- Delete schematic/legacy/lpschem/ (LPSchematicLegacy + 5 pojo Gson models) - Delete schematic/convert/LpschemConverter and /lp schematic convert command - Remove SchematicClipboardBuilder.fromLegacy, convert branches in dispatcher/ tab-completer/help, locales (ru/en), SCHEMATICS.md and yml comments - Kept only .schem (WorldEdit) + .nbt - Build green: checkstyle 0 errors, PMD 33
142 lines
No EOL
3.3 KiB
YAML
142 lines
No EOL
3.3 KiB
YAML
# -= Parkour generation settings =-
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# Settings for parkour generation
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generation:
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# -= Jump type =-
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# The chance of each type of jump. Can be above 100%.
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type:
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normal: 85
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special: 10
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schematic: 5
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# -= Normal jump chances =-
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normal:
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# -= Distance chances =-
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# The chances of the different distances in %. Can be above 100%.
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distance:
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1: 5
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2: 35
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3: 45
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4: 15
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# -= Height chances =-
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# The chances of the different heights a jump can have in %. Can be above 100%.
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height:
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1: 30
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0: 40
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-1: 20
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-2: 10
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# -= Special jump chances =-
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special:
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ice: 50
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slab: 30
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pane: 10
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fence: 10
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# -= Jump type variations =-
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# Chances for different jump types within normal blocks
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# These add variety to the parkour generation
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jump-types:
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normal: 70
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neo: 5
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head-hitter: 5
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fence: 10
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trapdoor: 5
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ladder: 5
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# -= Jump settings =-
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settings:
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# -= Min jump y value =-
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# The minimal y value for parkour to be generated at.
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# If you are using a custom world, you should set this to a value where the parkour won't intersect with the world.
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min-y: 100
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# -= Max jump y value =-
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# The maximum y value for parkour to be generated at.
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# If you are using a custom world, you should set this to a value where the parkour won't intersect with the world.
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max-y: 200
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# -= Advanced settings =-
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# Don't modify these if you don't know what you're doing!
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advanced:
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# -= Spawn platform =-
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# Start area is a flat square platform at the session cell (no structure island).
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island:
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# Legacy key (unused for spawn). Course schematics use schematics.yml / schematics-new.
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schematic-name: "island"
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spawn:
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# Legacy keys (unused). Platform material is parkour.first-block-material below.
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player-block: diamond_block
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# -= Spawn yaw/pitch =-
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yaw: -90
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pitch: 0
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parkour:
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# Legacy (unused). begin-block was for island schematics.
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begin-block: emerald_block
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# -= Platform + first jump pad material =-
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# The whole spawn platform uses this block type.
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first-block-material: stone
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# -= Directional heading =-
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# The directional heading of the parkour
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# Possible options: north, south, west and east.
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heading: east
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# -= Jump distance weights (advanced.distance.min .. max) =-
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distance:
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min: 1
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max: 4
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chances:
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1: 25
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2: 25
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3: 25
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4: 25
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# -= Vertical step weights (advanced.height.min .. max) =-
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height:
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min: -1
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max: 2
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chances:
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"-1": 20
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"0": 30
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1: 30
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2: 20
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# -= Block type mix (default vs special vs schematic) =-
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type:
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default: 80
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special: 15
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schematic: 5
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# -= Special block variants (BlockData strings) =-
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special:
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ice:
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material: minecraft:ice
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chance: 25
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slab:
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material: minecraft:oak_slab
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chance: 20
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pane:
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material: minecraft:glass_pane
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chance: 15
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fence:
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material: minecraft:oak_fence
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chance: 15
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# -= Border size =-
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# The diameter of the playing area of a person in the single mode.
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border-size: 10000
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# -= Schematic cooldown =-
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# The amount of blocks that provide a cooldown for the schematics.
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schematic-cooldown: 20 |