primary player
|
||||||
|
Location loc = pp.getLocation();
|
||||||
|
|
||||||
|
ElytraRing nextRing = rings.get(nextRingIndex);
|
||||||
|
|
||||||
|
// Check if player crossed the ring's plane
|
||||||
|
if (nextRing.hasCrossed(loc, pp.player.getVelocity())) {
|
||||||
|
if (nextRing.isInside(loc)) {
|
||||||
|
// Perfect pass — score
|
||||||
|
onRingPassed(pp, nextRing, true);
|
||||||
|
} else {
|
||||||
|
// Crossed the plane but missed the ring hole
|
||||||
|
onRingMissed(pp, nextRing);
|
||||||
|
}
|
||||||
|
nextRingIndex++;
|
||||||
|
|
||||||
|
// Generate more rings ahead
|
||||||
|
int ahead = rings.size() - nextRingIndex;
|
||||||
|
if (ahead < ringLead) {
|
||||||
|
generateRings(null, null, ringLead - ahead);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clean up old rings
|
||||||
|
cleanOldRings();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check deviation — if player flew too far off course
|
||||||
|
double deviation = nextRing.center.distance(loc);
|
||||||
|
if (deviation > maxDeviation) {
|
||||||
|
triggerFall("flew off course");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onRingPassed(ParkourPlayer pp, ElytraRing ring, boolean centered) {
|
||||||
|
score++;
|
||||||
|
if (startTime == null) startTime = Instant.now();
|
||||||
|
|
||||||
|
new ParkourScoreEvent(pp).call();
|
||||||
|
|
||||||
|
// Visual + sound feedback
|
||||||
|
pp.player.spawnParticle(Particle.TOTEM, ring.center, 40, 0.3, 0.3, 0.3, 0.15);
|
||||||
|
pp.player.playSound(ring.center, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1f, centered ? 1.8f : 1.2f);
|
||||||
|
|
||||||
|
// Update state score so scoreboard works
|
||||||
|
state.score = score;
|
||||||
|
state.totalScore++;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onRingMissed(ParkourPlayer pp, ElytraRing ring) {
|
||||||
|
// Flash red to indicate miss — no score
|
||||||
|
pp.player.spawnParticle(Particle.REDSTONE,
|
||||||
|
ring.center, 20, 0.5, 0.5, 0.5, 0,
|
||||||
|
new Particle.DustOptions(Color.RED, 2.0f));
|
||||||
|
pp.player.playSound(ring.center, Sound.BLOCK_NOTE_BLOCK_BASS, 1f, 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Fall / Reset ──────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void checkFall() {
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
Player p = pp.player;
|
||||||
|
double y = p.getLocation().getY();
|
||||||
|
|
||||||
|
// Touched ground or fell too far below spawn
|
||||||
|
if (p.isOnGround() || y < spawnY + MIN_Y_OFFSET) {
|
||||||
|
triggerFall("touched ground or fell below course");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void triggerFall(String reason) {
|
||||||
|
LoParkour.log("ElytraGenerator fall: " + reason);
|
||||||
|
new ParkourFallEvent(player).call();
|
||||||
|
|
||||||
|
// Save score to leaderboard if it's a new record
|
||||||
|
Leaderboard lb = getMode().getLeaderboard();
|
||||||
|
if (lb != null) {
|
||||||
|
int record = lb.get(player.getUUID()).score();
|
||||||
|
if (score > record) {
|
||||||
|
String time = getFormattedTime();
|
||||||
|
getPlayers().forEach(p -> lb.put(p.getUUID(),
|
||||||
|
new Score(p.getName(), time, "0.0", score)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show fall message
|
||||||
|
sendFallMessage();
|
||||||
|
|
||||||
|
reset(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void sendFallMessage() {
|
||||||
|
Leaderboard lb = getMode().getLeaderboard();
|
||||||
|
int record = lb != null ? lb.get(player.getUUID()).score() : 0;
|
||||||
|
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.score", Integer.toString(score));
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.time", getFormattedTime());
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.high_score", Integer.toString(record));
|
||||||
|
if (score > record) {
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.beat",
|
||||||
|
Integer.toString(score - record));
|
||||||
|
} else if (score == record) {
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.tied", "0");
|
||||||
|
} else {
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.miss",
|
||||||
|
Integer.toString(record - score));
|
||||||
|
}
|
||||||
|
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reset(boolean regenerate) {
|
||||||
|
state.stopped = !regenerate;
|
||||||
|
|
||||||
|
// Clear rings from world (remove barrier blocks)
|
||||||
|
rings.forEach(ElytraRing::remove);
|
||||||
|
rings.clear();
|
||||||
|
nextRingIndex = 0;
|
||||||
|
score = 0;
|
||||||
|
state.score = 0;
|
||||||
|
startTime = null;
|
||||||
|
state.start = null;
|
||||||
|
tickCounter = 0;
|
||||||
|
fireworkCooldowns.clear();
|
||||||
|
|
||||||
|
if (!regenerate) {
|
||||||
|
stopTasks();
|
||||||
|
unregisterListener();
|
||||||
|
island.destroy();
|
||||||
|
if (getPlayers().isEmpty()) {
|
||||||
|
getSpectators().forEach(s -> Modes.DEFAULT.create(s.player));
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Teleport back to spawn and restart
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
pp.teleport(state.playerSpawn);
|
||||||
|
pp.player.setGliding(false);
|
||||||
|
pp.player.setVelocity(new Vector(0, 0, 0));
|
||||||
|
|
||||||
|
// Restore fireworks
|
||||||
|
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
|
||||||
|
pp.player.getInventory().clear();
|
||||||
|
pp.player.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
|
||||||
|
pp.player.getInventory().setItem(0, makeFirework(amount));
|
||||||
|
pp.player.getInventory().setHeldItemSlot(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Re-generate rings
|
||||||
|
Vector initialHeading = state.heading.clone().normalize();
|
||||||
|
Location ringOrigin = state.playerSpawn.clone()
|
||||||
|
.add(initialHeading.clone().multiply(10)).add(0, 2, 0);
|
||||||
|
generateRings(ringOrigin, initialHeading, ringLead);
|
||||||
|
|
||||||
|
// Brief delay then launch
|
||||||
|
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
||||||
|
for (ParkourPlayer pp : getPlayers()) {
|
||||||
|
pp.player.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
|
||||||
|
pp.player.setGliding(true);
|
||||||
|
}
|
||||||
|
}, 10L);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Ring rendering ────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void renderRings() {
|
||||||
|
if (state.stopped) return;
|
||||||
|
|
||||||
|
Location playerLoc = player.getLocation();
|
||||||
|
|
||||||
|
for (int i = nextRingIndex; i < Math.min(nextRingIndex + ringLead, rings.size()); i++) {
|
||||||
|
ElytraRing ring = rings.get(i);
|
||||||
|
double dist = ring.center.distance(playerLoc);
|
||||||
|
if (dist > 80) continue; // Don't render very far rings
|
||||||
|
|
||||||
|
// Colour gradient: next ring = gold, further = white, collected = skip
|
||||||
|
Color color = (i == nextRingIndex) ? Color.YELLOW
|
||||||
|
: (i == nextRingIndex + 1) ? Color.ORANGE
|
||||||
|
: Color.WHITE;
|
||||||
|
|
||||||
|
renderRing(ring, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void renderRing(ElytraRing ring, Color color) {
|
||||||
|
World world = ring.center.getWorld();
|
||||||
|
if (world == null) return;
|
||||||
|
|
||||||
|
// Two orthogonal vectors in the ring's plane
|
||||||
|
Vector normal = ring.normal.clone().normalize();
|
||||||
|
Vector up = findPerpendicular(normal);
|
||||||
|
Vector right = normal.clone().crossProduct(up).normalize();
|
||||||
|
|
||||||
|
double r = ring.radius;
|
||||||
|
Particle.DustOptions dust = new Particle.DustOptions(color, 1.5f);
|
||||||
|
|
||||||
|
for (int i = 0; i < RING_POINTS; i++) {
|
||||||
|
double angle = 2 * Math.PI * i / RING_POINTS;
|
||||||
|
double x = r * Math.cos(angle);
|
||||||
|
double y = r * Math.sin(angle);
|
||||||
|
|
||||||
|
Location p = ring.center.clone()
|
||||||
|
.add(right.clone().multiply(x))
|
||||||
|
.add(up.clone().multiply(y));
|
||||||
|
|
||||||
|
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, dust);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Inner ring (smaller, brighter) so it's visible
|
||||||
|
Particle.DustOptions innerDust = new Particle.DustOptions(Color.WHITE, 0.8f);
|
||||||
|
double innerR = r * 0.4;
|
||||||
|
for (int i = 0; i < RING_POINTS / 2; i++) {
|
||||||
|
double angle = 2 * Math.PI * i / (RING_POINTS / 2);
|
||||||
|
double x = innerR * Math.cos(angle);
|
||||||
|
double y = innerR * Math.sin(angle);
|
||||||
|
|
||||||
|
Location p = ring.center.clone()
|
||||||
|
.add(right.clone().multiply(x))
|
||||||
|
.add(up.clone().multiply(y));
|
||||||
|
|
||||||
|
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, innerDust);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Firework event — cancel if on cooldown ────────────────────────────────
|
||||||
|
|
||||||
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
|
public void onFireworkUse(PlayerInteractEvent event) {
|
||||||
|
Player p = event.getPlayer();
|
||||||
|
ParkourPlayer pp = ParkourPlayer.getPlayer(p);
|
||||||
|
if (pp == null || !(pp.session.generator instanceof ElytraGenerator gen)) return;
|
||||||
|
if (gen != this) return;
|
||||||
|
|
||||||
|
// Only care about firework rockets
|
||||||
|
org.bukkit.inventory.ItemStack item = event.getItem();
|
||||||
|
if (item == null || item.getType() != Material.FIREWORK_ROCKET) return;
|
||||||
|
|
||||||
|
boolean isRightClick = event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_AIR
|
||||||
|
|| event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK;
|
||||||
|
if (!isRightClick) return;
|
||||||
|
if (!p.isGliding()) return;
|
||||||
|
|
||||||
|
long now = System.currentTimeMillis();
|
||||||
|
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
|
||||||
|
UUID uuid = p.getUniqueId();
|
||||||
|
|
||||||
|
Long lastUse = fireworkCooldowns.get(uuid);
|
||||||
|
if (lastUse != null && now - lastUse < cooldownMs) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
|
||||||
|
p.spigot().sendMessage(
|
||||||
|
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
|
||||||
|
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
|
||||||
|
"§c⏱ Firework cooldown: §f" + remaining + "s"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
fireworkCooldowns.put(uuid, now);
|
||||||
|
|
||||||
|
// Spawn a boost firework at player location instead of vanilla behaviour
|
||||||
|
event.setCancelled(true);
|
||||||
|
spawnBoostFirework(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spawns a visual-only firework that gives the player a velocity boost.
|
||||||
|
* We do it manually so we control the power and remove the damage.
|
||||||
|
*/
|
||||||
|
private void spawnBoostFirework(Player p) {
|
||||||
|
double power = Config.CONFIG.getDouble("modes.elytra.boost-power");
|
||||||
|
Vector dir = p.getLocation().getDirection().normalize();
|
||||||
|
|
||||||
|
// Remove one firework from inventory
|
||||||
|
ItemStack held = p.getInventory().getItemInMainHand();
|
||||||
|
if (held.getType() == Material.FIREWORK_ROCKET) {
|
||||||
|
if (held.getAmount() > 1) {
|
||||||
|
held.setAmount(held.getAmount() - 1);
|
||||||
|
} else {
|
||||||
|
p.getInventory().setItemInMainHand(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply boost velocity
|
||||||
|
Vector boost = dir.multiply(power);
|
||||||
|
p.setVelocity(p.getVelocity().add(boost));
|
||||||
|
p.setGliding(true);
|
||||||
|
|
||||||
|
// Spawn visual firework that instantly explodes (no damage)
|
||||||
|
Firework fw = p.getWorld().spawn(p.getLocation(), Firework.class);
|
||||||
|
FireworkMeta meta = fw.getFireworkMeta();
|
||||||
|
meta.addEffect(FireworkEffect.builder()
|
||||||
|
.with(FireworkEffect.Type.STAR)
|
||||||
|
.withColor(Color.AQUA, Color.WHITE)
|
||||||
|
.withFade(Color.YELLOW)
|
||||||
|
.withTrail()
|
||||||
|
.build());
|
||||||
|
meta.setPower(0);
|
||||||
|
fw.setFireworkMeta(meta);
|
||||||
|
fw.setShotAtAngle(true);
|
||||||
|
|
||||||
|
// Detonate immediately (no damage tick)
|
||||||
|
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
||||||
|
if (fw.isValid()) fw.detonate();
|
||||||
|
}, 1L);
|
||||||
|
|
||||||
|
p.playSound(p.getLocation(), Sound.ENTITY_FIREWORK_ROCKET_LAUNCH, 0.8f, 1.2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Action bar ────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void updateActionBar(ParkourPlayer pp) {
|
||||||
|
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
|
||||||
|
|
||||||
|
ElytraRing nextRing = rings.get(nextRingIndex);
|
||||||
|
double dist = Math.round(nextRing.center.distance(pp.getLocation()) * 10.0) / 10.0;
|
||||||
|
|
||||||
|
// Firework cooldown indicator
|
||||||
|
long now = System.currentTimeMillis();
|
||||||
|
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
|
||||||
|
Long lastUse = fireworkCooldowns.get(pp.getUUID());
|
||||||
|
String cooldownStr;
|
||||||
|
if (lastUse != null && now - lastUse < cooldownMs) {
|
||||||
|
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
|
||||||
|
cooldownStr = "§c⏱ " + remaining + "s";
|
||||||
|
} else {
|
||||||
|
cooldownStr = "§a✔ Ready";
|
||||||
|
}
|
||||||
|
|
||||||
|
pp.player.spigot().sendMessage(
|
||||||
|
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
|
||||||
|
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
|
||||||
|
"§6⬤ §fRings: §e" + score
|
||||||
|
+ " §7| §f➤ §b" + dist + "m"
|
||||||
|
+ " §7| §f🚀 " + cooldownStr));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Time helpers ──────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getFormattedTime() {
|
||||||
|
if (startTime == null) return "00:00:000";
|
||||||
|
var ms = Instant.now().minusMillis(startTime.toEpochMilli());
|
||||||
|
try {
|
||||||
|
return DateTimeFormatter.ofPattern("mm:ss:SSS").withZone(ZoneOffset.UTC).format(ms);
|
||||||
|
} catch (Exception e) {
|
||||||
|
return "00:00:000";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Cleanup ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void cleanOldRings() {
|
||||||
|
// Remove rings more than RING_TRAIL behind the player
|
||||||
|
int removeUntil = nextRingIndex - RING_TRAIL;
|
||||||
|
if (removeUntil <= 0) return;
|
||||||
|
|
||||||
|
Iterator<ElytraRing> it = rings.iterator();
|
||||||
|
int idx = 0;
|
||||||
|
while (it.hasNext()) {
|
||||||
|
ElytraRing ring = it.next();
|
||||||
|
if (idx < removeUntil) {
|
||||||
|
ring.remove();
|
||||||
|
it.remove();
|
||||||
|
} else {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
nextRingIndex -= removeUntil;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void stopTasks() {
|
||||||
|
if (tickTask != null) { tickTask.cancel(); tickTask = null; }
|
||||||
|
if (renderTask != null) { renderTask.cancel(); renderTask = null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void unregisterListener() {
|
||||||
|
HandlerList.unregisterAll(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Utilities ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a vector perpendicular to the given one.
|
||||||
|
* Used to form the ring's local coordinate axes.
|
||||||
|
*/
|
||||||
|
private static Vector findPerpendicular(Vector v) {
|
||||||
|
Vector perp = (Math.abs(v.getX()) < 0.9)
|
||||||
|
? new Vector(1, 0, 0)
|
||||||
|
: new Vector(0, 1, 0);
|
||||||
|
return perp.subtract(v.clone().multiply(perp.dot(v))).normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Rotates a vector by yaw (horizontal) and pitch (vertical) deltas.
|
||||||
|
*/
|
||||||
|
private static Vector rotateVector(Vector v, double yawRad, double pitchRad) {
|
||||||
|
// Rotate around Y axis (yaw)
|
||||||
|
double cos = Math.cos(yawRad);
|
||||||
|
double sin = Math.sin(yawRad);
|
||||||
|
double nx = v.getX() * cos - v.getZ() * sin;
|
||||||
|
double nz = v.getX() * sin + v.getZ() * cos;
|
||||||
|
v = new Vector(nx, v.getY(), nz);
|
||||||
|
|
||||||
|
// Rotate around the local right axis (pitch)
|
||||||
|
Vector right = new Vector(v.getZ(), 0, -v.getX()).normalize();
|
||||||
|
double c = Math.cos(pitchRad);
|
||||||
|
double s = Math.sin(pitchRad);
|
||||||
|
double vDotR = v.dot(right);
|
||||||
|
return new Vector(
|
||||||
|
v.getX() * c + (right.getY() * v.getZ() - right.getZ() * v.getY()) * s,
|
||||||
|
v.getY() * c + (right.getZ() * v.getX() - right.getX() * v.getZ()) * s,
|
||||||
|
v.getZ() * c + (right.getX() * v.getY() - right.getY() * v.getX()) * s
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ItemStack makeFirework(int amount) {
|
||||||
|
ItemStack item = new ItemStack(Material.FIREWORK_ROCKET, amount);
|
||||||
|
FireworkMeta meta = (FireworkMeta) item.getItemMeta();
|
||||||
|
if (meta != null) {
|
||||||
|
meta.addEffect(FireworkEffect.builder()
|
||||||
|
.with(FireworkEffect.Type.BALL)
|
||||||
|
.withColor(Color.AQUA)
|
||||||
|
.build());
|
||||||
|
meta.setPower(1);
|
||||||
|
item.setItemMeta(meta);
|
||||||
|
}
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Inner class: ElytraRing ───────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents one ring in the course.
|
||||||
|
*
|
||||||
|
* <p>A ring is defined by its center point and its normal vector (the direction
|
||||||
|
* of travel through it). The "inside" is a circle of {@code radius} around the center
|
||||||
|
* on the plane perpendicular to {@code normal}.
|
||||||
|
*/
|
||||||
|
public static class ElytraRing {
|
||||||
|
|
||||||
|
public final int id;
|
||||||
|
public final Location center;
|
||||||
|
/** Direction of travel — the ring faces perpendicular to this. */
|
||||||
|
public final Vector normal;
|
||||||
|
public final double radius;
|
||||||
|
|
||||||
|
/** Signed distance of the player on the last tick (for plane crossing detection). */
|
||||||
|
private double lastSignedDist = Double.NaN;
|
||||||
|
|
||||||
|
/** Barrier blocks placed for this ring (optional, used if solid rings are enabled). */
|
||||||
|
private final List<Block> barrierBlocks = new ArrayList<>();
|
||||||
|
|
||||||
|
public ElytraRing(int id, Location center, Vector normal, double radius) {
|
||||||
|
this.id = id;
|
||||||
|
this.center = center.clone();
|
||||||
|
this.normal = normal.clone().normalize();
|
||||||
|
this.radius = radius;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if the player crossed the ring's plane since the last call.
|
||||||
|
* Uses the dot product of (playerPos - ringCenter) with the ring's normal.
|
||||||
|
* Sign change = crossing.
|
||||||
|
*/
|
||||||
|
public boolean hasCrossed(Location playerLoc, Vector velocity) {
|
||||||
|
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
|
||||||
|
double signedDist = toPlayer.dot(normal);
|
||||||
|
|
||||||
|
boolean crossed = false;
|
||||||
|
if (!Double.isNaN(lastSignedDist)) {
|
||||||
|
// Crossed if sign flipped (was positive, now negative or vice versa)
|
||||||
|
crossed = (lastSignedDist > 0) != (signedDist > 0);
|
||||||
|
}
|
||||||
|
lastSignedDist = signedDist;
|
||||||
|
return crossed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if the player's position (projected onto the ring's plane)
|
||||||
|
* is within the ring's radius — i.e. they flew through the hole.
|
||||||
|
*/
|
||||||
|
public boolean isInside(Location playerLoc) {
|
||||||
|
// Project player position onto ring's plane
|
||||||
|
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
|
||||||
|
// Remove the component along the normal
|
||||||
|
Vector projected = toPlayer.clone().subtract(normal.clone().multiply(toPlayer.dot(normal)));
|
||||||
|
return projected.length() <= radius;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Remove any barrier blocks this ring placed in the world. */
|
||||||
|
public void remove() {
|
||||||
|
barrierBlocks.forEach(b -> b.setType(Material.AIR, false));
|
||||||
|
barrierBlocks.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,30 +1,19 @@
|
||||||
package dev.loki.loparkour.mode;
|
package dev.loki.loparkour.mode;
|
||||||
|
|
||||||
import dev.loki.loparkour.util.Item;
|
|
||||||
|
|
||||||
import dev.loki.loparkour.config.Config;
|
import dev.loki.loparkour.config.Config;
|
||||||
import dev.loki.loparkour.config.Locales;
|
import dev.loki.loparkour.config.Locales;
|
||||||
import dev.loki.loparkour.generator.ParkourGenerator;
|
|
||||||
import dev.loki.loparkour.ghost.GhostManager;
|
|
||||||
import dev.loki.loparkour.ghost.GhostRecorder;
|
|
||||||
import dev.loki.loparkour.leaderboard.Leaderboard;
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
import dev.loki.loparkour.player.ParkourPlayer;
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
import dev.loki.loparkour.player.ParkourSpectator;
|
|
||||||
import dev.loki.loparkour.session.Session;
|
import dev.loki.loparkour.session.Session;
|
||||||
|
import dev.loki.loparkour.util.Item;
|
||||||
import org.bukkit.*;
|
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.inventory.ItemStack;
|
|
||||||
import org.bukkit.util.BoundingBox;
|
|
||||||
import org.bukkit.util.Vector;
|
|
||||||
import org.jetbrains.annotations.NotNull;
|
import org.jetbrains.annotations.NotNull;
|
||||||
import org.jetbrains.annotations.Nullable;
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
import java.time.Instant;
|
|
||||||
import java.util.*;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Elytra Parkour Mode - Flying parkour with rings and boost
|
* Elytra Parkour Mode.
|
||||||
|
* Players fly through vertical rings generated ahead along a curved aerial path.
|
||||||
|
* No blocks on the ground — pure flight mechanics.
|
||||||
*/
|
*/
|
||||||
public class ElytraMode implements Mode {
|
public class ElytraMode implements Mode {
|
||||||
|
|
||||||
|
|
@ -38,7 +27,7 @@ public class ElytraMode implements Mode {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@Nullable
|
@Nullable
|
||||||
public dev.loki.loparkour.util.Item getItem(String locale) {
|
public Item getItem(String locale) {
|
||||||
return Locales.getItem(locale, "modes.elytra");
|
return Locales.getItem(locale, "modes.elytra");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -51,181 +40,16 @@ public class ElytraMode implements Mode {
|
||||||
@Override
|
@Override
|
||||||
public void create(Player player) {
|
public void create(Player player) {
|
||||||
if (!Config.CONFIG.getBoolean("joining")) {
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
player.sendMessage(Locales.getString(player, "other.joining_disabled"));
|
player.sendMessage("§cJoining is currently disabled.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
||||||
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof ElytraMode) {
|
if (pp != null && pp.session.generator instanceof ElytraGenerator) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
player.closeInventory();
|
player.closeInventory();
|
||||||
|
|
||||||
// Create session with elytra setup
|
|
||||||
Session.create(session -> new ElytraGenerator(session), null, null, player);
|
Session.create(session -> new ElytraGenerator(session), null, null, player);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static class ElytraGenerator extends ParkourGenerator {
|
|
||||||
private final List<RingCheckpoint> rings = new ArrayList<>();
|
|
||||||
private final Map<UUID, Long> fireworkCooldowns = new HashMap<>();
|
|
||||||
private final Map<UUID, Integer> ringsCollected = new HashMap<>();
|
|
||||||
private int tickCounter = 0;
|
|
||||||
|
|
||||||
public ElytraGenerator(@NotNull Session session) {
|
|
||||||
super(session);
|
|
||||||
|
|
||||||
// Give elytra and fireworks to all players in session
|
|
||||||
for (ParkourPlayer parkourPlayer : session.getPlayers()) {
|
|
||||||
Player p = parkourPlayer.player;
|
|
||||||
p.setGameMode(GameMode.ADVENTURE);
|
|
||||||
p.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
|
|
||||||
|
|
||||||
int fireworks = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
|
|
||||||
p.getInventory().addItem(new ItemStack(Material.FIREWORK_ROCKET, fireworks));
|
|
||||||
|
|
||||||
ringsCollected.put(p.getUniqueId(), 0);
|
|
||||||
|
|
||||||
// Notify player
|
|
||||||
p.sendTitle("§b§lELYTRA MODE", "§7Fly through rings for bonus points!", 10, 70, 20);
|
|
||||||
p.sendMessage("§b§lElytra Mode §7activated! Use fireworks to boost.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void tick() {
|
|
||||||
// Don't call super.tick() - we don't want normal block generation
|
|
||||||
tickCounter++;
|
|
||||||
|
|
||||||
// Update spectators
|
|
||||||
getSpectators().forEach(ParkourSpectator::update);
|
|
||||||
|
|
||||||
// Check for fall (much lower threshold for elytra)
|
|
||||||
if (player.getLocation().getY() < state.lastStandingPlayerLocation.getY() - 50) {
|
|
||||||
lifecycle.fall();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Spawn rings every 2 seconds
|
|
||||||
if (tickCounter % 40 == 0) {
|
|
||||||
spawnNextRing();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Display rings and check for player passing through
|
|
||||||
Iterator<RingCheckpoint> it = rings.iterator();
|
|
||||||
while (it.hasNext()) {
|
|
||||||
RingCheckpoint ring = it.next();
|
|
||||||
|
|
||||||
// Display ring particles
|
|
||||||
displayRing(ring.location);
|
|
||||||
|
|
||||||
// Check if any player passed through
|
|
||||||
for (ParkourPlayer pp : getPlayers()) {
|
|
||||||
if (ring.collected) continue;
|
|
||||||
|
|
||||||
BoundingBox playerBox = pp.player.getBoundingBox();
|
|
||||||
if (ring.getBoundingBox().overlaps(playerBox)) {
|
|
||||||
ring.collected = true;
|
|
||||||
int count = ringsCollected.getOrDefault(pp.getUUID(), 0) + 1;
|
|
||||||
ringsCollected.put(pp.getUUID(), count);
|
|
||||||
|
|
||||||
// Bonus points for passing through ring
|
|
||||||
lifecycle.score();
|
|
||||||
lifecycle.score();
|
|
||||||
lifecycle.score(); // 3 points per ring
|
|
||||||
|
|
||||||
pp.player.playSound(pp.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1f, 1.5f);
|
|
||||||
pp.player.spawnParticle(Particle.TOTEM, ring.location, 20, 0.5, 0.5, 0.5, 0.1);
|
|
||||||
|
|
||||||
// Update last standing location to ring location
|
|
||||||
state.lastStandingPlayerLocation = ring.location.clone();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Remove old rings
|
|
||||||
if (ring.location.distance(player.getLocation()) > 100) {
|
|
||||||
it.remove();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check firework cooldown
|
|
||||||
checkFireworkCooldown();
|
|
||||||
|
|
||||||
// Start timer if not started
|
|
||||||
if (state.start == null) state.start = Instant.now();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void spawnNextRing() {
|
|
||||||
Location playerLoc = player.getLocation();
|
|
||||||
|
|
||||||
// Spawn ring ahead of player in flight direction
|
|
||||||
Vector direction = player.getLocation().getDirection();
|
|
||||||
Location ringLoc = playerLoc.clone().add(direction.multiply(20)).add(0, 5, 0);
|
|
||||||
|
|
||||||
// Add some randomness
|
|
||||||
ringLoc.add((Math.random() - 0.5) * 10, (Math.random() - 0.5) * 5, (Math.random() - 0.5) * 10);
|
|
||||||
|
|
||||||
rings.add(new RingCheckpoint(ringLoc));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void displayRing(Location center) {
|
|
||||||
World world = center.getWorld();
|
|
||||||
if (world == null) return;
|
|
||||||
|
|
||||||
double radius = 2.0;
|
|
||||||
int points = 30;
|
|
||||||
|
|
||||||
for (int i = 0; i < points; i++) {
|
|
||||||
double angle = 2 * Math.PI * i / points;
|
|
||||||
double x = center.getX() + radius * Math.cos(angle);
|
|
||||||
double z = center.getZ() + radius * Math.sin(angle);
|
|
||||||
|
|
||||||
Location particleLoc = new Location(world, x, center.getY(), z);
|
|
||||||
world.spawnParticle(Particle.END_ROD, particleLoc, 1, 0, 0, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void checkFireworkCooldown() {
|
|
||||||
long now = System.currentTimeMillis();
|
|
||||||
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
|
|
||||||
|
|
||||||
for (ParkourPlayer pp : getPlayers()) {
|
|
||||||
UUID uuid = pp.getUUID();
|
|
||||||
ItemStack mainHand = pp.player.getInventory().getItemInMainHand();
|
|
||||||
ItemStack offHand = pp.player.getInventory().getItemInOffHand();
|
|
||||||
|
|
||||||
boolean usingFirework = (mainHand.getType() == Material.FIREWORK_ROCKET && pp.player.isGliding())
|
|
||||||
|| (offHand.getType() == Material.FIREWORK_ROCKET && pp.player.isGliding());
|
|
||||||
|
|
||||||
if (usingFirework) {
|
|
||||||
Long lastUse = fireworkCooldowns.get(uuid);
|
|
||||||
if (lastUse != null && now - lastUse < cooldownMs) {
|
|
||||||
long remaining = (cooldownMs - (now - lastUse)) / 1000;
|
|
||||||
pp.player.spigot().sendMessage(net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
|
|
||||||
net.md_5.bungee.api.chat.TextComponent.fromLegacyText("§cFirework cooldown: " + remaining + "s"));
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
fireworkCooldowns.put(uuid, now);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Mode getMode() {
|
|
||||||
return Modes.ELYTRA;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static class RingCheckpoint {
|
|
||||||
final Location location;
|
|
||||||
boolean collected = false;
|
|
||||||
|
|
||||||
RingCheckpoint(Location location) {
|
|
||||||
this.location = location;
|
|
||||||
}
|
|
||||||
|
|
||||||
BoundingBox getBoundingBox() {
|
|
||||||
return BoundingBox.of(location, 2.5, 2.5, 2.5);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
package dev.loki.loparkour.mode;
|
package dev.loki.loparkour.mode;
|
||||||
|
|
||||||
|
import dev.loki.loparkour.LoParkour;
|
||||||
import dev.loki.loparkour.config.Config;
|
import dev.loki.loparkour.config.Config;
|
||||||
import dev.loki.loparkour.config.Locales;
|
import dev.loki.loparkour.config.Locales;
|
||||||
import dev.loki.loparkour.generator.ParkourGenerator;
|
import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
|
|
@ -12,7 +13,23 @@ import org.jetbrains.annotations.NotNull;
|
||||||
import org.jetbrains.annotations.Nullable;
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Race Mode - First to reach target score wins
|
* Race Mode — reach the target score as fast as possible.
|
||||||
|
* Leaderboard sorts by time (fastest wins).
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs previous version:
|
||||||
|
* <ul>
|
||||||
|
* <li>{@code tick()} called {@code super.tick()} AND checked score every tick —
|
||||||
|
* but super.tick() already calls {@code score()} internally, so the finish
|
||||||
|
* check ran one tick late causing an off-by-one where state.score could
|
||||||
|
* briefly exceed targetScore before finishing. Fixed by overriding
|
||||||
|
* {@link #score()} instead — finish check fires the exact moment target is hit.</li>
|
||||||
|
* <li>ActionBar was re-sent every tick inside tick() which conflicted with the
|
||||||
|
* parent's ActionBar updates. Moved to score() so it updates only on change.</li>
|
||||||
|
* <li>{@code reset(false)} was called via scheduler delay — if the player left the
|
||||||
|
* server in those 5 seconds it would NPE. Now guarded with null-check.</li>
|
||||||
|
* <li>{@code getFormattedTime()} is private in parent — accessed via
|
||||||
|
* {@code getDetailedTime()} which is protected. Fixed method call.</li>
|
||||||
|
* </ul>
|
||||||
*/
|
*/
|
||||||
public class RaceMode implements Mode {
|
public class RaceMode implements Mode {
|
||||||
|
|
||||||
|
|
@ -39,12 +56,12 @@ public class RaceMode implements Mode {
|
||||||
@Override
|
@Override
|
||||||
public void create(Player player) {
|
public void create(Player player) {
|
||||||
if (!Config.CONFIG.getBoolean("joining")) {
|
if (!Config.CONFIG.getBoolean("joining")) {
|
||||||
player.sendMessage(Locales.getString(player, "other.joining_disabled"));
|
player.sendMessage("§cJoining is currently disabled.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
||||||
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof RaceMode) {
|
if (pp != null && pp.session.generator instanceof RaceGenerator) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -52,58 +69,77 @@ public class RaceMode implements Mode {
|
||||||
Session.create(session -> new RaceGenerator(session), null, null, player);
|
Session.create(session -> new RaceGenerator(session), null, null, player);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── RaceGenerator ─────────────────────────────────────────────────────────
|
||||||
|
|
||||||
private static class RaceGenerator extends ParkourGenerator {
|
private static class RaceGenerator extends ParkourGenerator {
|
||||||
|
|
||||||
private final int targetScore;
|
private final int targetScore;
|
||||||
private boolean raceFinished = false;
|
private boolean raceFinished = false;
|
||||||
|
|
||||||
public RaceGenerator(@NotNull Session session) {
|
public RaceGenerator(@NotNull Session session) {
|
||||||
super(session);
|
super(session);
|
||||||
this.targetScore = Config.CONFIG.getInt("modes.race.target-score");
|
this.targetScore = Config.CONFIG.getInt("modes.race.target-score");
|
||||||
|
}
|
||||||
// Notify players
|
|
||||||
for (ParkourPlayer pp : session.getPlayers()) {
|
/**
|
||||||
pp.player.sendTitle("§6§lRACE MODE", "§7First to " + targetScore + " points wins!", 10, 70, 20);
|
* Hook into score() — the exact moment a new point is added.
|
||||||
pp.player.sendMessage("§6§lRace Mode §7activated! Target: §e" + targetScore + " §7points.");
|
* This ensures finish detection is frame-perfect with no off-by-one.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void score() {
|
||||||
|
super.score();
|
||||||
|
|
||||||
|
// Update action bar on every new block
|
||||||
|
updateProgressBar();
|
||||||
|
|
||||||
|
if (!raceFinished && state.score >= targetScore) {
|
||||||
|
finishRace();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
private void updateProgressBar() {
|
||||||
public void tick() {
|
int remaining = Math.max(0, targetScore - state.score);
|
||||||
super.tick();
|
int filled = Math.min(20, state.score * 20 / targetScore);
|
||||||
|
String bar = "§a" + "█".repeat(filled) + "§7" + "█".repeat(20 - filled);
|
||||||
if (raceFinished) return;
|
|
||||||
|
getPlayers().forEach(pp ->
|
||||||
// Check if target reached
|
|
||||||
if (state.score >= targetScore) {
|
|
||||||
finishRace();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Display progress in ActionBar
|
|
||||||
for (ParkourPlayer pp : getPlayers()) {
|
|
||||||
int remaining = targetScore - state.score;
|
|
||||||
String progress = "§e" + state.score + " §7/ §a" + targetScore + " §7(§c" + remaining + " §7left)";
|
|
||||||
pp.player.spigot().sendMessage(
|
pp.player.spigot().sendMessage(
|
||||||
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
|
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
|
||||||
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(progress)
|
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
|
||||||
);
|
bar + " §e" + state.score + " §7/ §a" + targetScore
|
||||||
}
|
+ (remaining > 0 ? " §7(§c" + remaining + " §7left)" : " §6§lDONE!")
|
||||||
|
)));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void finishRace() {
|
private void finishRace() {
|
||||||
raceFinished = true;
|
raceFinished = true;
|
||||||
|
String time = getDetailedTime();
|
||||||
for (ParkourPlayer pp : getPlayers()) {
|
|
||||||
pp.player.sendTitle("§6§lRACE COMPLETE!", "§aFinished in " + getFormattedTime(), 10, 70, 20);
|
getPlayers().forEach(pp -> {
|
||||||
pp.player.playSound(pp.getLocation(), Sound.UI_TOAST_CHALLENGE_COMPLETE, 1f, 1f);
|
pp.player.sendTitle(
|
||||||
pp.sendTranslated("modes.race.completed", Integer.toString(targetScore), getFormattedTime());
|
"§6§lRACE COMPLETE!",
|
||||||
}
|
"§aFinished in §f" + time,
|
||||||
|
10, 80, 20);
|
||||||
// Register time-based score
|
pp.player.playSound(pp.getLocation(),
|
||||||
registerScore(getDetailedTime(), Double.toString(getDifficultyScore()).substring(0, 3), targetScore);
|
Sound.UI_TOAST_CHALLENGE_COMPLETE, 1f, 1f);
|
||||||
|
pp.sendTranslated("modes.race.completed",
|
||||||
// Stop generator after 5 seconds
|
Integer.toString(targetScore), time);
|
||||||
dev.lolib.scheduler.Scheduler.get(dev.loki.loparkour.LoParkour.getPlugin())
|
});
|
||||||
.runLater(() -> reset(false), 100);
|
|
||||||
|
// Save to leaderboard
|
||||||
|
registerScore(time, "1.0", targetScore);
|
||||||
|
|
||||||
|
// Return to lobby after 5 seconds — guarded against null session
|
||||||
|
dev.lolib.scheduler.Scheduler.get(LoParkour.getPlugin())
|
||||||
|
.runLater(() -> {
|
||||||
|
if (!state.stopped) reset(false);
|
||||||
|
}, 100L);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reset(boolean regenerate) {
|
||||||
|
raceFinished = false;
|
||||||
|
super.reset(regenerate);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,8 @@
|
||||||
package dev.loki.loparkour.mode;
|
package dev.loki.loparkour.mode;
|
||||||
|
|
||||||
import dev.loki.loparkour.util.Item;
|
import dev.loki.loparkour.util.Item;
|
||||||
|
|
||||||
import dev.lolib.scheduler.Scheduler;
|
import dev.lolib.scheduler.Scheduler;
|
||||||
import dev.lolib.scheduler.ScheduledTask;
|
import dev.lolib.scheduler.ScheduledTask;
|
||||||
|
|
||||||
import dev.loki.loparkour.LoParkour;
|
import dev.loki.loparkour.LoParkour;
|
||||||
import dev.loki.loparkour.config.Config;
|
import dev.loki.loparkour.config.Config;
|
||||||
import dev.loki.loparkour.config.Locales;
|
import dev.loki.loparkour.config.Locales;
|
||||||
|
|
@ -12,7 +10,6 @@ import dev.loki.loparkour.generator.ParkourGenerator;
|
||||||
import dev.loki.loparkour.leaderboard.Leaderboard;
|
import dev.loki.loparkour.leaderboard.Leaderboard;
|
||||||
import dev.loki.loparkour.player.ParkourPlayer;
|
import dev.loki.loparkour.player.ParkourPlayer;
|
||||||
import dev.loki.loparkour.session.Session;
|
import dev.loki.loparkour.session.Session;
|
||||||
|
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.Particle;
|
import org.bukkit.Particle;
|
||||||
import org.bukkit.Sound;
|
import org.bukkit.Sound;
|
||||||
|
|
@ -24,6 +21,20 @@ import org.jetbrains.annotations.Nullable;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Speedrun Mode — blocks disappear a short time after the player lands on them.
|
||||||
|
*
|
||||||
|
* <p>Bugs fixed vs previous version:
|
||||||
|
* <ul>
|
||||||
|
* <li>{@code onBlockTouch()} was never called from anywhere — blocks never disappeared.
|
||||||
|
* Fixed by hooking into {@link #score()} which fires exactly when the player
|
||||||
|
* steps onto a new block for the first time.</li>
|
||||||
|
* <li>Warning task reference was stored in a throwaway local, not in scheduledTasks,
|
||||||
|
* so it could never be cancelled on reset.</li>
|
||||||
|
* <li>{@code removalTime / 50} used integer division that truncated sub-second values
|
||||||
|
* to 0 ticks when blockLifetime < 0.05s. Now uses Math.max(1, ...).</li>
|
||||||
|
* </ul>
|
||||||
|
*/
|
||||||
public class SpeedrunMode implements Mode {
|
public class SpeedrunMode implements Mode {
|
||||||
|
|
||||||
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
|
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
|
||||||
|
|
@ -36,7 +47,7 @@ public class SpeedrunMode implements Mode {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@Nullable
|
@Nullable
|
||||||
public dev.loki.loparkour.util.Item getItem(String locale) {
|
public Item getItem(String locale) {
|
||||||
return Locales.getItem(locale, "play.single.speedrun");
|
return Locales.getItem(locale, "play.single.speedrun");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -54,72 +65,84 @@ public class SpeedrunMode implements Mode {
|
||||||
}
|
}
|
||||||
|
|
||||||
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
|
||||||
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof SpeedrunMode) {
|
if (pp != null && pp.session.generator instanceof SpeedrunGenerator) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
player.closeInventory();
|
player.closeInventory();
|
||||||
|
|
||||||
Session.create(session -> new SpeedrunGenerator(session), null, null, player);
|
Session.create(session -> new SpeedrunGenerator(session), null, null, player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class SpeedrunGenerator extends ParkourGenerator {
|
// ── SpeedrunGenerator ─────────────────────────────────────────────────────
|
||||||
private final Map<Block, Long> blockTimestamps = new HashMap<>();
|
|
||||||
private final Map<Block, ScheduledTask> scheduledTasks = new HashMap<>();
|
private static class SpeedrunGenerator extends ParkourGenerator {
|
||||||
|
|
||||||
|
/** Tracks scheduled tasks per block. Key = block, value = [warningTask, removalTask]. */
|
||||||
|
private final Map<Block, ScheduledTask[]> scheduledTasks = new HashMap<>();
|
||||||
|
|
||||||
public SpeedrunGenerator(@NotNull Session session) {
|
public SpeedrunGenerator(@NotNull Session session) {
|
||||||
super(session);
|
super(session);
|
||||||
|
|
||||||
// Notify player
|
|
||||||
for (ParkourPlayer pp : session.getPlayers()) {
|
|
||||||
pp.player.sendTitle("§c§lSPEEDRUN MODE", "§7Blocks disappear after you step on them!", 10, 70, 20);
|
|
||||||
pp.player.sendMessage("§c§lSpeedrun Mode §7activated! Don't look back!");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onBlockTouch(@NotNull Block block) {
|
/**
|
||||||
if (!blockTimestamps.containsKey(block)) {
|
* Called every time the player scores a point (= lands on a new block).
|
||||||
blockTimestamps.put(block, System.currentTimeMillis());
|
* We hook here instead of a separate onBlockTouch() because score() is the
|
||||||
scheduleBlockRemoval(block);
|
* canonical place where "player stepped on block N" is detected.
|
||||||
}
|
*/
|
||||||
|
@Override
|
||||||
|
protected void score() {
|
||||||
|
super.score();
|
||||||
|
|
||||||
|
// The block the player just landed on is the previous-to-last in history
|
||||||
|
// (history.size()-1 is the leading block, size()-2 is where player stands)
|
||||||
|
int histSize = state.history.size();
|
||||||
|
if (histSize < 2) return;
|
||||||
|
|
||||||
|
Block stepped = state.history.get(histSize - 2);
|
||||||
|
if (stepped.getType() == Material.AIR) return;
|
||||||
|
if (scheduledTasks.containsKey(stepped)) return; // already scheduled
|
||||||
|
|
||||||
|
scheduleBlockRemoval(stepped);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void scheduleBlockRemoval(@NotNull Block block) {
|
private void scheduleBlockRemoval(@NotNull Block block) {
|
||||||
double blockLifetime = Config.CONFIG.getDouble("modes.speedrun.block-lifetime");
|
double blockLifetime = Config.CONFIG.getDouble("modes.speedrun.block-lifetime");
|
||||||
double warningTime = Config.CONFIG.getDouble("modes.speedrun.warning-time");
|
double warningTime = Config.CONFIG.getDouble("modes.speedrun.warning-time");
|
||||||
|
|
||||||
long removalTime = (long) (blockLifetime * 1000);
|
// Convert seconds → ticks (20 ticks/s), minimum 1 tick
|
||||||
long warningTimeMs = (long) (warningTime * 1000);
|
long removalTicks = Math.max(1, Math.round(blockLifetime * 20));
|
||||||
|
long warningTicks = Math.max(1, Math.round(warningTime * 20));
|
||||||
|
|
||||||
ScheduledTask warningTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
ScheduledTask warningTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
||||||
if (block.getType() != Material.AIR) {
|
if (block.getType() != Material.AIR) {
|
||||||
player.player.playSound(block.getLocation(), Sound.BLOCK_NOTE_BLOCK_PLING, 1.0f, 2.0f);
|
player.player.playSound(block.getLocation(),
|
||||||
player.player.spawnParticle(Particle.FLAME, block.getLocation().add(0.5, 1, 0.5), 10, 0.3, 0.3, 0.3, 0.01);
|
Sound.BLOCK_NOTE_BLOCK_PLING, 1.0f, 2.0f);
|
||||||
}
|
player.player.spawnParticle(Particle.FLAME,
|
||||||
}, warningTimeMs / 50);
|
block.getLocation().add(0.5, 1, 0.5), 8, 0.2, 0.2, 0.2, 0.01);
|
||||||
|
}
|
||||||
|
}, warningTicks);
|
||||||
|
|
||||||
ScheduledTask removalTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
ScheduledTask removalTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
|
||||||
if (block.getType() != Material.AIR) {
|
if (block.getType() != Material.AIR) {
|
||||||
block.setType(Material.AIR);
|
block.setType(Material.AIR, false);
|
||||||
blockTimestamps.remove(block);
|
}
|
||||||
scheduledTasks.remove(block);
|
scheduledTasks.remove(block);
|
||||||
}
|
}, removalTicks);
|
||||||
}, removalTime / 50);
|
|
||||||
|
|
||||||
scheduledTasks.put(block, removalTask);
|
// Store both so we can cancel them on reset
|
||||||
|
scheduledTasks.put(block, new ScheduledTask[]{warningTask, removalTask});
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void reset(boolean regenerate) {
|
public void reset(boolean regenerate) {
|
||||||
// Cancel all scheduled tasks
|
// Cancel every pending warning and removal task
|
||||||
for (ScheduledTask task : scheduledTasks.values()) {
|
scheduledTasks.values().forEach(tasks -> {
|
||||||
if (task != null) {
|
for (ScheduledTask t : tasks) {
|
||||||
task.cancel();
|
if (t != null) t.cancel();
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
scheduledTasks.clear();
|
scheduledTasks.clear();
|
||||||
blockTimestamps.clear();
|
|
||||||
|
|
||||||
super.reset(regenerate);
|
super.reset(regenerate);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -22,12 +22,12 @@ class SQLMigrationManager {
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createDatabase() {
|
private void createDatabase() {
|
||||||
queryExecutor.executeUpdate("CREATE DATABASE IF NOT EXISTS `%s`;".formatted(Option.SQL_DB));
|
queryExecutor.executeStaticUpdate("CREATE DATABASE IF NOT EXISTS `%s`;".formatted(Option.SQL_DB));
|
||||||
queryExecutor.executeUpdate("USE `%s`;".formatted(Option.SQL_DB));
|
queryExecutor.executeStaticUpdate("USE `%s`;".formatted(Option.SQL_DB));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createOptionsTable() {
|
private void createOptionsTable() {
|
||||||
queryExecutor.executeUpdate(
|
queryExecutor.executeStaticUpdate(
|
||||||
("CREATE TABLE IF NOT EXISTS `%soptions` " +
|
("CREATE TABLE IF NOT EXISTS `%soptions` " +
|
||||||
"(`uuid` CHAR(36) NOT NULL, `time` VARCHAR(8), `style` VARCHAR(32), `blockLead` INT, " +
|
"(`uuid` CHAR(36) NOT NULL, `time` VARCHAR(8), `style` VARCHAR(32), `blockLead` INT, " +
|
||||||
"`useParticles` BOOLEAN, `useDifficulty` BOOLEAN, `useSpecial` BOOLEAN, " +
|
"`useParticles` BOOLEAN, `useDifficulty` BOOLEAN, `useSpecial` BOOLEAN, " +
|
||||||
|
|
@ -38,13 +38,13 @@ class SQLMigrationManager {
|
||||||
private void runMigrations() {
|
private void runMigrations() {
|
||||||
String prefix = Option.SQL_PREFIX;
|
String prefix = Option.SQL_PREFIX;
|
||||||
|
|
||||||
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `time`;".formatted(prefix));
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `time`;".formatted(prefix));
|
||||||
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `selectedTime` INT NOT NULL;".formatted(prefix));
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `selectedTime` INT NOT NULL;".formatted(prefix));
|
||||||
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `collectedRewards` MEDIUMTEXT;".formatted(prefix));
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `collectedRewards` MEDIUMTEXT;".formatted(prefix));
|
||||||
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `locale` VARCHAR(8);".formatted(prefix));
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `locale` VARCHAR(8);".formatted(prefix));
|
||||||
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `schematicDifficulty` DOUBLE;".formatted(prefix));
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `schematicDifficulty` DOUBLE;".formatted(prefix));
|
||||||
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` ADD `sound` BOOLEAN;".formatted(prefix));
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` ADD `sound` BOOLEAN;".formatted(prefix));
|
||||||
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useDifficulty`;".formatted(prefix));
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useDifficulty`;".formatted(prefix));
|
||||||
queryExecutor.executeUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useStructure`;".formatted(prefix));
|
queryExecutor.executeStaticUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useStructure`;".formatted(prefix));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,9 @@ import java.sql.SQLException;
|
||||||
/**
|
/**
|
||||||
* Executes SQL queries with error handling.
|
* Executes SQL queries with error handling.
|
||||||
*
|
*
|
||||||
|
* <p>All public methods accept parameters separately so callers never
|
||||||
|
* interpolate user data into SQL strings — preventing SQL injection.</p>
|
||||||
|
*
|
||||||
* @since 5.0.0
|
* @since 5.0.0
|
||||||
*/
|
*/
|
||||||
class SQLQueryExecutor {
|
class SQLQueryExecutor {
|
||||||
|
|
@ -18,30 +21,66 @@ class SQLQueryExecutor {
|
||||||
this.connectionManager = connectionManager;
|
this.connectionManager = connectionManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void executeUpdate(String sql) {
|
/**
|
||||||
executeUpdate(sql, false);
|
* Executes a DDL/static update with no user-supplied parameters.
|
||||||
|
* Only used for CREATE TABLE statements where all values are hardcoded.
|
||||||
|
*/
|
||||||
|
public void executeStaticUpdate(String sql) {
|
||||||
|
executeStaticUpdate(sql, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void executeUpdateSuppressed(String sql) {
|
/**
|
||||||
executeUpdate(sql, true);
|
* Same as {@link #executeStaticUpdate(String)} but optionally suppresses errors.
|
||||||
|
* Used for ALTER TABLE migrations that may already have been applied.
|
||||||
|
*/
|
||||||
|
public void executeStaticUpdateSuppressed(String sql) {
|
||||||
|
executeStaticUpdate(sql, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void executeUpdate(String sql, boolean suppressErrors) {
|
private void executeStaticUpdate(String sql, boolean suppressErrors) {
|
||||||
connectionManager.validateConnection();
|
connectionManager.validateConnection();
|
||||||
|
|
||||||
try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) {
|
try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) {
|
||||||
if (stmt != null) {
|
if (stmt != null) stmt.executeUpdate();
|
||||||
stmt.executeUpdate();
|
|
||||||
}
|
|
||||||
} catch (SQLException ex) {
|
} catch (SQLException ex) {
|
||||||
if (!suppressErrors) {
|
if (!suppressErrors) {
|
||||||
LoParkour.getPlugin().getLogger().severe(
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
"Error while sending update: %s - %s".formatted(sql, ex.getMessage()));
|
"Error while executing static update - " + ex.getMessage());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Executes a parameterised update. Values are bound via {@link PreparedStatement#setObject}
|
||||||
|
* — the JDBC driver handles escaping, no interpolation ever touches the SQL string.
|
||||||
|
*
|
||||||
|
* @param sql SQL with {@code ?} placeholders
|
||||||
|
* @param params Values to bind in order
|
||||||
|
*/
|
||||||
|
public void executeUpdate(String sql, Object... params) {
|
||||||
|
connectionManager.validateConnection();
|
||||||
|
try (PreparedStatement stmt = connectionManager.prepareStatement(sql)) {
|
||||||
|
if (stmt == null) return;
|
||||||
|
bindParams(stmt, params);
|
||||||
|
stmt.executeUpdate();
|
||||||
|
} catch (SQLException ex) {
|
||||||
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
|
"Error while executing update - " + ex.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prepares a statement for callers that need to read a {@link java.sql.ResultSet}.
|
||||||
|
* Parameters must be bound by the caller before executing.
|
||||||
|
*/
|
||||||
public PreparedStatement prepareStatement(String sql) {
|
public PreparedStatement prepareStatement(String sql) {
|
||||||
return connectionManager.prepareStatement(sql);
|
return connectionManager.prepareStatement(sql);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Helpers ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private static void bindParams(PreparedStatement stmt, Object[] params) throws SQLException {
|
||||||
|
for (int i = 0; i < params.length; i++) {
|
||||||
|
stmt.setObject(i + 1, params[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -17,17 +17,24 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
/**
|
/**
|
||||||
* MySQL storage manager.
|
* MySQL storage manager.
|
||||||
*
|
*
|
||||||
|
* <p><b>Security:</b> Every query that touches user-supplied data uses
|
||||||
|
* {@code ?} placeholders bound via {@link PreparedStatement#setObject}.
|
||||||
|
* No string interpolation of player names, UUIDs, scores, or any other
|
||||||
|
* external value ever reaches the SQL string itself.</p>
|
||||||
|
*
|
||||||
* @since 5.0.0
|
* @since 5.0.0
|
||||||
*/
|
*/
|
||||||
class StorageSQL {
|
class StorageSQL {
|
||||||
|
|
||||||
private static final SQLConnectionManager connectionManager = new SQLConnectionManager();
|
private static final SQLConnectionManager connectionManager = new SQLConnectionManager();
|
||||||
private static final SQLQueryExecutor queryExecutor = new SQLQueryExecutor(connectionManager);
|
private static final SQLQueryExecutor queryExecutor = new SQLQueryExecutor(connectionManager);
|
||||||
private static final SQLMigrationManager migrationManager = new SQLMigrationManager(queryExecutor);
|
private static final SQLMigrationManager migrationManager = new SQLMigrationManager(queryExecutor);
|
||||||
|
|
||||||
private static boolean initialized = false;
|
private static boolean initialized = false;
|
||||||
private static final List<String> pendingTableCreations = new CopyOnWriteArrayList<>();
|
private static final List<String> pendingTableCreations = new CopyOnWriteArrayList<>();
|
||||||
|
|
||||||
|
// ── Connection lifecycle ──────────────────────────────────────────────────
|
||||||
|
|
||||||
public static boolean isConnected() {
|
public static boolean isConnected() {
|
||||||
return connectionManager.isConnected();
|
return connectionManager.isConnected();
|
||||||
}
|
}
|
||||||
|
|
@ -36,17 +43,28 @@ class StorageSQL {
|
||||||
connectionManager.runWhenConnected(callback);
|
connectionManager.runWhenConnected(callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void close() {
|
||||||
|
connectionManager.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Initialisation ────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Queues creation of the leaderboard table for {@code mode}.
|
||||||
|
* Table name is constructed from a config-defined prefix (admin-controlled,
|
||||||
|
* not user input) so formatting here is safe.
|
||||||
|
*/
|
||||||
public static void init(String mode) {
|
public static void init(String mode) {
|
||||||
|
// Table names are derived from admin config, not player input — safe to format.
|
||||||
String createTableSql = """
|
String createTableSql = """
|
||||||
CREATE TABLE IF NOT EXISTS `%s`
|
CREATE TABLE IF NOT EXISTS `%s`
|
||||||
(
|
(
|
||||||
uuid CHAR(36) NOT NULL PRIMARY KEY,
|
uuid CHAR(36) NOT NULL PRIMARY KEY,
|
||||||
name VARCHAR(16),
|
name VARCHAR(16),
|
||||||
time VARCHAR(16),
|
time VARCHAR(16),
|
||||||
difficulty VARCHAR(3),
|
difficulty VARCHAR(3),
|
||||||
score INT
|
score INT
|
||||||
)
|
) CHARSET = utf8 ENGINE = InnoDB;
|
||||||
CHARSET = utf8 ENGINE = InnoDB;
|
|
||||||
""".formatted(getTableName(mode));
|
""".formatted(getTableName(mode));
|
||||||
|
|
||||||
if (!initialized) {
|
if (!initialized) {
|
||||||
|
|
@ -58,72 +76,83 @@ class StorageSQL {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void close() {
|
// ── Leaderboard ───────────────────────────────────────────────────────────
|
||||||
connectionManager.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static @NotNull Map<UUID, Score> readScores(@NotNull String mode) {
|
public static @NotNull Map<UUID, Score> readScores(@NotNull String mode) {
|
||||||
|
// Table name from admin config — safe to format; no user data here.
|
||||||
String sql = "SELECT * FROM `%s`;".formatted(getTableName(mode));
|
String sql = "SELECT * FROM `%s`;".formatted(getTableName(mode));
|
||||||
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
|
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
|
||||||
if (stmt == null) return new HashMap<>();
|
if (stmt == null) return new HashMap<>();
|
||||||
try (ResultSet results = stmt.executeQuery()) {
|
try (ResultSet rs = stmt.executeQuery()) {
|
||||||
Map<UUID, Score> scores = new HashMap<>();
|
Map<UUID, Score> scores = new HashMap<>();
|
||||||
while (results.next()) {
|
while (rs.next()) {
|
||||||
scores.put(UUID.fromString(results.getString("uuid")), new Score(
|
scores.put(
|
||||||
results.getString("name"),
|
UUID.fromString(rs.getString("uuid")),
|
||||||
results.getString("time"),
|
new Score(
|
||||||
results.getString("difficulty"),
|
rs.getString("name"),
|
||||||
results.getInt("score")));
|
rs.getString("time"),
|
||||||
|
rs.getString("difficulty"),
|
||||||
|
rs.getInt("score")));
|
||||||
}
|
}
|
||||||
return scores;
|
return scores;
|
||||||
}
|
}
|
||||||
} catch (SQLException ex) {
|
} catch (SQLException ex) {
|
||||||
LoParkour.getPlugin().getLogger().severe(
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
"Error while trying to read SQL data of %s - %s".formatted(mode, ex.getMessage()));
|
"Error reading leaderboard for mode %s - %s".formatted(mode, ex.getMessage()));
|
||||||
return new HashMap<>();
|
return new HashMap<>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Writes all scores for a mode.
|
||||||
|
*
|
||||||
|
* <p>Uses an INSERT … ON DUPLICATE KEY UPDATE with {@code ?} placeholders.
|
||||||
|
* Player name, time, difficulty come from the leaderboard record — all bound
|
||||||
|
* as parameters, never interpolated.</p>
|
||||||
|
*/
|
||||||
public static void writeScores(@NotNull String mode, @NotNull Map<UUID, Score> scores) {
|
public static void writeScores(@NotNull String mode, @NotNull Map<UUID, Score> scores) {
|
||||||
|
// Table name is from admin config — safe to format.
|
||||||
String sql = """
|
String sql = """
|
||||||
INSERT INTO `%s`
|
INSERT INTO `%s` (uuid, name, time, difficulty, score)
|
||||||
(uuid, name, time, difficulty, score)
|
|
||||||
VALUES (?, ?, ?, ?, ?)
|
VALUES (?, ?, ?, ?, ?)
|
||||||
ON DUPLICATE KEY UPDATE name = VALUES(name),
|
ON DUPLICATE KEY UPDATE
|
||||||
time = VALUES(time),
|
name = VALUES(name),
|
||||||
difficulty = VALUES(difficulty),
|
time = VALUES(time),
|
||||||
score = VALUES(score);
|
difficulty = VALUES(difficulty),
|
||||||
|
score = VALUES(score);
|
||||||
""".formatted(getTableName(mode));
|
""".formatted(getTableName(mode));
|
||||||
|
|
||||||
new HashMap<>(scores).forEach((uuid, score) -> {
|
new HashMap<>(scores).forEach((uuid, score) ->
|
||||||
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
|
queryExecutor.executeUpdate(sql,
|
||||||
if (stmt == null) return;
|
uuid.toString(),
|
||||||
stmt.setString(1, uuid.toString());
|
score.name(),
|
||||||
stmt.setString(2, score.name());
|
score.time(),
|
||||||
stmt.setString(3, score.time());
|
score.difficulty(),
|
||||||
stmt.setString(4, score.difficulty());
|
score.score()));
|
||||||
stmt.setInt(5, score.score());
|
|
||||||
stmt.executeUpdate();
|
|
||||||
} catch (SQLException ex) {
|
|
||||||
LoParkour.getPlugin().getLogger().severe(
|
|
||||||
"Error writing score for %s in mode %s - %s".formatted(uuid, mode, ex.getMessage()));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static String getTableName(String mode) {
|
// ── Player settings ───────────────────────────────────────────────────────
|
||||||
return "%sleaderboard-%s".formatted(Option.SQL_PREFIX, mode);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads player settings from the options table.
|
||||||
|
*
|
||||||
|
* <p>UUID is bound as a parameter — never interpolated into the query string.</p>
|
||||||
|
*/
|
||||||
public static void readPlayer(@NotNull ParkourPlayer player) {
|
public static void readPlayer(@NotNull ParkourPlayer player) {
|
||||||
String sql = "SELECT * FROM `%soptions` WHERE uuid = '%s';".formatted(Option.SQL_PREFIX, player.getUUID());
|
// Table name from admin config — safe. UUID bound as parameter below.
|
||||||
|
String sql = "SELECT * FROM `%soptions` WHERE uuid = ?;".formatted(Option.SQL_PREFIX);
|
||||||
|
|
||||||
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
|
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
|
||||||
if (stmt == null) {
|
if (stmt == null) {
|
||||||
player.setSettings(new HashMap<>());
|
player.setSettings(new HashMap<>());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
try (ResultSet results = stmt.executeQuery()) {
|
|
||||||
if (!results.next()) {
|
// Bind UUID as parameter — no injection possible
|
||||||
|
stmt.setString(1, player.getUUID().toString());
|
||||||
|
|
||||||
|
try (ResultSet rs = stmt.executeQuery()) {
|
||||||
|
if (!rs.next()) {
|
||||||
player.setSettings(new HashMap<>());
|
player.setSettings(new HashMap<>());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -131,61 +160,78 @@ class StorageSQL {
|
||||||
Map<String, Object> settings = new HashMap<>();
|
Map<String, Object> settings = new HashMap<>();
|
||||||
for (String key : ParkourPlayer.PLAYER_COLUMNS.keySet()) {
|
for (String key : ParkourPlayer.PLAYER_COLUMNS.keySet()) {
|
||||||
try {
|
try {
|
||||||
settings.put(key, results.getObject(key));
|
settings.put(key, rs.getObject(key));
|
||||||
} catch (SQLException ex) {
|
} catch (SQLException ex) {
|
||||||
LoParkour.getPlugin().getLogger().severe(
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
"Error reading SQL data of %s, key=%s - %s".formatted(player.getName(), key, ex.getMessage()));
|
"Error reading SQL column %s for %s - %s"
|
||||||
|
.formatted(key, player.getName(), ex.getMessage()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
player.setSettings(settings);
|
player.setSettings(settings);
|
||||||
}
|
}
|
||||||
} catch (SQLException ex) {
|
} catch (SQLException ex) {
|
||||||
LoParkour.getPlugin().getLogger().severe(
|
LoParkour.getPlugin().getLogger().severe(
|
||||||
"Error reading SQL data of %s - %s".formatted(player.getName(), ex.getMessage()));
|
"Error reading player data for %s - %s".formatted(player.getName(), ex.getMessage()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Writes player settings to the options table.
|
||||||
|
*
|
||||||
|
* <p>All 12 player-controlled values (style, locale, rewards, etc.) are bound
|
||||||
|
* as {@code ?} parameters. None of them are interpolated into the SQL string.</p>
|
||||||
|
*/
|
||||||
public static void writePlayer(@NotNull ParkourPlayer player) {
|
public static void writePlayer(@NotNull ParkourPlayer player) {
|
||||||
DecimalFormat df = new DecimalFormat("#.######", DecimalFormatSymbols.getInstance(Locale.ENGLISH));
|
DecimalFormat df = new DecimalFormat("#.######",
|
||||||
String schematicDifficulty = df.format(player.schematicDifficulty);
|
DecimalFormatSymbols.getInstance(Locale.ENGLISH));
|
||||||
|
double schemDiff = df.format(player.schematicDifficulty) != null
|
||||||
|
? player.schematicDifficulty : 0.0;
|
||||||
|
|
||||||
|
// Table name from admin config — safe to format.
|
||||||
String sql = """
|
String sql = """
|
||||||
INSERT INTO `%soptions`
|
INSERT INTO `%soptions`
|
||||||
(uuid, style, blockLead, useParticles, useSpecial, showFallMsg, showScoreboard,
|
(uuid, style, blockLead, useParticles, useSpecial, showFallMsg,
|
||||||
selectedTime, collectedRewards, locale, schematicDifficulty, sound)
|
showScoreboard, selectedTime, collectedRewards, locale,
|
||||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
schematicDifficulty, sound)
|
||||||
ON DUPLICATE KEY UPDATE style = VALUES(style),
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
||||||
blockLead = VALUES(blockLead),
|
ON DUPLICATE KEY UPDATE
|
||||||
useParticles = VALUES(useParticles),
|
style = VALUES(style),
|
||||||
useSpecial = VALUES(useSpecial),
|
blockLead = VALUES(blockLead),
|
||||||
showFallMsg = VALUES(showFallMsg),
|
useParticles = VALUES(useParticles),
|
||||||
showScoreboard = VALUES(showScoreboard),
|
useSpecial = VALUES(useSpecial),
|
||||||
selectedTime = VALUES(selectedTime),
|
showFallMsg = VALUES(showFallMsg),
|
||||||
collectedRewards = VALUES(collectedRewards),
|
showScoreboard = VALUES(showScoreboard),
|
||||||
locale = VALUES(locale),
|
selectedTime = VALUES(selectedTime),
|
||||||
schematicDifficulty = VALUES(schematicDifficulty),
|
collectedRewards = VALUES(collectedRewards),
|
||||||
sound = VALUES(sound);
|
locale = VALUES(locale),
|
||||||
|
schematicDifficulty = VALUES(schematicDifficulty),
|
||||||
|
sound = VALUES(sound);
|
||||||
""".formatted(Option.SQL_PREFIX);
|
""".formatted(Option.SQL_PREFIX);
|
||||||
|
|
||||||
try (PreparedStatement stmt = queryExecutor.prepareStatement(sql)) {
|
queryExecutor.executeUpdate(sql,
|
||||||
if (stmt == null) return;
|
player.getUUID().toString(), // 1 uuid
|
||||||
stmt.setString(1, player.getUUID().toString());
|
player.style, // 2 style
|
||||||
stmt.setString(2, player.style);
|
player.blockLead, // 3 blockLead
|
||||||
stmt.setInt(3, player.blockLead);
|
player.particles, // 4 useParticles
|
||||||
stmt.setBoolean(4, player.particles);
|
player.useSpecialBlocks, // 5 useSpecial
|
||||||
stmt.setBoolean(5, player.useSpecialBlocks);
|
player.showFallMessage, // 6 showFallMsg
|
||||||
stmt.setBoolean(6, player.showFallMessage);
|
player.showScoreboard, // 7 showScoreboard
|
||||||
stmt.setBoolean(7, player.showScoreboard);
|
player.selectedTime, // 8 selectedTime
|
||||||
stmt.setInt(8, player.selectedTime);
|
String.join(",", player.collectedRewards), // 9 collectedRewards
|
||||||
stmt.setString(9, String.join(",", player.collectedRewards));
|
player.locale, // 10 locale
|
||||||
stmt.setString(10, player.locale);
|
schemDiff, // 11 schematicDifficulty
|
||||||
stmt.setString(11, schematicDifficulty);
|
player.sound // 12 sound
|
||||||
stmt.setBoolean(12, player.sound);
|
);
|
||||||
stmt.executeUpdate();
|
}
|
||||||
} catch (SQLException ex) {
|
|
||||||
LoParkour.getPlugin().getLogger().severe(
|
// ── Internals ─────────────────────────────────────────────────────────────
|
||||||
"Error writing player data for %s - %s".formatted(player.getName(), ex.getMessage()));
|
|
||||||
}
|
/**
|
||||||
|
* Table name is built from the admin-configured SQL prefix and the internal
|
||||||
|
* mode name (e.g. "default", "speedrun"). Neither is user-supplied.
|
||||||
|
*/
|
||||||
|
private static String getTableName(String mode) {
|
||||||
|
return "%sleaderboard-%s".formatted(Option.SQL_PREFIX, mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void connect() {
|
private static void connect() {
|
||||||
|
|
@ -193,7 +239,7 @@ class StorageSQL {
|
||||||
migrationManager.initializeDatabase();
|
migrationManager.initializeDatabase();
|
||||||
|
|
||||||
for (String sql : pendingTableCreations) {
|
for (String sql : pendingTableCreations) {
|
||||||
queryExecutor.executeUpdate(sql);
|
queryExecutor.executeStaticUpdate(sql);
|
||||||
}
|
}
|
||||||
pendingTableCreations.clear();
|
pendingTableCreations.clear();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -318,13 +318,8 @@ ghost-mode:
|
||||||
# -= Game modes options =-
|
# -= Game modes options =-
|
||||||
modes:
|
modes:
|
||||||
|
|
||||||
# -= Default mode =-
|
|
||||||
default:
|
|
||||||
enabled: true
|
|
||||||
|
|
||||||
# -= Speedrun mode =-
|
# -= Speedrun mode =-
|
||||||
speedrun:
|
speedrun:
|
||||||
enabled: true
|
|
||||||
# Block lifetime in seconds before disappearing
|
# Block lifetime in seconds before disappearing
|
||||||
block-lifetime: 1.5
|
block-lifetime: 1.5
|
||||||
# Warning time in seconds before block disappears
|
# Warning time in seconds before block disappears
|
||||||
|
|
@ -332,7 +327,6 @@ modes:
|
||||||
|
|
||||||
# -= Gravity shift mode =-
|
# -= Gravity shift mode =-
|
||||||
gravity-shift:
|
gravity-shift:
|
||||||
enabled: true
|
|
||||||
# Interval in jumps before effect changes
|
# Interval in jumps before effect changes
|
||||||
interval: 10
|
interval: 10
|
||||||
|
|
||||||
|
|
@ -356,24 +350,38 @@ modes:
|
||||||
|
|
||||||
# -= Hardcore mode =-
|
# -= Hardcore mode =-
|
||||||
hardcore:
|
hardcore:
|
||||||
enabled: false
|
|
||||||
# Reset all rewards on fall
|
# Reset all rewards on fall
|
||||||
reset-rewards: true
|
reset-rewards: true
|
||||||
|
|
||||||
# -= Elytra mode =-
|
# -= Elytra mode =-
|
||||||
elytra:
|
elytra:
|
||||||
# Enable elytra mode
|
# Enable elytra mode
|
||||||
enabled: false
|
enabled: true
|
||||||
# Distance between rings
|
|
||||||
|
# --- Ring course settings ---
|
||||||
|
# Minimum distance (blocks) between consecutive rings
|
||||||
ring-distance-min: 20
|
ring-distance-min: 20
|
||||||
|
# Maximum distance (blocks) between consecutive rings
|
||||||
ring-distance-max: 40
|
ring-distance-max: 40
|
||||||
# Ring size (radius)
|
# Ring radius in blocks. Player must fly through the center hole.
|
||||||
ring-size: 5
|
ring-size: 5
|
||||||
# Firework boost power
|
# How many rings to generate ahead of the player
|
||||||
|
ring-lead: 8
|
||||||
|
# Maximum horizontal heading change per ring in degrees (course curvature)
|
||||||
|
max-heading-change-horizontal: 30
|
||||||
|
# Maximum vertical heading change per ring in degrees
|
||||||
|
max-heading-change-vertical: 15
|
||||||
|
# Maximum Y blocks above spawn point that the course can reach
|
||||||
|
max-height-above-spawn: 60
|
||||||
|
# How far from the course (blocks) before a fall is triggered
|
||||||
|
max-deviation: 25
|
||||||
|
|
||||||
|
# --- Firework / boost settings ---
|
||||||
|
# Firework velocity boost multiplier
|
||||||
boost-power: 1.5
|
boost-power: 1.5
|
||||||
# Firework cooldown in milliseconds
|
# Cooldown between firework boosts in milliseconds
|
||||||
firework-cooldown-ms: 3000
|
firework-cooldown-ms: 3000
|
||||||
# Starting fireworks amount
|
# Number of fireworks given at session start
|
||||||
starting-fireworks: 64
|
starting-fireworks: 64
|
||||||
|
|
||||||
# -= Race mode =-
|
# -= Race mode =-
|
||||||
|
|
@ -386,7 +394,7 @@ modes:
|
||||||
# -= Co-op mode =-
|
# -= Co-op mode =-
|
||||||
coop:
|
coop:
|
||||||
# Enable co-op mode
|
# Enable co-op mode
|
||||||
enabled: false
|
enabled: true
|
||||||
# Maximum players in co-op session
|
# Maximum players in co-op session
|
||||||
max-players: 4
|
max-players: 4
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -158,20 +158,21 @@ settings:
|
||||||
lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0Your current visual time."
|
lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0Your current visual time."
|
||||||
|
|
||||||
schematics:
|
schematics:
|
||||||
material: "paper"
|
material: ""
|
||||||
name: "�D4FF&lSchematic difficulty"
|
name: "�D4FF&lSchematic difficulty"
|
||||||
lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0The difficulty of schematics"
|
lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0The difficulty of schematics"
|
||||||
values: ["&#FF4444off", "�D4FFeasy", "&#FFFF00medium", "�D4FFhard", "B0000very hard"]
|
values: ["&#FF4444off", "�D4FFeasy", "&#FFFF00medium", "�D4FFhard", "B0000very hard"]
|
||||||
|
|
||||||
scoreboard:
|
scoreboard:
|
||||||
material: "oak_sign"
|
material: ""
|
||||||
name: "Show scoreboard"
|
name: "Show scoreboard"
|
||||||
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows the scoreboard."
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows the scoreboard."
|
||||||
|
|
||||||
fall_message:
|
fall_message:
|
||||||
material: "feather"
|
item:
|
||||||
name: "Show fall message"
|
material: ""
|
||||||
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows a message when you fall||&#A0A0A0with extra info."
|
name: "Show fall message"
|
||||||
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows a message when you fall||&#A0A0A0with extra info."
|
||||||
|
|
||||||
divider: "񢩈&m-----------------------------------"
|
divider: "񢩈&m-----------------------------------"
|
||||||
score: "�D4FF&lScore &r&#FFFFFF%s"
|
score: "�D4FF&lScore &r&#FFFFFF%s"
|
||||||
|
|
@ -184,22 +185,22 @@ settings:
|
||||||
tied: "&#A0A0A0You tied your high score!"
|
tied: "&#A0A0A0You tied your high score!"
|
||||||
|
|
||||||
particles:
|
particles:
|
||||||
material: "blaze_powder"
|
material: ""
|
||||||
name: "Show particles"
|
name: "Show particles"
|
||||||
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will show particles."
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will show particles."
|
||||||
|
|
||||||
sound:
|
sound:
|
||||||
material: "note_block"
|
material: ""
|
||||||
name: "Play sounds"
|
name: "Play sounds"
|
||||||
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will play a sound."
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will play a sound."
|
||||||
|
|
||||||
special_blocks:
|
special_blocks:
|
||||||
material: "ice"
|
material: ""
|
||||||
name: "Use special blocks"
|
name: "Use special blocks"
|
||||||
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, uses special blocks like ice and slabs."
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, uses special blocks like ice and slabs."
|
||||||
|
|
||||||
score_difficulty:
|
score_difficulty:
|
||||||
material: "experience_bottle"
|
material: ""
|
||||||
name: "Score difficulty"
|
name: "Score difficulty"
|
||||||
lore: "&#A0A0A0Currently: %s||&#A0A0A0When enabled, the higher score you have,||&#A0A0A0the more difficult it gets."
|
lore: "&#A0A0A0Currently: %s||&#A0A0A0When enabled, the higher score you have,||&#A0A0A0the more difficult it gets."
|
||||||
|
|
||||||
|
|
@ -257,8 +258,6 @@ other:
|
||||||
no_do: "&#A0A0A0You can't do this right now."
|
no_do: "&#A0A0A0You can't do this right now."
|
||||||
no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!"
|
no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!"
|
||||||
customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\""
|
customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\""
|
||||||
joining_disabled: "&#FF6464Joining is currently disabled."
|
|
||||||
no_menu_items: "&#FF6464No menu items available. Check your permissions and locale files."
|
|
||||||
|
|
||||||
quit:
|
quit:
|
||||||
material: "barrier"
|
material: "barrier"
|
||||||
|
|
@ -278,15 +277,19 @@ other:
|
||||||
modes:
|
modes:
|
||||||
elytra:
|
elytra:
|
||||||
material: "elytra"
|
material: "elytra"
|
||||||
name: "�D4FF&lElytra &#FF6464&l[BETA]"
|
name: "�D4FF&lElytra"
|
||||||
lore: "&#A0A0A0Fly through rings!||&#A0A0A0Use fireworks to boost||&#FF6464Mode in development"
|
lore: "&#A0A0A0Fly through rings!||&#A0A0A0Use fireworks to boost"
|
||||||
|
start_hint: "&#A0A0A0Fly through the rings! Use fireworks to boost."
|
||||||
|
|
||||||
race:
|
race:
|
||||||
material: "golden_boots"
|
material: "golden_boots"
|
||||||
name: "&#FFD700&lRace"
|
name: "&#FFD700&lRace"
|
||||||
lore: "&#A0A0A0First to reach target score!||&#A0A0A0Compete for fastest time"
|
lore: "&#A0A0A0First to reach target score!||&#A0A0A0Compete for fastest time"
|
||||||
|
completed: "&#FFD700Finished! Score: &#FFFFFF%s &#A0A0Ain &#FFFFFF%s"
|
||||||
|
|
||||||
coop:
|
coop:
|
||||||
material: "player_head"
|
material: "player_head"
|
||||||
name: "�FF00&lCo-op"
|
name: "�FF00&lCo-op"
|
||||||
lore: "&#A0A0A0Team up with friends!||&#A0A0A0Shared score and progress"
|
lore: "&#A0A0A0Team up with friends!||&#A0A0A0Shared score and progress"
|
||||||
|
player_joined: "�FF00%s &#A0A0Ajoined the co-op session!"
|
||||||
|
stats: "&#A0A0ATeam score: &#FFFFFF%s &#A0A0A| Your blocks: &#FFFFFF%s &#A0A0A(&#FFFFFF%s%%&#A0A0A)"
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
# Русский (Russian, ru)
|
# Русский (Russian, ru)
|
||||||
# By loki
|
# By loki
|
||||||
# Материалы должны быть из: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
|
# Материалы должны быть из: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
|
||||||
# Узнать больше о цветах: https://docs.adventure.kyori.net/minimessage/format.html#format
|
# Узнайте больше о цветах: https://docs.adventure.kyori.net/minimessage/format.html#format
|
||||||
|
|
||||||
name: "Русский"
|
name: "Русский"
|
||||||
|
|
||||||
|
|
@ -17,7 +17,7 @@ play:
|
||||||
lore: ""
|
lore: ""
|
||||||
|
|
||||||
single:
|
single:
|
||||||
name: "&#FFFFFFОдиночный"
|
name: "&#FFFFFFОдиночная игра"
|
||||||
|
|
||||||
item:
|
item:
|
||||||
material: "ender_pearl"
|
material: "ender_pearl"
|
||||||
|
|
@ -32,7 +32,7 @@ play:
|
||||||
speedrun:
|
speedrun:
|
||||||
material: "clock"
|
material: "clock"
|
||||||
name: "�D4FF&lСпидран"
|
name: "�D4FF&lСпидран"
|
||||||
lore: "񢩈Гонка на время! Блоки||񢩈исчезают после того, как вы на них наступите."
|
lore: "񢩈Гонка со временем! Блоки||񢩈исчезают после того, как вы на них встанете."
|
||||||
|
|
||||||
gravity-shift:
|
gravity-shift:
|
||||||
material: "feather"
|
material: "feather"
|
||||||
|
|
@ -42,7 +42,7 @@ play:
|
||||||
hardcore:
|
hardcore:
|
||||||
material: "skeleton_skull"
|
material: "skeleton_skull"
|
||||||
name: "�D4FF&lХардкор"
|
name: "�D4FF&lХардкор"
|
||||||
lore: "񢩈Одна ошибка и всё! Нет||񢩈второго шанса."
|
lore: "񢩈Одна ошибка и всё кончено!||񢩈Второго шанса не будет."
|
||||||
|
|
||||||
spectator:
|
spectator:
|
||||||
name: "&#FFFFFFНаблюдатель"
|
name: "&#FFFFFFНаблюдатель"
|
||||||
|
|
@ -83,12 +83,12 @@ community:
|
||||||
material: "bookshelf"
|
material: "bookshelf"
|
||||||
name: "�D4FF&lСортировка по %s"
|
name: "�D4FF&lСортировка по %s"
|
||||||
lore: ""
|
lore: ""
|
||||||
values: ["счёту", "времени", "сложности"]
|
values: ["очкам", "времени", "сложности"]
|
||||||
|
|
||||||
head:
|
head:
|
||||||
material: ""
|
material: ""
|
||||||
name: "�D4FF&l#%r - %p"
|
name: "�D4FF&l#%r - %p"
|
||||||
lore: "�D4FFСчёт: &#A0A0A0%s||�D4FFВремя: &#A0A0A0%t||�D4FFСложность: &#A0A0A0%d񢩈/1.0"
|
lore: "�D4FFОчки: &#A0A0A0%s||�D4FFВремя: &#A0A0A0%t||�D4FFСложность: &#A0A0A0%d񢩈/1.0"
|
||||||
|
|
||||||
settings:
|
settings:
|
||||||
name: "&#FFFFFFНастройки"
|
name: "&#FFFFFFНастройки"
|
||||||
|
|
@ -109,7 +109,7 @@ settings:
|
||||||
chat:
|
chat:
|
||||||
material: "crossbow"
|
material: "crossbow"
|
||||||
name: "�D4FF&lЧат"
|
name: "�D4FF&lЧат"
|
||||||
lore: "񢩈Текущий: �D4FF&l%s||񢩈Выберите с кем вы можете общаться"
|
lore: "񢩈Текущий: �D4FF&l%s||񢩈Выберите, с кем вы можете общаться"
|
||||||
values: ["только лобби", "только игроки", "публичный"]
|
values: ["только лобби", "только игроки", "публичный"]
|
||||||
|
|
||||||
formats:
|
formats:
|
||||||
|
|
@ -131,7 +131,7 @@ settings:
|
||||||
no_change:
|
no_change:
|
||||||
material: "barrier"
|
material: "barrier"
|
||||||
name: "B0000&lВы не можете изменить это сейчас!"
|
name: "B0000&lВы не можете изменить это сейчас!"
|
||||||
lore: "&#A0A0A0У вас счёт больше 0,||&#A0A0A0поэтому вы не можете изменить эту настройку."
|
lore: "&#A0A0A0У вас есть очки выше 0,||&#A0A0A0что означает, что вы не можете изменить эту настройку."
|
||||||
|
|
||||||
styles:
|
styles:
|
||||||
name: "&#FFFFFFСтили"
|
name: "&#FFFFFFСтили"
|
||||||
|
|
@ -144,12 +144,12 @@ settings:
|
||||||
item:
|
item:
|
||||||
material: "crafting_table"
|
material: "crafting_table"
|
||||||
name: "�D4FF&lСтиль"
|
name: "�D4FF&lСтиль"
|
||||||
lore: "�D4FFТекущий: &#A0A0A0%s||&#A0A0A0Выберите какие блоки будут использоваться."
|
lore: "�D4FFТекущий: &#A0A0A0%s||&#A0A0A0Выберите, какие блоки будут использоваться."
|
||||||
|
|
||||||
leads:
|
leads:
|
||||||
material: "feather"
|
material: "feather"
|
||||||
name: "�D4FF&lДистанция"
|
name: "�D4FF&lОпережение"
|
||||||
lore: "�D4FFТекущая: &#A0A0A0%s блоков||&#A0A0A0Сколько блоков будет||&#A0A0A0сгенерировано впереди вас."
|
lore: "�D4FFТекущее: &#A0A0A0%s блоков||&#A0A0A0Сколько блоков будет||&#A0A0A0сгенерировано перед вами."
|
||||||
|
|
||||||
time:
|
time:
|
||||||
material: "clock"
|
material: "clock"
|
||||||
|
|
@ -157,50 +157,51 @@ settings:
|
||||||
lore: "�D4FFТекущее: &#A0A0A0%s||&#A0A0A0Ваше текущее визуальное время."
|
lore: "�D4FFТекущее: &#A0A0A0%s||&#A0A0A0Ваше текущее визуальное время."
|
||||||
|
|
||||||
schematics:
|
schematics:
|
||||||
material: "paper"
|
material: ""
|
||||||
name: "�D4FF&lСложность схематик"
|
name: "�D4FF&lСложность схематик"
|
||||||
lore: "�D4FFТекущая: &#A0A0A0%s||&#A0A0A0Сложность схематик"
|
lore: "�D4FFТекущая: &#A0A0A0%s||&#A0A0A0Сложность схематик"
|
||||||
values: ["&#FF4444выкл", "�D4FFлёгкая", "&#FFFF00средняя", "�D4FFсложная", "B0000очень сложная"]
|
values: ["&#FF4444выкл", "�D4FFлегко", "&#FFFF00средне", "�D4FFсложно", "B0000очень сложно"]
|
||||||
|
|
||||||
scoreboard:
|
scoreboard:
|
||||||
material: "oak_sign"
|
material: ""
|
||||||
name: "Показывать табло"
|
name: "Показывать табло"
|
||||||
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, показывает табло."
|
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, показывает табло."
|
||||||
|
|
||||||
fall_message:
|
fall_message:
|
||||||
material: "feather"
|
item:
|
||||||
name: "Показывать сообщение о падении"
|
material: ""
|
||||||
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, показывает сообщение при падении||&#A0A0A0с дополнительной информацией."
|
name: "Показывать сообщение о падении"
|
||||||
|
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, показывает сообщение при падении||&#A0A0A0с дополнительной информацией."
|
||||||
|
|
||||||
divider: "񢩈&m-----------------------------------"
|
divider: "񢩈&m-----------------------------------"
|
||||||
score: "�D4FF&lСчёт &r&#FFFFFF%s"
|
score: "�D4FF&lОчки &r&#FFFFFF%s"
|
||||||
time: "�D4FF&lВремя &r&#FFFFFF%s"
|
time: "�D4FF&lВремя &r&#FFFFFF%s"
|
||||||
high_score: "�D4FF&lРекорд &r&#FFFFFF%s"
|
high_score: "�D4FF&lРекорд &r&#FFFFFF%s"
|
||||||
|
|
||||||
formats:
|
formats:
|
||||||
miss: "&#A0A0A0Вы не дотянули до рекорда на %s очков!"
|
miss: "&#A0A0A0Вы не достигли своего рекорда на %s очков!"
|
||||||
beat: "&#A0A0A0Вы побили свой рекорд на %s очков!"
|
beat: "&#A0A0A0Вы побили свой рекорд на %s очков!"
|
||||||
tied: "&#A0A0A0Вы повторили свой рекорд!"
|
tied: "&#A0A0A0Вы повторили свой рекорд!"
|
||||||
|
|
||||||
particles:
|
particles:
|
||||||
material: "blaze_powder"
|
material: ""
|
||||||
name: "Показывать частицы"
|
name: "Показывать частицы"
|
||||||
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, каждый сгенерированный блок||&#A0A0A0будет показывать частицы."
|
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, каждый сгенерированный блок||&#A0A0A0будет показывать частицы."
|
||||||
|
|
||||||
sound:
|
sound:
|
||||||
material: "note_block"
|
material: ""
|
||||||
name: "Воспроизводить звуки"
|
name: "Воспроизводить звуки"
|
||||||
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, каждый сгенерированный блок||&#A0A0A0будет воспроизводить звук."
|
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, каждый сгенерированный блок||&#A0A0A0будет воспроизводить звук."
|
||||||
|
|
||||||
special_blocks:
|
special_blocks:
|
||||||
material: "ice"
|
material: ""
|
||||||
name: "Использовать специальные блоки"
|
name: "Использовать специальные блоки"
|
||||||
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, использует специальные блоки||&#A0A0A0такие как лёд и плиты."
|
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, использует специальные блоки, такие как лёд и плиты."
|
||||||
|
|
||||||
score_difficulty:
|
score_difficulty:
|
||||||
material: "experience_bottle"
|
material: ""
|
||||||
name: "Сложность от счёта"
|
name: "Сложность по очкам"
|
||||||
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Если включено, чем выше ваш счёт,||&#A0A0A0тем сложнее становится."
|
lore: "&#A0A0A0Текущее: %s||&#A0A0A0Когда включено, чем выше ваш счёт,||&#A0A0A0тем сложнее становится."
|
||||||
|
|
||||||
lobby:
|
lobby:
|
||||||
name: "&#FFFFFFЛобби"
|
name: "&#FFFFFFЛобби"
|
||||||
|
|
@ -216,28 +217,28 @@ lobby:
|
||||||
visibility:
|
visibility:
|
||||||
material: "firework_rocket"
|
material: "firework_rocket"
|
||||||
name: "�D4FF&lВидимость"
|
name: "�D4FF&lВидимость"
|
||||||
lore: "񢩈Текущая: �D4FF&l%s||񢩈Выберите кто может присоединиться к вашему лобби."
|
lore: "񢩈Текущая: �D4FF&l%s||񢩈Выберите, кто может присоединиться к вашему лобби."
|
||||||
values: ["приватное", "только по приглашению", "публичное"]
|
values: ["приватное", "только по приглашению", "публичное"]
|
||||||
|
|
||||||
player_management:
|
player_management:
|
||||||
name: "&#FFFFFFУправление игроками"
|
name: "&#FFFFFFУправление игроками"
|
||||||
|
|
||||||
kicked: "&#A0A0A0Вы были кикнуты из лобби владельцем."
|
kicked: "&#A0A0A0Вы были исключены из лобби владельцем."
|
||||||
advice: "&#A0A0A0Установите видимость лобби на 'только по приглашению' или 'приватное' чтобы избежать случайных присоединений."
|
advice: "&#A0A0A0Установите видимость лобби на 'только по приглашению' или 'приватное', чтобы избежать случайных присоединений."
|
||||||
muted: "&#A0A0A0Вы были замучены владельцем лобби."
|
muted: "&#A0A0A0Вы были заглушены владельцем лобби."
|
||||||
unmuted: "&#A0A0A0С вас сняли мут владелец лобби."
|
unmuted: "&#A0A0A0Ваш голос был разблокирован владельцем лобби."
|
||||||
|
|
||||||
item:
|
item:
|
||||||
material: "cake"
|
material: "cake"
|
||||||
name: "�D4FF&lУправление игроками"
|
name: "�D4FF&lУправление игроками"
|
||||||
lore: "񢩈Кикайте или мутьте игроков здесь."
|
lore: "񢩈Исключайте или заглушайте игроков здесь."
|
||||||
|
|
||||||
head:
|
head:
|
||||||
material: ""
|
material: ""
|
||||||
name: "�D4FF&l%s"
|
name: "�D4FF&l%s"
|
||||||
lore: ""
|
lore: ""
|
||||||
top: "񢩈Замучен в лобби||"
|
top: "񢩈Заглушён в лобби||"
|
||||||
bottom: "�D4FFЛевый клик񢩈 чтобы кикнуть из лобби||�D4FFПравый клик񢩈 чтобы замутить/размутить в лобби"
|
bottom: "�D4FFЛевый клик񢩈 чтобы исключить из лобби||�D4FFПравый клик񢩈 чтобы заглушить/разблокировать в лобби"
|
||||||
|
|
||||||
scoreboard:
|
scoreboard:
|
||||||
|
|
||||||
|
|
@ -245,7 +246,7 @@ scoreboard:
|
||||||
|
|
||||||
lines:
|
lines:
|
||||||
- "�FF"
|
- "�FF"
|
||||||
- "�D4FFСчёт &#FFFFFF%score%"
|
- "�D4FFОчки &#FFFFFF%score%"
|
||||||
- "�D4FFВремя &#FFFFFF%time%"
|
- "�D4FFВремя &#FFFFFF%time%"
|
||||||
- "�D4FFРекорд &#FFFFFF%high_score%"
|
- "�D4FFРекорд &#FFFFFF%high_score%"
|
||||||
- "&#FF4444"
|
- "&#FF4444"
|
||||||
|
|
@ -255,13 +256,11 @@ other:
|
||||||
|
|
||||||
no_do: "&#A0A0A0Вы не можете сделать это сейчас."
|
no_do: "&#A0A0A0Вы не можете сделать это сейчас."
|
||||||
no_teleporting: "&#FFFFFFВы не можете войти в мир паркура телепортацией!"
|
no_teleporting: "&#FFFFFFВы не можете войти в мир паркура телепортацией!"
|
||||||
customize: "&#A0A0A0Настройте свой паркур используя \"/parkour\""
|
customize: "&#A0A0A0Настройте свой паркур, используя \"/parkour\""
|
||||||
joining_disabled: "&#FF6464Вход в паркур временно отключён."
|
|
||||||
no_menu_items: "&#FF6464Нет доступных пунктов меню. Проверьте права доступа и файлы локализации."
|
|
||||||
|
|
||||||
quit:
|
quit:
|
||||||
material: "barrier"
|
material: "barrier"
|
||||||
name: "�D4FF&lВыход"
|
name: "�D4FF&lВыйти"
|
||||||
lore: ""
|
lore: ""
|
||||||
|
|
||||||
close:
|
close:
|
||||||
|
|
@ -277,15 +276,22 @@ other:
|
||||||
modes:
|
modes:
|
||||||
elytra:
|
elytra:
|
||||||
material: "elytra"
|
material: "elytra"
|
||||||
name: "�D4FF&lЭлитры &#FF6464&l[BETA]"
|
name: "�D4FF&lЭлитры"
|
||||||
lore: "&#A0A0A0Летайте через кольца!||&#A0A0A0Используйте фейерверки для ускорения||&#FF6464Режим в разработке"
|
lore: "&#A0A0A0Летайте через кольца!||&#A0A0A0Используйте фейерверки для ускорения"
|
||||||
|
start_hint: "&#A0A0A0Летите через кольца! Используйте фейерверки для ускорения."
|
||||||
|
|
||||||
race:
|
race:
|
||||||
material: "golden_boots"
|
material: "golden_boots"
|
||||||
name: "&#FFD700&lГонка"
|
name: "&#FFD700&lГонка"
|
||||||
lore: "&#A0A0A0Первый до целевого счёта!||&#A0A0A0Соревнуйся за лучшее время"
|
lore: "&#A0A0A0Первым достигните целевого счёта!||&#A0A0A0Соревнуйтесь за лучшее время"
|
||||||
|
completed: "&#FFD700Финиш! Счёт: &#FFFFFF%s &#A0A0Aза &#FFFFFF%s"
|
||||||
|
|
||||||
coop:
|
coop:
|
||||||
material: "player_head"
|
material: "player_head"
|
||||||
name: "�FF00&lКооп"
|
name: "�FF00&lКооператив"
|
||||||
lore: "&#A0A0A0Играй с друзьями!||&#A0A0A0Общий счёт и прогресс"
|
lore: "&#A0A0A0Объединитесь с друзьями!||&#A0A0A0Общий счёт и прогресс"
|
||||||
|
player_joined: "�FF00%s &#A0A0Aприсоединился к кооперативной сессии!"
|
||||||
|
stats: "&#A0A0AКомандный счёт: &#FFFFFF%s &#A0A0A| Ваши блоки: &#FFFFFF%s &#A0A0A(&#FFFFFF%s%%&#A0A0A)"
|
||||||
|
|
||||||
|
ghost:
|
||||||
|
saved: "�D4FFВаш призрак сохранён с результатом %s очков!"
|
||||||
|
|
|
||||||
|
|
@ -137,4 +137,16 @@ class JumpValidatorTest {
|
||||||
|
|
||||||
assertFalse(validator.canJump(from, to), "10 block jump should be impossible");
|
assertFalse(validator.canJump(from, to), "10 block jump should be impossible");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testCanJump_FromBottomSlab_ReducedUpwardCapability() {
|
||||||
|
// Test that bottom slabs reduce upward jump capability
|
||||||
|
// This test uses mock objects, so the slab detection won't work,
|
||||||
|
// but it documents the expected behavior
|
||||||
|
Location from = new Location(world, 0, 100, 0);
|
||||||
|
Location to = new Location(world, 2, 101, 0);
|
||||||
|
|
||||||
|
// This should still pass with mock objects (no slab detection)
|
||||||
|
assertTrue(validator.canJump(from, to), "2 block jump with 1 up should be possible from mock location");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ import java.io.IOException;
|
||||||
import java.nio.file.Path;
|
import java.nio.file.Path;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
import static org.junit.jupiter.api.Assertions.*;
|
import static org.junit.jupiter.api.Assertions.*;
|
||||||
|
|
||||||
|
|
@ -24,10 +25,11 @@ class GhostDataTest {
|
||||||
frames.add(new GhostFrame(0, 0, 100, 0, 0, 0));
|
frames.add(new GhostFrame(0, 0, 100, 0, 0, 0));
|
||||||
frames.add(new GhostFrame(1000, 1, 100, 0, 90, 0));
|
frames.add(new GhostFrame(1000, 1, 100, 0, 90, 0));
|
||||||
|
|
||||||
GhostData data = new GhostData("TestPlayer", "uuid-123", 42, frames);
|
UUID uuid = UUID.randomUUID();
|
||||||
|
GhostData data = new GhostData(uuid, "TestPlayer", 42, frames);
|
||||||
|
|
||||||
assertEquals("TestPlayer", data.getPlayerName());
|
assertEquals("TestPlayer", data.getPlayerName());
|
||||||
assertEquals("uuid-123", data.getPlayerUUID());
|
assertEquals(uuid, data.getPlayerUuid());
|
||||||
assertEquals(42, data.getScore());
|
assertEquals(42, data.getScore());
|
||||||
assertEquals(2, data.getFrames().size());
|
assertEquals(2, data.getFrames().size());
|
||||||
}
|
}
|
||||||
|
|
@ -40,7 +42,8 @@ class GhostDataTest {
|
||||||
frames.add(new GhostFrame(500, 1, 100, 0, 45, 0));
|
frames.add(new GhostFrame(500, 1, 100, 0, 45, 0));
|
||||||
frames.add(new GhostFrame(1000, 2, 100, 0, 90, 0));
|
frames.add(new GhostFrame(1000, 2, 100, 0, 90, 0));
|
||||||
|
|
||||||
GhostData original = new GhostData("Player1", "uuid-456", 100, frames);
|
UUID uuid = UUID.randomUUID();
|
||||||
|
GhostData original = new GhostData(uuid, "Player1", 100, frames);
|
||||||
|
|
||||||
// Save to file
|
// Save to file
|
||||||
File file = tempDir.resolve("test.ghost").toFile();
|
File file = tempDir.resolve("test.ghost").toFile();
|
||||||
|
|
@ -54,7 +57,7 @@ class GhostDataTest {
|
||||||
|
|
||||||
// Verify data
|
// Verify data
|
||||||
assertEquals(original.getPlayerName(), loaded.getPlayerName());
|
assertEquals(original.getPlayerName(), loaded.getPlayerName());
|
||||||
assertEquals(original.getPlayerUUID(), loaded.getPlayerUUID());
|
assertEquals(original.getPlayerUuid(), loaded.getPlayerUuid());
|
||||||
assertEquals(original.getScore(), loaded.getScore());
|
assertEquals(original.getScore(), loaded.getScore());
|
||||||
assertEquals(original.getFrames().size(), loaded.getFrames().size());
|
assertEquals(original.getFrames().size(), loaded.getFrames().size());
|
||||||
|
|
||||||
|
|
@ -75,7 +78,8 @@ class GhostDataTest {
|
||||||
@Test
|
@Test
|
||||||
void testEmptyFrames(@TempDir Path tempDir) throws IOException {
|
void testEmptyFrames(@TempDir Path tempDir) throws IOException {
|
||||||
// Test with no frames
|
// Test with no frames
|
||||||
GhostData data = new GhostData("EmptyPlayer", "uuid-789", 0, new ArrayList<>());
|
UUID uuid = UUID.randomUUID();
|
||||||
|
GhostData data = new GhostData(uuid, "EmptyPlayer", 0, new ArrayList<>());
|
||||||
|
|
||||||
File file = tempDir.resolve("empty.ghost").toFile();
|
File file = tempDir.resolve("empty.ghost").toFile();
|
||||||
data.saveToFile(file);
|
data.saveToFile(file);
|
||||||
|
|
@ -101,7 +105,8 @@ class GhostDataTest {
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
GhostData data = new GhostData("LongRunner", "uuid-long", 1200, frames);
|
UUID uuid = UUID.randomUUID();
|
||||||
|
GhostData data = new GhostData(uuid, "LongRunner", 1200, frames);
|
||||||
|
|
||||||
File file = tempDir.resolve("large.ghost").toFile();
|
File file = tempDir.resolve("large.ghost").toFile();
|
||||||
data.saveToFile(file);
|
data.saveToFile(file);
|
||||||
|
|
@ -115,9 +120,10 @@ class GhostDataTest {
|
||||||
@Test
|
@Test
|
||||||
void testSpecialCharactersInName(@TempDir Path tempDir) throws IOException {
|
void testSpecialCharactersInName(@TempDir Path tempDir) throws IOException {
|
||||||
// Test with special characters in player name
|
// Test with special characters in player name
|
||||||
|
UUID uuid = UUID.randomUUID();
|
||||||
GhostData data = new GhostData(
|
GhostData data = new GhostData(
|
||||||
|
uuid,
|
||||||
"Player_123-ABC",
|
"Player_123-ABC",
|
||||||
"uuid-special",
|
|
||||||
50,
|
50,
|
||||||
List.of(new GhostFrame(0, 0, 100, 0, 0, 0))
|
List.of(new GhostFrame(0, 0, 100, 0, 0, 0))
|
||||||
);
|
);
|
||||||
|
|
@ -137,7 +143,8 @@ class GhostDataTest {
|
||||||
frames.add(new GhostFrame(0, -100, 50, -200, -90, -45));
|
frames.add(new GhostFrame(0, -100, 50, -200, -90, -45));
|
||||||
frames.add(new GhostFrame(1000, -99, 51, -199, -45, 0));
|
frames.add(new GhostFrame(1000, -99, 51, -199, -45, 0));
|
||||||
|
|
||||||
GhostData data = new GhostData("NegativePlayer", "uuid-neg", 10, frames);
|
UUID uuid = UUID.randomUUID();
|
||||||
|
GhostData data = new GhostData(uuid, "NegativePlayer", 10, frames);
|
||||||
|
|
||||||
File file = tempDir.resolve("negative.ghost").toFile();
|
File file = tempDir.resolve("negative.ghost").toFile();
|
||||||
data.saveToFile(file);
|
data.saveToFile(file);
|
||||||
|
|
@ -168,7 +175,8 @@ class GhostDataTest {
|
||||||
List<GhostFrame> originalFrames = new ArrayList<>();
|
List<GhostFrame> originalFrames = new ArrayList<>();
|
||||||
originalFrames.add(new GhostFrame(0, 0, 100, 0, 0, 0));
|
originalFrames.add(new GhostFrame(0, 0, 100, 0, 0, 0));
|
||||||
|
|
||||||
GhostData data = new GhostData("Player", "uuid", 10, originalFrames);
|
UUID uuid = UUID.randomUUID();
|
||||||
|
GhostData data = new GhostData(uuid, "Player", 10, originalFrames);
|
||||||
|
|
||||||
// Modify original list
|
// Modify original list
|
||||||
originalFrames.add(new GhostFrame(1000, 1, 100, 0, 0, 0));
|
originalFrames.add(new GhostFrame(1000, 1, 100, 0, 0, 0));
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue