LoParkour/docs/LPSCHEM_USAGE.md
loki 8aeb547897 v1.2.4: Remove roguelike perks, update bStats to 3.2.1, add new game modes and lpschem system
- Removed roguelike perk system (double jump, magnet, shield, second chance)
- Updated bStats dependency to 3.2.1 with proper relocation
- Changed bStats plugin ID to 29754
- Added new game modes: Speedrun, Gravity Shift, Hardcore
- Implemented .lpschem format with GZIP + JSON compression
- Added JumpValidator for physics-based jump validation
- Added JumpType system (neo-jump, head-hitter, fence, trapdoor, ladder)
- Implemented Ghost system for recording/playback top players
- Added loparkour-vilib as local dependency
- Updated config with new mode settings and removed roguelike section
- Cleaned up TODO.md roadmap
2026-02-25 00:55:24 +01:00

177 lines
5.1 KiB
Markdown

# LPSchematic - Примеры использования
## Создание схематики из мира
```java
// Выделить область в игре (WorldEdit style)
Location pos1 = player.getLocation();
Location pos2 = player.getLocation().add(10, 5, 10);
// Создать схематику
LPSchematic schematic = new LPSchematicBuilder("easy-jump-1", "Loki", 0.25, 10, 5, 10)
.fromWorld(world, pos1, pos2)
.addTag("easy")
.addTag("beginner")
.build();
// Сохранить
LPSchematicManager manager = new LPSchematicManager();
manager.saveSchematic(schematic);
```
## Создание схематики вручную
```java
LPSchematic schematic = new LPSchematicBuilder("custom-jump", "Loki", 0.5, 5, 3, 5)
.setBlock(0, 0, 0, Material.STONE)
.setBlock(1, 0, 1, Material.STONE)
.setBlock(2, 1, 2, Material.STONE)
.setBlock(3, 0, 3, Material.STONE)
.setBlock(4, 0, 4, Material.STONE)
.setStart(0, 0, 0)
.setEnd(4, 0, 4)
.addTag("medium")
.build();
manager.saveSchematic(schematic);
```
## Загрузка и вставка
```java
LPSchematicManager manager = new LPSchematicManager();
manager.loadAll();
LPSchematic schematic = manager.getSchematic("easy-jump-1");
if (schematic != null) {
Location origin = player.getLocation();
List<Block> blocks = schematic.paste(origin, world);
player.sendMessage("Pasted " + blocks.size() + " blocks");
}
```
## Добавление визуальных эффектов
```java
LPSchematic schematic = manager.getSchematic("neon-city");
SchematicVisuals visuals = new SchematicVisuals();
// Добавить вращающийся золотой блок
SchematicVisuals.BlockDisplay display = new SchematicVisuals.BlockDisplay(
"minecraft:gold_block",
new float[]{5.5f, 2.0f, 5.5f},
new float[]{0.8f, 0.8f, 0.8f}
);
display.animation = new SchematicVisuals.Animation("rotate", "y", 1.5f);
visuals.addDisplay(display);
// Добавить частицы
SchematicVisuals.ParticleEffect particle = new SchematicVisuals.ParticleEffect(
"end_rod",
new float[]{5.0f, 3.0f, 5.0f},
5,
0.2f
);
visuals.addParticle(particle);
schematic.setVisuals(visuals);
manager.saveSchematic(schematic);
```
## Конвертация из старого формата
```java
// TODO: Создать конвертер
public class SchematicConverter {
public static LPSchematic fromVilib(dev.efnilite.vilib.schematic.Schematic oldSchematic) {
// Извлечь данные из старой схематики
// Создать новую LPSchematic
// Вернуть результат
}
}
```
## Команда для создания схематики
```java
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
// /lpschem create <name> <difficulty>
if (args[0].equals("create")) {
String name = args[1];
double difficulty = Double.parseDouble(args[2]);
// Получить выделенную область (из WorldEdit или своей системы)
Location pos1 = getPos1(player);
Location pos2 = getPos2(player);
int width = Math.abs(pos2.getBlockX() - pos1.getBlockX()) + 1;
int height = Math.abs(pos2.getBlockY() - pos1.getBlockY()) + 1;
int length = Math.abs(pos2.getBlockZ() - pos1.getBlockZ()) + 1;
LPSchematic schematic = new LPSchematicBuilder(name, player.getName(), difficulty, width, height, length)
.fromWorld(player.getWorld(), pos1, pos2)
.build();
try {
manager.saveSchematic(schematic);
player.sendMessage("§aSchematic saved: " + name);
} catch (IOException e) {
player.sendMessage("§cFailed to save schematic");
e.printStackTrace();
}
return true;
}
return false;
}
```
## Формат файла (.lpschem)
Файл сжат GZIP и содержит JSON:
```json
{
"format_version": 2,
"metadata": {
"name": "easy-jump-1",
"author": "Loki",
"difficulty": 0.25,
"tags": ["easy", "beginner"]
},
"dimensions": {
"width": 5,
"height": 3,
"length": 5
},
"palette": [
"minecraft:air",
"minecraft:stone",
"minecraft:oak_planks"
],
"blocks": [0, 1, 1, 2, 0, 1, ...],
"markers": {
"start": {"x": 0, "y": 0, "z": 0},
"end": {"x": 4, "y": 0, "z": 4},
"checkpoints": []
}
}
```
## Преимущества нового формата
1. **Человекочитаемый** - можно редактировать в текстовом редакторе
2. **Компактный** - GZIP сжатие + palette encoding
3. **Расширяемый** - легко добавить новые поля
4. **Совместимый** - можно конвертировать в/из других форматов
5. **Современный** - поддержка BlockDisplay и визуальных эффектов