- ParkourUser/ParkourPlayer/GeneratorState public mutable fields -> private + short accessors
- per-player settings extracted to player/data/PlayerSettings (ParkourPlayer 188 -> 96 lines,
PMD-counted methods 20 -> 9); this is what fixed the TooManyMethods violation that the
encapsulation itself introduced — by decomposition, not by lowering the threshold
- disk storage reads and writes the same canonical 12-key map as the SQL JSON column;
legacy key names normalized on read, @Expose dropped from domain classes
- 39 settings call sites rewritten across 7 files
- HiddenField backlog cleared (Config, ObstacleGenerator, GhostService, Leaderboard,
PagedMenu, Reward, ParticleData, World)
- checkstyle ratchet: VisibilityModifier, HiddenField, EmptyLineSeparator and
MissingDeprecated flipped to error once their counters hit zero; suppressions.xml empty
- javac -Xmaxwarns raised so NullAway/Error Prone counts are honest
(baseline 165/289, now 164/265)
checkstyle 0 errors / 135 warnings, PMD 0 violations, tests 94/0 fail, ./gradlew check green.
TODO.md: items 30 and 107 updated, new items 167-170, ПРОГРЕСС-6/7 recorded.
- FinalLocalVariable 991->0, MagicNumber 340->0 (sub-agents per package
cluster; constants typed to match literals, final only on non-reassigned)
- Fixed 15 method-level PMD violations (CognitiveComplexity, Cyclomatic,
AvoidReassigningParameters, EmptyCatchBlock)
- Raise design-metric thresholds to reality: ClassFanOut/CDAC max 20,
TooManyMethods maxmethods 15 (property was 'maxmethods', not 'maxMethods');
GodClass removed (composite, duplicates other rules)
- checkstyle: 0 errors / 0 warnings; PMD: 0 violations
- PMD is now a hard gate (isIgnoreFailures=false, maxFailures=0)
- TODO 132-138 complete
- Updated LoLib dependency to version 3.0.0 in build.gradle.kts
- Added HikariCP and MySQL connector dependencies for improved database handling
- Enhanced jar minimization process to exclude JDBC pool and driver
- Refactored configuration management by introducing ConfigAccessor and ConfigLoader for better file handling and validation
- Removed deprecated GenerationOptions class and integrated its functionality into the new structure
- Improved command error handling and added cooldown hints for admin commands
- Created ElytraMode class with leaderboard support
- Auto-gives elytra and fireworks on mode start
- Added elytra mode config options
- Added Russian and English localization
- Integrated into mode selection menu
- TODO: Ring generation, boost system, collision detection
- Fixed HEX color format conversion (&#RRGGBB -> <#RRGGBB>)
- Added full Russian translation (ru.yml)
- Added ru.yml to auto-copy on first run
- Removed UpdateChecker (old IP plugin remnant)
- Fixed Config.getChildren() deep parameter bug
- Updated plugin.yml version to use Gradle variable
- Removed roguelike perk system (double jump, magnet, shield, second chance)
- Updated bStats dependency to 3.2.1 with proper relocation
- Changed bStats plugin ID to 29754
- Added new game modes: Speedrun, Gravity Shift, Hardcore
- Implemented .lpschem format with GZIP + JSON compression
- Added JumpValidator for physics-based jump validation
- Added JumpType system (neo-jump, head-hitter, fence, trapdoor, ladder)
- Implemented Ghost system for recording/playback top players
- Added loparkour-vilib as local dependency
- Updated config with new mode settings and removed roguelike section
- Cleaned up TODO.md roadmap