chore(history): squash 10 commit(s) from 2026-07-31
- feat: Фаза 1 ребрендинг combatant → lovisual + восстановление config - refactor: Фаза 2 — выкинуть Runtime/JarReplacement, заменить на Lifecycle - refactor: Фаза 3.5 — удалить читерские модули, ESP под легит - refactor: Фаза 3 — разбить Renderer2D (3379→2150 фасад + 14 хелперов ≤200) - refactor: Фаза 3 — разбить BetterChatRenderer (2870→210 фасад + 21 хелпер ≤200) - refactor: Фаза 3 — разбить UnifiedSettingRenderer (2798→208 фасад + 24 хелпера ≤200) - refactor: Фаза 3 — разбить ClickGuiRenderer (1887→542 фасад + 15 хелперов ≤200) - refactor: Фаза 3 — разбить NameTags (1791→438 фасад + 11 хелперов ≤200) - refactor: Фаза 3 — разбить TargetHud (1655→340 фасад + 11 хелперов ≤200) - refactor: Фаза 3 — разбить ESP (1538→269 фасад + 11 хелперов ≤200)
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parent
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1595 changed files with 35857 additions and 51145 deletions
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@ -1,5 +1,5 @@
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/*
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* This file is part of the Combatant Client distribution.
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* This file is part of the LoVisual Client distribution.
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* Copyright (c) 2026 pivosos2007.
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* Portions derived from ThunderHack Recode, copyright (c) 2023-2024 Pan4ur & 06ED.
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* Upstream: https://github.com/Pan4ur/ThunderHack-Recode
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@ -20,8 +20,6 @@ import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import dev.loki.lovisual.features.module.Modules;
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import dev.loki.lovisual.features.module.modules.movement.NoPush;
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import static net.minecraft.world.level.material.FlowingFluid.FALLING;
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@ -32,24 +30,7 @@ public abstract class FlowingFluidMixin {
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protected abstract boolean isSolidFace(BlockGetter world, BlockPos pos, Direction direction);
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@Inject(method = "getFlow", at = @At("HEAD"), cancellable = true)
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private void combatant$getVelocity(BlockGetter world, BlockPos pos, FluidState state, CallbackInfoReturnable<Vec3> cir) {
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NoPush np = Modules.get(NoPush.class);
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if (np == null || !np.liquidsEnabled()) return;
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double d = 0.0;
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double e = 0.0;
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BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos();
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Vec3 vec3d = new Vec3(d, 0.0, e);
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if (state.getValue(FALLING)) {
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for (Direction direction2 : Direction.Plane.HORIZONTAL) {
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mutable.setWithOffset(pos, direction2);
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if (!this.isSolidFace(world, mutable, direction2) && !this.isSolidFace(world, mutable.above(), direction2)) {
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continue;
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}
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vec3d = vec3d.normalize().add(0.0, -6.0, 0.0);
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break;
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}
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}
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cir.setReturnValue(vec3d.normalize());
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private void lovisual$getVelocity(BlockGetter world, BlockPos pos, FluidState state, CallbackInfoReturnable<Vec3> cir) {
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// NoPush module removed; no fluid velocity override remains.
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}
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}
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