chore(history): squash 37 commit(s) from 2026-09-10
- refactor(8.5.1): split render/engine/uniform/impl 28 classes into hand/sky/esp/post/ui/world(+liquid) leaves - refactor(8.5.1): split renderer/ui top 28 files into blur/batches(+ordered)/item/deferred(+sched)/pass/dispatch leaves; add tools/pkgsplit scripts (split_struct.py, promote.py) for reproducible waves - refactor(8.5.1): split render/engine/text 24 files into font(+faces/info)/glyph/msdf/render/command leaves; fiximports tool; disambiguate Font/GlyphAtlasManager shadowing - refactor(8.5.1): split nondraggable/impl into bars(+jump)/locator(+panel)/buttons/tooltips/dynamicisland/overlay; promote.py +8-indent & ctor support - refactor(8.5.1): nondraggable dynamicisland 5->4 files (IslandUiUtil into controls) - refactor(8.5.1): split features/gui/clickgui top 20 files into render/screen/editor/input/tabs/picker/font; ClickGuiModel records nested - refactor(8.5.1): picker 6->5+screen leaf - refactor(8.5.1): picker catalog leaf (picker=2: state+icon manager) - refactor(tools): improve pkgsplit import handling (fiximports v2) - refactor(8.5.1): split util/text 8 -> mask/format/edit leaves (≤4) - refactor(8.5.1): split util/network 5, util/player/effect 5, util/media 5 (+ shadow fix) - refactor(8.5.1): split util/pvp 13, util/projectile 13, util/block 8 - refactor(8.5.1): split util/wav 9, util/item 9, util/combat 9, util/player/inventory 9 - refactor(8.5.1): split render/helpers 16 + config/values 16 - refactor(8.5.1): split renderer/ui/draw 23 -> shape/box/corner/edge/paint/effect - refactor(8.5.1): split render/engine/command 17 -> core/shape/effect/texture/world - refactor(8.5.1): split renderer/ui/runtime/script 23 -> engine/runtime/module/registry/render/patch - refactor(8.5.1): split profiler 14 + hud 14 + addon 14 - refactor(8.5.1): split iris 13 + profile 13 + text/backend 12 - refactor(8.5.1): split config 12 + module 12 + cosmetic 11 - refactor(8.5.1): split rhi/pipeline 11 + mixininterface 11 + config/common/impl 11 - refactor(8.5.1): split util/player 10 + rhi/resource 10 + runtime/render 10 - refactor(8.5.1): split rhi 9 + svg 9 + command 8 - refactor(8.5.1): split core 9 + postprocess 9 + combat 9 - refactor(8.5.1): split command/impl 16 + modules/player 14 + modules/misc 12 - refactor(8.5.1): split ui/runtime 43 -> core/style/input/reconcile/asset - refactor(8.5.1): split session/microsoft 8 + relations 7 + animation 7 - refactor(8.5.1): split engine/world 7 + postprocess/graph 7 + api/v0/render 7 - refactor(8.5.1): split sodium 12 + aiming 21 - refactor(8.5.1): split хвост 13 папок 34 файла - fix(8.5.1): видимость членов и enum после расщепления пакетов - refactor(8.5.1): FailRotationProcessor -> processors root (impl 5 -> 4) - docs(8.5.1): TODO — волна 8.5.1 завершена (0 папок >4 файлов) - refactor(8.5.2): split LoVisualAltManagerScreen 1113 -> 11 файлов alt/ (≤200 строк) - docs(8.5.2): LoVisualAltManagerScreen сплит завершён - refactor(8.5.2): split UiPrimitiveRenderer 1053 -> фасад 188 + primitive/ + rect/ (7 файлов ≤200); fix readPoints индексация - docs(8.5.2): UiPrimitiveRenderer сплит завершён
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TODO.md
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TODO.md
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- [x] Фаза 5: Нормализация модулей (ленивый Minecraft, GameClock)
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- [x] Фаза 6: Тесты (EventBus, конфиг, утилиты) — см. `combatant-client-26.2/TODO.md`
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- [ ] Фаза 7: Новые модули по мотивам SoupVisuals — см. ниже
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- [ ] Фаза 8.5: Аудит структуры ≤200/≤4 (244 файла, 86 папок) — гейт перед Фазой 9.2,
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- [ ] Фаза 8.5: Аудит структуры ≤200/≤4 — 8.5.1 (папки >4) ЗАВЕРШЕНА 2026-09-10
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(0 папок >4, коммиты 8846d53…303b17e); далее 8.5.2 (гиганты >600),
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план в `combatant-client-26.2/TODO.md`
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- [ ] Фаза 9: Оптимизация FPS (9.1 фиксы мёртвых грузов → 9.2 модуль Optimize),
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план в `combatant-client-26.2/TODO.md`
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